A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Mridul Aanjaneya
Rutgers University
United States of America
Technical Paper Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening
Technical Paper IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids
Ahmed Abdelkader Abdelrazek
University of Maryland at College Park
United States of America
Technical Paper VoroCrust: Voronoi Meshing Without Clipping
Rinat Abdrashitov
University of Toronto
Canada
Technical Paper A System for Efficient 3D Printed Stop-motion Face Animation
Kfir Aberman
AICFVE Beijing Film Academy
Tel Aviv University
Israel
Technical Paper Skeleton-Aware Networks for Deep Motion Retargeting
Technical Paper Unpaired Motion Style Transfer From Video to Animation
Muhammad Abu Bakar
Yuan Ze University
Pakistan
Poster CrowbarLimbs: A Fatigue-reducing VR Typing System
Matt Adcock
CSIRO
Australia
Emerging Technology Feel It: Using Proprioceptive and Haptic Feedback for Interaction With Virtual Embodiment
Aviral Agarwal
Pinscreen
United States of America
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Steve Agland
Animal Logic
Australia
Talk Grip and Filament: A USD-based Lighting Workflow
Carlos Aguilera Martinez
Universitat PolitĂšcnica de Catalunya (UPC)
Spain
Art Paper Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR
Benjamin Ahlbrand
New York University
United States of America
Immersive Pavilion The Outpost
Jameel Ahmed
Riphah International University Islamabad
Pakistan
Poster A Companding Based Two-layer Codec for HDR Images
Duck-Ki Ahn
Hongik University
South Korea
Poster Exploring the Effects of Interactivity on User Experiences in an Interactive VR Fashion Show
Arun Ahuja
DeepMind
United Kingdom
Technical Paper Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks
Tony Aiello
LAIKA
United States of America
Talk Automated Resource Leveling and Scheduling at LAIKA
Noam Aigerman
Adobe Research
United States of America
Technical Paper Developability of Heightfields via Rank Minimization
Technical Paper Lifting Simplices to Find Injectivity
Poster Neural Subdivision
Technical Paper Neural Subdivision
Roland Aigner
Media Interaction Lab, University of Applied Sciences Upper Austria, Hagenberg
Austria
Emerging Technology Knitted RESi: A Highly Flexible, Force-sensitive Knitted Textile Based on Resistive Yarns
Gbenga Ajide
VFX
Nigeria
Birds of a Feather Computer Graphics in the continent of Africa
Zeynep Akata
University of TĂŒbingen
Germany
Technical Paper Manipulating Attributes of Natural Scenes via Hallucination
Muzaffer Akbay
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Kenta Akita
Kyushu University
Japan
Poster PoPGAN: Points to Plant Translation With Generative Adversarial Network
Todd Akita
FX Supervisor
The Mill
United States of America
Production Session More with Less: The State of the Art of CG In Advertising
Ergun Akleman
Texas A&M University
Texas A&M University
United States of America
Poster A Painterly Rendering Approach to Create Still-life Paintings With Dynamic Lighting
Poster An Art-directed Workflow for Transferring Facial Action Coding Between Models With Different Mesh Topologies
Poster Remote Empathetic Viewpoint: A Novel Approach to Extending Cubism
David Daniel AlbarracĂ­n Molina
Virtually Live
Spain
Real-Time Live! Chroma Tools: AI-enhanced Storytelling for Motor Racing Sports
Jonathan Aldrich
Carnegie Mellon University
United States of America
Technical Paper Penrose: From Mathematical Notation to Beautiful Diagrams
Santiago E. Alfaro
Intel Labs
United States of America
Emerging Technology Light-field Displays: A View-dependent Approach
Emerging Technology ThinVR: VR Displays With Wide FOV in a Compact Form Factor
Ginger Alford
Southern Methodist University
United States of America
Educators Forum Deploying VR in a Science Museum: Lessons Learned
Chakravarty R. Alla Chaitanya
Microsoft Research
McGill University
Canada
Technical Paper Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding
Martin Allais
Director
Independent
France
Computer Animation Festival - VR Theater Battlescar - Punk was invented by girls
Andrew Allan
NVIDIA
United States of America
Exhibitor Session Optimizing Graphics Applications using Nsight Systems and Nsight Graphics - Presented by NVIDIA
Amy Allen
Technical Director - Sets
Pixar
Production Session Quest for Magic: The Making of Pixar's Onward
Rebecca Allen
University of California, Los Angeles
Panel NYIT Computer Graphics Lab Then and Now
Wesley Allsbrook
Independent
United States of America
Immersive Pavilion Metamorphic
Max Almy
SCAD
United States of America
Exhibitor Session Welcome to SCAD - Presented by SCAD
Suhib Alsisan
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Alexander Alvarado
Walt Disney Animation Studios
United States of America
Talk Making Beautiful Embroidery for 'Frozen 2'
Jessie Amadio
CG/VFX Supervisor
Moving Picture Company
Production Session More with Less: The State of the Art of CG In Advertising
Tomohiro Amemiya
University of Tokyo
Japan
Poster Sense of Agency in Drum Trainer With Multiple Sensation Feedback
Mike Amron
Human Engine
United States of America
Birds of a Feather "The Depth Camera: An in Depth Look" Virtual Birds-of-a Feather meeting (CANCELLED)
Sang-Gyun An
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
SIGGRAPH Labs Robot Telekinesis: An Interactive Showcase
Michael Anderson
Walt Disney Animation Studios
United States of America
Talk 'Myth: A Frozen Tale' - Stylized Effects for Real-time VR
Talk The Collaboration Between Art and Technology: Making Disney Animation’s 'Myth: A Frozen Tale'
Ryoichi Ando
Keio University
AXEREAL Co., Ltd.
Japan
Emerging Technology SlideFusion: Surrogacy Wheelchair With Implicit Eyegaze Modality Sharing
Ryoichi Ando
National Institute of Informatics
Japan
Technical Paper A Practical Octree Liquid Simulator With Adaptive Surface Resolution
Elizabeth Andrade
Pixeldust Studios
United States of America
Immersive Pavilion Pixeldust Studios Reptopia Magic Leap AR Experience
Ricardo Andrade
Pixeldust Studios
Independent
United States of America
Immersive Pavilion Pixeldust Studios Reptopia Magic Leap AR Experience
Rob Andrew
Cinesite CG Supervisor
Cinesite
United Kingdom
Computer Animation Festival - Electronic Theater Avengers: Endgame
Edward Angel
University of New Mexico
United States of America
Educators Forum Educators Forum On Demand: An Interactive Introduction to WebGL
Marc Angele
VFX Supervision
Filmakademie Baden-WĂŒrttemberg GmbH
Animationsinstitut
Germany
Computer Animation Festival - Electronic Theater The Beauty
Anastasios Angelopoulos
Stanford University
United States of America
Technical Paper Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
Kwaku Aning
San Diego Jewish Academy Center for Innovation and Entrepreneurial Thinking
United States of America
Birds of a Feather Making XR a Reality for Teaching Culturally Relevant STEAM Concepts
John Annis
Tangent Labs
Tangent
Canada
Exhibitor Session LoUPE by Tangent Labs - A Fully Integrated CG Production Pipeline Management Tool - Presented by Tangent Labs
James Answer
Sony Interactive Entertainment
United Kingdom
Talk Character Rendering for VR in 'Blood & Truth'
Joe Antonuccio
Blue Sky Studios
United States of America
Talk Performance-based Melting in 'Spies in Disguise'
Miho Aoki
University of Alaska Fairbanks
United States of America
Birds of a Feather ACM SIGGRAPH BOF: Massive Collaborative Animation Projects: Annual Meeting
Birds of a Feather ACM SIGGRAPH BOF: The 33rd Yoichiro Kawaguchi’s CG Show and SAKE Party at SIGGRAPH 2020
Birds of a Feather Postcards from the Immersive Edge and Bloopers from the Virtual Classroom
Miho Aoki
University of Alaska Fairbanks
United States of America
Birds of a Feather The CG industry, research and education in Asia
Birds of a Feather What is happening in Japanese CG research and industry now?
Takafumi Aoki
Tohuku University
Japan
Poster ICF: A Shape-based 3D Segmentation Method
Stephen Aplin
ILM Animation Supervisor
Industrial Light & Magic
United Kingdom
Computer Animation Festival - Electronic Theater The Visual Effects of 'Star Wars: The Rise of Skywalker'
Diana Arellano
ACM SIGGRAPH External Committee
Germany
Birds of a Feather Meet the Partners
Birds of a Feather Women in CG
Meet Arora
Weave Lab, IIIT-Delhi
India
Poster Vuja De: Interactive Playback of Recorded Virtual Environments
Amirsaman Ashtari
Korea Advanced Institute of Science and Technology (KAIST)
ETH ZĂŒrich
South Korea
Technical Paper Capturing Subjective First-Person View Shots With Drones for Automated Cinematography
Asen Atanasov
Chaos Group
Charles University
Bulgaria
Talk Efficient Multiscale Rendering of Specular Microstructure
Robin Atkins
Dolby Laboratories
United States of America
Technical Paper A Luminance-aware Model of Judder Perception
Marco Attene
Italian National Research Council
Italy
Technical Paper Exact and Efficient Polyhedral Envelope Containment Predicate
Amaury Aubel
DreamWorks Animation
United States of America
Talk Is It Acid or Is It Fire?
KC Austin
MARRY the MOON
Bzor
United States of America
Immersive Pavilion Free the Night
Vinicius C. De Azevedo
ETH ZĂŒrich
Switzerland
Technical Paper Lagrangian Neural Style Transfer for Fluids
Ronald T. Azuma
Intel Labs
United States of America
Emerging Technology Light-field Displays: A View-dependent Approach
Emerging Technology ThinVR: VR Displays With Wide FOV in a Compact Form Factor

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Vahid Babaei
Max-Planck-Institut fĂŒr Informatik
Germany
Technical Paper Computational Image Marking on Metals via Laser Induced Heating
Poster Computational Image Marking on Metals via Laser Induced Heating
Paul Babb
Maxon
United States of America
Exhibitor Session Building Characters as a Team - Presented by Maxon
Exhibitor Session Cinema 4D as a Tool to Create Happiness Through Mathematics and Dancing Flamingos - Presented by Maxon
Exhibitor Session Maxon Product News and Announcements - Presented by Maxon
Exhibitor Session The Secret to Photo-Real Visual Effects - Presented by Maxon
Andy Bacon
Davigo
Canada
Immersive Pavilion Davigo: Epic VR vs. PC Duels
Calvin E. Bacon
InstaLOD GmbH
Germany
Exhibitor Session Advanced CAD Data Preparation - Presented by InstaLOD GmbH
Exhibitor Session Advanced Scan Data Processing - Presented by InstaLOD GmbH
Byung-Chull Bae
Hongik University
South Korea
Poster Exploring the Effects of Interactivity on User Experiences in an Interactive VR Fashion Show
Seok-Hyung Bae
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
SIGGRAPH Labs 3D Sketching for Multi-Pose Products: An Interactive Showcase
SIGGRAPH Labs Robot Telekinesis: An Interactive Showcase
Seung-Hwan Baek
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Image-based Acquisition and Modeling of Polarimetric Reflectance
Yaoyi Bai
University of Pennsylvania
United States of America
Appy Hour Step Into the Bubble
Eoin Bailey
Microsoft Corporation
United States of America
Exhibitor Session Azure Rendering Innovations - Burst Rendering Today - Presented by Microsoft
Mike Bailey
Oregon State University
United States of America
Course A Whirlwind Introduction to Computer Graphics
Course Introduction to the Vulkan Computer Graphics API
Stephen W. Bailey
University of California, Berkeley
Unity Technologies
United States of America
Technical Paper Fast and Deep Facial Deformations
Poster Fast and Deep Facial Deformations
Aloys Baillet
Animal Logic
Australia
Talk Bond: USD-integrated Hybrid CPU, GPU Deformation System
Chandrajit Bajaj
University of Texas at Austin
United States of America
Technical Paper VoroCrust: Voronoi Meshing Without Clipping
Kavita Bala
Cornell University
United States of America
Technical Paper Langevin Monte Carlo Rendering With Gradient-based Adaptation
Seonghoon Ban
RECON LAB
South Korea
Art Paper Pixel of Matter: New Ways of Seeing With an Active Volumetric Filmmaking System
Stefan Band
University of Freiburg
Germany
Technical Paper An Implicit Compressible SPH Solver for Snow Simulation
Hujun Bao
Zhejiang University
State Key Laboratory of CAD&CG, Zhejiang Univerisity
China
Technical Paper Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
Adam Bargteil
University Of Maryland, Baltimore County
United States of America
Birds of a Feather ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Jesse Barker
Unity
United States of America
Course Moving Mobile Graphics
Jonathan Barnoud
University of Bristol
United Kingdom
Immersive Pavilion Narupa iMD: A VR-enabled Multiplayer Framework for Streaming Interactive Molecular Simulations
HĂ©ctor Barreiro
Universidad Rey Juan Carlos
Spain
Technical Paper Robust Eulerian-on-Lagrangian Rods
Jonathan Barron
Google Inc.
United States of America
Technical Paper Portrait Shadow Manipulation
Jon Barry
Blue Sky Studios
United States of America
Talk Designing Effects Workflows - The Thinking Behind Tool Development
Hanno Basse
Microsoft Corporation
United States of America
Exhibitor Session Virtual and Remote Production Panel - Presented by Microsoft
Vineet Batra
Adobe Inc, India
India
Poster Automatic Vector Graphic Organization and Asset Extraction
Poster Concurrent Editing of Vector Graphics Based on Similarity
Christopher Batty
University of Waterloo
Canada
Technical Paper A Practical Octree Liquid Simulator With Adaptive Surface Resolution
Technical Paper Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening
Jean-Philippe Bauchet
Université CÎte d'Azur, INRIA
France
Technical Paper Kinetic Shape Reconstruction
Sebastian Bauer
University of Wisconsin Madison
United States of America
Course Seeing Around Corners Using Time of Flight
Milan Baulard
Director
Independent
France
Computer Animation Festival - Electronic Theater Sous la glace
Louis Bavoil
NVIDIA
United States of America
Exhibitor Session Optimizing Graphics Applications using Nsight Systems and Nsight Graphics - Presented by NVIDIA
Jean-Charles Bazin
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Capturing Subjective First-Person View Shots With Drones for Automated Cinematography
Geoffrey Beatty
La Salle University
United States of America
Educators Forum Panel: Best Practices in Computer Classroom Layout
Michael Beaulieu
ILM Animation Supervisor
Industrial Light & Magic
Canada
Computer Animation Festival - Electronic Theater The VFX of 'Terminator: Dark Fate'
Pierre Bedell
Université de Lorraine
CNRS, Inria, LORIA
France
Technical Paper Colored Fused Filament Fabrication
Tomasz Bednarz
EPICentre, UNSW Art & Design
CSIRO Data61
Australia
Birds of a Feather ACM SIGGRAPH BOF: Immersive and Interactive Experiences
Appy Hour Digital Twin Applications Within Extended Reality
Birds of a Feather Through Digital Innovation Angle in Australasia
Christopher Bedrosian
Blur
United States of America
Birds of a Feather Overcoming production hurdles in CG industry in the age of social distancing
Thabo Beeler
Walt Disney Research Studios
Google Inc.
Switzerland
Technical Paper Data-driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture
Technical Paper Single-shot High-quality Facial Geometry and Skin Appearance Capture
Laurent Belcour
Unity Technologies
France
Course Physically Based Shading in Theory and Practice
Robert Belfer
McGill University
Canada
Technical Paper C-Space Tunnel Discovery for Puzzle Path Planning
Dmitry Belov
D1B LLC
United States of America
Appy Hour Math Chaos Patterns
Mirela Ben-Chen
Technion - Israel Institute of Technology
Israel
Technical Paper ENIGMA: Evolutionary Non-isometric Geometry Matching
Otman Benchekroun
McGill University
Canada
Technical Paper Adaptive Merging for Rigid Body Simulation
Bedrich Benes
Purdue University
United States of America
Technical Paper Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
Simon J. Bennie
University of Bristol
United Kingdom
Immersive Pavilion Narupa iMD: A VR-enabled Multiplayer Framework for Streaming Interactive Molecular Simulations
Anoir Bennour
Creative Digital Lab / Carthage Film Festival
Tunisia
Birds of a Feather Computer Graphics in the continent of Africa
Scott Benza
ILM Animation Supervisor
Industrial Light & Magic
United States of America
Computer Animation Festival - Electronic Theater The VFX of 'Terminator: Dark Fate'
Luis Bermudez
Intel
United States of America
Talk AI Powered Rotoscoping at LAIKA
Valerie Bernard
Animal Logic
Canada
Birds of a Feather State of Animation Tools in the Industry
Birds of a Feather State of Rigging in the Industry
Ismail Berrahma
Director
Independent
France
Computer Animation Festival - Electronic Theater Sous la glace
Todd Berreth
North Carolina State University
Art + Design
United States of America
Educators Forum Story-Go-Round: A Carousel-based Platform for AR Storytelling
SIGGRAPH Labs Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom
Greg Berridge
Sony Pictures Imageworks
Canada
Educators Forum Panel: School to Industry: Preparing for the Change
Florence Bertails-Descoubes
INRIA
France
Poster Projective Dynamics With Dry Frictional Contact
Technical Paper Projective Dynamics With Dry Frictional Contact
Tim Best
Technical Director - Lighting
Pixar
Production Session Quest for Magic: The Making of Pixar's Onward
Anand Bhojan
National University of Singapore
Anuflora International
Singapore
Poster Hybrid DoF: Ray-traced and Post-processed Hybrid Depth of Field Effect for Real-time Rendering
Poster Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-time Rendering of Motion Blur Effect
Poster Procedural Generation of Roads With Conditional Generative Adversarial Networks
Hannah Bianchini
Microsoft
Microsoft Mixed Reality Capture Studios
United States of America
Birds of a Feather Volumetric Videos - transforming arts, entertainment and music industries
Nathan Biette
National University of Singapore
Telecom Paris
France
Poster Hybrid DoF: Ray-traced and Post-processed Hybrid Depth of Field Effect for Real-time Rendering
Brittany Biggs
University of Hawaiʻi at Mānoa
United States of America
Educators Forum Panel: Best Practices in Computer Classroom Layout
Educators Forum Panel: Educating the Next Generation of Animation Professionals
Mark Billinghurst
University of South Australia
University of Auckland
Australia
Birds of a Feather ACM SIGGRAPH BOF: Immersive and Interactive Experiences
Emerging Technology Feel It: Using Proprioceptive and Haptic Feedback for Interaction With Virtual Embodiment
Course Understanding Augmented Reality Inside and Out: A Solid Grounding
Course Understanding Augmented Reality Inside and Out: Expanding Out Into the World
Michael Birsak
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper On Elastic Geodesic Grids and Their Planar to Spatial Deployment
Stacy Bissell
Visual Effects Producer
Industrial Light & Magic
Production Session ILM Presents: The Making of Star Wars: The Rise of Skywalker
Benedikt Bitterli
Dartmouth College
NVIDIA
United States of America
Technical Paper Spatiotemporal Reservoir Resampling for Real-time Ray Tracing With Dynamic Direct Lighting
Cameron Black
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Creating the Water Horse
Talk 'Frozen 2': Creating the Wind Spirit
Jason M. Black
Walt Disney Direct-to-Consumer & International
ESPN
United States of America
Immersive Pavilion ESPN VR Batting Cage
Pierre Blaizeau
Felix & Paul Studios
Canada
Talk The Future of Storytelling With Object-based AR
Sequoia Blankenship
Animator - Crowds
Pixar
Production Session Quest for Magic: The Making of Pixar's Onward
Rob Blau
Autodesk
United States of America
Birds of a Feather Global VFX Pipelines
Kevin Blom
Weta Digital
New Zealand
Talk Underwater Bubbles and Coupling
Holly Bloom
Children's National Hospital
United States of America
Poster Differential Diagnosis: An Interactive Course for Health Care Providers to Practice the Diagnostic Process of Young Children
Birds of a Feather E-learning Content Creators Group for Animators and Designers
Richard Bluff
Visual Effects Supervisor
Industrial Light & Magic
United States of America
Production Session ILM Presents "This is the Way" – The Making of Mandalorian
Raphael Bob-Waksberg
Independent
United States of America
Computer Animation Festival - Electronic Theater Undone
Thomas Boileau
Director
ESMA
France
Computer Animation Festival - Electronic Theater Oeil Pour Oeil
Laurence Boissieux
INRIA
France
Poster Projective Dynamics With Dry Frictional Contact
Technical Paper Projective Dynamics With Dry Frictional Contact
Morten Bojsen-Hansen
Autodesk
Austria
Talk Auto-adaptivity: An Optimization-based Approach to Spatial Adaptivity for Smoke Simulations
David Bommes
University of Bern
Switzerland
Technical Paper Algebraic Representations for Volumetric Frame Fields
Technical Paper Octahedral Frames for Feature-Aligned Cross-Fields
Nicolas Boneel
LIRIS
France
Technical Paper Sliced Optimal Transport Sampling
Leonardo Bonisolli
DNEG
Canada
Talk The Animation of Togo: Achieving Hyper Realism for 11 CG Dogs (Not participating in the Q&A session)
Nicolas Bonneel
CNRS - LIRIS
France
Technical Paper Code Replicability in Computer Graphics
Kalina M. Borkiewicz
National Center for Supercomputing Applications
University of Illinois at Urbana-Champaign
United States of America
Course Introduction to Cinematic Scientific Visualization
Janis Born
RWTH Aachen University
Germany
Technical Paper Inter-surface Maps via Constant-curvature Metrics
Joanna Boulton
Fort Worth Museum of Science and History
United States of America
Educators Forum Deploying VR in a Science Museum: Lessons Learned
Scott Bounds
Microsoft Corporation
United States of America
Exhibitor Session Azure Rendering Innovations - Burst Rendering Today - Presented by Microsoft
Matt Boyd-Surka
University of Pennsylvania
United States of America
Appy Hour Step Into the Bubble
Derek Bradley
Walt Disney Research Studios
Switzerland
Technical Paper Data-driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture
Technical Paper Single-shot High-quality Facial Geometry and Skin Appearance Capture
Tom Bradley
Griffith Observatory
Friends of the Observatory
Talk The Art and Science of Imaging Other Worlds
Jeffrey K. Bradshaw
Walt Disney Direct-to-Consumer & International
ESPN
United States of America
Immersive Pavilion ESPN VR Batting Cage
Dominic Branchaud
University of New South Wales
Australia
Appy Hour Digital Twin Applications Within Extended Reality
Liudmila Bredikhina
Geneva University
Virtual Intern at GREE VR Studio Lab
Switzerland
Birds of a Feather ACM SIGGRAPH BOF: Virtual Beings World Showcase 2020: New Play Together
Rob Bredow
Industrial Light & Magic
United States of America
Birds of a Feather Academy Software Foundation: Open Source Software for Visual Effects & Animation
Mez Breeze
Mez Breeze Design
Australia
Art Gallery V[R]ignettes: A Microstory Series
Robert Bridson
Autodesk
Canada
Talk Auto-adaptivity: An Optimization-based Approach to Spatial Adaptivity for Smoke Simulations
Steve Brightfield
Siliconarts
United States of America
Birds of a Feather Evolving Graphics Hardware Beyond the Triangle: What does the next generation GPU Architecture look like?
Exhibitor Session SiliconArts Ray Tracing Product Demonstrations - Presented by SiliconArts
Andreas Brinck
Electronic Arts
United States of America
Talk 'Hustle by Day, Risk It All by Night' The Lighting of 'Need for Speed Heat' in Frostbite
Waylon Brinck
Naughty Dog
United States of America
Course Advances in Real-Time Rendering in Games, Part II
Benjamin Bringier
University of Poitiers - XLIM
France
Technical Paper Microfacet BSDFs Generated From NDFs, Using Explicit Microgeometry
Jared Broddle
Griffith Observatory
Friends of the Observatory
Talk The Art and Science of Imaging Other Worlds
Michael Bronstein
Imperial College London
United Kingdom
Technical Paper Dynamic Graph CNN for Learning on Point Clouds
Jacob Brooks
Technical Director - Simulation
Pixar
Production Session Quest for Magic: The Making of Pixar's Onward
Robert Brooks
Writer
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater World of Warcraft: Shadowlands
Heather Brown
Blue Sky Studios
United States of America
Talk Performance-based Melting in 'Spies in Disguise'
Michael Broxton
Google Inc.
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
Sophia Brueckner
University of Michigan
United States of America
Art Gallery Captured by an Algorithm
Sylvain Brugnot
DNEG
United Kingdom
Talk Hair and Fur in an Evolving Pipeline
ALLY BRUMER
Unity Technologies
United States of America
Exhibitor Session AI-assisted artistry with Unity ArtEngine - Presented by Unity Technologies
Exhibitor Session ComicCon@home: Creating a first virtual event experience - Presented by Unity
Exhibitor Session Future proof: Join the real-time generation - Presented by Unity
Exhibitor Session How to achieve eye-catching visuals in your AR/VR project - Presented by Unity
Exhibitor Session Real-time animation: Create an ad campaign lightning-fast in Unity - Presented by Unity
Exhibitor Session Synthetic data: A scalable way to train your computer vision models - Presented by Unity
Exhibitor Session The Heretic short film: The graphics technology, artist tools and devs that power it - Presented by Unity
Claudio Bruschini
École Polytechnique FĂ©dĂ©rale de Lausanne
Switzerland
Technical Paper Quanta Burst Photography
Arthur Brussee
William Chyr Studio
DeepMind
United Kingdom
Talk That’s a Wrap: A Manifold Garden Rendering Retrospective
Don Brutzman
Web3D Consortium
Naval Post Graduate School
United States of America
Exhibitor Session Web3D: Business Critical Interactive 3D Applications - Presented by Web3D Consortium
Marc Bryant
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Creating the Water Horse
Madhukar Budagavi
Samsung Research America
United States of America
Poster Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
Nghia Bui Trung
Director
ESMA
France
Computer Animation Festival - Electronic Theater For a Fistful of Toffees
Alex Bundy
Independent
United States of America
Art Paper Cacophonic Choir
Art Gallery Cacophonic Choir
Simon Bunker
Animal Logic
Australia
Talk Grip and Filament: A USD-based Lighting Workflow
Andres Burbano
Universidad de los Andes
Colombia
Birds of a Feather ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
Jay Busch
Google Inc.
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
Chris Butler
Griffith Observatory
Talk The Art and Science of Imaging Other Worlds
Eamonn Butler
Cinesite Director of Animation
Cinesite
United Kingdom
Computer Animation Festival - Electronic Theater Avengers: Endgame
Murray Butler
Framestore
United Kingdom
Computer Animation Festival - Electronic Theater Purdey's 'Hummingbird'
Andreas Buttinger-Kreuzhuber
VRVis Forschungs-GmbH
Austria
Talk Integrated Simulation and Visualization for Flood Management
Andrew Butts
Pixar
United States of America
Technical Paper Discrete Differential Operators on Polygonal Meshes

