Real-Time Rendering

Below is a listing of the work presented at the SIGGRAPH 2020 Posters. To explore the content in detail, please review the program’s listing on the ACM Digital Library.

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Poster: Posters: Real-Time Rendering
Event TypePoster
Interest Areas
Gaming & Interactive
Keywords
Rendering
Time
LocationCarousel
Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
SessionPosters: Real-Time Rendering
Contributors
Lifan Wu
Guangyan Cai
Shuang Zhao
Ravi Ramamoorthi
Event Type
Poster
Interest Areas
Gaming & Interactive
Keywords
Rendering
Time
LocationCarousel
DescriptionWe develop an analytic formula for spatial gradients of the spherical harmonic coefficients for uniform polygonal area lights, enabling scaling PRT to hundreds of area lights with real-time frame rates.
Contributors
Lifan Wu
University of California San Diego
Guangyan Cai
University of California San Diego
Shuang Zhao
University of California Irvine
Ravi Ramamoorthi
University of California San Diego
Hybrid DoF: Ray-traced and Post-processed Hybrid Depth of Field Effect for Real-time Rendering
SessionPosters: Real-Time Rendering
Contributors
Yu Wei Tan
Nicholas Chua
Nathan Biette
Anand Bhojan
Event Type
Poster
Interest Areas
Gaming & Interactive
Keywords
Rendering
Time
LocationCarousel
DescriptionThis Poster describes a novel, real-time depth of field approach that selectively and adaptively mixes rasterization and ray tracing-based techniques to produce more accurate partial occlusion semi-transparencies on edges of blurry foreground geometry, leveraging ray tracing hardware acceleration and reconstruction techniques to achieve interactive frame rates.
Contributors
Yu Wei Tan
National University of Singapore
Nicholas Chua
National University of Singapore
Nathan Biette
National University of Singapore
Telecom Paris
Anand Bhojan
National University of Singapore
Anuflora International
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-time Rendering of Motion Blur Effect
SessionPosters: Real-Time Rendering
Contributors
Yu Wei Tan
Xiaohan Cui
Anand Bhojan
Event Type
Poster
Interest Areas
Gaming & Interactive
Keywords
Rendering
Time
LocationCarousel
DescriptionThis Poster presents a novel, hybrid, motion blur rendering technique combining both post-process image filtering and hardware-accelerated ray tracing, achieving more accurate partial occlusion semi-transparencies for moving objects by advancing rays recursively into the scene to retrieve background information for regions of inner blur, while maintaining interactive frame rates.
Contributors
Yu Wei Tan
National University of Singapore
Xiaohan Cui
National University of Singapore
Anand Bhojan
National University of Singapore
Anuflora International
Victo Ngai Inspired Stylization in Real Time
SessionPosters: Real-Time Rendering
Contributors
Yixin He
James McCann
Event Type
Poster
Interest Areas
Gaming & Interactive
Keywords
Rendering
Time
LocationCarousel
DescriptionThrough a combination of color adjustment, texturing, and gradient fitting, our system can create a fast approximation of the art of Victo Ngai for use in real-time 3D animation and games.
Contributors
Yixin He
Carnegie Mellon University
James McCann
Carnegie Mellon University