Make plans to join us in Washington, D.C. for SIGGRAPH 2020!


SIGGRAPH is the place to erase boundaries, encourage collaboration, and think beyond. Our content — whether invited or submitted — is selected by a jury of experts who find the most transformative advancements across computer graphics and interactive techniques. We’ve prepared a playground of learning to advance your work and your field.

Here’s how you (and your employer!) will feel when you join us at SIGGRAPH 2020.


Build your knowledge base.

Take a front row seat and learn what’s next in computer graphics and immersive technologies through courses, talks, and panels. Elevate your knowledge with presentations from the Technical Papers and Art Papers programs.


Get inspired and apply new approaches.

Think beyond your creative boundaries. Catch an eyeful of inspiration with the Computer Animation Festival Electronic Theater, VR Theater, and Art Gallery, and get hands-on in the Studio.


Expand your thinking and recharge.

Dazzle your senses as you explore innovative technology, inclusive of Emerging Technologies and Immersive Pavilion. Layer on the wonder of real-time advancements in the one-of-a-kind event, Real-Time Live!.


Build relationships that power you forward.

Gather with other artists, researchers, educators, students, and pioneers from all over the world to build relationships, network, and discuss what you’re passionate about.

Stay Connected


Tuesday, 18 June

For Your Eyes Only

Anxious to preview the Computer Animation Festival’s Electronic Theater screening? We are, too, so we’ve put together clips of what you can expect to see this summer at the Monday Night @ Live screening at Microsoft Theater at L.A. LIVE. Enjoy!

SIGGRAPH 2019 is approaching quickly, and that means it’s time for your annual sneak peek of the Technical Papers you’ll see this summer. Spoiler alert: We’re loving this year’s papers!

Tuesday, 16 April

Helping Others Using AR

Assistive technology has a home at SIGGRAPH, and the SIGGRAPH 2018 project “We AR Sight” is a shining example of adaptive technology’s impact on people who have visual and cognitive impairments.

On the latest episode of SIGGRAPH Spotlight, SIGGRAPH 2019 Conference Chair Mikki Rose (Blue Sky Studios) is joined by Jinko Gotoh (Women in Animation), Danielle Feinberg (Pixar Animation Studios), and Erin Summers (Facebook, wogrammer) to discuss the current state and future of women in computer graphics.