C
Krissy Cababa
Pixar
United States of America
Computer Animation Festival - Electronic Theater Loop
Randi Cabezas
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Andres Cabrera
UCSB
United States of America
Art Gallery Myrioi
Guangyan Cai
University of California San Diego
United States of America
Technical Paper Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
Poster Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
Ramon Callanta
ViewSonic
United States of America
Exhibitor Session Creative Professionals Use ColorPro Monitors - Presented by ViewSonic
Patrick Callet
MINES ParisTech
France
Poster A Six-flux Transfer Approach for Efficient Layered Materials Rendering
Kristopher Campbell
Pixar
United States of America
Talk Building a Dynamic Dad
Marcel Campen
OsnabrĂŒck University
Germany
Technical Paper BĂ©zier Guarding: Precise Higher-Order Meshing of Curved 2D Domains
Technical Paper Inter-surface Maps via Constant-curvature Metrics
Technical Paper Seamless Parametrization With Arbitrary Cones for Arbitrary Genus
John Canning
Digital Domain
United States of America
Panel Technologies in Immersive Experiential Marketing
Nick Cannon
VFX Reference Platform
United States of America
Birds of a Feather VFX Reference Platform - A Common Target for Building VFX Software
Yan-Pei Cao
Tsinghua University
China
Technical Paper Noise-resilient Reconstruction of Panoramas and 3D Scenes Using Robot-mounted Unsynchronized Commodity RGB-D Cameras
Daniel Cardoso Llach
Carnegie Mellon University
United States of America
Art Paper Hybrid Embroidery: Exploring Interactive Fabrication in Hand Crafts
Daniel Cardoso Llach
Carnegie Mellon University
Computational Design Laboratory
United States of America
Art Gallery Algotecton
Dan Casas
Universidad Rey Juan Carlos
Spain
Technical Paper Tactile Rendering Based on Skin Stress Optimization
Nico Casavecchia
Director and scriptwriter
Independent
Argentina
Computer Animation Festival - VR Theater Battlescar - Punk was invented by girls
Gabriel Casique Llanos
International Resources
Venezuela
Birds of a Feather Computer Graphics in Latin America
José Manuel Castro Ríos
Virtually Live
Spain
Real-Time Live! Chroma Tools: AI-enhanced Storytelling for Motor Racing Sports
Paola Catano
SideFX
Canada
Exhibitor Session A Look at Some Top Entries in the Houdini Houly Daily Art Challenge - Presented by SideFX
Ed Catmull
Independent
United States of America
Panel NYIT Computer Graphics Lab Then and Now
Otalia Caussé
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater O28
Lara Cawsey
The Third Floor
Panel Technologies in Immersive Experiential Marketing
Seunghoon Cha
Visual Media Lab, KAIST
KAI Inc.
Technical Paper Enhanced Interactive 360° Viewing via Automatic Guidance
Brian Yongwook Chae
Looxid Labs
South Korea
Real-Time Live! Introduction to Real Time User Interaction in Virtual Reality Powered by Brain Computer Interface Technology
Menglei Chai
Snap Inc.
United States of America
Real-Time Live! Interactive Style Transfer to Live Video Streams
Technical Paper Interactive Video Stylization Using Few-shot Patch-based Training
Technical Paper MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
Sevag Chamelian
ftrack
United Kingdom
Exhibitor Session An introduction to ftrack Studio - Presented by ftrack
Dorian Y. Chan
Carnegie Mellon University
United States of America
Poster Bound-constrained Optimized Dynamic Range Compression
Erick Chandra
National Taiwan University
Taiwan
Technical Paper HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-mounted Air-propulsion Jets
Angel X. Chang
Simon Fraser University
Canada
Birds of a Feather Synthetic 3D Indoor Scene Datasets: Needs and Opportunities
Jen-Hao Rick Chang
Carnegie Mellon University
Apple Inc.
United States of America
Technical Paper Towards Occlusion-aware Multifocal Displays
Poster Towards Occlusion-aware Multifocal Displays
Kay Chang
Unity
Canada
Course Moving Mobile Graphics
Yosun Chang
AReality3D
Permute.xyz
United States
Appy Hour DrawmaticAR
Real-Time Live! DrawmaticAR - Automagical AR Content From Written Words!
Appy Hour PaperMATA: Habitats for AI
Alexandre Chapiro
Independent
United States of America
Technical Paper A Luminance-aware Model of Judder Perception
Matt Chapman
Facebook Reality Labs
United States of America
Technical Paper Neural Supersampling for Real-time Rendering
Paul Chapman
Bentley Motors Limited
United Kingdom
Exhibitor Session Bentley Motors Limited path to Hyper-Realism embracing the IntelÂź oneAPI Rendering Toolkit - Presented by Intel
Edoardo Charbon
École Polytechnique FĂ©dĂ©rale de Lausanne
Switzerland
Technical Paper Quanta Burst Photography
Francois Chardavoine
VFX Reference Platform
United States of America
Birds of a Feather VFX Reference Platform - A Common Target for Building VFX Software
Kenneth Chau
University of British Columbia
Canada
Poster Visualization of Angle-dependent Plasmonic Structural Coloration by FDTD-simulated BSDF and Ray-tracing Rendering
Siddhartha Chaudhuri
Adobe Research
IIT Bombay
India
Poster Neural Subdivision
Technical Paper Neural Subdivision
Loretta Cheeks
Strong TIES
Strong TIES
United States of America
Birds of a Feather Making XR a Reality for Teaching Culturally Relevant STEAM Concepts
Baoquan Chen
Peking University
AICFVE Beijing Film Academy
China
Technical Paper A Level-set Method for Magnetic Substance Simulation
Technical Paper Example-driven Virtual Cinematography by Learning Camera Behaviors
Technical Paper Skeleton-Aware Networks for Deep Motion Retargeting
Technical Paper Unpaired Motion Style Transfer From Video to Animation
Dongdong Chen
Microsoft Research
United States of America
Technical Paper MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
Kaixi Chen
Beijing Yuguo Culture and Technology Ltd. Inc.
China
Art Paper Enhanced Family Tree: Evolving Research and Expression
Mike Y. Chen
National Taiwan University
Taiwan
Technical Paper HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-mounted Air-propulsion Jets
Nenglun Chen
University of Hong Kong
Hong Kong
Poster Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Technical Paper Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Shu-Yu Chen
Institute of Computing Technology, Chinese Academy of Sciences
China
Technical Paper DeepFaceDrawing: Deep Generation of Face Images From Sketches
Poster DeepFaceDrawing: Deep Generation of Face Images From Sketches
Trista Pei-Chun Chen
Inventec Corporation
Taiwan
Technical Paper CARL: Controllable Agent With Reinforcement Learning for Quadruped Locomotion
Wei-Chao Chen
Skywatch
Inventec Corporation
Taiwan
Technical Paper CARL: Controllable Agent With Reinforcement Learning for Quadruped Locomotion
Weixuan (Vincent) Chen
Massachusetts Institute of Technology (MIT)
MIT Media Lab
United States of America
Technical Paper DeepMag: Source Specific Motion Magnification Using Gradient Ascent
Yang-Sheng Chen
National Taiwan University
Taiwan
Poster Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device
Yenchun Chen
Pinscreen
United States of America
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Yixin Chen
Shanghai Tech University
China
Technical Paper Fast and Scalable Turbulent Flow Simulation With Two-way Coupling
Yu-Ta Chen
National Taiwan University
Taiwan
Poster Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device
Yunuo Chen
University of Pennsylvania
University of Science and Technology of China
United States of America
Technical Paper AnisoMPM: Animating Anisotropic Damage Mechanics
George Cheng
Electronic Arts Vancouver
Canada
Technical Paper Character Controllers Using Motion VAEs
Jen-Hao Cheng
National Taiwan University
Taiwan
Immersive Pavilion Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
Lung-Pan Cheng
National Taiwan University
Taiwan
Immersive Pavilion Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
Meggie Cheng
University of Pennsylvania
United States of America
Technical Paper AnisoMPM: Animating Anisotropic Damage Mechanics
Nuttapong Chentanez
NVIDIA
Thailand
Course Making Machine Learning Work: From Ideas to Production Tools
George Chernyshov
Keio University Graduate School of Media Design
Japan
Immersive Pavilion Sophroneo: Fear not. A VR Horror Game With Thermal Feedback and Physiological Signal Loop
Kazem Cheshmi
University of Toronto
Canada
Technical Paper NASOQ: Numerically Accurate Sparsity-Oriented QP Solver
Matt Jen-Yuan Chiang
Walt Disney Animation Studios
United States of America
Talk The Look and Lighting of 'Show Yourself' in 'Frozen 2'
Al Chien
Intel
United States of America
Exhibitor Session Bentley Motors Limited path to Hyper-Realism embracing the IntelÂź oneAPI Rendering Toolkit - Presented by Intel
Exhibitor Session High Fidelity Rendering Unleashed with Intel – Tech Session - Presented by Intel
Ed Chien
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Octahedral Frames for Feature-Aligned Cross-Fields
Chia-Hsing Chiu
National Taiwan University of Science and Technology
Taiwan
Technical Paper Human-in-the-loop Differential Subspace Search in High-dimensional Latent Space
Suyeon Choi
Stanford University
United States of America
Emerging Technology Neural Holography
Yangming Chong
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
AJ Christensen
National Center for Supercomputing Applications
University of Illinois at Urbana-Champaign
United States of America
Course Introduction to Cinematic Scientific Visualization
Marc Christie
University of Rennes, Inria, CNRS, IRISA
AICFVE Beijing Film Academy
France
Technical Paper Example-driven Virtual Cinematography by Learning Camera Behaviors
Hung-Kuo Chu
National Tsing Hua University
Taiwan
Poster Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Technical Paper Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Mengyu Chu
Technical University of Munich
Germany
Technical Paper Learning Temporal Coherence via Self-supervision for GAN-based Video Generation
Qi Chu
University of Science and Technology of China
China
Technical Paper MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
Nicholas Chua
National University of Singapore
Singapore
Poster Hybrid DoF: Ray-traced and Post-processed Hybrid Depth of Field Effect for Real-time Rendering
Richard Chuang
Independent
United States of America
Panel PDI The Beginning - Reflection on the Inception of PDI 40 Years Ago
Paolo Cignoni
CNR ISTI
Italy
Technical Paper Loopy Cuts: Practical Feature-preserving Block Decomposition for Strongly Hex-dominant Meshing
Brian Cipriano
OpenCue
Google Inc.
United States of America
Birds of a Feather Academy Software Foundation: Open Source Project Updates
Cole Clark
Blue Sky Studios
United States of America
Talk Blending In - The Crowds of Spies in Disguise
Richard Clement-Tam
Hybride, A Ubisoft division
Canada
Talk It's Raining Squids! - Simulating a Rain of Dissolving Squids for 'Watchmen'
Elicia COBB
Vicon
United States of America
Exhibitor Session Shƍgun 1.4 VFX Software - Presented by Vicon
Exhibitor Session Shogun VFX Real-time Sign Language Finger Capture - Presented by Vicon
David Coeurjolly
LIRIS
France
Technical Paper Code Replicability in Computer Graphics
Technical Paper Sliced Optimal Transport Sampling
Eulalie Coevoet
McGill University
Canada
Technical Paper Adaptive Merging for Rigid Body Simulation
Michael Cohen
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Shimon Cohen
DFS Supervisor
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater Overwatch 2: Zero Hour
Daniel Cohen-Or
Tel Aviv University
Israel
Technical Paper Deep Geometric Texture Synthesis
Technical Paper Point2Mesh: A Self-prior for Deformable Meshes
Technical Paper Skeleton-Aware Networks for Deep Motion Retargeting
Technical Paper Unpaired Motion Style Transfer From Video to Animation
Technical Paper Unsupervised K-modal Styled Content Generation
Christiaan A. Cokas
Walt Disney Direct-to-Consumer & International
ESPN
United States of America
Immersive Pavilion ESPN VR Batting Cage
Heather Cole
West Virginia University
United States of America
Educators Forum Arts, Journalism, and Computer Science: Collaborations That Advance Our Community
Patrick Coleman
Pixar
United States of America
Talk Making Souls: Methods and a Pipeline for Volumetric Characters
Talk Sculpt Processing for Character Rigging
Arnaud Colinart
Co-Producer
Atlas V
France
Computer Animation Festival - VR Theater Battlescar - Punk was invented by girls
Geoffroy Collin
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater O28
Joan Collins
ACM SIGGRAPH
ACM SIGGRAPH
United States of America
Birds of a Feather LA SIGGRAPH Chapters Gathering - ticket info
Michael Comet
Pixar
United States of America
Talk Sculpt Processing for Character Rigging
ACM SIGGRAPH Professional & Student Chapters Committee
ACM SIGGRAPH
United States of America
Birds of a Feather ACM SIGGRAPH Professional and Student Chapters
Samuel Conlogue
Czarnowski
Panel Technologies in Immersive Experiential Marketing
Alejandro Conty Estevez
Sony Pictures Imageworks
Spain
Talk Practical Caustics Rendering With Adaptive Photon Guiding
Aram Cookson
Professor
Savannah College of Art and Design
United States of America
Computer Animation Festival - VR Theater Tahul: SIGGRAPH 2020 VR Theater Lobby Experience
Ian Coony
Walt Disney Animation Studios
United States of America
Talk 'Myth: A Frozen Tale' - Stylized Effects for Real-time VR
Daniel Cornel
VRVis Forschungs-GmbH
Austria
Talk Integrated Simulation and Visualization for Flood Management
Stelian Coros
ETH ZĂŒrich
Switzerland
Technical Paper RoboCut: Hot-wire Cutting With Robot-controlled Flexible Rods
Julia Correnti
Blue Sky Studios
United States of America
Talk Performance-based Melting in 'Spies in Disguise'
Talk Segmented Control of a Closeup Chemical Reaction Effect
Trent Correy
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Creating the Wind Spirit
Sarah Counnas
DreamWorks Animation
United States of America
Birds of a Feather Women in Technology: Knocking Down Barriers
Joerg Courtial
Director
Faber Courtial
Germany
Computer Animation Festival - VR Theater 1st Step - From Earth to the Moon
Maria Courtial
Producer, 2nd Director
Faber Courtial
Germany
Computer Animation Festival - VR Theater 1st Step - From Earth to the Moon
Richard Cowgill
NVIDIA
United States of America
Exhibitor Session Ray Tracing in Unreal Engine 4 - Presented by NVIDIA
Mathew Cowie
ILM Animation Supervisor
Industrial Light & Magic
Canada
Computer Animation Festival - Electronic Theater The VFX of 'Terminator: Dark Fate'
Keenan Crane
Carnegie Mellon University
United States of America
Technical Paper Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains
Technical Paper Penrose: From Mathematical Notation to Beautiful Diagrams
Bryan Croft
NIWC Pacific
United States of America
Poster An Augmented Reality C2 Sand Table Visualization Atop an Advanced User Interface Display
Sebastian Cucerca
Max-Planck-Institut fĂŒr Informatik
Germany
Poster Computational Image Marking on Metals via Laser Induced Heating
Technical Paper Computational Image Marking on Metals via Laser Induced Heating
Xiaohan Cui
National University of Singapore
Singapore
Poster Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-time Rendering of Motion Blur Effect
Douglas W. Cunningham
BTU Cottbus-Senftenberg
Germany
Technical Paper Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal
Charles Cunningham-Scott
Walt Disney Animation Studios
United States of America
Talk Deconstructing Destruction: Making & Breaking Frozen 2's Dam
Colin Cupp
Amazon Web Services
United States of America
Exhibitor Session Cinesite tells all: How cloud rendering can revolutionize VFX & feature animation workflows - Presented by AWS
Exhibitor Session Digital Content Creation on AWS Keynote - Presented by AWS
Exhibitor Session Hive VFX: Automating virtual studio deployment on AWS - Presented by AWS
Exhibitor Session Industry firsts: How to launch a new creative studio, entirely on the cloud - Presented by AWS
Exhibitor Session Virtual workstations: The new must-have studio essential - Presented by AWS
Jordyn Curley
Czarnowski
United States of America
Panel Technologies in Immersive Experiential Marketing
Bram Custers
Technische Universiteit Eindhoven
Netherlands
Technical Paper Subdivision Directional Fields
Larry Cutler
Baobab Studios, Inc.
United States of America
Talk Baba Yaga: Designing An Interactive Folktale

D
Johanna and Joe D'Amato
jdamato.com
CDW StudioCloud
Canada
Birds of a Feather 4th Annual Bridging the Gap: VFX & Animation's Shift to a Remote Workforce Due to COVID-19, Production/Technology Discussion
Eugene d'Eon
NVIDIA
New Zealand
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Nadine Dabby
Intel
United States of America
Talk AI Powered Rotoscoping at LAIKA
Ben Dai
Director
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater Overwatch 2: Zero Hour
Scott Daly
Dolby Laboratories
United States of America
Technical Paper A Luminance-aware Model of Judder Perception
Christophe Damiano
Hybride, A Ubisoft division
Canada
Talk It's Raining Squids! - Simulating a Rain of Dissolving Squids for 'Watchmen'
Trung Dang
Cinnamon AI
Vietnam
Poster Correspondence Neural Network for Line Art Colorization
Megha Davalath
DreamWorks Animation
United States of America
Birds of a Feather State of Hair in the Industry
Birds of a Feather Women in Technology: Knocking Down Barriers
Gilles Daviet
Weta Digital
New Zealand
Technical Paper Simple and Scalable Frictional Contacts for Thin Nodal Objects
Talk Underwater Bubbles and Coupling
Claudia E. Davis
Yale University
United States of America
Birds of a Feather ACM SIGGRAPH BOF: Massive Collaborative Animation Projects: Annual Meeting
Talk Making Time for Emotional Intelligence in Production and Technology
Mike Day
DreamWorks Animation
United States of America
Birds of a Feather Women in Technology: Knocking Down Barriers
Filipe Antonio de Barros Reis
Universidade Estadual de Campinas
Brazil
Poster Deeply Emotional Talking Head: A Generative Adversarial Network Approach to Expressive Speech Synthesis With Emotion Control
Camila De Biaggi
Senior Executive Producer
Moving Picture Company
Production Session More with Less: The State of the Art of CG In Advertising
BenoĂźt de Geyer d'Orth
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater Gunpowder
Fernando de Goes
Pixar
United States of America
Technical Paper Discrete Differential Operators on Polygonal Meshes
Talk FaceBaker: Baking Character Facial Rigs With Machine Learning
Talk Garment Refitting for Digital Characters
Talk Sculpt Processing for Character Rigging
Nonny de la Peña
Emblematic Group
United States of America
SIGGRAPH Labs REACH: Building the Volumetric Future
José Mario De Martino
Universidade Estadual de Campinas
Brazil
Poster Deeply Emotional Talking Head: A Generative Adversarial Network Approach to Expressive Speech Synthesis With Emotion Control
Paul Debevec
USC Institute for Creative Technologies (ICT)
Google Research
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
Poster The Phenomenon of Eclipsed Bokeh
Johanna Delanoy
Universidad de Zaragoza
Spain
Poster The Role of Objective and Subjective Measures in Material Similarity Learning
Charlotte Delfosse
University of Tokyo
Japan
Emerging Technology Super Haptoclone: Upper-body Mutual Telexistence System With Haptic Feedback
Luke Demarest
Independent
United Kingdom
Art Gallery Ornamental
Jacquelyn DeMink
Animator
Universities Space Research Association
NASA/GSFC Conceptual Image Lab
United States of America
Computer Animation Festival - Electronic Theater MAVEN Explores Mars to Understand Radio Interference at Earth
Ilke Demir
Intel
United States of America
Exhibitor Session The Future of Immersive Filmmaking: Behind the Scenes at Intel Studios - Presented by Intel
Gyorgy Denes
University of Cambridge
United Kingdom
Technical Paper A Perceptual Model of Motion Quality for Rendering With Adaptive Refresh-rate and Resolution
Greg Denton
Microsoft Corporation
United States of America
Exhibitor Session Azure Rendering Innovations - Burst Rendering Today - Presented by Microsoft
Alexandre Derouet-Jourdan
OLM Digital Inc.
Japan
Talk Flexible Eye Design for Japanese Animation
Mathieu Desbrun
California Institute of Technology
Shanghai Tech University
United States of America
Technical Paper Discrete Differential Operators on Polygonal Meshes
Technical Paper Fast and Scalable Turbulent Flow Simulation With Two-way Coupling
Technical Paper Sliced Optimal Transport Sampling
Priyamvad Deshmukh
DreamWorks Animation
United States of America
Talk Predictable and Targeted Softening of the Shadow Terminator
John Desnoyers-Stewart
Simon Fraser University
Canada
Art Paper Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation
Bailee DesRocher
Lead Animator
Universities Space Research Association
NASA/GSFC Conceptual Image Lab
United States of America
Computer Animation Festival - Electronic Theater MAVEN Explores Mars to Understand Radio Interference at Earth
LĂ©a Detrain
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater Gunpowder
Oliver Deussen
SIAT Shenzhen
University Konstanz
Germany
Technical Paper Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
Viveka Devadas
Autodesk
Autodesk
United States of America
Birds of a Feather AR/VR Workflows in Architecture Engineering and Construction and for safety training
Olivier Devillers
INRIA
France
Technical Paper Variable-width Contouring for Additive Manufacturing
Kit Devine
ANU School of Art and Design
Art Paper Artistic License in Heritage Visualisation: VR Sydney Cove Circa 1800
Johannes DeYoung
Carnegie Mellon University
United States of America
Birds of a Feather ACM SIGGRAPH BOF: Massive Collaborative Animation Projects: Annual Meeting
Praveen Kumar Dhanuka
Adobe Inc.
India
Poster Automatic Vector Graphic Organization and Asset Extraction
Sumit Dhingra
Adobe Inc.
India
Poster Automatic Vector Graphic Organization and Asset Extraction
Andrew Dickerson
Samsung Electronics America
United States of America
Poster Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
Piotr Didyk
UniversitĂ  della Svizzera Italiana
Switzerland
Poster Computational Image Marking on Metals via Laser Induced Heating
Technical Paper Computational Image Marking on Metals via Laser Induced Heating
Technical Paper Fabrication-in-the-Loop Co-Optimization of Surfaces and Styli for Drawing Haptics
Arna Diego
DNEG
Canada
Talk The Animation of Togo: Achieving Hyper Realism for 11 CG Dogs (Not participating in the Q&A session)
Julie Digne
CNRS - LIRIS
France
Technical Paper Code Replicability in Computer Graphics
Andy DiLallo
UCSC
United States of America
Art Paper Resonant Waves: Immersed in Geometry
Paul DiLorenzo
DreamWorks Animation
United States of America
Poster Fast and Deep Facial Deformations
Technical Paper Fast and Deep Facial Deformations
John Dingliana
Trinity College Dublin
Ireland
Technical Paper Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal
Nathaniel Dirksen
Baobab Studios, Inc.
United States of America
Talk Baba Yaga: Designing An Interactive Folktale
Dave Dixon
Pixar
United States of America
Talk Procedural Geometry With Open Shading Language on Pixar’s 'Onward' and 'Soul'
Don Dixon
Griffith Observatory
Talk The Art and Science of Imaging Other Worlds
Thien Do
Cinnamon AI
Vietnam
Poster Correspondence Neural Network for Line Art Colorization
Yoshinori Dobashi
Hokkaido University
Prometech CG Research
Japan
Technical Paper Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-paths
Russell Dodson
Framestore
United Kingdom
Computer Animation Festival - Electronic Theater His Dark Materials
Erika Varis Varis Doggett
Walt Disney Pictures
United States of America
Course Making Machine Learning Work: From Ideas to Production Tools
Hawar Doghramachi
Naughty Dog
United States of America
Talk Lighting Technology of 'The Last of Us Part II'
Kohei Doi
Kyushu University
Japan
Poster Non-photorealistic Radiance Remapping
Edoardo Alberto Dominici
University of British Columbia
Canada
Technical Paper PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting
Gang Dong
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Paula Dornhofer Paro Costa
Universidade Estadual de Campinas
Brazil
Poster Deeply Emotional Talking Head: A Generative Adversarial Network Approach to Expressive Speech Synthesis With Emotion Control
SHAWN DORSEY
The Qt Company
The Qt Company
United States of America
Exhibitor Session Qt Design Studio & Software Development Integration - Presented by The Qt Company
Tim Doubleday
Vicon
United States of America
Exhibitor Session Shƍgun 1.4 VFX Software - Presented by Vicon
Exhibitor Session Shogun VFX Real-time Sign Language Finger Capture - Presented by Vicon
Jason Dourgarian
Google Inc.
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
Greg Downing
Hyperacuity
United States of America
Immersive Pavilion Mogao Caves
Remi Driancourt
Square Enix AI & Arts Alchemy Co., Ltd.
Japan
Course Understanding Augmented Reality Inside and Out: A Solid Grounding
Course Understanding Augmented Reality Inside and Out: Expanding Out Into the World
Michal Drobot
Activision
Course Advances in Real-Time Rendering in Games, Part I
Xingyi Du
Washington University in St. Louis
United States of America
Technical Paper Lifting Simplices to Find Injectivity
Yaru Du
Intel
China
Exhibitor Session Move your feet to the beat! AI Dance Creator powered by IntelÂź oneAPI - Presented by Intel
Andrew Duchowski
Clemson University
United States of America
Course Eye-Based Interaction in Graphical Systems: 20 Years Later
Simon Duenser
ETH ZĂŒrich
Switzerland
Technical Paper RoboCut: Hot-wire Cutting With Robot-controlled Flexible Rods
Zach Duer
Virginia Tech
United States of America
Immersive Pavilion If this place could talk ... First World War tunnel warfare through haptic VR
Jérémie Dumas
Adobe Research
nTopology
United States of America
Technical Paper A Low-parametric Rhombic Microstructure Family for Irregular Lattices
Xiong Dun
Tongji University
China
Technical Paper End-to-end Learned, Optically Coded Super-resolution SPAD Camera
Flore Dupont
Director
Independent
France
Computer Animation Festival - Electronic Theater Sous la glace
Matthew DuVall
Google Inc.
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
Ravindra Dwivedi
Blue Sky Studios
United States of America
Talk Performance-based Melting in 'Spies in Disguise'

E
Will Earl
MPC
United Kingdom
Course Physically Based Shading in Theory and Practice
Mohamed Ebeida
Sandia National Laboratories
United States of America
Technical Paper VoroCrust: Voronoi Meshing Without Clipping
David Eberle
Pixar
United States of America
Course Dynamic Deformables: Implementation and Production Practicalities
Santiago Echeverry
International Resources
Venezuela
Birds of a Feather Computer Graphics in Latin America
Michal Edelstein
Technion - Israel Institute of Technology
Israel
Technical Paper ENIGMA: Evolutionary Non-isometric Geometry Matching
Pif Edwards
JALI Research Inc.
U of T
Canada
Talk JALI - Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077
Liron Efrat
University of Toronto
Canada
Art Paper REALational Perspectives: Strategies for Expanding Beyond the Here-and-Now in Mobile Augmented Reality (AR) Art
Anthony Eftekhari
Art Director
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater Overwatch 2: Zero Hour
Charlotte Eifler
Independent
Germany
Birds of a Feather DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
Elmar Eisemann
Delft University of Technology
Netherlands
Technical Paper CNNs on Surfaces Using Rotation-equivariant Features
Sharon Eisenberg
Los Angeles Chapter of ACM SIGGRAPH
United States of America
Birds of a Feather Finding Work and Networking in the Age of COVID: Dos and Don'ts of Interviewing, Presentation and Networking Skills
Henrik Eklundh
Goodbye Kansas Studios
Sweden
Computer Animation Festival - Electronic Theater Cyberpunk 2077
Ahmed Elgammal
Artrendex Inc
Rutgers University
United States of America
Real-Time Live! Sketch-to-Art: Synthesizing Stylized Art Images From Hand-drawn Sketches With No Semantic Labeling
Mohamed Elgharib
Max-Planck-Institut fĂŒr Informatik
Germany
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
Erin Elliott
Blue Sky Studios
United States of America
Talk Blending In - The Crowds of Spies in Disguise
Carter Emmart
Director
American Museum of Natural History
United States of America
Computer Animation Festival - Electronic Theater Worlds Beyond Earth
Gabrielle Engelmann-Suissa
NASA Goddard Space Flight Center
Universities Space Research Association
United States of America
Talk Imagining Exoplanets: Visualizing Faraway Worlds Using Global Climate Models
Matthias Englert
Tinman 3D
Germany
Talk Using Mesh Shaders for Continuous Level-of-detail Terrain Rendering
Glenn Entis
Independent
Panel PDI The Beginning - Reflection on the Inception of PDI 40 Years Ago
Haekwang Eom
Weta Digital
New Zealand
Technical Paper Model Predictive Control With a Visuomotor System for Physics-based Character Animation
Aykut Erdem
Hacettepe University
Turkey
Technical Paper Manipulating Attributes of Natural Scenes via Hallucination
Erkut Erdem
Hacettepe University
Turkey
Technical Paper Manipulating Attributes of Natural Scenes via Hallucination
Tom Erez
DeepMind
United Kingdom
Technical Paper Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks
Daniel Erickson
Google Inc.
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
Sevinc Eroglu
Visual Computing Institute, RWTH Aachen University
Germany
Art Paper Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR
Laurie Estampes
Director
Independent
France
Computer Animation Festival - Electronic Theater Sous la glace
Leandro Estebecorena
Associate Visual Effects Supervisor
Industrial Light & Magic
United States of America
Production Session ILM Presents: Making “The Irishman”
Giannis Evangelou
ORamaVR
Greece
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR
Mason Evans
Blue Sky Studios
United States of America
Talk Blending In - The Crowds of Spies in Disguise
Danielle Ezuz
Technion - Israel Institute of Technology
Israel
Technical Paper ENIGMA: Evolutionary Non-isometric Geometry Matching

F
Tim Fain
Independent
United States of America
Immersive Pavilion Metamorphic
Yu Fang
University of Pennsylvania
United States of America
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Technical Paper AnisoMPM: Animating Anisotropic Damage Mechanics
Technical Paper Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
Technical Paper IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids
Kristin Farrensteiner
DNEG
United Kingdom
Talk Hair and Fur in an Evolving Pipeline
Luca Fascione
Weta Digital
New Zealand
Talk PhysLight: An End-to-end Pipeline for Scene-referred Lighting
Romane Faure
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater Gunpowder
Aleksey Fedoseev
Skolkovo Institute of Science and Technology
Russia
Emerging Technology TeslaMirror: Multistimulus Encounter-type Haptic Display for Shape and Texture Rendering in VR
Henrique Fensterseifer
UFRGS
Brazil
Technical Paper The Leopard Never Changes Its Spots: Realistic Pigmentation Pattern Formation by Coupling Tissue Growth With Reaction-diffusion
Zachary Ferguson
New York University
United States of America
Technical Paper Incremental Potential Contact: Intersection- and Inversion-free, Large-deformation Dynamics
James Ferwerda
Rochester Institute of Technology
United States of America
Course Fundamentals of Color Science
Sanja Fidler
University of Toronto
NVIDIA
Canada
Technical Paper Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions
Dawn Fidrick
Griffith Observatory
Friends of the Observatory
United States of America
Talk The Art and Science of Imaging Other Worlds
Landis Fields
Virtual Art Department Supervisor
Industrial Light & Magic
Production Session ILM Presents "This is the Way" – The Making of Mandalorian
JD Fievet
Psyop
United States of America
Birds of a Feather Overcoming production hurdles in CG industry in the age of social distancing
Matthew Fisher
Adobe Inc.
United States of America
Poster Concurrent Editing of Vector Graphics Based on Similarity
Benjamin Fiske
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Creating the Wind Spirit
Talk 'Frozen 2': Effects Vegetation Pipeline
John Fitzgerald
Sensorium
United States of America
Immersive Pavilion Metamorphic
Pat fitzgerald
North Carolina State University
Art + Design
United States of America
Educators Forum Story-Go-Round: A Carousel-based Platform for AR Storytelling
SIGGRAPH Labs Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom
Eugene Fiume
JALI Research Inc.
Simon Fraser University
Canada
Talk JALI - Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077
Alexander Fix
Facebook Reality Labs
United States of America
Technical Paper Neural Supersampling for Real-time Rendering
Roland Fleming
Justus-Liebig-UniversitÀt Giessen
Germany
Poster The Role of Objective and Subjective Measures in Material Similarity Learning
John Flynn
Google Inc.
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
Donald Fong
Pixar
United States of America
Talk Garment Refitting for Digital Characters
Jared Fong
Pixar
United States of America
Talk Finding the Look of Souls
Angus Forbes
University of California Santa Cruz
United States of America
Art Paper Resonant Waves: Immersed in Geometry
Art Paper Stepping Inside the Classification Cube: An Intimate Interaction With an AI System
Chris Fortney
National Institutes of Health
Kelly Services Inc.
United States of America
Poster Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice
Jan-Michael Frahm
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Scott Fralin
Virginia Tech
United States of America
Immersive Pavilion If this place could talk ... First World War tunnel warfare through haptic VR
David Franusich
Virginia Tech
United States of America
Art Gallery Down Stream [Appalachia]
Marco Fratarcangeli
Chalmers University of Technology
Sweden
Technical Paper Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
Alex Frenklakh
Blue Sky Studios
United States of America
Talk Segmented Control of a Closeup Chemical Reaction Effect
Chi Wing Fu
Chinese University of Hong Kong
Hong Kong
Technical Paper TilinGNN: Learning to Tile With Self-supervised Graph Neural Network
Hongbo Fu
City University of Hong Kong
China
Technical Paper ARAnimator: In-situ Character Animation in Mobile AR With User-defined Motion Gestures
Poster DeepFaceDrawing: Deep Generation of Face Images From Sketches
Technical Paper DeepFaceDrawing: Deep Generation of Face Images From Sketches
Technical Paper Noise-resilient Reconstruction of Panoramas and 3D Scenes Using Robot-mounted Unsynchronized Commodity RGB-D Cameras
Qiang Fu
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Poster Reflection Removal via Realistic Training Data Generation
SuAnne Fu
Chair
Savannah College of Art and Design
United States of America
Computer Animation Festival - VR Theater Tahul: SIGGRAPH 2020 VR Theater Lobby Experience
Xiao-Ming Fu
University of Science and Technology of China
China
Technical Paper Efficient Bijective Parameterizations
Technical Paper Error-bounded Compatible Remeshing
Pascal Fua
EPFL
Switzerland
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
Lizeth Fuentes
University of Zurich
Switzerland
Course Automatic 3D Reconstruction of Structured Indoor Environments
Masahiro Fujiwara
University of Tokyo
Japan
Emerging Technology Super Haptoclone: Upper-body Mutual Telexistence System With Haptic Feedback
Shogo Fukushima
University of Tokyo
Japan
Emerging Technology ViPlate: Suppressing Mid-air Image Degradation by Vibrating a Retro-transmissive Plate
Clarissa Fulgieri
B&H - The Studio
United States of America
Exhibitor Session Intro to Virtual Production with Game Engines - Presented by The Studio-B&H
Takuya Funatomi
Nara Institute of Science and Technology
Japan
Talk Confidence-aware Practical Anime-style Colorization
Thomas Furness III
Virtual World Society
Rat Lab, LLC
United States of America
Birds of a Feather Exploring SocialXR as Education Laboratories for Experiential Learning (In AltspaceVR)
David Futschik
CTU in Prague, FEE
Czech Republic
Real-Time Live! Interactive Style Transfer to Live Video Streams
Technical Paper Interactive Video Stylization Using Few-shot Patch-based Training

G
Vijoy Gaddipati
Walt Disney Animation Studios
Paramount Animation
United States of America
Talk 'Frozen 2': Effects Vegetation Pipeline
Liliana Conlisk Gallegos
Independent
United States of America
Birds of a Feather DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
Ignacio Galve
Universidad de Zaragoza
Spain
Poster The Role of Objective and Subjective Measures in Material Similarity Learning
Gowrishankar Ganesh
Centre National de la Recherche Scientifique
France
Emerging Technology The Tight Game: Implicit Force Intervention in Interpersonal Physical Interactions on Playing Tug of War
Fabio Ganovelli
ISTI-CNR
Italy
Course Automatic 3D Reconstruction of Structured Indoor Environments
Lin Gao
Institute of Computing Technology, Chinese Academy of Sciences
China
Poster DeepFaceDrawing: Deep Generation of Face Images From Sketches
Technical Paper DeepFaceDrawing: Deep Generation of Face Images From Sketches
Ming Gao
University of Pennsylvania
Tencent
United States of America
Technical Paper Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
Qifan Gao
Shanghai Jiao Tong University
China
Poster A Fast and Practical CNN Method for Artful Image Regeneration
Yue Gao
Wangxuan Institute of Computer Technology
China
Technical Paper Attribute2Font: Creating Fonts You Want From Attributes
José Miguel García Navarrete
Virtually Live
Spain
Real-Time Live! Chroma Tools: AI-enhanced Storytelling for Motor Racing Sports
Daniel Garcia
Pixar
United States of America
Talk Rasterizing Volumes and Surfaces for Crowds on 'Soul'
Kleber Garcia
Electronic Arts
United States of America
Talk 'Hustle by Day, Risk It All by Night' The Lighting of 'Need for Speed Heat' in Frostbite
Nettrice Gaskins
Lesley University
United States of America
Birds of a Feather ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
Jimmy Gass
Senior Technical Artist
Epic Games
Production Session More with Less: The State of the Art of CG In Advertising
Pascal Gautron
NVIDIA
France
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Talk Real-time Ray-traced Ambient Occlusion of Complex Scenes Using Spatial Hashing
Francis Ge
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Jean Geffroy
id Software
United States of America
Course Advances in Real-Time Rendering in Games, Part I
Andrew Geller
Co-producer
1st Avenue Machine
United States of America
Computer Animation Festival - VR Theater Battlescar - Punk was invented by girls
Iliyan Georgiev
Autodesk
United Kingdom
Technical Paper Continuous Multiple Importance Sampling
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Technical Paper Specular Manifold Sampling for Rendering High-frequency Caustics and Glints
Efstratios Geronikolakis
ORamaVR
Greece
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR
Bernard Ghanem
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper End-to-end Learned, Optically Coded Super-resolution SPAD Camera
Amin Gheibi
Amirkabir University of Technology
Iran
Poster Unsupervised Learning of Visual Representations by Solving Shuffled Long Video-frames Temporal Order Prediction
Abhijeet Ghosh
Imperial College London
United Kingdom
Technical Paper Single-shot High-quality Facial Geometry and Skin Appearance Capture
Francisca T. Gil
New York University
United States of America
Technical Paper Reinforcement of General Shell Structures
Grace Gilbert
Pixar
University of Pennsylvania
United States of America
Talk Rasterizing Volumes and Surfaces for Crowds on 'Soul'
Max Gilbert
Pixar
United States of America
Talk Making Souls: Methods and a Pipeline for Volumetric Characters
U-Ju Gim
Chungbuk National University
South Korea
Poster Motion-attentive Network for Detecting Abnormal Situations in Surveillance Video
Oliver Mag Gingrich
Bournemouth University
National Centre of Computer Animation
United Kingdom
Poster A Feast for the Eyes: Representing Synesthesia Through 3D Printed Artefacts
Jeff Gipson
Walt Disney Animation Studios
United States of America
Talk The Collaboration Between Art and Technology: Making Disney Animation’s 'Myth: A Frozen Tale'
Raja Giryes
Tel Aviv University
Israel
Technical Paper Deep Geometric Texture Synthesis
Technical Paper Point2Mesh: A Self-prior for Deformable Meshes
Christoph Gissler
University of Freiburg
FIFTY2 Technology GmbH
Germany
Technical Paper An Implicit Compressible SPH Solver for Snow Simulation
Asiya Gizatulina
International Resources
United States of America
Birds of a Feather Innovations in Creative Industries in Russia
Birds of a Feather Overcoming production hurdles in CG industry in the age of social distancing
Ioannis Gkioulekas
Carnegie Mellon University
United States of America
Poster Interferometric Transmission Probing with Coded Mutual Intensity
Technical Paper Interferometric Transmission Probing with Coded Mutual Intensity
Technical Paper Langevin Monte Carlo Rendering With Gradient-based Adaptation
Technical Paper Path-space Differentiable Rendering
Andrew Glassner
Weta Digital
New Zealand
Course Making Machine Learning Work: From Ideas to Production Tools
Marc Glisse
INRIA
France
Technical Paper Variable-width Contouring for Additive Manufacturing
David R. Glowacki
University of Bristol
United Kingdom
Immersive Pavilion Narupa iMD: A VR-enabled Multiplayer Framework for Streaming Interactive Molecular Simulations
Axel Gneitling
id Software
United States of America
Course Advances in Real-Time Rendering in Games, Part I
Enrico Gobbetti
CRS4
Italy
Course Automatic 3D Reconstruction of Structured Indoor Environments
Barry Goch
Film and TV Post Production Professional
United States of America
Exhibitor Session Virtual and Remote Production Panel - Presented by Microsoft
Keith W. Godin
Microsoft Research
United States of America
Technical Paper Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding
Michael Gold
New York University
United States of America
Immersive Pavilion The Outpost
Ryan Goldade
University of Waterloo
Canada
Technical Paper Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening
Steve Goldberg
Visual Effects Supervisor
Walt Disney Animation Studios
Production Session Venturing Into the Unknown - The Making of "Frozen 2"
Glenn Goldman
New Jersey Institute of Technology (NJIT)
United States of America
Educators Forum Panel: School to Industry: Preparing for the Change
Lain Goldwhite
Pinscreen
United States
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
sue gollifer
ISEA International
University of Brighton
United Kingdom
Birds of a Feather ACM SIGGRAPH BOF: ISEA International - Open Forum
Jose Luis Gomez
Walt Disney Animation Studios
United States of America
Talk The Collaboration Between Art and Technology: Making Disney Animation’s 'Myth: A Frozen Tale'
Bo Gong
PAII INC.
United States of America
Poster GAN-based AI Drawing Board for Image Generation and Colorization
David Goodhue
Square Enix Co., Ltd.
Japan
Talk Velocity-based Compression of 3D Rotation, Translation, and Scale Animations for AAA Video Games
Michael T. Goodrich
University of California Irvine
United States of America
Art Paper Inverse-rendering Based Analysis of the Fine Illumination Effects in the Salvator Mundi
Deepak Gopinath
Facebook AI
United States of America
Technical Paper A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters
Marta Gospodarek
New York University
United States of America
Immersive Pavilion A Virtual Obstacle Course Within Diverse Sensory Environments
Paulo Gotardo
Walt Disney Research Studios
Switzerland
Technical Paper Single-shot High-quality Facial Geometry and Skin Appearance Capture
Masataka Goto
National Institute of Advanced Industrial Science and Technology (AIST)
Japan
Technical Paper Sequential Gallery for Interactive Visual Design Optimization
Yuchuan Gou
PAII INC.
United States of America
Poster GAN-based AI Drawing Board for Image Generation and Colorization
Stephane Grabli
Facial Capture Supervisor
Industrial Light & Magic
Production Session ILM Presents: Making “The Irishman”
Jonathan Granskog
NVIDIA
ETH ZĂŒrich
Switzerland
Technical Paper Compositional Neural Scene Representations for Shading Inference
Louise Grardel
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater O28
Hank Grebe
Independent
United States of America
Panel NYIT Computer Graphics Lab Then and Now
Brian Green
DreamWorks Animation
United States of America
Talk Predictable and Targeted Softening of the Shadow Terminator
Dan Gregoire
Halon
United States of America
Exhibitor Session Virtual and Remote Production Panel - Presented by Microsoft
Jonathan Griffin
University of British Columbia
Canada
Technical Paper PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting
Richard Grillotti
UCSC
DANM
United States of America
Art Paper Resonant Waves: Immersed in Geometry
Eitan Grinspun
Columbia University
University of Toronto
United States of America
Technical Paper A Smoothness Energy Without Boundary Distortion for Curved Surfaces
Pascal Grittmann
Saarland University
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Technical Paper Variance-aware Path Guiding
Larry Gritz
Open Shading Language
Sony Pictures Imageworks
Canada
Birds of a Feather Academy Software Foundation: Open Source Project Updates
Pav Grochola
Imageworks
United States of America
Course Making Machine Learning Work: From Ideas to Production Tools
Markus Gross
Walt Disney Research Studios
ETH ZĂŒrich
Switzerland
Technical Paper Data-driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture
Markus Gross
ETH ZĂŒrich
Switzerland
Technical Paper Lagrangian Neural Style Transfer for Fluids
Ginni Grover
Intel Labs
United States of America
Emerging Technology Light-field Displays: A View-dependent Approach
Andrew Gruber
Qualcomm Technologies Inc.
United States of America
Birds of a Feather Evolving Graphics Hardware Beyond the Triangle: What does the next generation GPU Architecture look like?
Adrien Gruson
McGill University
Canada
Technical Paper Continuous Multiple Importance Sampling
Technical Paper Delayed Rejection Metropolis Light Transport
Hao-Xiang Guo
Tsinghua University
Microsoft Research Asia
China
Technical Paper Cut-enhanced Polycube-maps for Feature-aware All-Hex Meshing
Jianwei Guo
Institute of Automation, Chinese Academy of Sciences
China
Technical Paper Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
Technical Paper MGCN: Descriptor Learning Using Multiscale GCNs
Michelle Guo
Carnegie Mellon University
United States of America
Poster Representing Crochet With Stitch Meshes
Xiaohu Guo
University of Texas at Dallas
United States of America
Technical Paper Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
Poster Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
Mohit Gupta
University of Wisconsin Madison
United States of America
Technical Paper Quanta Burst Photography
Shantanu Gupta
University of Wisconsin Madison
United States of America
Technical Paper Quanta Burst Photography
Stephen Gustafson
Pixar
United States of America
Talk Analytically Learning an Inverse Rig Mapping
Talk Rasterizing Volumes and Surfaces for Crowds on 'Soul'
Rincon Gustavo
UCSB
United States of America
Art Gallery Myrioi
Diego Gutierrez
Universidad de Zaragoza
Spain
Poster The Role of Objective and Subjective Measures in Material Similarity Learning
Romain Guy
Google Inc.
United States of America
Course Moving Mobile Graphics
Roger Guyett
Visual Effects Supervisor
Industrial Light & Magic
United States of America
Production Session ILM Presents: The Making of Star Wars: The Rise of Skywalker
Computer Animation Festival - Electronic Theater The Visual Effects of 'Star Wars: The Rise of Skywalker'
Estevan Guzman
Griffith Observatory
Friends of the Observatory
Talk The Art and Science of Imaging Other Worlds

H
Toshiya Hachisuka
University of Tokyo
Japan
Technical Paper Delayed Rejection Metropolis Light Transport
Toshiya Hachisuka
University of Tokyo
Japan
Technical Paper A Model for Soap Film Dynamics With Evolving Thickness
Technical Paper Continuous Multiple Importance Sampling
Brooks Hagan
Rhode Island School of Design
United States of America
Technical Paper Automatic Structure Synthesis for 3D Woven Relief
Phillip Hall
Regent University
United States of America
Educators Forum Panel: Educating the Next Generation of Animation Professionals
Michael Haller
Media Interaction Lab, University of Applied Sciences Upper Austria, Hagenberg
Austria
Emerging Technology Knitted RESi: A Highly Flexible, Force-sensitive Knitted Textile Based on Resistive Yarns
Hyung-Gi Ham
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
SIGGRAPH Labs 3D Sketching for Multi-Pose Products: An Interactive Showcase
Katherine H. Ham
Walt Disney Direct-to-Consumer & International
ESPN
United States of America
Immersive Pavilion ESPN VR Batting Cage
Daseong Han
Handong Global University
South Korea
Technical Paper Model Predictive Control With a Visuomotor System for Physics-based Character Animation
Mei Han
PAII INC.
United States of America
Poster GAN-based AI Drawing Board for Image Generation and Colorization
Ping-Hsuan Han
National Taiwan University
Taiwan
Poster Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device
Shangchen Han
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Heath Hanlin
Syracuse University
United States of America
Panel Bringing VFX to the Table
Rana Hanocka
Tel Aviv University
Israel
Technical Paper Deep Geometric Texture Synthesis
Technical Paper Point2Mesh: A Self-prior for Deformable Meshes
Pat Hanrahan
Stanford University
United States of America
Panel NYIT Computer Graphics Lab Then and Now
Eric Hanson
Blue Planet VR
USC
United States of America
Immersive Pavilion Mogao Caves
Cody Harrington
Technical Director - Effects
Pixar
Production Session Quest for Magic: The Making of Pixar's Onward
Maria Harrington
University of Central Florida
Harrington Lab
United States of America
Talk Augmented and Virtual Reality Application Design for Immersive Learning Research Using Virtual Nature: Making Knowledge Beautiful and Accessible With Information Fidelity
Niklas Harrysson
Autodesk
Sweden
Course Physically Based Shading in Theory and Practice
Claire Harvey
T.E.A.M. Inc.
United States of America
Technical Paper Automatic Structure Synthesis for 3D Woven Relief
Felix Harvey
Mila
Ubisoft Divertissements Inc.
Canada
Technical Paper Robust Motion In-betweening
Milos Hasan
Adobe Research
United States of America
Technical Paper Example-based Microstructure Rendering With Constant Storage
Leonard Hasenclever
DeepMind
United Kingdom
Technical Paper Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks
Koichi Hashimoto
Tohoku University
Japan
Emerging Technology Interactive Stickies: Low-latency Projection Mapping for Dynamic Interaction With Projected Images on a Movable Surface
Naoki Hashimoto
University of Electro-Communications
Japan
Poster Wide Viewing Angle 3D Aerial Display Using Micro-mirror Array Plates and Aerially-coupled 3D Light Sources
Keisuke Hattori
Komazawa University
Japan
Poster Inside-out Tracking Controller for VR/AR HMD Using Image Recognition With Smartphones
ANITA HAVELE
Web3D Consortium
Web3D Consortium
United States of America
Exhibitor Session Web3D: Business Critical Interactive 3D Applications - Presented by Web3D Consortium
Feixiang He
University of Leeds
United Kingdom
Technical Paper Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
Poster Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
Yixin He
Carnegie Mellon University
United States of America
Poster Victo Ngai Inspired Stylization in Real Time
Zhenyi He
New York University
United States of America
Immersive Pavilion The Outpost
Zijian HE
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Christopher Hebert
SideFX
Canada
Exhibitor Session A Look at Some Top Entries in the Houdini Houly Daily Art Challenge - Presented by SideFX
Daniel Heckenberg
Animal Logic
Australia
Birds of a Feather Academy Software Foundation: Open Source Software for Visual Effects & Animation
Jamie Hecker
Pixar
United States of America
Talk Procedural Geometry With Open Shading Language on Pixar’s 'Onward' and 'Soul'
Peter Hedman
Google Inc.
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
Nicolas Heess
DeepMind
United Kingdom
Technical Paper Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks
Wolfgang Heidrich
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Course Deep Optics: Joint Design of Optics and Image Processing Algorithms for Domain-specific Cameras
Technical Paper End-to-end Learned, Optically Coded Super-resolution SPAD Camera
Sabine Heller
Head of Characters
Blue Sky Studios
Production Session Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Pablo Helman
Visual Effects Supervisor
Industrial Light & Magic
Production Session ILM Presents: Making “The Irishman”
Charles Hendee
Tactonic Technology, LLC
United States of America
Immersive Pavilion A Virtual Obstacle Course Within Diverse Sensory Environments
Andreas Henne
FIFTY2 Technology GmbH
Germany
Technical Paper An Implicit Compressible SPH Solver for Snow Simulation
Sebastian Herholz
University of TĂŒbingen
Intel
Germany
Technical Paper Robust Fitting of Parallax-aware Mixtures for Path Guiding
Technical Paper Variance-aware Path Guiding
Sebastian Herscher
Parallux
New York University
United States of America
Educators Forum XR for Everyone, Everywhere
Amir Hertz
Tel Aviv University
Israel
Technical Paper Deep Geometric Texture Synthesis
Aaron Hertzmann
Adobe Inc.
United States of America
Art Paper Visual Indeterminacy in GAN Art
David Hicks
Virginia Tech
United States of America
Immersive Pavilion If this place could talk ... First World War tunnel warfare through haptic VR
Kimberly Hieftje
play4REAL XR Lab
United States of America
Talk Invite Only VR: An Evidence-based VR Game for Health and Behavior Change
Klaus Hildebrandt
Delft University of Technology
Netherlands
Technical Paper CNNs on Surfaces Using Rotation-equivariant Features
Stephen Hill
Lucasfilm
United States of America
Course Physically Based Shading in Theory and Practice
SĂ©bastien Hillaire
Epic Games
Sweden
Course Physically Based Shading in Theory and Practice
Otmar Hilliges
ETH ZĂŒrich
Switzerland
Technical Paper Capturing Subjective First-Person View Shots With Drones for Automated Cinematography
Sara Hilmarsdottir
Intel
United States of America
Talk AI Powered Rotoscoping at LAIKA
Cristian Hinz
Blue Sky Studios
United States of America
Talk 'Spies in Disguise': Creating a Gooey Kimura
Tatsunori Hirai
Komazawa University
Japan
Poster Inside-out Tracking Controller for VR/AR HMD Using Image Recognition With Smartphones
Ryuji Hirayama
University of Sussex
United Kingdom
Technical Paper GS-PAT: High-speed Multi-point Sound-fields for Phased Arrays of Transducers
Bach Hoang
Cinnamon AI
Vietnam
Poster Correspondence Neural Network for Line Art Colorization
Jessica Hodgins
Facebook AI
United States of America
Technical Paper A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters
Abigail Hofbauer
Fort Worth Museum of Science and History
United States of America
Educators Forum Deploying VR in a Science Museum: Lessons Learned
Jonathan Hoffman
Pixar
United States of America
Talk Hypertextural Garments on Pixar’s 'Soul'
Naty Hoffman
Lucasfilm
United States of America
Course Physically Based Shading in Theory and Practice
Daniel Holden
Ubisoft Divertissements Inc.
Canada
Technical Paper Learned Motion Matching
Martin Holmberg
Qualisys
Sweden
Exhibitor Session Streaming Data from Qualisys Track Manager into Unreal and Unity - Presented by Qualisys
Christine Holmes
Blue Sky Studios
SIGGRAPH 2020 Adaptability Focus Co-Chair. SIGGRAPH 2018 and SIGGRAPH 2019 Experience Hall Manager. SIGGRAPH 2015 Student Volunteer Program Chair
United States of America
Birds of a Feather Women of SIGGRAPH Conversations
Shaina Holmes
Syracuse University
United States of America
Panel Bringing VFX to the Table
Nicolas Holzschuch
University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK
France
Technical Paper Example-based Microstructure Rendering With Constant Storage
Juyeon Hong
Boeing Korea
South Korea
Birds of a Feather The CG industry, research and education in Asia
Sanghwa Hong
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Art Gallery The Skin
Dan Hopen
Great Big TV
Canada
Panel NYIT Computer Graphics Lab Then and Now
Seiji Hori
Yoichiro Kawaguchi Arts & Science Lab
Japan
Birds of a Feather ACM SIGGRAPH BOF: The 33rd Yoichiro Kawaguchi’s CG Show and SAKE Party at SIGGRAPH 2020
Arata Horie
University of Tokyo
Japan
Emerging Technology TorsionCrowds: Multi-points Twist Stimulation Display for Large Part of the Body
JesĂșs Hormigo
Virtually Live
Spain
Real-Time Live! Chroma Tools: AI-enhanced Storytelling for Motor Racing Sports
Brian Horn
Director
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater World of Warcraft: Shadowlands
Samuel Hornus
INRIA
France
Technical Paper Variable-width Contouring for Additive Manufacturing
Shayan Hoshyari
Adobe Inc.
United States of America
Technical Paper PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting
Helene Houle
Siemens Healthineers
United States of America
Poster Rendering of 4D Ultrasound Data With Denoised Monte Carlo Path Tracing
Anthony Howe
Microsoft Corporation
United States of America
Exhibitor Session Azure Rendering Innovations - Burst Rendering Today - Presented by Microsoft
Amos Hsiao
Producer
Hibrain Image
Taiwan
Computer Animation Festival - VR Theater The Abandoned Deity
Chiao-En Hsieh
National Taiwan University
Taiwan
Poster Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device
Hao-Han Hsueh
Yuan Ze University
Taiwan
Poster CrowbarLimbs: A Fatigue-reducing VR Typing System
Hongbin Hu
Animal Logic
Australia
Talk Bond: USD-integrated Hybrid CPU, GPU Deformation System
Liwen Hu
Pinscreen
United States of America
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Ruizhen Hu
Shenzhen University
China
Technical Paper Graph2Plan: Learning Floorplan Generation From Layout Graphs
Shi-Min Hu
Tsinghua University
China
Technical Paper Noise-resilient Reconstruction of Panoramas and 3D Scenes Using Robot-mounted Unsynchronized Commodity RGB-D Cameras
Yixin Hu
New York University
United States of America
Technical Paper Exact and Efficient Polyhedral Envelope Containment Predicate
Technical Paper Fast Tetrahedral Meshing in the Wild
Yuanming Hu
MIT
United States of America
Course The Taichi Programming Language: A Hands-on Tutorial
Yunpu Hu
University of Tokyo
Japan
Emerging Technology High-Speed Focal Tracking Projection Based on Liquid Lens
Haikun Huang
University of Massachusetts Boston
United States of America
Technical Paper Exertion-aware Path Generation
Hsin-Yu Huang
National Taiwan University
Taiwan
Immersive Pavilion Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
Hui Huang
Shenzhen University
China
Technical Paper Graph2Plan: Learning Floorplan Generation From Layout Graphs
Technical Paper Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
Jia-Bin Huang
Virginia Tech
Facebook Inc.
United States of America
Technical Paper Consistent Video Depth Estimation
Qiong Huang
Intel Labs
United States of America
Emerging Technology Light-field Displays: A View-dependent Approach
Qixing Huang
Qixing Huang
United States of America
Technical Paper Deep Generative Modeling for Scene Synthesis via Hybrid Representations
Poster Uncertainty Quantification for Multi-scan Registration
Technical Paper Uncertainty Quantification for Multi-scan Registration
Weizhen Huang
University of Bonn
Germany
Technical Paper Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
Technical Paper Computational Parquetry: Fabricated Style Transfer With Wood Pixels
Xiangru Huang
University of Texas at Austin
United States of America
Poster Uncertainty Quantification for Multi-scan Registration
Technical Paper Uncertainty Quantification for Multi-scan Registration
Xiaolin Huang
Shanghai Jiao Tong University
China
Technical Paper Real-time Image Smoothing via Iterative Least Squares
Zeng Huang
University of Southern California
United States of America
Real-Time Live! Volumetric Human Teleportation
Zeyu Huang
Shenzhen University
China
Technical Paper Graph2Plan: Learning Floorplan Generation From Layout Graphs
KathyRae Huffman
ACM SIGGRAPH Digital Arts Community
United States of America
Birds of a Feather DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
Ka Hei Hui
Chinese University of Hong Kong
Hong Kong
Technical Paper TilinGNN: Learning to Tile With Self-supervised Graph Neural Network
Matthias Hullin
University of Bonn
Germany
Technical Paper Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
Technical Paper Computational Parquetry: Fabricated Style Transfer With Wood Pixels
Technical Paper Non-line-of-sight Reconstruction Using Efficient Transient Rendering
Hisko Hulsing
Independent
United States of America
Computer Animation Festival - Electronic Theater Undone
Yi-Ping Hung
National Taiwan University, Tainan National University of the Arts
Taiwan
Poster Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device
Yuchi Huo
Korea Advanced Institute of Science and Technology (KAIST)
Technical Paper Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
David J. Hutchins
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Creating the Water Horse
Alexander Huth
University of Texas at Austin
United States of America
Technical Paper Deep Generative Modeling for Scene Synthesis via Hybrid Representations
Inseung Hwang
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Image-based Acquisition and Modeling of Polarimetric Reflectance
Danny Hynds
Keio University Graduate School of Media Design
Japan
Immersive Pavilion Sophroneo: Fear not. A VR Horror Game With Thermal Feedback and Physiological Signal Loop
Kyung Hoon Hyun
Hanyang University
South Korea
Art Paper Pixel of Matter: New Ways of Seeing With an Active Volumetric Filmmaking System

I
Reid Ian
University of Adelaide
Australia
Technical Paper Real-time Image Smoothing via Iterative Least Squares
Shota Ichikawa
OLM Digital Inc.
Japan
Talk Flexible Eye Design for Japanese Animation
Jean-Claude Iehl
LIRIS
France
Technical Paper Sliced Optimal Transport Sampling
Takeo Igarashi
University of Tokyo
Japan
Technical Paper Human-in-the-loop Differential Subspace Search in High-dimensional Latent Space
Yuki Igarashi
Meiji University
Japan
Poster Podiy: A Design and Production Support System for Pouch
Yuki Ikeda
Meiji University
Japan
Poster Podiy: A Design and Production Support System for Pouch
Yusuke Ikeda
Tokyo Denki University
Japan
Poster Mixed Reality Visualization of Instantaneous Sound Intensity With Moving 4-ch Microphone Array
Poster Visualization of Spatial Impulse Responses Using Mixed Reality and Moving Microphone
Yasushi Ikei
University of Tokyo
Tokyo Metropolitan University
Japan
Poster Sense of Agency in Drum Trainer With Multiple Sensation Feedback
Collectif Illogic
Director
Independent
France
Computer Animation Festival - Electronic Theater Maestro
Masahiko Inami
University of Tokyo
Japan
Emerging Technology The Tight Game: Implicit Force Intervention in Interpersonal Physical Interactions on Playing Tug of War
Emerging Technology TorsionCrowds: Multi-points Twist Stimulation Display for Large Part of the Body
Bipin Indurkhya
Jagiellonian University
Poland
Poster Robotic Surgical Training Simulation for Dexterity Training of Hands and Fingers
Julian Iseringhausen
University of Bonn
Germany
Technical Paper Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
Technical Paper Non-line-of-sight Reconstruction Using Efficient Transient Rendering
Julian Iseringhausen,
University of Bonn
Germany
Technical Paper Computational Parquetry: Fabricated Style Transfer With Wood Pixels
Sadashige Ishida
IST Austria
IST Austria
Austria
Technical Paper A Model for Soap Film Dynamics With Evolving Thickness
Daichi Ishii
Nara Institute of Science and Technology
Japan
Talk Confidence-aware Practical Anime-style Colorization
Masatoshi Ishikawa
University of Tokyo
Japan
Emerging Technology High-Speed Focal Tracking Projection Based on Liquid Lens
Koichi Ito
Tohoku University
Japan
Poster ICF: A Shape-based 3D Segmentation Method
Keisuke Itoh
Director
Independent
Japan
Computer Animation Festival - VR Theater Feather
Yuta Itoh
Tokyo Institute of Technology
Japan
Emerging Technology Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
Hajime Itsukaichi
University of Tokyo
Japan
Emerging Technology ViPlate: Suppressing Mid-air Image Degradation by Vibrating a Retro-transmissive Plate
Maxim Ivanushkin
Intel
United Kingdom
Exhibitor Session Achieving Better GI Rendering Productivity with IntelÂź oneAPI and Stellar Physically Correct - Presented by Intel
Masaki Iwabuchi
Parsons New School of Design
United States of America
Poster Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine
MichaƂ Iwanicki
Activision
United States of America
Technical Paper The Design and Evolution of the UberBake Light Baking System
Kei Iwasaki
Wakayama University
Prometech CG Research
Japan
Technical Paper Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-paths
Naomi Iwatani
Yoichiro Kawaguchi Arts & Science Lab
Japan
Birds of a Feather ACM SIGGRAPH BOF: The 33rd Yoichiro Kawaguchi’s CG Show and SAKE Party at SIGGRAPH 2020

J
David Jacobs
Google Inc.
United States of America
Technical Paper Portrait Shadow Manipulation
Alec Jacobson
University of Toronto
Canada
Technical Paper A Smoothness Energy Without Boundary Distortion for Curved Surfaces
Technical Paper A System for Efficient 3D Printed Stop-motion Face Animation
Technical Paper Developability of Heightfields via Rank Minimization
Poster Neural Subdivision
Technical Paper Neural Subdivision
Wenzel Jakob
École Polytechnique FĂ©dĂ©rale de Lausanne
Switzerland
Technical Paper Image-based Acquisition and Modeling of Polarimetric Reflectance
Course Physics-Based Differentiable Rendering: A Comprehensive Introduction
Technical Paper Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering
Technical Paper Specular Manifold Sampling for Rendering High-frequency Caustics and Glints
Doug James
Stanford University
Pixar
United States of America
Technical Paper Phong Deformation: A Better CO Interpolant for Embedded Deformation
Valencia James
Independent
United States of America
Birds of a Feather ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
Alexander D. Jamieson-Binnie
University of Bristol
United Kingdom
Immersive Pavilion Narupa iMD: A VR-enabled Multiplayer Framework for Streaming Interactive Molecular Simulations
Ondƙej Jamriơka
CTU in Prague, FEE
Czech Republic
Real-Time Live! Interactive Style Transfer to Live Video Streams
Technical Paper Interactive Video Stylization Using Few-shot Patch-based Training
Jihed Jaouabi
Lanterns
Tunisia
Birds of a Feather Computer Graphics in the continent of Africa
Wojciech Jarosz
Dartmouth College
United States of America
Technical Paper Spatiotemporal Reservoir Resampling for Real-time Ray Tracing With Dynamic Direct Lighting
Technical Paper The Design and Evolution of the UberBake Light Baking System
Jonas Jarvers
Pixar
United States of America
Talk Building a Dynamic Dad
Talk Finding the Look of Souls
Aki JĂ€rvinen
Digital Catapult
Digital Catapult
United Kingdom
SIGGRAPH Labs Spatial Design for Beginners: A Playful Journey Through the Virtuality Continuum
Jim Jeffers
Intel
United States of America
Exhibitor Session High Fidelity Rendering Unleashed with Intel – Tech Session - Presented by Intel
Sean Jenkins
Head of Environments
Walt Disney Animation Studios
United States of America
Talk Deconstructing Destruction: Making & Breaking Frozen 2's Dam
Production Session Venturing Into the Unknown - The Making of "Frozen 2"
Seunghwa Jeong
Visual Media Lab, KAIST
KAI Inc.
South Korea
Technical Paper Enhanced Interactive 360° Viewing via Automatic Guidance
Jakub Jeziorski
Animal Logic
Canada
Talk Grip and Filament: A USD-based Lighting Workflow
Yi Ji
Soochow University
China
Technical Paper Generating Digital Painting Lighting Effects via RGB-space Geometry
Xiaohong Jia
KLMM, Academy of Mathematics and Systems Science, Chinese Academy of Sciences
University of Chinese Academy of Sciences
China
Poster 6D Pose Estimation With Two-stream Net
Technical Paper Complete Classification and Efficient Determination of Arrangements Formed by Two Ellipsoids
Poster Using Convex Hull for Fast and Accurate Ellipse Detection
Caigui Jiang
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Quad-mesh Based Isometric Mappings and Developable Surfaces
Chenfanfu Jiang
University of Pennsylvania
United States of America
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Technical Paper AnisoMPM: Animating Anisotropic Damage Mechanics
Technical Paper Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
Technical Paper Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
Technical Paper IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids
Technical Paper Incremental Potential Contact: Intersection- and Inversion-free, Large-deformation Dynamics
Haiyong Jiang
University of Chinese Academy of Sciences
China
Technical Paper Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
Haoliang Jiang
Animal Logic
Australia
Talk Bond: USD-integrated Hybrid CPU, GPU Deformation System
Hongda Jiang
CFCS, Peking University
AICFVE Beijing Film Academy
China
Technical Paper Example-driven Virtual Cinematography by Learning Camera Behaviors
Jade Jiang
CSIRO Data61
Australia
Appy Hour Digital Twin Applications Within Extended Reality
Yibing Jiang
Director
Unity Technologies
United States of America
Computer Animation Festival - Electronic Theater Windup
Zhongshi Jiang
New York University
United States of America
Technical Paper A Low-parametric Rhombic Microstructure Family for Irregular Lattices
Yongxu Jin
Stanford University
United States of America
Technical Paper Codimensional Surface Tension Flow Using Moving-least-squares Particles
Yuhua Jin
MIT CSAIL
United States of America
Emerging Technology Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
Akshay Jindal
University of Cambridge
United Kingdom
Technical Paper A Perceptual Model of Motion Quality for Rendering With Adaptive Refresh-rate and Resolution
Anna Jo
Looxid Labs
South Korea
Real-Time Live! Introduction to Real Time User Interaction in Virtual Reality Powered by Brain Computer Interface Technology
William Joel
Western Connecticut State University
United States of America
Birds of a Feather ACM SIGGRAPH BOF: Massive Collaborative Animation Projects: Annual Meeting
Birds of a Feather ACM SIGGRAPH BOF: Undergraduate Research Alliance
Sophie Joerg
Clemson University
United States of America
Course Virtual Hands in VR: Motion Capture, Synthesis, and Perception
John Johansson
Weta Digital
New Zealand
Technical Paper Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces
Matt Johnson
Pixar
United States of America
Talk Procedural Geometry With Open Shading Language on Pixar’s 'Onward' and 'Soul'
Norman Moses Joseph
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Effects Vegetation Pipeline
Yashas Joshi
Concordia University
Canada
Poster Dynamic Foveated Rendering for Redirected Walking in Virtual Reality
Jean Jouve
Ecole Normale Supérieure de Rennes
INRIA
France
Poster Projective Dynamics With Dry Frictional Contact
Technical Paper Projective Dynamics With Dry Frictional Contact
Tao Ju
Washington University in St. Louis
United States of America
Technical Paper Lifting Simplices to Find Injectivity
Nick Jushchyshyn
Drexel University
United States of America
SIGGRAPH Labs Immersive Dome Projection Media
Birds of a Feather Virtual Production in Education

K
Shingo Kagami
Tohoku University
Japan
Emerging Technology Interactive Stickies: Low-latency Projection Mapping for Dynamic Interaction With Projected Images on a Movable Surface
Hiroyuki Kajimoto
University of Electro-Communications
Japan
Emerging Technology Elemphasize: Emphasizing Mechanical Tactile Sensation via Electrical Stimulation
Emerging Technology HARVEST: High-density Tactile Vest That Represents Fingers to Back
Emerging Technology ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience
Alexey Kalenchuk
Skolkovo
Russia
Birds of a Feather Innovations in Creative Industries in Russia
Mohit Kallianpur
Director of Cinematography, Lighting
Walt Disney Animation Studios
Production Session Venturing Into the Unknown - The Making of "Frozen 2"
Evangelos Kalogerakis
University of Massachusetts Amherst
United States of America
Technical Paper RigNet: Neural Rigging for Articulated Characters
Manos Kamarianakis
ORamaVR
Greece
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR
Shoaib Kamil
Adobe Research
United States of America
Technical Paper NASOQ: Numerically Accurate Sparsity-Oriented QP Solver
Kei Kanari
Utsunomiya University
Japan
Poster An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
Oussama Kanoun
Ubisoft Divertissements Inc.
Canada
Technical Paper Learned Motion Matching
Paul Kanyuk
Technical Director - Crowds
Pixar
United States of America
Talk Analytically Learning an Inverse Rig Mapping
Production Session Quest for Magic: The Making of Pixar's Onward
YI-CHUN Kao
Director
Hibrain Image
Kaohsiung Film Archive
Taiwan
Computer Animation Festival - VR Theater The Abandoned Deity
Anton Kaplanyan
Facebook Reality Labs
United States of America
Technical Paper Neural Supersampling for Real-time Rendering
Arseny Kapoulkine
Roblox
United States of America
Course Moving Mobile Graphics
Amlan Kar
University of Toronto
NVIDIA
Canada
Technical Paper Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions
Swarnendu Kar
Intel
United States of America
Talk AI Powered Rotoscoping at LAIKA
Levent Karacan
Hacettepe University
Iskenderun Technical University
Turkey
Technical Paper Manipulating Attributes of Natural Scenes via Hallucination
Ioanna Kartsonaki
ORamaVR
Greece
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR
Shunichi Kasahara
University of Tokyo
Sony Computer Science Labratories
Japan
Emerging Technology The Tight Game: Implicit Force Intervention in Interpersonal Physical Interactions on Playing Tug of War
David KASIK
Independent
United States of America
Birds of a Feather ACM SIGGRAPH BOF: 2023: Celebrating SIGGRAPH50
Yuta Kataoka
Waseda University
Japan
Poster Mixed Reality Visualization of Instantaneous Sound Intensity With Moving 4-ch Microphone Array
Poster Visualization of Spatial Impulse Responses Using Mixed Reality and Moving Microphone
P. Jasmine Katatikarn
Blue Sky Studios
Academy of Animated Art
United States of America
Birds of a Feather Secrets From A Lighting Artist
Steve Kateros
ORamaVR
Greece
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR
Yuichiro Katsumoto
Tokyo Denki University
Katsumotoy
Japan
Art Gallery Inside Out
Danny M. Kaufman
Adobe Research
United States of America
Technical Paper Fabrication-in-the-Loop Co-Optimization of Surfaces and Styli for Drawing Haptics
Technical Paper Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
Technical Paper Incremental Potential Contact: Intersection- and Inversion-free, Large-deformation Dynamics
Technical Paper Lifting Simplices to Find Injectivity
Technical Paper NASOQ: Numerically Accurate Sparsity-Oriented QP Solver
Paul Kavanagh
Animation Supervisor
Industrial Light & Magic
United States of America
Production Session ILM Presents: The Making of Star Wars: The Rise of Skywalker
Computer Animation Festival - Electronic Theater The Visual Effects of 'Star Wars: The Rise of Skywalker'
Neal Kaviratna
Uber ATG
United States of America
Talk Testing Self Driving Cars with Game Development Tools
Yoichiro Kawaguchi
Yoichiro Kawaguchi Arts & Science Lab
Japan
Birds of a Feather ACM SIGGRAPH BOF: The 33rd Yoichiro Kawaguchi’s CG Show and SAKE Party at SIGGRAPH 2020
Shoji Kawahito
Shizuoka University
Japan
Emerging Technology Simulfocus imaging: quasi-simultaneous multi-focus imaging using Lock-in Pixel imager and TAG lens
Naoki Kawai
Dai Nippon Printing Co., Ltd.
Japan
Poster TubeMap: A Projection for Omnidirectional View Interpolation
Matthew J. Keeter
Independent
United States of America
Technical Paper Massively Parallel Rendering of Complex Closed-form Implicit Surfaces
Natasha Kelkar
MPC Films
United Kingdom
Birds of a Feather Going Cloud Native
Alexander Keller
NVIDIA
Germany
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Eric Keller
Griffith Observatory
Friends of the Observatory
Talk The Art and Science of Imaging Other Worlds
Jeff Kember
NVIDIA
United States of America
Exhibitor Session Omniverse Platform Overview - Presented by NVIDIA
Mike Kentros
ORamaVR
Greece
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR
Benjamin Kenwright
Heriot-Watt University
United Kingdom
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Interactive Web-based Programming Through Game-based Methodologies - CANCELLED
Lee Kerley
Sony Pictures Imageworks
United Kingdom
Course Physically Based Shading in Theory and Practice
Nima Kalantari
Texas A&M University
United States of America
Technical Paper Single Image HDR Reconstruction Using a CNN With Masked Features and Perceptual Loss
Ishtiaq Rasool Khan
University of Jeddah Jeddah
Saudi Arabia
Poster A Companding Based Two-layer Codec for HDR Images
Mark Kilgard
NVIDIA
United States of America
Technical Paper Polar Stroking: New Theory and Methods for Stroking Paths
Martin Kilian
TU Wien
Austria
Technical Paper Principal Symmetric Meshes
Bumkyoo Kim
Siliconarts
South Korea
Exhibitor Session SiliconArts Ray Tracing Product Demonstrations - Presented by SiliconArts
Byungsoo Kim
ETH ZĂŒrich
Switzerland
Technical Paper Lagrangian Neural Style Transfer for Fluids
Hyunchul Kim
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Art Gallery The Skin
Jeong-Hun Kim
Chungbuk National University
South Korea
Poster Motion-attentive Network for Detecting Abnormal Situations in Surveillance Video
Jin Kook Kim
Siliconarts
South Korea
Exhibitor Session SiliconArts Ray Tracing Product Demonstrations - Presented by SiliconArts
Jonghyun Kim
NVIDIA
Stanford University
United States of America
Emerging Technology Neural Holography
June Kim
International Resources
Australia
Birds of a Feather ACM SIGGRAPH BOF: Immersive and Interactive Experiences
Birds of a Feather ACM SIGGRAPH BOF: The 33rd Yoichiro Kawaguchi’s CG Show and SAKE Party at SIGGRAPH 2020
Birds of a Feather Computer Graphics in Latin America
Birds of a Feather Computer Graphics in the continent of Africa
Birds of a Feather Meet the Partners
Birds of a Feather Overcoming production hurdles in CG industry in the age of social distancing
Birds of a Feather The CG industry, research and education in Asia
Birds of a Feather What is happening in Japanese CG research and industry now?
Birds of a Feather Women in CG
Kon Hyong Kim
UCSB
United States of America
Art Gallery Myrioi
Min H. Kim
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Image-based Acquisition and Modeling of Polarimetric Reflectance
Myung-Sung Kim
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
SIGGRAPH Labs 3D Sketching for Multi-Pose Products: An Interactive Showcase
Seonghyeon Kim
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Art Gallery The Skin
Theodore Kim
Yale University
Course Dynamic Deformables: Implementation and Production Practicalities
Vladimir G. Kim
Adobe Research
United States of America
Poster Neural Subdivision
Technical Paper Neural Subdivision
Yongkwan Kim
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
SIGGRAPH Labs Robot Telekinesis: An Interactive Showcase
Younghui Kim
KAI Inc.
South Korea
Technical Paper Enhanced Interactive 360° Viewing via Automatic Guidance
Ayumi Kimura
OLM Japan
Japan
Birds of a Feather The CG industry, research and education in Asia
Birds of a Feather What is happening in Japanese CG research and industry now?
Ai King
Blue Sky Studios
United States of America
Talk Performance-based Melting in 'Spies in Disguise'
Sölen Kiratli
Media Arts and Technology Program (MAT), UCSB
University of California Santa Barbara
United States of America
Art Gallery Cacophonic Choir
Kerry Kirkpatrick
ACM SIGGRAPH PSCC
United States of America
Birds of a Feather ACM SIGGRAPH Professional and Student Chapters
Michiteru Kitazaki
Toyohashi University of Technology
Japan
Poster Sense of Agency in Drum Trainer With Multiple Sensation Feedback
Gergely Klar
Weta Digital
New Zealand
Talk Shape Targeting: A Versatile Active Elasticity Constitutive Model
Tobias Klein
City University of Hong Kong
School of Creative Media, City University of Hong Kong
Hong Kong
Art Gallery Glass Entanglement I and II
Michael Knapp
Production Designer
Blue Sky Studios
Production Session Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Tom Kneiphof
University of Bonn
Germany
Technical Paper Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
John Knoll
Technical Director
Independent
United States of America
Computer Animation Festival - Electronic Theater Worlds Beyond Earth
Stephanie Knustrom
Qualisys
United States of America
Exhibitor Session Getting to Know the Qualisys Skeleton Solver - Presented by Qualisys
Exhibitor Session Streaming Data from Qualisys Track Manager into Unreal and Unity - Presented by Qualisys
Koji Kobayashi
Vocsis Corporation
Japan
Poster ICF: A Shape-based 3D Segmentation Method
Leif Kobbelt
Rheinisch Westfalische Technische Hochschule Aachen
Germany
Technical Paper Inter-surface Maps via Constant-curvature Metrics
Technical Paper Noise-resilient Reconstruction of Panoramas and 3D Scenes Using Robot-mounted Unsynchronized Commodity RGB-D Cameras
Art Paper Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR
Robert Koch
Davigo
Canada
Immersive Pavilion Davigo: Epic VR vs. PC Duels
Hideki Koike
Tokyo Institute of Technology
Japan
Emerging Technology Actuated Club: Modification of Golf-club Posture With Force Feedback and Motion Prediction in VR Environment
Ryo Koishihara
Tokyo Institute of Technology
Japan
Emerging Technology Realistic Dynamic Projection Mapping Using Real-time Ray Tracing
Taku Komura
University of Edinburgh
United Kingdom
Technical Paper Local Motion Phases for Learning Multi-Contact Character Movements
Ivo Kondapaneni
Charles University
Czech Republic
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Takao Kondo
Dai Nippon Printing Co., Ltd.
Japan
Poster TubeMap: A Projection for Omnidirectional View Interpolation
Robert Konrad
Stanford University
United States of America
Technical Paper Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
Johannes Kopf
Facebook Inc.
United States of America
Technical Paper Consistent Video Depth Estimation
Technical Paper One Shot 3D Photography
Alankar Kotwal
Carnegie Mellon University
United States of America
Poster Interferometric Transmission Probing with Coded Mutual Intensity
Technical Paper Interferometric Transmission Probing with Coded Mutual Intensity
Gou Koutaki
Kumamoto University
Japan
Emerging Technology Multiplexing Display using Vector Error Propagation and Smooth Active Shutter
Artem Kovalovs
Naughty Dog
United States of America
Talk GPU Driven Effects of 'The Last of Us Part II'
Talk Volumetric Effects of 'The Last of Us Part II'
Shahar Z. Kovalsky
Duke University
United States of America
Technical Paper Lifting Simplices to Find Injectivity
Yuki Koyama
National Institute of Advanced Industrial Science and Technology (AIST)
Japan
Technical Paper Human-in-the-loop Differential Subspace Search in High-dimensional Latent Space
Course Intelligent Tools for Creative Graphics
Technical Paper Sequential Gallery for Interactive Visual Design Optimization
Vladimir Koylazov
Chaos Group
Bulgaria
Talk Efficient Multiscale Rendering of Specular Microstructure
Markus Kranzler
Pixar
United States of America
Talk Finding the Look of Souls
Talk Making Souls: Methods and a Pipeline for Volumetric Characters
Philip Krejov
Intel
United States of America
Exhibitor Session The Future of Immersive Filmmaking: Behind the Scenes at Intel Studios - Presented by Intel
Max Krieger
Carnegie Mellon University
United States of America
Technical Paper Penrose: From Mathematical Notation to Beautiful Diagrams
- Kritika
Weave Lab, IIIT-Delhi
India
Poster Vuja De: Interactive Playback of Recorded Virtual Environments
Jaroslav Kƙivánek
Chaos Czech
Charles University
Czech Republic
Technical Paper Variance-aware Path Guiding
Jaroslav Krivanek
Charles University, Prague
Czech Republic
Talk Efficient Multiscale Rendering of Specular Microstructure
Sean Kroszner
T.E.A.M. Inc.
United States of America
Technical Paper Automatic Structure Synthesis for 3D Woven Relief
George Krstic
Writer
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater Overwatch 2: Zero Hour
Paul G. Kry
McGill University
Canada
Technical Paper Adaptive Merging for Rigid Body Simulation
Technical Paper C-Space Tunnel Discovery for Puzzle Path Planning
Hyun Jin Ku
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Image-based Acquisition and Modeling of Polarimetric Reflectance
Anne-Lise Kubiak
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater Gunpowder
Hiroyuki Kubo
Tokai University
Japan
Talk Confidence-aware Practical Anime-style Colorization
Michal Kučera
CTU in Prague, FEE
Czech Republic
Real-Time Live! Interactive Style Transfer to Live Video Streams
Technical Paper Interactive Video Stylization Using Few-shot Patch-based Training
JoAnn Kuchera-Morin
UCSB
United States of America
Art Gallery Myrioi
Torsten W. Kuhlen
Visual Computing Institute, RWTH Aachen University
Germany
Art Paper Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR
Tim Kuipers
Ultimaker
TU Delft
Netherlands
Technical Paper Variable-width Contouring for Additive Manufacturing
Christopher Kulla
Sony Pictures Imageworks
United States of America
Talk Practical Caustics Rendering With Adaptive Photon Guiding
B. V. K. Vijaya Kumar
Carnegie Mellon University
United States of America
Poster Towards Occlusion-aware Multifocal Displays
Technical Paper Towards Occlusion-aware Multifocal Displays
Hanwei Kung
Pinscreen
United States
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Kai Kunze
Keio University Graduate School of Media Design
Japan
Immersive Pavilion Sophroneo: Fear not. A VR Horror Game With Thermal Feedback and Physiological Signal Loop
Grace Kuo
University of California, Berkeley
Facebook Reality Labs
United States of America
Technical Paper High Resolution Etendue Expansion for Holographic Displays
Matt Kuruc
Pixar
United States of America
Talk Hypertextural Garments on Pixar’s 'Soul'
Talk Procedural Geometry With Open Shading Language on Pixar’s 'Onward' and 'Soul'
Talk Rasterizing Volumes and Surfaces for Crowds on 'Soul'
Ayush Kushwaha
Weave Lab, IIIT-Delhi
India
Poster Vuja De: Interactive Playback of Recorded Virtual Environments
Kin Chung Kwan
School of Creative Media, City University of Hong Kong
China
Technical Paper ARAnimator: In-situ Character Animation in Mobile AR With User-defined Motion Gestures
Taesoo Kwon
Hanyang University
South Korea
Technical Paper Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics
ƞölen Kıratlı
University of California Santa Barbara
Media Arts and Technology Program (MAT), UCSB
United States of America
Art Paper Cacophonic Choir

L
Luiza Labazanova
Hong Kong Polytechnic University
Hong Kong
Emerging Technology TeslaMirror: Multistimulus Encounter-type Haptic Display for Shape and Texture Rendering in VR
Ana Lacaze
Technical Director - Characters
Pixar
Production Session Quest for Magic: The Making of Pixar's Onward
David Ladd
Producer
USRA
NASA
United States of America
Computer Animation Festival - Electronic Theater Apollo 13 Views of the Moon in 4K
Florent Lafarge
Université CÎte d'Azur, INRIA
France
Technical Paper Kinetic Shape Reconstruction
Manuel Lagunas
Universidad de Zaragoza
Spain
Poster The Role of Objective and Subjective Measures in Material Similarity Learning
Alen Lai
Blue Sky Studios
United States of America
Talk Designing Effects Workflows - The Thinking Behind Tool Development
Yu-Chi Lai
National Taiwan University of Science and Technology
Taiwan
Technical Paper Human-in-the-loop Differential Subspace Search in High-dimensional Latent Space
Yu-Kun Lai
Cardiff University
United Kingdom
Technical Paper Noise-resilient Reconstruction of Panoramas and 3D Scenes Using Robot-mounted Unsynchronized Commodity RGB-D Cameras
Roula Lainas
Zoic Studios
Canada
Educators Forum Panel: School to Industry: Preparing for the Change
Corentin Lambot
co-Producer
Atlas V
France
Computer Animation Festival - VR Theater Battlescar - Punk was invented by girls
Lei Lan
Xiamen University
University of New Mexico
China
Technical Paper Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
Chris Landreth
JALI Research Inc.
U of T
Canada
Talk JALI - Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077
Technical Paper RigNet: Neural Rigging for Articulated Characters
Stephen Lane
University of Pennsylvania
University of Pennsylvania
United States of America
Appy Hour Step Into the Bubble
Anders Langlands
Weta Digital
New Zealand
Talk PhysLight: An End-to-end Pipeline for Scene-referred Lighting
Timothy Langlois
Adobe Research
United States of America
Technical Paper Incremental Potential Contact: Intersection- and Inversion-free, Large-deformation Dynamics
Douglas Lanman
Facebook Reality Labs
United States of America
Technical Paper Neural Supersampling for Real-time Rendering
Richard Lapidus
Moraine Valley Community College
Moraine Valley Community College
United States of America
Birds of a Feather Sharing Ideas Teaching 3D Animation
Nathaniel Larouche
Monsters Aliens Robots Zombies
Canada
Talk Creating the Looking Glass Mask on HBO's 'Watchmen'
Robert Lawther
University of New South Wales
Australia
Appy Hour Digital Twin Applications Within Extended Reality
Kris Layng
New York University
Parallux
United States of America
Immersive Pavilion The Outpost
Kristopher Layng
Parallux
New York University
United States of America
Educators Forum XR for Everyone, Everywhere
Sylvain Lazard
INRIA
France
Technical Paper Variable-width Contouring for Additive Manufacturing
Laura Leal-Taixé
Technical University of Munich
Germany
Technical Paper Learning Temporal Coherence via Self-supervision for GAN-based Video Generation
Tad Leckman
University of California Santa Cruz
United States of America
Educators Forum Panel: Best Practices in Computer Classroom Layout
Mathieu Leclaire
Hybride, A Ubisoft Division
Canada
Talk It's Raining Squids! - Simulating a Rain of Dissolving Squids for 'Watchmen'
Brittney Lee
Walt Disney Animation Studios
United States of America
Talk The Collaboration Between Art and Technology: Making Disney Animation’s 'Myth: A Frozen Tale'
Byungjoo Lee
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Art Gallery The Skin
Gun A. Lee
University of South Australia
Australia
Emerging Technology Feel It: Using Proprioceptive and Haptic Feedback for Interaction With Virtual Embodiment
Joon Hyub Lee
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
SIGGRAPH Labs 3D Sketching for Multi-Pose Products: An Interactive Showcase
SIGGRAPH Labs Robot Telekinesis: An Interactive Showcase
Jungjin Lee
KAI Inc.
Technical Paper Enhanced Interactive 360° Viewing via Automatic Guidance
Yi-Chin Lee
Carnegie Mellon University
United States of America
Art Gallery Algotecton
Art Paper Hybrid Embroidery: Exploring Interactive Fabrication in Hand Crafts
Yoonsang Lee
Hanyang University
South Korea
Technical Paper Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics
Sylvain Lefebvre
Université de Lorraine
CNRS, Inria, LORIA
France
Technical Paper Colored Fused Filament Fabrication
Technical Paper Variable-width Contouring for Additive Manufacturing
Aaron Lefohn
NVIDIA
United States of America
Technical Paper Spatiotemporal Reservoir Resampling for Real-time Ray Tracing With Dynamic Direct Lighting
Richard Lehmann
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Creating the Water Horse
Kurt Leimer
Technische UniversitÀt Wien (TU Wien)
Austria
Technical Paper On Elastic Geodesic Grids and Their Planar to Spatial Deployment
Poster Simulation of Flexible Patterns by Structural Simplification
Hendrik P. A. Lensch
University of TĂŒbingen
Germany
Technical Paper Robust Fitting of Parallax-aware Mixtures for Path Guiding
Michael Lentz
Art Director
Universities Space Research Association
NASA/GSFC Conceptual Image Lab
United States of America
Computer Animation Festival - Electronic Theater MAVEN Explores Mars to Understand Radio Interference at Earth
Eric Leong
ILM Animation Supervisor
Industrial Light & Magic
Singapore
Computer Animation Festival - Electronic Theater The Visual Effects of 'Star Wars: The Rise of Skywalker'
Olivier Lescot
Director
Eddy
France
Computer Animation Festival - Electronic Theater Shibuya
Christian Lessig
Institute for Simulation and Graphics, Otto-von-Guericke-UniversitÀt Magdeburg
Germany
Technical Paper Local Fourier Slice Photography
Danny Levesque
Hybride, A Ubisoft division
Canada
Talk It's Raining Squids! - Simulating a Rain of Dissolving Squids for 'Watchmen'
Anat Levin
Technion
Israel
Poster Interferometric Transmission Probing with Coded Mutual Intensity
Technical Paper Interferometric Transmission Probing with Coded Mutual Intensity
Poster Towards Occlusion-aware Multifocal Displays
Technical Paper Towards Occlusion-aware Multifocal Displays
David Levin
University of Toronto
Canada
Technical Paper Fabrication-in-the-Loop Co-Optimization of Surfaces and Styli for Drawing Haptics
Marianne Levy-Leblond
Co-producer
Arte
France
Computer Animation Festival - VR Theater Battlescar - Punk was invented by girls
Steve Lewis
Virtual World Society
Amuseo Academy
United States of America
Birds of a Feather Exploring SocialXR as Education Laboratories for Experiential Learning (In AltspaceVR)
Beichen Li
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Noise-resilient Reconstruction of Panoramas and 3D Scenes Using Robot-mounted Unsynchronized Commodity RGB-D Cameras
Elena Carolina Li
University of Taipei
Taiwan
Poster CrowbarLimbs: A Fatigue-reducing VR Typing System
Hao Li
Pinscreen
United States of America
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Real-Time Live! Volumetric Human Teleportation
Minchen Li
University of Pennsylvania
Adobe Research
United States of America
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Technical Paper AnisoMPM: Animating Anisotropic Damage Mechanics
Technical Paper Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
Technical Paper IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids
Technical Paper Incremental Potential Contact: Intersection- and Inversion-free, Large-deformation Dynamics
Minghao Li
PAII INC.
United States of America
Poster GAN-based AI Drawing Board for Image Generation and Colorization
Peizhuo Li
CFCS, Peking University
AICFVE Beijing Film Academy
China
Technical Paper Skeleton-Aware Networks for Deep Motion Retargeting
Ruilong Li
University of Southern California
United States
Real-Time Live! Volumetric Human Teleportation
Shenglei Li
Shanghai Jiao Tong University
China
Poster A Fast and Practical CNN Method for Artful Image Regeneration
Tuotuo Li
Intel Labs
United States of America
Emerging Technology Light-field Displays: A View-dependent Approach
Tzu-Mao Li
MIT CSAIL
United States of America
Course Physics-Based Differentiable Rendering: A Comprehensive Introduction
Wanwan Li
George Mason University
United States of America
Technical Paper Exertion-aware Path Generation
Wei Li
Shanghai Tech University
China
Technical Paper Fast and Scalable Turbulent Flow Simulation With Two-way Coupling
Zhenhao Li
Shanghai Jiao Tong University
China
Poster A Fast and Practical CNN Method for Artful Image Regeneration
Zhouhui Lian
Wangxuan Institute of Computer Technology
China
Technical Paper Attribute2Font: Creating Fonts You Want From Attributes
Marco(Zhanhang) Liang
University of California Irvine
United States of America
Art Paper Inverse-rendering Based Analysis of the Fine Illumination Effects in the Salvator Mundi
Zhenxiao Liang
University of Texas at Austin
United States of America
Poster Uncertainty Quantification for Multi-scan Registration
Technical Paper Uncertainty Quantification for Multi-scan Registration
Zhiqiang Liang
Tsinghua University
China
Art Paper Enhanced Family Tree: Evolving Research and Expression
Jing Liao
City University of Hong Kong
Hong Kong
Technical Paper MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
Leo Liao
Animation Supervisor
Movect Studio
Taiwan
Computer Animation Festival - VR Theater The Abandoned Deity
John Likens
Creative Director
Method Studios
Method Made
Production Session More with Less: The State of the Art of CG In Advertising
Adelle Lin
Intel
United States of America
Talk AI Powered Rotoscoping at LAIKA
Jenny Lin
Carnegie Mellon University
United States of America
Poster Representing Crochet With Stitch Meshes
Kelvin Lin
National University of Singapore
Singapore
Poster Procedural Generation of Roads With Conditional Generative Adversarial Networks
Ming Lin
UMD College Park
UNC Chapel Hill
United States of America
Immersive Pavilion Walk a Robot Dog in VR!
Pei-Hsuan Lin
Supinfocom Rubika
Taiwan
Computer Animation Festival - Electronic Theater Gunpowder
Yu-Hsin Lin
National Taiwan University
Taiwan
Technical Paper HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-mounted Air-propulsion Jets
David B. Lindell
Stanford University
United States of America
Course Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging
Andreas Lindqvist
Electronic Arts
Sweden
Talk 'Hustle by Day, Risk It All by Night' The Lighting of 'Need for Speed Heat' in Frostbite
Hung Yu Ling
University of British Columbia
Canada
Technical Paper Character Controllers Using Motion VAEs
Junyi Ling
Pixar
United States of America
Talk Hypertextural Garments on Pixar’s 'Soul'
Dani Lischinski
Hebrew University of Jerusalem
Israel
Technical Paper Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
Technical Paper Skeleton-Aware Networks for Deep Motion Retargeting
Technical Paper Unpaired Motion Style Transfer From Video to Animation
Technical Paper Unsupervised K-modal Styled Content Generation
Peter Lish
Smart Talk Communications
United States of America
Birds of a Feather Cinematic Storytelling at NASA: A look at the Past, Present, and Future
Joey Litalien
McGill University
Canada
Technical Paper Delayed Rejection Metropolis Light Transport
Beibei Liu
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Bingchen Liu
Artrendex Inc
United States of America
Real-Time Live! Sketch-to-Art: Synthesizing Stylized Art Images From Hand-drawn Sketches With No Semantic Labeling
Chunping Liu
Soochow University
China
Technical Paper Generating Digital Painting Lighting Effects via RGB-space Geometry
Hsueh-Ti Derek Liu
University of Toronto
Canada
Poster Neural Subdivision
Technical Paper Neural Subdivision
Jingyang (Leo) Liu
Carnegie Mellon University
Computational Design Laboratory
United States of America
Art Gallery Algotecton
Ligang Liu
University of Science and Technology of China
China
Technical Paper Efficient Bijective Parameterizations
Technical Paper Error-bounded Compatible Remeshing
Lingjie Liu
Max-Planck-Institut fĂŒr Informatik
Germany
Poster Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Technical Paper Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Ming-Yu Liu
NVIDIA
United States of America
Exhibitor Session Consistent Neural Image and Video Synthesis with Conditional GANs - Presented by NVIDIA
Shi-Hong Liu
National Taiwan University
Taiwan
Technical Paper HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-mounted Air-propulsion Jets
Wie Liu
University of Adelaide
Australia
Technical Paper Real-time Image Smoothing via Iterative Least Squares
Xiaohan Liu
NLPR, Institute of Automation, Chinese Academy of Sciences
School of Artificial Intelligence, University of Chinese Academy of Sciences
China
Technical Paper Cut-enhanced Polycube-maps for Feature-aware All-Hex Meshing
Xiaopei Liu
Shanghai Tech University
China
Technical Paper Fast and Scalable Turbulent Flow Simulation With Two-way Coupling
Yang Liu
Microsoft Research Asia
China
Technical Paper Cut-enhanced Polycube-maps for Feature-aware All-Hex Meshing
Yi Liu
Tsinghua University
China
Art Paper Enhanced Family Tree: Evolving Research and Expression
Ying Liu
Walt Disney Animation Studios
United States of America
Talk Making Beautiful Embroidery for 'Frozen 2'
Yuan Liu
Hefei University of Technology
China
Technical Paper Error-bounded Compatible Remeshing
Ziwei Liu
Chinese University of Hong Kong
Technical Paper Dynamic Graph CNN for Learning on Point Clouds
Marco Livesu
CNR IMATI
Italy
Technical Paper Loopy Cuts: Practical Feature-preserving Block Decomposition for Strongly Hex-dominant Meshing
Philippe Llerena
Mercenaries Engineering
France
Exhibitor Session Mercenaries Engineering uplifts Guerilla Lighting & Render with Intel’s oneAPI - Presented by Intel
Aaron Lo
Pixar
United States of America
Talk Analytically Learning an Inverse Rig Mapping
Gregory J. Loan
Lumenix
United States of America
Frontier Talk From Special FX to Medical Simulation
Wei Sen Loi
University of British Columbia
Canada
Poster Visualization of Angle-dependent Plasmonic Structural Coloration by FDTD-simulated BSDF and Ray-tracing Rendering
Stephen Lombardi
Facebook Reality Labs
United States of America
Technical Paper The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
François Lord
Rodeo FX
Canada
Talk Case Study on Using a Parallel Pipeline and USD to Build Creatures
Michael Lorenzen
Pixar
United States of America
Talk Rasterizing Volumes and Surfaces for Crowds on 'Soul'
Finnie Lu
Reallusion
United States of America
Exhibitor Session Reallusion Character Creator & SkinGen - Digital Human Platform - Presented by Reallusion
Jiecong Lu
University of Pennsylvania
United States of America
Technical Paper AnisoMPM: Animating Anisotropic Damage Mechanics
Kuan-Ting Lu
DreamWorks Animation
United States of America
Talk Organizing the Fuzziest Concerts for 'Trolls World Tour'
Fujun Luan
Cornell University
United States of America
Technical Paper Langevin Monte Carlo Rendering With Gradient-based Adaptation
Anat Lubetzky
New York University
United States of America
Immersive Pavilion A Virtual Obstacle Course Within Diverse Sensory Environments
Michael Lubimov
UNIGINE HOLDING S.Ă .r.l
Luxembourg
Real-Time Live! Limitless Dynamic Landscapes of 1 mm per Pixel Density, Zooming Included
Laurent Lucas
University of Reims Champagne Ardenne
France
Poster A Six-flux Transfer Approach for Efficient Layered Materials Rendering
David Luebke
NVIDIA
United States of America
Exhibitor Session Pixels, Games, Humans, AI: Display Research at NVIDIA - Presented by NVIDIA
Dan Lund
Walt Disney Animation Studios
United States of America
Talk 'Myth: A Frozen Tale' - Stylized Effects for Real-time VR
Anqi Luo
Dartmouth College
United States of America
Technical Paper Codimensional Surface Tension Flow Using Moving-least-squares Particles
Huiwen Luo
Pinscreen
United States of America
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Linjie Luo
ByteDance Inc.
China
Technical Paper Deep Generative Modeling for Scene Synthesis via Hybrid Representations
Ran Luo
University of New Mexico
United States of America
Technical Paper Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
Poster Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
Xuan Luo
University of Washington
United States of America
Technical Paper Consistent Video Depth Estimation
Ying-Sheng Luo
Inventec Corporation
Taiwan
Technical Paper CARL: Controllable Agent With Reinforcement Learning for Quadruped Locomotion
Kurt Luther
Virginia Tech
United States of America
Frontier Talk Crowd Sleuths: Solving Mysteries with Crowdsourcing, Experts, and AI
Mickaël Ly
INRIA
France
Poster Projective Dynamics With Dry Frictional Contact
Technical Paper Projective Dynamics With Dry Frictional Contact
Nick Lydatakis
ORamaVR
Greece
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR

M
Dor Ma'ayan
Technion - Israel Institute of Technology
Israel
Technical Paper Penrose: From Mathematical Notation to Beautiful Diagrams
Chongyang Ma
Kwai Inc.
China
Technical Paper Deep Generative Modeling for Scene Synthesis via Hybrid Representations
Sizhuo Ma
University of Wisconsin Madison
United States of America
Technical Paper Quanta Burst Photography
Wan-Chun Ma
Google Inc.
United States of America
Course Understanding Augmented Reality Inside and Out: A Solid Grounding
Manuel Macha
Animal Logic
Australia
Talk Grip and Filament: A USD-based Lighting Workflow
Katsutoshi Machiba
Producer
Supership Inc.
Japan
Computer Animation Festival - VR Theater Feather
Melissa Madden
Children's National Hospital
United States of America
Poster Differential Diagnosis: An Interactive Course for Health Care Providers to Practice the Diagnostic Process of Young Children
Akinobu Maejima
OLM Digital Inc.
IMAGICA GROUP Inc.
Japan
Talk Confidence-aware Practical Anime-style Colorization
Azumi Maekawa
University of Tokyo
Japan
Emerging Technology The Tight Game: Implicit Force Intervention in Interpersonal Physical Interactions on Playing Tug of War
Kevin Maher
Tsinghua University
China
Art Paper Enhanced Family Tree: Evolving Research and Expression
Ahmed Mahmoud
University of California Davis
United States of America
Technical Paper VoroCrust: Voronoi Meshing Without Clipping
Andrew Maimone
Facebook Reality Labs
United States of America
Technical Paper High Resolution Etendue Expansion for Holographic Displays
Technical Paper Holographic Optics for Thin and Lightweight Virtual Reality
Yasutoshi Makino
University of Tokyo
Japan
Emerging Technology Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
Emerging Technology Super Haptoclone: Upper-body Mutual Telexistence System With Haptic Feedback
Marcelo de Gomensoro Malheiros
FURG
Brazil
Technical Paper The Leopard Never Changes Its Spots: Realistic Pigmentation Pattern Formation by Coupling Tissue Growth With Reaction-diffusion
Robert Malinowski
CD PROJEKT RED
Poland
Talk JALI - Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077
Manish Mandad
OsnabrĂŒck University
Germany
Technical Paper BĂ©zier Guarding: Precise Higher-Order Meshing of Curved 2D Domains
Dinesh Manocha
University of Maryland
United States of America
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Lev Manovich
City University of New York
United States of America
Art Paper Cultural Viz: An Aesthetic Approach to Cultural Analytics
Rafal K. Mantiuk
University of Cambridge
United Kingdom
Technical Paper A Perceptual Model of Motion Quality for Rendering With Adaptive Refresh-rate and Resolution
Yi-Hsuan Mao
National Taiwan University
Taiwan
Technical Paper HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-mounted Air-propulsion Jets
Antoine Marchand
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater O28
Vince Marchetti
Web3D Consortium
Kshell
United States of America
Exhibitor Session Web3D: Business Critical Interactive 3D Applications - Presented by Web3D Consortium
Alex Marino
Pixar
United States of America
Talk Hypertextural Garments on Pixar’s 'Soul'
Steve Marschner
Cornell University
United States of America
Technical Paper Automatic Structure Synthesis for 3D Woven Relief
Kevin Martel
ILM Animation Supervisor
Industrial Light & Magic
United States of America
Computer Animation Festival - Electronic Theater The VFX of 'Terminator: Dark Fate'
Daniel Martin Peixe
Director
Independent
United States of America
Computer Animation Festival - VR Theater The Remedy
Malvina Martin
Executive Producer
Black Dot Films VR
United States of America
Computer Animation Festival - VR Theater Hi-Speed Eagle
Computer Animation Festival - VR Theater Long Road Home VR
Sam Martin
Arm
United Kingdom
Course Moving Mobile Graphics
Diego Plasencia
University of Sussex
United Kingdom
Technical Paper GS-PAT: High-speed Multi-point Sound-fields for Phased Arrays of Transducers
Alonso Martinez
Google Inc.
United States of America
Talk Sculpt Processing for Character Rigging
JonĂ s MartĂ­nez
Université de Lorraine
CNRS, Inria, LORIA
France
Technical Paper Colored Fused Filament Fabrication
Technical Paper Variable-width Contouring for Additive Manufacturing
Tupac Martir
Satore Studio
United Kingdom
Talk Performative-R: A New Way of Storytelling
Belen Masia
Universidad de Zaragoza
Spain
Poster The Role of Objective and Subjective Measures in Material Similarity Learning
Lena Mathew
University of California Santa Barbara
United States of America
Poster Visum: Visual Evoked Potential as Sonic Sculpture
Kevin Matzen
Facebook Inc.
United States of America
Technical Paper Consistent Video Depth Estimation
Technical Paper One Shot 3D Photography
Dale Mayeda
Head of Effects Animation
Walt Disney Animation Studios
Production Session Venturing Into the Unknown - The Making of "Frozen 2"
Jonas Mayer
Technical University of Munich
Germany
Technical Paper Learning Temporal Coherence via Self-supervision for GAN-based Video Generation
Stephen McAuley
Sony Santa Monica Studio
Canada
Course Physically Based Shading in Theory and Practice
James McCann
Carnegie Mellon University
United States of America
Poster Representing Crochet With Stitch Meshes
Poster Victo Ngai Inspired Stylization in Real Time
Nicole McDonald
MARRY the MOON
United States of America
Immersive Pavilion Free the Night
Rachel McDonnell
Trinity College Dublin
Ireland
Technical Paper Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal
Daniel McDuff
Microsoft Research AI
United States of America
Technical Paper DeepMag: Source Specific Motion Magnification Using Gradient Ascent
Mark A. McLaughlin
Walt Disney Animation Studios
United States of America
Birds of a Feather Dynamic Simulation in Production
Eliza D. McNair
Walt Disney Direct-to-Consumer & International
ESPN
United States of America
Immersive Pavilion ESPN VR Batting Cage
Lee McNair
ILM Animation Supervisor
Industrial Light & Magic
Canada
Computer Animation Festival - Electronic Theater The Visual Effects of 'Star Wars: The Rise of Skywalker'
John McStravick
DreamWorks Animation
United States of America
Birds of a Feather Women in Technology: Knocking Down Barriers
Taylor Meacham
Director
DreamWorks Animation
United States of America
Computer Animation Festival - Electronic Theater To: Gerard
Maryam Mehri Dehnavi
University of Toronto
Canada
Technical Paper NASOQ: Numerically Accurate Sparsity-Oriented QP Solver
Dushyant Mehta
Max-Planck-Institut fĂŒr Informatik
Germany
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
Walter Meiss
University of Massachusetts Boston
United States of America
Technical Paper Exertion-aware Path Generation
Nicolas Mellado
CNRS - IRIT
France
Technical Paper Code Replicability in Computer Graphics
Neil Mendoza
Neil Mendoza Studios
United States of America
Art Gallery Disruptive Devices
Daniel Meneveaux
University of Poitiers - XLIM
France
Technical Paper Microfacet BSDFs Generated From NDFs, Using Explicit Microgeometry
Josh Merel
DeepMind
United Kingdom
Technical Paper Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks
Robin Merle
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater O28
Jan Meseth
Dassault SystĂšmes
France
Exhibitor Session Achieving Better GI Rendering Productivity with IntelÂź oneAPI and Stellar Physically Correct - Presented by Intel
Avital Meshi
University of California Santa Cruz
United States of America
Art Paper Stepping Inside the Classification Cube: An Intimate Interaction With an AI System
Gal Metzer
Tel Aviv University
Israel
Technical Paper Point2Mesh: A Self-prior for Deformable Meshes
Mark Meyer
Pixar
United States of America
Talk Deep Learned Super Resolution for Feature Film Production
Talk FaceBaker: Baking Character Facial Rigs With Machine Learning
Fabien Meyran
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater O28
Christopher D. Michael
DreamWorks Animation
United States of America
Talk Termite: DreamWorks Procedural Environment Rigging Tool
Ryan Michero
Pixar
United States of America
Talk Finding the Look of Souls
Aliaksei Mikhailiuk
University of Cambridge
United Kingdom
Technical Paper A Perceptual Model of Motion Quality for Rendering With Adaptive Refresh-rate and Resolution
Bailey Miller
Carnegie Mellon University
United States of America
Technical Paper Path-space Differentiable Rendering
Tad Miller
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Effects Vegetation Pipeline
Amon Millner
Olin College of Engineering
United States of America
Birds of a Feather Making XR a Reality for Teaching Culturally Relevant STEAM Concepts
Erica Milsom
Pixar
United States of America
Computer Animation Festival - Electronic Theater Loop
Kouta Minamizawa
Keio University Graduate School of Media Design
Japan
Emerging Technology SlideFusion: Surrogacy Wheelchair With Implicit Eyegaze Modality Sharing
Immersive Pavilion Sophroneo: Fear not. A VR Horror Game With Thermal Feedback and Physiological Signal Loop
Eric Mindek
NASA/ATS
United States of America
Appy Hour Explore NASA: An Augmented Reality Tour of the NASA Glenn Research Center
Bonnie Mitchell
Bowling Green State University
United States of America
Birds of a Feather A Journey through the SIGGRAPH Art Show Archives with Audience Participation
Scott A. Mitchell
Sandia National Laboratories
United States of America
Technical Paper VoroCrust: Voronoi Meshing Without Clipping
Niloy Mitra
University College London (UCL)
United Kingdom
Course Intelligent Tools for Creative Graphics
Masahiro Miyakami
University of Electro-Communications
Japan
Emerging Technology ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience
Fumiya Miyashita
Tokyo Metropolitan University
Japan
Poster Sense of Agency in Drum Trainer With Multiple Sensation Feedback
Ryo Mizuhara
University of Electro-Communications
Japan
Emerging Technology Elemphasize: Emphasizing Mechanical Tactile Sensation via Electrical Stimulation
Shinji Mizuno
Aichi Institute of Technology
Japan
Poster A Method for Appropriate Occlusion Between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand
Emerging Technology A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand
Ikuo Mizuuchi
Tokyo University of Agriculture and Technology
Japan
Poster Robotic Surgical Training Simulation for Dexterity Training of Hands and Fingers
Sara Mlakar
Media Interaction Lab, University of Applied Sciences Upper Austria, Hagenberg
Austria
Emerging Technology Knitted RESi: A Highly Flexible, Force-sensitive Knitted Textile Based on Resistive Yarns
Andrew Moffat
Weta Digital
New Zealand
Talk Shape Targeting: A Versatile Active Elasticity Constitutive Model
Jocelyn Moffatt
Autodesk
United States of America
Exhibitor Session AREA Show & Tell Webinar | Destruction Techniques - Presented by Autodesk
Exhibitor Session AREA Show & Tell | Flawless Close Ups - Presented by Autodesk
Exhibitor Session AREA Workshop: UVWs - that friend you wish you could better understand - Presented by Autodesk
Exhibitor Session The Do's and Don'ts of Motion Capture, ft. Rokoko and Super Alloy Interactive - Presented by Autodesk
Ali Mohades
Amirkabir University of Technology
Iran
Poster Unsupervised Learning of Visual Representations by Solving Shuffled Long Video-frames Temporal Order Prediction
Serguei Mokhov
Concordia University
mDreams Pictures, Inc; CCIFF.ca
Canada
SIGGRAPH Labs Dataflow VFX Programming and Processing for Artists and OpenISS
Barbara Mones
University of Washington
United States of America
SIGGRAPH Labs Immersive Dome Projection Media
Birds of a Feather The XR Educators Survival Kit: Hidden Gems for Learning in a time of Remote Teaching
Roberto Antonio Montano
University of Sussex
United Kingdom
Technical Paper GS-PAT: High-speed Multi-point Sound-fields for Phased Arrays of Transducers
Juan Sebastian Montes Maestre
Concordia University
Canada
Technical Paper Computational Design of Skintight Clothing
Laura Morales
International Resources
Guatemala
Birds of a Feather Computer Graphics in Latin America
Birds of a Feather Women in CG
Ryoma Mori
University of Tokyo
Japan
Emerging Technology Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
Ryosuke Mori
University of Tokyo
Japan
Emerging Technology Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
Yuki Morimoto
Kyushu University
Japan
Poster Non-photorealistic Radiance Remapping
Poster PoPGAN: Points to Plant Translation With Generative Adversarial Network
David Morin
Epic Games
United States of America
Birds of a Feather Academy Software Foundation: Open Source Software for Visual Effects & Animation
Tao Morisaki
University of Tokyo
Japan
Emerging Technology Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
Emerging Technology Super Haptoclone: Upper-body Mutual Telexistence System With Haptic Feedback
Taha Moriyama
University of Electro-Communications
Japan
Emerging Technology HARVEST: High-density Tactile Vest That Represents Fingers to Back
Christopher Morrison
Texas A&M University
Texas A&M University
United States of America
Poster Remote Empathetic Viewpoint: A Novel Approach to Extending Cubism
Jeffrey Moser
West Virginia University
United States of America
Educators Forum Arts, Journalism, and Computer Science: Collaborations That Advance Our Community
Sophia Moshasha
Brightline Interactive
Panel Technologies in Immersive Experiential Marketing
Will Moten
Blue Sky Studios
United States of America
Talk Blending In - The Crowds of Spies in Disguise
Bernard Mourrain
Aromath
INRIA Méditerranée, Université CÎte d'Azur
France
Technical Paper Complete Classification and Efficient Determination of Arrangements Formed by Two Ellipsoids
Sudhir Mudur
Concordia University
Canada
Technical Paper Computational Design of Skintight Clothing
Christian Mueller
TU Wien
Austria
Technical Paper Principal Symmetric Meshes
Franziska Mueller
Max-Planck-Institut fĂŒr Informatik
Germany
Course Virtual Hands in VR: Motion Capture, Synthesis, and Perception
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
Stefanie Mueller
MIT CSAIL
United States of America
Emerging Technology Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
Yasuhiro Mukaigawa
Nara Institute of Science and Technology
Japan
Talk Confidence-aware Practical Anime-style Colorization
Jose-Emilio Munoz-Lopez
Arm
United Kingdom
Course Moving Mobile Graphics
Claudio Mura
University of Zurich
Switzerland
Course Automatic 3D Reconstruction of Structured Indoor Environments
Kota Murofushi
University of Electro-Communications
Japan
Poster Wide Viewing Angle 3D Aerial Display Using Micro-mirror Array Plates and Aerially-coupled 3D Light Sources
Eoin Murphy
Animal Logic
Australia
Talk Grip and Filament: A USD-based Lighting Workflow
Laura Murphy
Pixar
United States of America
Talk Making Souls: Methods and a Pipeline for Volumetric Characters
Josh Murtack
Animal Logic
Australia
Talk Bond: USD-integrated Hybrid CPU, GPU Deformation System
Ken Museth
NVIDIA
Weta Digital
United States of America
Birds of a Feather Academy Software Foundation: Open Source Project Updates
Talk Shape Targeting: A Versatile Active Elasticity Constitutive Model
Technical Paper Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces
Przemyslaw Musialski
New Jersey Institute of Technology (NJIT)
TU Wien
United States of America
Technical Paper On Elastic Geodesic Grids and Their Planar to Spatial Deployment
Poster Simulation of Flexible Patterns by Structural Simplification

N
Kosuke Nabata
Wakayama University
Japan
Technical Paper Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-paths
Takeshi Naemura
University of Tokyo
Japan
Emerging Technology ViPlate: Suppressing Mid-air Image Degradation by Vibrating a Retro-transmissive Plate
Koki Nagano
Pinscreen
United States of America
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Abhishek Nagar
Samsung Electronics America
United States of America
Poster Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
Tobias NĂ€geli
ETH ZĂŒrich
Tinamu Labs
Switzerland
Technical Paper Capturing Subjective First-Person View Shots With Drones for Automated Cinematography
Jae-Ho Nah
LGE
South Korea
Talk QuickETC2: How to Finish ETC2 Compression Within 1ms
Ryu Nakagawa
Nagoya City University
Japan
Immersive Pavilion Encounters 2.0: A Multiparticipant Audiovisual Art Experience with XR
Fumihiko Nakamura
Keio University
Japan
Emerging Technology Feel It: Using Proprioceptive and Haptic Feedback for Interaction With Virtual Embodiment
Satoshi Nakamura
Nara Institute of Science and Technology
Japan
Talk Confidence-aware Practical Anime-style Colorization
Takuto Nakamura
Tokyo Institute of Technology
Japan Society for the Promotion of Science
Japan
Emerging Technology Actuated Club: Modification of Golf-club Posture With Force Feedback and Motion Prediction in VR Environment
Masaki Nakayama
Yoichiro Kawaguchi Arts & Science Lab
Japan
Birds of a Feather ACM SIGGRAPH BOF: The 33rd Yoichiro Kawaguchi’s CG Show and SAKE Party at SIGGRAPH 2020
Akira Nakayasu
Graduate School of Arts and Design, Kobe Design University
Japan
Art Paper Animated Robotic Sculptures: Using SMA Motion Display to Create Lifelike Movements
Tanic nakpresha
NYU
NYU
Thailand
Birds of a Feather Artifice Social Virtual reality
Hye Yeon Nam
International Resources
United States of America
Birds of a Feather ACM SIGGRAPH Digital Arts Community Meeting and Information Session
Birds of a Feather DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
Birds of a Feather Postcards from the Immersive Edge and Bloopers from the Virtual Classroom
Birds of a Feather The CG industry, research and education in Asia
Birds of a Feather Women in CG
Noriko Namikoshi
Digital Content Association of Japan
Japan
Birds of a Feather ACM SIGGRAPH BOF: The 33rd Yoichiro Kawaguchi’s CG Show and SAKE Party at SIGGRAPH 2020
Munkhtsetseg Nandigjav
Savannah College of Art and Design
Conference Chair, SIGGRAPH 2022
United States of America
Birds of a Feather Women of SIGGRAPH Conversations
Rahul Narain
Indian Institute of Technology Delhi
India
Technical Paper Homogenized Yarn-level Cloth
Srinivasa Narasimhan
Carnegie Mellon University
United States of America
Course Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging
Vidya Narayanan
Carnegie Mellon University
United States of America
Poster Representing Crochet With Stitch Meshes
Fumiya Narita
Independent
Japan
Technical Paper A Model for Soap Film Dynamics With Evolving Thickness
Steve Nash
Nvidia
United States of America
Real-Time Live! The Technology Behind Millennium Falcon: Smugglers Run
Aziz Nasridinov
Chungbuk National University
South Korea
Poster Motion-attentive Network for Detecting Abnormal Situations in Surveillance Video
Michael Neff
University of California Davis
United States of America
Course Virtual Hands in VR: Motion Capture, Synthesis, and Perception
Diego Nehab
IMPA
Brazil
Technical Paper Converting Stroked Primitives to Filled Primitives
Helen Newby
Compositing Supervisor
Cinesite
United Kingdom
Computer Animation Festival - Electronic Theater Avengers: Endgame
Jennifer Newfield
Walt Disney Animation Studios
Talk How Short Circuit Experiments: Experimental Filmmaking at Walt Disney Animation Studio
James Newland
Walt Disney Animation Studios
United States of America
Talk The Look and Lighting of 'Show Yourself' in 'Frozen 2'
Adele Newton
Executive Director at CS-Can/Info-Can
SIGGRAPH 1988 Conference Co-Chair
Canada
Birds of a Feather Women of SIGGRAPH Conversations
Ren Ng
UC Berkeley
United States of America
Technical Paper High Resolution Etendue Expansion for Holographic Displays
Technical Paper Portrait Shadow Manipulation
Anh Nguyen
Cinnamon AI
Vietnam
Poster Correspondence Neural Network for Line Art Colorization
George Nguyen
Pixar
United States of America
Talk Hypertextural Garments on Pixar’s 'Soul'
Talk Rasterizing Volumes and Surfaces for Crowds on 'Soul'
Giao Nguyen
Cinnamon AI
Vietnam
Poster Correspondence Neural Network for Line Art Colorization
Quoc Nguyen
Cinnamon AI
Vietnam
Poster Correspondence Neural Network for Line Art Colorization
Saifeng Ni
Samsung Research America
United States of America
Poster Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
Wode Ni
Carnegie Mellon University
United States of America
Technical Paper Penrose: From Mathematical Notation to Beautiful Diagrams
Xingyu Ni
CFCS, Peking University
AICFVE Beijing Film Academy
China
Technical Paper A Level-set Method for Magnetic Substance Simulation
Matthew Niederhauser
Sensorium
United States of America
Immersive Pavilion Metamorphic
Michael B. Nielsen
Autodesk
Denmark
Talk Auto-adaptivity: An Optimization-based Approach to Spatial Adaptivity for Smoke Simulations
Bob Niemack
Griffith Observatory
United States of America
Talk The Art and Science of Imaging Other Worlds
Helena Nikonole
Helena Nikonole
Russia
Birds of a Feather Innovations in Creative Industries in Russia
Merlin Nimier-David
EPFL
Switzerland
Technical Paper Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering
Chih-Wei Ning
National Taiwan University
Taiwan
Immersive Pavilion Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
Asaf Nitzan
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Vernelle A. A. Noel
University of Florida
United States of America
Birds of a Feather ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
Junyong Noh
Visual Media Lab, KAIST
South Korea
Technical Paper Enhanced Interactive 360° Viewing via Automatic Guidance
Technical Paper Model Predictive Control With a Visuomotor System for Physics-based Character Animation
Takashi Nomoto
Tokyo Institute of Technology
Japan
Emerging Technology Realistic Dynamic Projection Mapping Using Real-time Ray Tracing
Jonathan North
Animator
Universities Space Research Association
NASA/GSFC Conceptual Image Lab
United States of America
Computer Animation Festival - Electronic Theater MAVEN Explores Mars to Understand Radio Interference at Earth
Quentin Nory
Director
Independent
France
Computer Animation Festival - Electronic Theater Sous la glace
Salah Nouri
Facebook Reality Labs
United States of America
Technical Paper Neural Supersampling for Real-time Rendering
Jan NovĂĄk
NVIDIA
Switzerland
Technical Paper Compositional Neural Scene Representations for Shading Inference
Michael Nowakowski
LAIKA
United States of America
Talk Automated Resource Leveling and Scheduling at LAIKA
Derek Nowrouzezahrai
McGill University
Canada
Technical Paper Delayed Rejection Metropolis Light Transport
Technical Paper Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding
Technical Paper Robust Motion In-betweening
Valentina Noya
Producer
Associazione Museo Nazionale del Cinema
Italy
Computer Animation Festival - VR Theater VR Free

O
James F. O'Brien
University of California, Berkeley
United States of America
Poster Bound-constrained Optimized Dynamic Range Compression
Poster Fast and Deep Facial Deformations
Technical Paper Fast and Deep Facial Deformations
Megan O'Connor
Unity
United States of America
Birds of a Feather The XR Educators Survival Kit: Hidden Gems for Learning in a time of Remote Teaching
Meredith O'Malley
Pixar
United States of America
Talk Garment Refitting for Digital Characters
Matthew O'Toole
Carnegie Mellon University
United States of America
Course Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging
Danny Oakes
SpeedTree
United States of America
Exhibitor Session SpeedTree 9: New Artist-Centric Workflows for Photogrammetry and Freehand Creation - Presented by SpeedTree
Todd Ogle
Virginia Tech
United States of America
Immersive Pavilion If this place could talk ... First World War tunnel warfare through haptic VR
Tetsuya Ohashi
Assistant Producer
CinemaLeap Inc.
Japan
Computer Animation Festival - VR Theater Feather
Manne Öhrström
Framestore
United Kingdom
Talk Fibre - Scaling Groom Dynamics at Framestore
Kazuki Oikawa
Utsunomiya University
Japan
Poster An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
Yasuhiro Oikawa
Waseda University
Japan
Poster Mixed Reality Visualization of Instantaneous Sound Intensity With Moving 4-ch Microphone Array
Poster Visualization of Spatial Impulse Responses Using Mixed Reality and Moving Microphone
Randall Okita
Independent
Canada
Immersive Pavilion The Book of Distance
Hiromasa Oku
Gunma University
Japan
Emerging Technology Simulfocus imaging: quasi-simultaneous multi-focus imaging using Lock-in Pixel imager and TAG lens
Melissa Oldrin
Unity
United States of America
Birds of a Feather The XR Educators Survival Kit: Hidden Gems for Learning in a time of Remote Teaching
Emily Olin
Academy Software Foundation
United States of America
Birds of a Feather Academy Software Foundation: Open Source Software for Visual Effects & Animation
Helen Oliver
University of Cambridge
Alan Turing Institute
United Kingdom
Birds of a Feather Design Fiction Jam: Wondrous Wearables
Joe Olson
Art Director
Magic Leap
Magic Leap
United States of America
Computer Animation Festival - VR Theater The Last Light
Kyle Olszewski
University of Southern California
United States of America
Real-Time Live! Volumetric Human Teleportation
Dalton Omens
University of California, Berkeley
United States of America
Poster Fast and Deep Facial Deformations
Technical Paper Fast and Deep Facial Deformations
KC Ong
DreamWorks Animation
United States of America
Talk Is It Acid or Is It Fire?
David Oppenheim
National Film Board of Canada
Canada
Immersive Pavilion The Book of Distance
Kara Oropallo
University of Texas at Dallas
United States of America
Educators Forum Panel: Educating the Next Generation of Animation Professionals
Naotoshi Osaka
Tokyo Denki University
Japan
Poster Visualization of Spatial Impulse Responses Using Mixed Reality and Moving Microphone
Derick Ostrenko
Louisiana State University
ACM SIGGRAPH Digital Arts Community
United States of America
Birds of a Feather DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
Victor Ostromoukhov
LIRIS
France
Technical Paper Sliced Optimal Transport Sampling
Miguel A. Otaduy
Universidad Rey Juan Carlos
Spain
Technical Paper Robust Eulerian-on-Lagrangian Rods
Technical Paper Tactile Rendering Based on Skin Stress Optimization
Sasha Ouellet
Pixar
United States of America
Talk Hypertextural Garments on Pixar’s 'Soul'
Talk Rasterizing Volumes and Surfaces for Crowds on 'Soul'
Ryan Overbeck
Google Inc.
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
John Owens
University of California Davis
United States of America
Technical Paper VoroCrust: Voronoi Meshing Without Clipping
Oyewole Oyekoya
Hunter College, City University of New York
United States of America
Birds of a Feather Making XR a Reality for Teaching Culturally Relevant STEAM Concepts
Michael B. O’Connor
University of Bristol
United Kingdom
Immersive Pavilion Narupa iMD: A VR-enabled Multiplayer Framework for Streaming Interactive Molecular Simulations

P
Nitish Padmanaban
Stanford University
United States of America
Emerging Technology Neural Holography
Renato Pajarola
University of Zurich
Switzerland
Course Automatic 3D Reconstruction of Structured Indoor Environments
Christopher Pal
Mila
Element AI
Canada
Technical Paper Robust Motion In-betweening
David Palmer
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Algebraic Representations for Volumetric Frame Fields
Rohit Pandey
Google Inc.
United States of America
Technical Paper Portrait Shadow Manipulation
Julian Panetta
EPFL
Switzerland
Technical Paper A Low-parametric Rhombic Microstructure Family for Irregular Lattices
Youxin Pang
National Laboratory of Pattern Recognition (NLPR), Chinese Academy of Sciences
School of Artificial Intelligence, University of Chinese Academy of Sciences
China
Poster Reflection Removal via Realistic Training Data Generation
Athina Panotopoulou
Dartmouth College
Boston University
United States of America
Technical Paper Tactile Line Drawings for Improved Shape Understanding in Blind and Visually Impaired Users
Daniele Panozzo
New York University
United States of America
Technical Paper A Low-parametric Rhombic Microstructure Family for Irregular Lattices
Technical Paper Exact and Efficient Polyhedral Envelope Containment Predicate
Technical Paper Fast Tetrahedral Meshing in the Wild
Technical Paper Incremental Potential Contact: Intersection- and Inversion-free, Large-deformation Dynamics
George Papagiannakis
ORamaVR
ICS-FORTH, University of Crete
Greece
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR
Marios Papas
Walt Disney Company
Switzerland
Technical Paper Compositional Neural Scene Representations for Shading Inference
Sylvain Paris
Adobe Systems Inc.
United States of America
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers II
Agatha Sunyoung Park
Independent
South Korea
Birds of a Feather DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
Jon Parker
American Museum of Natural History
United States of America
Computer Animation Festival - Electronic Theater Worlds Beyond Earth
Steven G. Parker
NVIDIA
United States of America
Course RTX Accelerated Ray Tracing with OptiX 7
Aman Parnami
Weave Lab, IIIT-Delhi
India
Poster Vuja De: Interactive Playback of Recorded Virtual Environments
Sebastian Pasewaldt
Digital Masterpieces GmbH
Germany
Appy Hour Graphite: Interactive Photo-to-drawing Stylization on Mobile Devices
Antonio Patriarca
DNEG
United Kingdom
Talk Hair and Fur in an Evolving Pipeline
Jasmin Patry
Sucker Punch Productions
United States of America
Course Physically Based Shading in Theory and Practice
Josh Patterson
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Lois Paulin
LIRIS
France
Technical Paper Sliced Optimal Transport Sampling
Carol Payne
Netflix
United States of America
Birds of a Feather Academy Software Foundation: Open Source Software for Visual Effects & Animation
Ɓukasz Pazera
Independent
Poland
Art Gallery Dog of Zone
Jon Peddie
Jon Peddie Research
United States of America
Birds of a Feather Evolving Graphics Hardware Beyond the Triangle: What does the next generation GPU Architecture look like?
Andreas Peer
FIFTY2 Technology GmbH
Germany
Technical Paper An Implicit Compressible SPH Solver for Snow Simulation
Aruquia PEIXOTO
International Resources
Brazil
Birds of a Feather Computer Graphics in Latin America
Birds of a Feather Women in CG
Davide Pellis
TU Wien
Austria
Technical Paper Principal Symmetric Meshes
Yifan Peng
Stanford University
United States of America
Course Deep Optics: Joint Design of Optics and Image Processing Algorithms for Domain-specific Cameras
Technical Paper End-to-end Learned, Optically Coded Super-resolution SPAD Camera
Emerging Technology Neural Holography
Patrick Pennefather
University of British Columbia
Canada
Art Paper Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation
Stephanie Perea
Niantic
Panel Technologies in Immersive Experiential Marketing
Maksym Perepichka
Concordia University
Ubisoft Divertissements Inc.
Canada
Technical Paper Learned Motion Matching
Ken Perlin
New York University
Parallux
United States of America
Immersive Pavilion A Virtual Obstacle Course Within Diverse Sensory Environments
Immersive Pavilion The Outpost
Educators Forum XR for Everyone, Everywhere
Nathanael Perron
Supinfocom Rubika
France
Computer Animation Festival - Electronic Theater Gunpowder
Rebecca Perry
Epic Games
United States of America
Birds of a Feather Cinematic Storytelling at NASA: A look at the Past, Present, and Future
Susan Persky
National Institutes of Health
Social & Behavioral Research Branch
United States of America
Poster Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice
Davide Pesare
Substance by Adobe
France
Exhibitor Session Adobe 3D & Immersive: 2020 R&D Highlights - Presented by Substance by Adobe
Phil Peterson
techniqueology, LLC
United States of America
Talk Automated Resource Leveling and Scheduling at LAIKA
Jeff Petkau
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Dennis Petkov
DNEG
United Kingdom
Talk Hair and Fur in an Evolving Pipeline
Kaloian Petkov
Siemens Healthineers
United States of America
Poster Rendering of 4D Ultrasound Data With Denoised Monte Carlo Path Tracing
Van Pham
Cinnamon AI
Vietnam
Poster Correspondence Neural Network for Line Art Colorization
Vu Pham
Department of Secret Services, Ministry of National Security, Viet Nam
United Kingdom
Technical Paper Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks
Matt Pharr
NVIDIA
United States of America
Technical Paper Spatiotemporal Reservoir Resampling for Real-time Ray Tracing With Dynamic Direct Lighting
Ankit Phogat
Adobe Inc, India
India
Poster Automatic Vector Graphic Organization and Asset Extraction
Poster Concurrent Editing of Vector Graphics Based on Similarity
Rob Pieké
SideFX
United Kingdom
Course Physically Based Shading in Theory and Practice
Nico Pietroni
University of Technology Sydney
Australia
Technical Paper Loopy Cuts: Practical Feature-preserving Block Decomposition for Strongly Hex-dominant Meshing
Technical Paper Reinforcement of General Shell Structures
Stefan Pillwein
Technische UniversitÀt Wien (TU Wien)
Austria
Technical Paper On Elastic Geodesic Grids and Their Planar to Spatial Deployment
James Pina
LAIKA
United States of America
Talk AI Powered Rotoscoping at LAIKA
Elvira Pinkhas
FX Supervisor
Blue Sky Studios
Production Session Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Giovanni Pintore
CRS4
Italy
Course Automatic 3D Reconstruction of Structured Indoor Environments
Michal Piovarci
UniversitĂ  della Svizzera Italiana
Slovakia
Technical Paper Fabrication-in-the-Loop Co-Optimization of Surfaces and Styli for Drawing Haptics
Maxwell Planck
Adventure Lab
United States of America
Immersive Pavilion Dr. Crumb's School for Disobedient Pets
Andreas Pointner
Media Interaction Lab, University of Applied Sciences Upper Austria, Hagenberg
Austria
Emerging Technology Knitted RESi: A Highly Flexible, Force-sensitive Knitted Textile Based on Resistive Yarns
Emil Polyak
Drexel University
VR and Immersive Media
United States of America
Art Gallery Homeostasis
Educators Forum Story-Go-Round: A Carousel-based Platform for AR Storytelling
SIGGRAPH Labs Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom
Nicholas Polys
Web3D Consortium
Virginia Tech
United States of America
Exhibitor Session Web3D: Business Critical Interactive 3D Applications - Presented by Web3D Consortium
Gerard Pons-Moll
Max-Planck-Institut fĂŒr Informatik
Germany
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
Tiberiu Popa
Concordia University
Canada
Technical Paper Computational Design of Skintight Clothing
Technical Paper Learned Motion Matching
Mateusz PopƂawski
CD PROJEKT RED
Poland
Talk JALI - Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077
Roi Poranne
University of Haifa
ETH ZĂŒrich
Israel
Poster Interactive and Smooth Parametrization-based Quadrangulation
Technical Paper RoboCut: Hot-wire Cutting With Robot-controlled Flexible Rods
Nick Porcino
OpenTimelineIO
Pixar
United States of America
Birds of a Feather Academy Software Foundation: Open Source Project Updates
Hugo Potin
Director
Independent
France
Computer Animation Festival - Electronic Theater Sous la glace
Marc Potocnik
renderbaron
Germany
Exhibitor Session 3D Creation Workflow – The Bigger Picture, Intel¼ Technologies in Action - Presented by Intel
Helmut Pottmann
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Principal Symmetric Meshes
Technical Paper Quad-mesh Based Isometric Mappings and Developable Surfaces
Charalambos Poullis
Concordia University
Canada
Poster Dynamic Foveated Rendering for Redirected Walking in Virtual Reality
Manuel Prada
Professor
Savannah College of Art and Design
United States of America
Computer Animation Festival - VR Theater Tahul: SIGGRAPH 2020 VR Theater Lobby Experience
Martin Prazak
DNEG
United Kingdom
Talk Hair and Fur in an Evolving Pipeline
Thomas Preindl
Media Interaction Lab, University of Applied Sciences Upper Austria, Hagenberg
Austria
Emerging Technology Knitted RESi: A Highly Flexible, Force-sensitive Knitted Textile Based on Resistive Yarns
Corinne Price
SIGGRAPH
United States of America
Birds of a Feather ACM SIGGRAPH BOF: S3 Resume & Reel Review Session 1
Birds of a Feather Networking Happy Hour - #MondayMotivation
Birds of a Feather Networking Happy Hour - #TechTuesday
Birds of a Feather Networking Happy Hour - #ThrowbackThursday
Birds of a Feather Networking Happy Hour - #WisdomWednesday
Birds of a Feather Virtual Escape Room -- NETWORKING
Birds of a Feather Virtual Trivia -- NETWORKING
Birds of a Feather Women of SIGGRAPH Conversations
Kristy Pron
Media & Art Pipeline Developer Walt Disney Imagineering
SIGGRAPH 2020 Conference Chair
United States of America
Birds of a Feather Women of SIGGRAPH Conversations
ACM SIGGRAPH PSCC
ACM SIGGRAPH
United States of America
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Farewell Friday) Day 5
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - Bogota ACM SIGGRAPH Chapter hosts Magic Realism
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - Drexel ACM SIGGRAPH Chapter hosts Exquisite Corpse
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - LA ACM SIGGRAPH Chapter hosts Discord Party Server
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - LA ACM SIGGRAPH Chapter hosts a six-hour DJ-VJ set
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - London ACM SIGGRAPH Chapter hosts Life Drawing
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - MTSU ACM SIGGRAPH Chapter hosts SIGGRAPH Student Hangout
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - Vancouver ACM SIGGRAPH Chapter hosts Star Wars + Toy Story Trivia!
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Manic Monday) Day 1
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Tech Tuesday) Day 2
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Throwback Thursday) Day 4
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Wellness Wednesday Soundscape) Day 3
Enrico Puppo
University of Genoa
Italy
Technical Paper Loopy Cuts: Practical Feature-preserving Block Decomposition for Strongly Hex-dominant Meshing
Kate Purdy
Independent
United States of America
Computer Animation Festival - Electronic Theater Undone

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Isabel Qamar
MIT CSAIL
United States of America
Emerging Technology Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
Jia Qin
Netease
China
Exhibitor Session Move your feet to the beat! AI Dance Creator powered by IntelÂź oneAPI - Presented by Intel
Siyuan Qiu
Independent
China
Immersive Pavilion Metamorphic
Tammy Qiu
Boston University
United States of America
Technical Paper Tactile Line Drawings for Improved Shape Understanding in Blind and Visually Impaired Users
Yuxing Qiu
University of California Los Angeles
University of Pennsylvania
United States of America
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Ziyin Qu
University of Pennsylvania
United States of America
Technical Paper AnisoMPM: Animating Anisotropic Damage Mechanics
Technical Paper Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
Technical Paper IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids
Michael Quandt
Frontier Developments
Animal Logic
United Kingdom
Talk Bond: USD-integrated Hybrid CPU, GPU Deformation System
Ocean Quigley
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Dave Quirus
Blue Sky Studios
United States of America
Talk Fifty Shades of Yay: A Multi-shot Workflow From Design to Final

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Svetla Radivoeva
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Creating the Water Horse
Sarah Radzihovsky
Pixar
United States of America
Talk FaceBaker: Baking Character Facial Rigs With Machine Learning
Nikunj Raghuvanshi
Microsoft Research
United States of America
Technical Paper Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding
Kirill Ragozin
Keio University Graduate School of Media Design
Japan
Immersive Pavilion Sophroneo: Fear not. A VR Horror Game With Thermal Feedback and Physiological Signal Loop
MohammdHossein Rahmani
New York University
Tehran ACM SIGGRAPH Professional Chapter
Iran
Poster reFrame: An Alternate Paradigm for Augmented Reality
Ravi Ramamoorthi
University of California San Diego
United States of America
Poster Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
Technical Paper Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
Arjun Ramamurthy
Former SVP of Technology at 20th Century Fox Film and Walt Disney Studios
United States of America
Exhibitor Session Virtual and Remote Production Panel - Presented by Microsoft
Joël Randrianandrasana
University of Reims Champagne Ardenne
United Visual Researchers
France
Poster A Six-flux Transfer Approach for Efficient Layered Materials Rendering
Paul Raphael
Felix & Paul Studios
Canada
Talk The Future of Storytelling With Object-based AR
Sriranjan Rasakatla
Tokyo University of Agriculture and Technology
Japan
Poster Robotic Surgical Training Simulation for Dexterity Training of Hands and Fingers
Ramesh Raskar
MIT Media Lab
United States of America
Course Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging
Course Seeing Around Corners Using Time of Flight
Joshua J. Ratcliff
Intel Labs
United States of America
Emerging Technology Light-field Displays: A View-dependent Approach
Emerging Technology ThinVR: VR Displays With Wide FOV in a Compact Form Factor
Alexander Rath
DFKI
Saarland University
Germany
Technical Paper Variance-aware Path Guiding
Scott Raymond
Austin Peay State University
United States of America
Educators Forum Panel: Best Practices in Computer Classroom Layout
Educators Forum Panel: Educating the Next Generation of Animation Professionals
Michael Reed
Blue Sky Studios
United States of America
Technical Paper Accurate Face Rig Approximation With Deep Differential Subspace Reconstruction
Debra Regier
Children's National Hospital
United States of America
Poster Differential Diagnosis: An Interactive Course for Health Care Providers to Practice the Diagnostic Process of Young Children
Morgan Rehnberg
Fort Worth Museum of Science and History
United States of America
Educators Forum Deploying VR in a Science Museum: Lessons Learned
Diana Reichenbach
Savannah College of Art and Design
United States of America
Educators Forum Panel: Educating the Next Generation of Animation Professionals
Susan Reiser
University of North Carolina Asheville
Vassar College
United States of America
SIGGRAPH Labs //makeMeaning: Designing Objects With a Data Materialization Workflow
Jing Ren
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper MGCN: Descriptor Learning Using Multiscale GCNs
Nicholas S. Rewkowski
UNC Chapel Hill
UMD College Park
United States of America
Immersive Pavilion Walk a Robot Dog in VR!
Everardo Reyes
Université Paris 8
France
Art Paper Cultural Viz: An Aesthetic Approach to Cultural Analytics
Helge Rhodin
UBC
Canada
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
Theresa-Marie Rhyne
Independent
United States of America
Birds of a Feather ACM SIGGRAPH Cartographic Visualization (Carto) Birds of a Feather
Course Color Basics for Digital Media and Visualization
Mickaël RibardiÚre
University of Poitiers - XLIM
France
Technical Paper Microfacet BSDFs Generated From NDFs, Using Explicit Microgeometry
Gergely Richter
Drukka/PanoCAST
BOOKR Kids
Hungary
Poster Multiview Mannequins for Deep Depth Estimation in 360Âș Videos
Bernhard E. Riecke
Simon Fraser University
Canada
Art Paper Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation
Damon Riesberg
DreamWorks Animation
United States of America
Talk Taming the Beast: Fur on an Abominable Snowman
Damien Rioux-Lavoie
McGill University
Canada
Technical Paper Delayed Rejection Metropolis Light Transport
Florian Rist
King Abdullah University of Science and Technology (KAUST)
TU Wien
Austria
Technical Paper Principal Symmetric Meshes
Technical Paper Quad-mesh Based Isometric Mappings and Developable Surfaces
Daniel Ritchie
Brown University
United States of America
Birds of a Feather Synthetic 3D Indoor Scene Datasets: Needs and Opportunities
Katie Rivera
One Stop Systems
United States of America
Exhibitor Session XR Render Hardware from the User to the Studio - Presented by One Stop Systems
Jérémy Riviere
Walt Disney Research Studios
Switzerland
Technical Paper Single-shot High-quality Facial Geometry and Skin Appearance Capture
Matt Roach
Blue Sky Studios
United States of America
Talk Fifty Shades of Yay: A Multi-shot Workflow From Design to Final
Edward Robbins
Walt Disney Animation Studios
United States of America
Talk The Collaboration Between Art and Technology: Making Disney Animation’s 'Myth: A Frozen Tale'
Doug Roberts
Fort Worth Museum of Science and History
United States of America
Educators Forum Deploying VR in a Science Museum: Lessons Learned
Andrew Robinson
Writer
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater Overwatch 2: Zero Hour
Alejandro RodrĂ­guez
Seddi Labs
Spain
Technical Paper Robust Eulerian-on-Lagrangian Rods
Peter Roe
Pixar
United States of America
Talk Procedural Geometry With Open Shading Language on Pixar’s 'Onward' and 'Soul'
Brian T. Rooney
Walt Disney Direct-to-Consumer & International
ESPN
United States of America
Immersive Pavilion ESPN VR Batting Cage
Mikki Rose
Blue Sky Studios
United States of America
Birds of a Feather ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Birds of a Feather Women of SIGGRAPH Conversations
Rachel Rose
Virtual Production CG Supervisor
Industrial Light & Magic
United States of America
Birds of a Feather Academy Software Foundation: Open Source Software for Visual Effects & Animation
Production Session ILM Presents "This is the Way" – The Making of Mandalorian
Carl Rosendahl
Independent
Panel PDI The Beginning - Reflection on the Inception of PDI 40 Years Ago
Erik Ross
Davigo
Canada
Immersive Pavilion Davigo: Epic VR vs. PC Duels
Olivia Ross
AWS
United States of America
Exhibitor Session Digital Content Creation on AWS Keynote - Presented by AWS
Olivia Ross
Amazon Web Services
United States of America
Exhibitor Session Cinesite tells all: How cloud rendering can revolutionize VFX & feature animation workflows - Presented by AWS
Exhibitor Session Hive VFX: Automating virtual studio deployment on AWS - Presented by AWS
Exhibitor Session Industry firsts: How to launch a new creative studio, entirely on the cloud - Presented by AWS
Exhibitor Session Virtual workstations: The new must-have studio essential - Presented by AWS
Jarek Rossignac
Georgia Institute of Technology
United States of America
Technical Paper Corner-Operated Tran-Similar (COTS) Maps, Patterns, and Lattices
Krzysztof Rost
Director
Pixar
United States of America
Computer Animation Festival - Electronic Theater Automaton
Birds of a Feather Making a short film Automaton
Alex Rothwell
Framestore
United Kingdom
Talk Fibre - Scaling Groom Dynamics at Framestore
Fabrice Rousselle
NVIDIA
Switzerland
Technical Paper Compositional Neural Scene Representations for Shading Inference
BenoĂźt Ruiz
EPFL
Switzerland
Technical Paper Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering
Lukas Ruppert
University of TĂŒbingen
Germany
Technical Paper Robust Fitting of Parallax-aware Mixtures for Path Guiding
Jana Rusch
Jana Rusch
Belgium
Art Paper Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR
Ahmad Rushdi
Sandia National Laboratories
United States of America
Technical Paper VoroCrust: Voronoi Meshing Without Clipping
Mike Russalesi
Web3D Consortium
Synergy
United States of America
Exhibitor Session Web3D: Business Critical Interactive 3D Applications - Presented by Web3D Consortium
Nicholas Russell
Walt Disney Animation Studios
United States of America
Talk The Collaboration Between Art and Technology: Making Disney Animation’s 'Myth: A Frozen Tale'
Chris Rydalch
Blue Sky Studios
United States of America
Talk Segmented Control of a Closeup Chemical Reaction Effect
Theresa Ellis Rygiel
Universal Studios
Walt Disney Studios
United States of America
Panel NYIT Computer Graphics Lab Then and Now
Bektur Ryskeldiev
University of Tsukuba
Japan
Birds of a Feather ACM SIGGRAPH BOF: Immersive and Interactive Experiences
Birds of a Feather Innovations in Creative Industries in Russia
Birds of a Feather What is happening in Japanese CG research and industry now?

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Shrenik Sadalgi
Wayfair
United States of America
Exhibitor Session The future of merchandising is 3D - Presented by Wayfair
Daichi Saito
Tokyo Institute of Technology
Japan
Emerging Technology Actuated Club: Modification of Golf-club Posture With Force Feedback and Motion Prediction in VR Environment
Hiroto Saito
University of Tokyo
Japan
Emerging Technology The Tight Game: Implicit Force Intervention in Interpersonal Physical Interactions on Playing Tug of War
Shunsuke Saito
University of Southern California
United States of America
Real-Time Live! Volumetric Human Teleportation
Saki Sakaguchi
University of Tokyo
Japan
Emerging Technology ViPlate: Suppressing Mid-air Image Degradation by Vibrating a Retro-transmissive Plate
Jake Sally
Co-producer
Ryot
United States of America
Computer Animation Festival - VR Theater Battlescar - Punk was invented by girls
Max Salomonn
Director
Black Dot Films VR
United States of America
Computer Animation Festival - VR Theater Hi-Speed Eagle
Computer Animation Festival - VR Theater Long Road Home VR
Marc Salvati
OLM Digital Inc.
Japan
Talk Flexible Eye Design for Japanese Animation
Rosa M. SĂĄnchez-Banderas
Universidad Rey Juan Carlos
Spain
Technical Paper Robust Eulerian-on-Lagrangian Rods
Patty Sandoval
ViewSonic
United States of America
Exhibitor Session Creative Professionals Use ColorPro Monitors - Presented by ViewSonic
Dominique Sandoz
Medicalholodeck
Switzerland
Immersive Pavilion Medical Imaging XR
Aswin C. Sankaranarayanan
Carnegie Mellon University
United States of America
Technical Paper KRISM – Krylov Subspace-based Optical Computing of Hyperspectral Images
Poster Towards Occlusion-aware Multifocal Displays
Technical Paper Towards Occlusion-aware Multifocal Displays
Francesco Sansoni
Animal Logic
Australia
Talk Grip and Filament: A USD-based Lighting Workflow
Marcel Santana Santos
Universidade Federal de Pernambuco
Brazil
Technical Paper Single Image HDR Reconstruction Using a CNN With Masked Features and Perceptual Loss
Ayush Saraf
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Vishwanath Saragadam
Carnegie Mellon University
Electrical and Computer Engineering
United States of America
Technical Paper KRISM – Krylov Subspace-based Optical Computing of Hyperspectral Images
Jason Saragih
Facebook Reality Labs
United States of America
Technical Paper The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
MHD Yamen Saraiji
Keio University Graduate School of Media Design
Japan
Emerging Technology SlideFusion: Surrogacy Wheelchair With Implicit Eyegaze Modality Sharing
Parikshit Saraswat
Naughty Dog
United States of America
Talk Low-level Optimizations in 'The Last of Us Part II'
Sanjay Sarma
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Dynamic Graph CNN for Learning on Point Clouds
David Satchwell
DFX Supervisor
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater World of Warcraft: Shadowlands
Amol Sathe
Walt Disney Animation Studios
United States of America
Talk The Look and Lighting of 'Show Yourself' in 'Frozen 2'
Issei Sato
University of Tokyo
Japan
Technical Paper Sequential Gallery for Interactive Visual Design Optimization
Mie Sato
Utsunomiya University
Japan
Poster An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
Manolis Savva
Simon Fraser University
Canada
Birds of a Feather Synthetic 3D Indoor Scene Datasets: Needs and Opportunities
Rohan Sawhney
Carnegie Mellon University
United States of America
Technical Paper Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains
Pascal Schelbli
Director
Filmakademie Baden-WĂŒrttemberg GmbH
Animationsinstitut
Germany
Computer Animation Festival - Electronic Theater The Beauty
Nico Schertler
University of British Columbia
Canada
Technical Paper PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting
Robert Schiewe
Baobab Studios, Inc.
United States of America
Talk Baba Yaga: Designing An Interactive Folktale
Nicolas Schmidt
Input Experience
United States of America
Poster A CAD Interface for Drawing With Signed Distance Functions
Patrick Schmidt
RWTH Aachen University
Germany
Technical Paper Inter-surface Maps via Constant-curvature Metrics
Patric Schmitz
Visual Computing Institute, RWTH Aachen University
Germany
Art Paper Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR
Francois Schneider
ReDefine
Canada
Talk Hair and Fur in an Evolving Pipeline
Teseo Schneider
New York University
United States of America
Technical Paper Exact and Efficient Polyhedral Envelope Containment Predicate
Technical Paper Fast Tetrahedral Meshing in the Wild
Technical Paper Incremental Potential Contact: Intersection- and Inversion-free, Large-deformation Dynamics
Gabriel Schwartz
Facebook Reality Labs
United States of America
Technical Paper The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
Marla Schweppe
Rochester Institute of Technology
United States of America
Birds of a Feather The XR Educators Survival Kit: Hidden Gems for Learning in a time of Remote Teaching
Alex Schworer
Netflix
United States of America
Birds of a Feather Global VFX Pipelines
Sarah Scialli
DreamWorks Animation
United States of America
Birds of a Feather Women in Technology: Knocking Down Barriers
David Seager
ILM Visual Effects Supervisor
Industrial Light & Magic
Canada
Computer Animation Festival - Electronic Theater The VFX of 'Terminator: Dark Fate'
Jan Searleman
Clarkson University
United States of America
Birds of a Feather A Journey through the SIGGRAPH Art Show Archives with Audience Participation
Hans-Peter Seidel
Max-Planck-Institut fĂŒr Informatik
Germany
Poster Computational Image Marking on Metals via Laser Induced Heating
Technical Paper Computational Image Marking on Metals via Laser Induced Heating
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
Silvia GonzĂĄlez SellĂĄn
University of Toronto
Canada
Technical Paper Developability of Heightfields via Rank Minimization
Amir Semmo
Digital Masterpieces GmbH
Hasso Plattner Institute for Digital Engineering, University of Potsdam
Germany
Appy Hour Graphite: Interactive Photo-to-drawing Stylization on Mobile Devices
Omry Sendik
Tel Aviv University
Israel
Technical Paper Unsupervised K-modal Styled Content Generation
Jaewoo Seo
Pinscreen
United States of America
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Nelson Sepulveda-Fauser
Compositing Supervisor
Industrial Light & Magic
Production Session ILM Presents: Making “The Irishman”
Kohki Serizawa
University of Tokyo
Japan
Emerging Technology Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
Emerging Technology Super Haptoclone: Upper-body Mutual Telexistence System With Haptic Feedback
Ana Serrano
Universidad de Zaragoza
Spain
Poster The Role of Objective and Subjective Measures in Material Similarity Learning
Jacinto Sevilla Esteban
Virtually Live
Spain
Real-Time Live! Chroma Tools: AI-enhanced Storytelling for Motor Racing Sports
Dario Seyb
Dartmouth College
United States of America
Technical Paper The Design and Evolution of the UberBake Light Baking System
Ariel Shamir
Interdisciplinary Center, Herzliya
Israel
Course Intelligent Tools for Creative Graphics
Alla Sheffer
University of British Columbia
Canada
Technical Paper Loopy Cuts: Practical Feature-preserving Block Decomposition for Strongly Hex-dominant Meshing
Technical Paper PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting
Yaser Sheikh
Facebook Reality Labs
United States of America
Technical Paper The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
Chunhua Shen
University of Adelaide
Australia
Technical Paper Real-time Image Smoothing via Iterative Least Squares
Hanxiao Shen
New York University
United States of America
Technical Paper Seamless Parametrization With Arbitrary Cones for Arbitrary Genus
Zeyu Shen
National Laboratory of Pattern Recognition (NLPR), Chinese Academy of Sciences
School of Artificial Intelligence, University of Chinese Academy of Sciences
China
Poster Using Convex Hull for Fast and Accurate Ellipse Detection
Denis Shergin
UNIGINE HOLDING S.Ă .r.l
Luxembourg
Real-Time Live! Limitless Dynamic Landscapes of 1 mm per Pixel Density, Zooming Included
Doug Sherman
DreamWorks Animation
United States of America
Birds of a Feather Going Cloud Native
Weiqi Shi
Yale University
Yale University
United States of America
Technical Paper Accurate Face Rig Approximation With Deep Differential Subspace Reconstruction
Hideki Shimobayashi
University of Tokyo
Japan
Emerging Technology TorsionCrowds: Multi-points Twist Stimulation Display for Large Part of the Body
Joseph S. Shin
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Model Predictive Control With a Visuomotor System for Physics-based Character Animation
Seitaro Shinagawa
Nara Institute of Science and Technology
Japan
Talk Confidence-aware Practical Anime-style Colorization
Hiroyuki Shinoda
University of Tokyo
Japan
Emerging Technology Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
Emerging Technology Super Haptoclone: Upper-body Mutual Telexistence System With Haptic Feedback
Akihiko Shirai
WFLE, Inc.
GREE VR Studio Lab
Japan
Birds of a Feather ACM SIGGRAPH BOF: Virtual Beings World Showcase 2020: New Play Together
Keiichiro Shirai
Shinshu University
Japan
Emerging Technology Multiplexing Display using Vector Error Propagation and Smooth Active Shutter
Peter Shirley
NVIDIA
United States of America
Technical Paper Spatiotemporal Reservoir Resampling for Real-time Ray Tracing With Dynamic Direct Lighting
Samar Shool
Pixeldust Studios
Independent
United States of America
Immersive Pavilion Pixeldust Studios Reptopia Magic Leap AR Experience
Dave Shreiner
Unity Technologies
United States of America
Educators Forum Educators Forum On Demand: An Interactive Introduction to WebGL
Birds of a Feather Evolving Graphics Hardware Beyond the Triangle: What does the next generation GPU Architecture look like?
LYUSIL SHUBARALYAN
HYPERTEC
Canada
Exhibitor Session Meet HYPERTEC and discover our hot portfolio - David Bitton (M&E Director)
Maria Shugrina
University of Toronto
NVIDIA
Canada
Technical Paper Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions
Fatemeh Siar
Amirkabir University of Technology
Iran
Poster Unsupervised Learning of Visual Representations by Solving Shuffled Long Video-frames Temporal Order Prediction
Asif Siddiq
Riphah International University Islamabad
Pakistan
Poster A Companding Based Two-layer Codec for HDR Images
Kurt Sidenstick
Children's National Hospital
United States of America
Poster Differential Diagnosis: An Interactive Course for Health Care Providers to Practice the Diagnostic Process of Young Children
Eftychios Sifakis
Weta Digital
University of Wisconsin Madison
United States of America
Birds of a Feather ACM SIGGRAPH BOF: ACM SIGGRAPH Thesis Fast Forward
Technical Paper Data-driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture
Talk Shape Targeting: A Versatile Active Elasticity Constitutive Model
Leonid Sigal
University of British Columbia
Canada
Technical Paper PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting
Martin Ć ik
Chaos Czech
Czech Republic
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Ari Silvennoinen
Activision
Course Advances in Real-Time Rendering in Games, Part II
Technical Paper The Design and Evolution of the UberBake Light Baking System
Matt Simmons
VFX Supervisor
Blue Sky Studios
Production Session Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Edgar Simo-Serra
Waseda University
JST PRESTO
Japan
Technical Paper Generating Digital Painting Lighting Effects via RGB-space Geometry
Tomas Simon
Facebook Reality Labs
United States of America
Technical Paper The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
Lionel Simonot
University of Poitiers - PRIME
France
Technical Paper Microfacet BSDFs Generated From NDFs, Using Explicit Microgeometry
Nathan Sims
Blue Sky Studios
United States of America
Talk Designing Effects Workflows - The Thinking Behind Tool Development
Karan Singh
JALI Research Inc.
U of T
Canada
Technical Paper A System for Efficient 3D Printed Stop-motion Face Animation
Talk JALI - Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077
Technical Paper Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions
Technical Paper RigNet: Neural Rigging for Articulated Characters
Igor Skliar
MPC
United Kingdom
Course Physically Based Shading in Theory and Practice
Tomas Skrivan
IST Austria
Austria
Technical Paper Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces
Stuart R. Slattery
Oak Ridge National Laboratory
United States of America
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Peter-Pike Sloan
Activision
United States of America
Course Advances in Real-Time Rendering in Games, Part II
Technical Paper The Design and Evolution of the UberBake Light Baking System
Philipp Slusallek
DFKI
Saarland University
Germany
Technical Paper Variance-aware Path Guiding
Alan Smith
Associate Director
Independent
United Kingdom
Computer Animation Festival - Electronic Theater Stem Cells: The Heroes in Crohn's Perianal Fistula Treatment
Alvy Ray Smith
Independent
United States of America
Panel NYIT Computer Graphics Lab Then and Now
Christopher J. Smith
NASA Goddard Space Flight Center
Universities Space Research Association
United States of America
Talk Imagining Exoplanets: Visualizing Faraway Worlds Using Global Climate Models
Gregory Smith
Head of Characters and Technical Animation
Walt Disney Animation Studios
Production Session Venturing Into the Unknown - The Making of "Frozen 2"
Jeremy Smith
Jellyfish Pictures
United Kingdom
Birds of a Feather Going Cloud Native
Eric Smolikowski
Walt Disney Imagineering
United States of America
Real-Time Live! The Technology Behind Millennium Falcon: Smugglers Run
Douglas B. Smythe
Industrial Light & Magic
United States of America
Birds of a Feather MaterialX: An Open Standard for Network-Based CG Object Looks
John M. Snyder
Microsoft Research
United States of America
Technical Paper Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding
Ć ĂĄrka SochorovĂĄ
CTU in Prague, FEE
Czech Republic
Real-Time Live! Interactive Style Transfer to Live Video Streams
Technical Paper Interactive Video Stylization Using Few-shot Patch-based Training
Andreas Soderstrom
Independent
Sweden
Technical Paper Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces
Jonathan Hans Soeseno
Inventec Corporation
Taiwan
Technical Paper CARL: Controllable Agent With Reinforcement Learning for Quadruped Locomotion
Barbara Solenthaler
ETH ZĂŒrich
Switzerland
Technical Paper Lagrangian Neural Style Transfer for Fluids
Justin Solomon
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Algebraic Representations for Volumetric Frame Fields
Technical Paper Dynamic Graph CNN for Learning on Point Clouds
Technical Paper Octahedral Frames for Feature-Aligned Cross-Fields
Arunachalam Somasundaram
DreamWorks Animation
United States of America
Talk Taming the Beast: Fur on an Abominable Snowman
Talk Termite: DreamWorks Procedural Environment Rigging Tool
Haichuan Song
School of Computer Science and Technology
East China Normal University
China
Technical Paper Colored Fused Filament Fabrication
Kunpeng Song
Artrendex Inc
United States of America
Real-Time Live! Sketch-to-Art: Synthesizing Stylized Art Images From Hand-drawn Sketches With No Semantic Labeling
Steven Song
Blue Sky Studios
United States of America
Technical Paper Accurate Face Rig Approximation With Deep Differential Subspace Reconstruction
Ken Sonobe
Nagoya City University
Japan
Immersive Pavilion Encounters 2.0: A Multiparticipant Audiovisual Art Experience with XR
Olga Sorkine-Hornung
ETH ZĂŒrich
AICFVE Beijing Film Academy
Switzerland
Technical Paper Skeleton-Aware Networks for Deep Motion Retargeting
Oleksandr Sotnychenko
Max-Planck-Institut fĂŒr Informatik
Germany
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
SĂ©bastien Speierer
EPFL
Switzerland
Technical Paper Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering
Georg Sperl
IST Austria
Austria
Technical Paper Homogenized Yarn-level Cloth
Christoph Sprenger
Weta Digital
New Zealand
Technical Paper Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces
Rachana Sreedhar
Wayfair
United States of America
Exhibitor Session Design Your Space with a Little Help from AR and Computer Vision - Presented by Wayfair
Philipp Staab
InstaLOD GmbH
Germany
Exhibitor Session InstaLOD Introduction Session - Presented by InstaLOD GmbH
Jos Stam
NVIDIA
United States of America
Exhibitor Session Computing Light Transport Gradients using the Adjoint Method - Presented by NVIDIA
Konstantinos Stamatelos
Autodesk
Canada
Talk Auto-adaptivity: An Optimization-based Approach to Spatial Adaptivity for Smoke Simulations
Simon Stanley-Clamp
Cinesite VFX Supervisor
Cinesite
United Kingdom
Computer Animation Festival - Electronic Theater Avengers: Endgame
Simon Stannus
Square Enix Co., Ltd.
Japan
Course Understanding Augmented Reality Inside and Out: A Solid Grounding
Course Understanding Augmented Reality Inside and Out: Expanding Out Into the World
Christopher Stapleton
Virtual World Society
Simiosys Real World Labs
United States of America
Birds of a Feather Exploring SocialXR as Education Laboratories for Experiential Learning (In AltspaceVR)
Sebastian Starke
University of Edinburgh
Electronic Arts
United Kingdom
Technical Paper Local Motion Phases for Learning Multi-Contact Character Movements
Courtney Starrett
Texas A&M University
United States of America
SIGGRAPH Labs //makeMeaning: Designing Objects With a Data Materialization Workflow
Leslie Labowitz Starus
Independent
United States of America
Birds of a Feather DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
Josh Staub
Walt Disney Animation Studios
Talk How Short Circuit Experiments: Experimental Filmmaking at Walt Disney Animation Studio
Oded Stein
Columbia University
United States of America
Technical Paper A Smoothness Energy Without Boundary Distortion for Curved Surfaces
Shlomi Steinberg,
University of California Santa Barbara
United States of America
Technical Paper Accurate Rendering of Liquid-crystals and Inhomogeneous Optically Anisotropic Media
Ekaterina R. Stepanova
Simon Fraser University
Canada
Art Paper Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation
Stefan Stevơić
ETH ZĂŒrich
Switzerland
Technical Paper Capturing Subjective First-Person View Shots With Drones for Automated Cinematography
Alexey Stomakhin
Weta Digital
New Zealand
Talk Underwater Bubbles and Coupling
Jonathan Stone
Lucasfilm
United States of America
Course Physically Based Shading in Theory and Practice
Jeff Stringer
LAIKA
United States of America
Talk AI Powered Rotoscoping at LAIKA
Talk Automated Resource Leveling and Scheduling at LAIKA
Gracie Arenas Strittmatter
BioWare
SIGGRAPH 2019 Real-Time Live! Chair. SIGGRAPH 2013 Student Volunteer Program Chair
United States of America
Birds of a Feather Women of SIGGRAPH Conversations
Seth Stubbs
Mansfield High School
United States of America
Educators Forum Deploying VR in a Science Museum: Lessons Learned
Onesal Studio
Studio
Official name
Japan
Computer Animation Festival - Electronic Theater Visual ASMR
Jian-Ping Su
University of Science and Technology of China
China
Technical Paper Efficient Bijective Parameterizations
Wanchao Su
City University of Hong Kong
China
Technical Paper ARAnimator: In-situ Character Animation in Mobile AR With User-defined Motion Gestures
Poster DeepFaceDrawing: Deep Generation of Face Images From Sketches
Technical Paper DeepFaceDrawing: Deep Generation of Face Images From Sketches
Yan-Jen Su
ITRI
Taiwan
Poster Seamlessly Depth-enhanced VR Display for 360 Wild Images
Meena Subramanian
Texas A&M University
Texas A&M University
United States of America
Poster A Painterly Rendering Approach to Create Still-life Paintings With Dynamic Lighting
Sriram Subramanian
University of Sussex
United Kingdom
Technical Paper GS-PAT: High-speed Multi-point Sound-fields for Phased Arrays of Transducers
Maki Sugimoto
Keio University
Japan
Emerging Technology Feel It: Using Proprioceptive and Haptic Feedback for Interaction With Virtual Embodiment
Jamal Sullivan
Borough of Manhattan Community College
United States of America
Birds of a Feather Computer Graphics in the continent of Africa
Lance Summers
Walt Disney Animation Studios
United States of America
Talk Deconstructing Destruction: Making & Breaking Frozen 2's Dam
Talk The Look and Lighting of 'Show Yourself' in 'Frozen 2'
Qilin Sun
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper End-to-end Learned, Optically Coded Super-resolution SPAD Camera
Yongbin Sun
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Dynamic Graph CNN for Learning on Point Clouds
Narayan Sundararajan
Intel
United States of America
Talk AI Powered Rotoscoping at LAIKA
Jeeyun Sung
Lighting Supervisor
Blue Sky Studios
Production Session Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Joshua Sunshine
Carnegie Mellon University
United States of America
Technical Paper Penrose: From Mathematical Notation to Beautiful Diagrams
Alexey Supikov
Intel Labs
United States of America
Emerging Technology Light-field Displays: A View-dependent Approach
Emerging Technology ThinVR: VR Displays With Wide FOV in a Compact Form Factor
Jeremiah M. Swartz
Walt Disney Direct-to-Consumer & International
ESPN
United States of America
Immersive Pavilion ESPN VR Batting Cage
Tristan Swedish
MIT Media Lab
Course Seeing Around Corners Using Time of Flight
Raqi Syed
Victoria University of Wellington
New Zealand
Panel Bringing VFX to the Table
Daniel SĂœkora
CTU in Prague, FEE
Czech Republic
Real-Time Live! Interactive Style Transfer to Live Video Streams
Technical Paper Interactive Video Stylization Using Few-shot Patch-based Training
Peter Synak
IST Austria
Austria
Technical Paper A Model for Soap Film Dynamics With Evolving Thickness
Victoria Szabo
Duke University
United States of America
Birds of a Feather A Journey through the SIGGRAPH Art Show Archives with Audience Participation
Birds of a Feather ACM SIGGRAPH Digital Arts Community Meeting and Information Session
Birds of a Feather ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
Birds of a Feather DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
Richard Szeliski
Facebook Inc.
United States of America
Technical Paper Consistent Video Depth Estimation

T
Satoshi Tabata
University of Tokyo
Japan
Emerging Technology High-Speed Focal Tracking Projection Based on Liquid Lens
Chun-Jung Tai
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Barnabas Takacs
Drukka/PanoCAST
Hungary
Poster Multiview Mannequins for Deep Depth Estimation in 360Âș Videos
Akifumi Takahashi
University of Electro-Communications
Japan
Emerging Technology Elemphasize: Emphasizing Mechanical Tactile Sensation via Electrical Stimulation
Mayumi Takazaki
Aichi Institute of Technology
Japan
Poster A Method for Appropriate Occlusion Between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand
Emerging Technology A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand
Juraj Talcik
Talcik & Demovicova
Czech Republic
Exhibitor Session Chaos Corona 3D Workflow in Action Using IntelÂź oneAPI Rendering Toolkit - Presented by Intel
Renee Tam
Technical Director - Lightspeed
Pixar
Production Session Quest for Magic: The Making of Pixar's Onward
Nicole Tan
Wayfair
United States of America
Exhibitor Session Projecting the Future - Presented by Wayfair
Yu Wei Tan
National University of Singapore
Singapore
Poster Hybrid DoF: Ray-traced and Post-processed Hybrid Depth of Field Effect for Real-time Rendering
Poster Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-time Rendering of Motion Blur Effect
Zhentao Tan
University of Science and Technology of China
China
Technical Paper MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
Mina Tanaka
Dai Nippon Printing Co., Ltd.
Japan
Poster TubeMap: A Projection for Omnidirectional View Interpolation
Satoshi Tanaka
University of Electro-Communications
Japan
Emerging Technology ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience
Yusuke Tanaka
Gunma University
Japan
Emerging Technology Simulfocus imaging: quasi-simultaneous multi-focus imaging using Lock-in Pixel imager and TAG lens
Min Tang
Zhejiang University
China
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Technical Paper Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
Steven Tang
Naughty Dog
United States of America
Course Advances in Real-Time Rendering in Games, Part II
Yuhan Tang
Shenzhen University
China
Technical Paper Graph2Plan: Learning Floorplan Generation From Layout Graphs
Milad Tangshir
Director
Associazione Museo Nazionale del Cinema
Italy
Computer Animation Festival - VR Theater VR Free
Michael Tanzillo
Blue Sky Studios
Academy of Animated Art
United States of America
Birds of a Feather Secrets From A Lighting Artist
Lingling Tao
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Yuval Tassa
DeepMind
United Kingdom
Technical Paper Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks
Natalya Tatarchuk
Unity Technologies
Course Advances in Real-Time Rendering in Games, Part I
Course Advances in Real-Time Rendering in Games, Part II
Sunny Teich
Victoria University of Wellington
New Zealand
Panel Bringing VFX to the Table
Monique Teillaud
INRIA
France
Technical Paper Variable-width Contouring for Additive Manufacturing
Marc ten Bosch
MTB Design Works, Inc.
United States of America
Technical Paper N-Dimensional Rigid Body Dynamics
Theophilus Teo
University of South Australia
Australia
Emerging Technology Feel It: Using Proprioceptive and Haptic Feedback for Interaction With Virtual Embodiment
Matthias Teschner
University of Freiburg
Germany
Technical Paper An Implicit Compressible SPH Solver for Snow Simulation
Ondƙej Texler
CTU in Prague, FEE
Czech Republic
Real-Time Live! Interactive Style Transfer to Live Video Streams
Technical Paper Interactive Video Stylization Using Few-shot Patch-based Training
Christian Theobalt
Max-Planck-Institut fĂŒr Informatik
Germany
Poster Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Technical Paper Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
Jeff Thingvold
Qualisys
United States of America
Exhibitor Session Getting to Know the Qualisys Skeleton Solver - Presented by Qualisys
Nathan Thomas
Unity
United States of America
Birds of a Feather The XR Educators Survival Kit: Hidden Gems for Learning in a time of Remote Teaching
Bernhard Thomaszewski
Universite de Montreal
ETH ZĂŒrich
Switzerland
Technical Paper Computational Design of Skintight Clothing
Technical Paper RoboCut: Hot-wire Cutting With Robot-controlled Flexible Rods
Pamela Thompson
Independent
United States of America
Birds of a Feather Finding Work and Networking in the Age of COVID: Dos and Don'ts of Interviewing, Presentation and Networking Skills
Nils Thuerey
Technical University of Munich
Germany
Technical Paper Learning Temporal Coherence via Self-supervision for GAN-based Video Generation
Chris Thunig
Art Director
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater World of Warcraft: Shadowlands
Kimball D. Thurston
Weta Digital
New Zealand
Birds of a Feather Academy Software Foundation: Open Source Project Updates
Course Making Machine Learning Work: From Ideas to Production Tools
James Tichenor
Facebook Inc.
United States of America
Educators Forum Panel: School to Industry: Preparing for the Change
Gerald Tiu
Microsoft
United States of America
Birds of a Feather Going Cloud Native
Akerke Tleugazy
Skolkovo Institute of Science and Technology
Russia
Emerging Technology TeslaMirror: Multistimulus Encounter-type Haptic Display for Shape and Texture Rendering in VR
Michael Tobia
CSIRO Data61
Australia
Appy Hour Digital Twin Applications Within Extended Reality
Marie Tollec
Walt Disney Animation Studios
United States of America
Talk 'Frozen 2': Effects Vegetation Pipeline
Talk Deconstructing Destruction: Making & Breaking Frozen 2's Dam
Xin Tong
Microsoft Research Asia
China
Technical Paper Image-based Acquisition and Modeling of Polarimetric Reflectance
Davi Colli Tozoni
New York University
United States of America
Technical Paper A Low-parametric Rhombic Microstructure Family for Irregular Lattices
James Tralie
Producer
ADNET Systems Inc
NASA/GSFC Conceptual Image Lab
United States of America
Computer Animation Festival - Electronic Theater MAVEN Explores Mars to Understand Radio Interference at Earth
Yu-Ting Tsai
Yuan Ze University
Taiwan
Poster CrowbarLimbs: A Fatigue-reducing VR Typing System
Yun-Ta Tsai
Google Inc.
United States of America
Technical Paper Portrait Shadow Manipulation
Ing Ren Tsang
Universidade Federal de Pernambuco
Brazil
Technical Paper Single Image HDR Reconstruction Using a CNN With Masked Features and Perceptual Loss
Dzmitry Tsetserukou
Skolkovo Institute of Science and Technology
Russia
Emerging Technology TeslaMirror: Multistimulus Encounter-type Haptic Display for Shape and Texture Rendering in VR
Konstantine Tsotsos
Google Inc.
United States of America
Course Understanding Augmented Reality Inside and Out: A Solid Grounding
Sergey Tsypsyn
CG Events
Russia
Birds of a Feather Innovations in Creative Industries in Russia
Changhe Tu
Shandong University
School of Computer Science and Technology
China
Technical Paper Complete Classification and Efficient Determination of Arrangements Formed by Two Ellipsoids
Patrick Tubach
ILM Visual Effects Supervisor
Industrial Light & Magic
United States of America
Computer Animation Festival - Electronic Theater The Visual Effects of 'Star Wars: The Rise of Skywalker'
Amy Tucker
Baobab Studios, Inc.
United States of America
Talk Baba Yaga: Designing An Interactive Folktale
Sergey Tulyakov
Snap Inc.
United States of America
Real-Time Live! Interactive Style Transfer to Live Video Streams
Technical Paper Interactive Video Stylization Using Few-shot Patch-based Training
Technical Paper MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
Saran Tunyasuvunakool
DeepMind
United Kingdom
Technical Paper Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks
Eric Turner
Google Inc.
United States of America
Course Understanding Augmented Reality Inside and Out: A Solid Grounding
Mark Turner
MovieLabs
United States of America
Birds of a Feather Going Cloud Native
Emmanuel Turquin
Unity Technologies
Course Advances in Real-Time Rendering in Games, Part I
Christopher Twigg
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality

U
Arin C. Ulku
École Polytechnique FĂ©dĂ©rale de Lausanne
Switzerland
Technical Paper Quanta Burst Photography
Nobuyuki Umetani
University of Tokyo
Japan
Course Intelligent Tools for Creative Graphics
Daisuke Uriu
University of Tokyo
Research Center for Advanced Science and Technology
Japan
Emerging Technology The Tight Game: Implicit Force Intervention in Interpersonal Physical Interactions on Playing Tug of War
Anna Ursyn
University of Northern Colorado
United States of America
Birds of a Feather ACM SIGGRAPH BOF: Massive Collaborative Animation Projects: Annual Meeting
Keigo Ushiyama
University of Electro-Communications
Japan
Emerging Technology ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience

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Peter Vajda
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Michiel van de Panne
University of British Columbia
Canada
Technical Paper Character Controllers Using Motion VAEs
Technical Paper Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics
Oliver van Kaick
Carleton University
Canada
Technical Paper Graph2Plan: Learning Floorplan Generation From Layout Graphs
Kevin Vanderjagt
Producer
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater Overwatch 2: Zero Hour
Jeremy Vanhoozer
Writer/Director
Magic Leap
Magic Leap
United States of America
Computer Animation Festival - VR Theater The Last Light
Adam Vanner
DNEG
Canada
Talk Hair and Fur in an Evolving Pipeline
Francis VanScoy
West Virginia University
United States of America
Educators Forum Arts, Journalism, and Computer Science: Collaborations That Advance Our Community
Francisco Javier Vargas GarcĂ­a-Donas
Virtually Live
Spain
Real-Time Live! Chroma Tools: AI-enhanced Storytelling for Motor Racing Sports
M. Alex. O. Vasilescu
University of California Los Angeles
United States of America
Birds of a Feather ACM SIGGRAPH BOF: ACM SIGGRAPH Thesis Fast Forward
Vaibhav Vavilala
Pixar
United States of America
Talk Deep Learned Super Resolution for Feature Film Production
Amir Vaxman
Utrecht University
Netherlands
Technical Paper Subdivision Directional Fields
Ashok Veeraraghavan
Rice University
United States of America
Course Deep Optics: Joint Design of Optics and Image Processing Algorithms for Domain-specific Cameras
David Vega
ACM SIGGRAPH Chapter - New York City
United States of America
Birds of a Feather NYC ACM SIGGRAPH Chapter
Josh Vehkter
University of Texas at Austin
United States of America
Technical Paper Octahedral Frames for Feature-Aligned Cross-Fields
Roy Velich
University of Haifa
Israel
Poster Interactive and Smooth Parametrization-based Quadrangulation
Andreas Velten
University of Wisconsin Madison
United States of America
Course Seeing Around Corners Using Time of Flight
Noemie Vennin
Université de Lorraine
CNRS, Inria, LORIA
France
Technical Paper Colored Fused Filament Fabrication
Jonathan Ventura
California Polytechnic State University
United States of America
Course Understanding Augmented Reality Inside and Out: Expanding Out Into the World
Adrien verhulst
University of Tokyo
Japan
Emerging Technology Feel It: Using Proprioceptive and Haptic Feedback for Interaction With Virtual Embodiment
Mickeal Verschoor
Universidad Rey Juan Carlos
Spain
Technical Paper Tactile Rendering Based on Skin Stress Optimization
Petr VĂ©voda
Charles University
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Technical Paper Variance-aware Path Guiding
Davyd Vidiger
UNIGINE HOLDING S.Ă .r.l
Luxembourg
Real-Time Live! Limitless Dynamic Landscapes of 1 mm per Pixel Density, Zooming Included
Geronimo L. Villanueva
NASA Goddard Space Flight Center
Planetary Systems Laboratory, Code 693
United States of America
Talk Imagining Exoplanets: Visualizing Faraway Worlds Using Global Climate Models
Zsuzsanna Vincze
Drukka/PanoCAST
Moholy-Nagy University
Hungary
Poster Multiview Mannequins for Deep Depth Estimation in 360Âș Videos
Christof von Waldkirch
Medicalholodeck
Switzerland
Immersive Pavilion Medical Imaging XR
Victoria Vong
DNEG
Canada
Birds of a Feather Overcoming production hurdles in CG industry in the age of social distancing
Jiƙí Vorba
Weta Digital
New Zealand
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Etienne Vouga
University of Texas at Austin
United States of America
Technical Paper C-Space Tunnel Discovery for Puzzle Path Planning
Technical Paper Deep Generative Modeling for Scene Synthesis via Hybrid Representations
Technical Paper Octahedral Frames for Feature-Aligned Cross-Fields

W
Alexis Wajsbrot
Framestore
United Kingdom
Computer Animation Festival - Electronic Theater Spider-Man: Far From Home
Ingo Wald
NVIDIA
United States of America
Course RTX Accelerated Ray Tracing with OptiX 7
Doug Walker
OpenColorIO
Autodesk
United States of America
Birds of a Feather Academy Software Foundation: Open Source Project Updates
Laura Waller
University of California, Berkeley
United States of America
Technical Paper High Resolution Etendue Expansion for Holographic Displays
Johannes Wallner
TU Graz
Austria
Technical Paper Quad-mesh Based Isometric Mappings and Developable Surfaces
Marcelo Walter
UFRGS
Brazil
Technical Paper The Leopard Never Changes Its Spots: Realistic Pigmentation Pattern Formation by Coupling Tissue Growth With Reaction-diffusion
Chengde Wan
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Alex Wang
ILM Visual Effects Supervisor
Industrial Light & Magic
Canada
Computer Animation Festival - Electronic Theater The VFX of 'Terminator: Dark Fate'
Beibei Wang
Nanjing University of Science and Technology
China
Technical Paper Example-based Microstructure Rendering With Constant Storage
Bin Wang
AICFVE Beijing Film Academy
China
Technical Paper A Level-set Method for Magnetic Substance Simulation
Technical Paper Example-driven Virtual Cinematography by Learning Camera Behaviors
Bolun Wang
Beihang University
United States of America
Technical Paper Exact and Efficient Polyhedral Envelope Containment Predicate
Technical Paper Fast Tetrahedral Meshing in the Wild
Cheng Wang
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper Quad-mesh Based Isometric Mappings and Developable Surfaces
Hao-Chen Wang
National Taiwan University
Taiwan
Poster Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device
He Wang
University of Leeds
United Kingdom
Poster Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
Technical Paper Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
Huamin Wang
Ohio State University
United States of America
Technical Paper Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
Hui Wang
Dalian University of Technology
China
Technical Paper Principal Symmetric Meshes
Hui Wang
Shanghai Jiao Tong University
China
Technical Paper Codimensional Surface Tension Flow Using Moving-least-squares Particles
Junren Wang
Facebook Reality Labs
United States of America
Technical Paper Holographic Optics for Thin and Lightweight Virtual Reality
Lihui Wang
Guangdong Institute of Semiconductor Industrial Technology
University of Tokyo
China
Emerging Technology High-Speed Focal Tracking Projection Based on Liquid Lens
Peng Wang
University of Hong Kong
Hong Kong
Poster Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Technical Paper Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Ping-Yi Wang
National Taiwan University
Taiwan
Immersive Pavilion Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
Po-Yao (Cosmos) Wan
National Taiwan University
Taiwan
Immersive Pavilion Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
Qiao Wang
Texas A&M University
Texas A&M University
United States of America
Poster An Art-directed Workflow for Transferring Facial Action Coding Between Models With Different Mesh Topologies
Robert Wang
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Rui Wang
Zhejiang University
State Key Laboratory of CAD&CG, Zhejiang Univerisity
China
Technical Paper Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
Te-Li Wang
Facebook Reality Labs
United States of America
Technical Paper The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
Wenping Wang
University of Hong Kong
Hong Kong
Technical Paper Complete Classification and Efficient Determination of Arrangements Formed by Two Ellipsoids
Poster Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Technical Paper Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Xi Wang
University of Rennes, Inria, CNRS, IRISA
AICFVE Beijing Film Academy
France
Technical Paper Example-driven Virtual Cinematography by Learning Camera Behaviors
Xinlei Wang
Zhejiang University
University of Pennsylvania
China
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Technical Paper Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
Yiqun Wang
NLPR, Institute of Automation, Chinese Academy of Sciences
School of Artificial Intelligence, University of Chinese Academy of Sciences
China
Technical Paper MGCN: Descriptor Learning Using Multiscale GCNs
Yixin Wang
id Software
United States of America
Course Advances in Real-Time Rendering in Games, Part I
Yizhi Wang
Wangxuan Institute of Computer Technology
China
Technical Paper Attribute2Font: Creating Fonts You Want From Attributes
Yue Wang
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Dynamic Graph CNN for Learning on Point Clouds
Zejian Wang
Pinscreen
United States
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Zheng Wang
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Zhigang Wang
Tsinghua University
China
Art Paper Enhanced Family Tree: Evolving Research and Expression
Zhu Wang
New York University
United States of America
Immersive Pavilion A Virtual Obstacle Course Within Diverse Sensory Environments
Alexis Wanneroy
Fortiche
France
Birds of a Feather Overcoming production hurdles in CG industry in the age of social distancing
Michael Warch
Producer
Pixar
United States of America
Computer Animation Festival - Electronic Theater Loop
Max Wardetzky
University of Göttingen
Germany
Technical Paper A Smoothness Energy Without Boundary Distortion for Curved Surfaces
Eric Warren
DreamWorks Animation
United States of America
Talk Taming the Beast: Fur on an Abominable Snowman
Jurgen Waser
VRVis Forschungs-GmbH
Austria
Talk Integrated Simulation and Visualization for Flood Management
Laurent Wassouf
Director
ESMA
France
Computer Animation Festival - Electronic Theater It's All Graavy
Yasuaki Watanabe
Tokyo Denki University
Japan
Poster Mixed Reality Visualization of Instantaneous Sound Intensity With Moving 4-ch Microphone Array
Poster Visualization of Spatial Impulse Responses Using Mixed Reality and Moving Microphone
Yoshihiro Watanabe
Tokyo Institute of Technology
Japan
Emerging Technology High-Speed Focal Tracking Projection Based on Liquid Lens
Emerging Technology Realistic Dynamic Projection Mapping Using Real-time Ray Tracing
Sarah Watling
JALI Research Inc.
Canada
Talk JALI - Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077
Greg Wayne
DeepMind
United Kingdom
Technical Paper Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-body Tasks
Antoine Webanck
LIRIS
France
Technical Paper Sliced Optimal Transport Sampling
Lingyu Wei
Pinscreen
United States of America
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Shih-En Wei
Facebook Reality Labs
United States of America
Technical Paper The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
Michael Weinmann
University of Bonn
Germany
Technical Paper Computational Parquetry: Fabricated Style Transfer With Wood Pixels
Yijia Weng
Peking University
AICFVE Beijing Film Academy
China
Technical Paper Unpaired Motion Style Transfer From Video to Animation
Veronica Weser
play4REAL XR Lab
United States of America
Talk Invite Only VR: An Evidence-based VR Game for Health and Behavior Change
Michael Wessely
MIT CSAIL
United States of America
Emerging Technology Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
Rex West
University of Tokyo
Japan
Technical Paper Continuous Multiple Importance Sampling
Ruth West
University of North Texas
xREZ Art + Science Lab
United States of America
Birds of a Feather ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
Eve Weston
Exelauno
United States of America
Talk How 'The BizNest' Paves the Way for Immersive Narrative: A Case Study of the Award-winning World’s First 360VR Immersive Sitcom
Gordon Wetzstein
Stanford University
United States of America
Course Deep Optics: Joint Design of Optics and Image Processing Algorithms for Domain-specific Cameras
Emerging Technology Neural Holography
Gordon Wetzstein
Stanford University
United States of America
Technical Paper Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
Matt Whalen
Google Inc.
United States of America
Immersive Pavilion DeepView Immersive Light Field Video
Technical Paper Immersive Light Field Video With a Layered Mesh Representation
Jeff White
ILM Visual Effects Supervisor
Industrial Light & Magic
Canada
Computer Animation Festival - Electronic Theater The VFX of 'Terminator: Dark Fate'
Emily Whiting
Boston University
United States of America
Technical Paper Tactile Line Drawings for Improved Shape Understanding in Blind and Visually Impaired Users
Andy Whittock
Pixar
United States of America
Talk Procedural Geometry With Open Shading Language on Pixar’s 'Onward' and 'Soul'
Mary Whitton
ACM SIGGRAPH History Committee
UNC-CS, retired
United States of America
Birds of a Feather ACM SIGGRAPH BOF: 2023: Celebrating SIGGRAPH50
Ruben Wiersma
Delft University of Technology
Netherlands
Technical Paper CNNs on Surfaces Using Rotation-equivariant Features
Lucy Wilkes
DNEG
United Kingdom
Talk Hair and Fur in an Evolving Pipeline
Alexander Wilkie
Charles University
Czech Republic
Talk Efficient Multiscale Rendering of Specular Microstructure
James Williams
Head of Layout
Blue Sky Studios
Production Session Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Matt Wilson
Blue Sky Studios
United States of America
Talk Fifty Shades of Yay: A Multi-shot Workflow From Design to Final
AMANDA WINDSOR
SpeedTree
United States of America
Exhibitor Session SpeedTree 9: New Artist-Centric Workflows for Photogrammetry and Freehand Creation - Presented by SpeedTree
Amelia Winger-Bearskin
Contentful
Mozilla Fellow
United States of America
Birds of a Feather ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
Lance S. Winkel
University of Southern California
Viterbi School of Engineering
United States of America
Course Troubleshooting and Cleanup Techniques for 3D Printing
Noel Winzen
Animation
Filmakademie Baden-WĂŒrttemberg GmbH
Animationsinstitut
Germany
Computer Animation Festival - Electronic Theater The Beauty
Jenna Wise
Carnegie Mellon University
United States of America
Technical Paper Penrose: From Mathematical Notation to Beautiful Diagrams
Pisut Wisessing
Trinity College Dublin
Ireland
Technical Paper Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal
Chris Wojtan
IST Austria
Austria
Technical Paper A Model for Soap Film Dynamics With Evolving Thickness
Technical Paper Homogenized Yarn-level Cloth
Technical Paper Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces
Hannah E. Wolfe
Colby College
United States of America
Art Paper Cacophonic Choir
Art Gallery Cacophonic Choir
Joshuah Wolper
University of Pennsylvania
United States of America
Technical Paper AnisoMPM: Animating Anisotropic Damage Mechanics
Jungdam Won
Facebook AI
United States of America
Technical Paper A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters
Eddie Wong
Goldsmiths University of London
United Kingdom
Art Paper the Unknown Person
Peter Wonka
King Abdullah University of Science and Technology (KAUST)
Saudi Arabia
Technical Paper MGCN: Descriptor Learning Using Multiscale GCNs
Mark D. Wonnacott
University of Bristol
United Kingdom
Immersive Pavilion Narupa iMD: A VR-enabled Multiplayer Framework for Streaming Interactive Molecular Simulations
Tim Wood
UCSB
United States of America
Art Gallery Myrioi
Joel Wretborn
Weta Digital
New Zealand
Talk Underwater Bubbles and Coupling
Ernest T. Wright
Visualizer
NASA Goddard Space Flight Center
United States of America
Computer Animation Festival - Electronic Theater Apollo 13 Views of the Moon in 4K
Course Introduction to Cinematic Scientific Visualization
Jared Wright
Walt Disney Animation Studios
United States of America
Talk Making Beautiful Embroidery for 'Frozen 2'
Erwin Wu
Tokyo Institute of Technology
Japan
Emerging Technology Actuated Club: Modification of Golf-club Posture With Force Feedback and Motion Prediction in VR Environment
Lifan Wu
University of California San Diego
United States of America
Poster Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
Technical Paper Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
Meijia Wu
Bournemouth University
National Centre of Computer Animation
United Kingdom
Poster A Feast for the Eyes: Representing Synesthesia Through 3D Printed Artefacts
Rundong Wu
Cornell University
United States of America
Technical Paper Automatic Structure Synthesis for 3D Woven Relief
Shu Wu
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Xiaolin Wu
McMaster University
Canada
Poster A Fast and Practical CNN Method for Artful Image Regeneration
Ryan Wyatt
Morrison Planetarium
California Academy of Sciences
United States of America
Course Introduction to Cinematic Scientific Visualization
Chris Wyman
NVIDIA
United States of America
Technical Paper Spatiotemporal Reservoir Resampling for Real-time Ray Tracing With Dynamic Direct Lighting

X
Shihong Xia
Institute of Computing Technology, Chinese Academy of Sciences
China
Poster DeepFaceDrawing: Deep Generation of Face Images From Sketches
Technical Paper DeepFaceDrawing: Deep Generation of Face Images From Sketches
Fan Xiang
Tsinghua University
China
Art Paper Enhanced Family Tree: Evolving Research and Expression
Yuanhang Xiang
Xi'an Jiaotong University
China
Poster Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
Technical Paper Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
Jing Xiao
Ping An Technology
China
Poster GAN-based AI Drawing Board for Image Generation and Colorization
Lei Xiao
Facebook Reality Labs
United States of America
Technical Paper Neural Supersampling for Real-time Rendering
Biao Xie
University of Massachusetts Boston
United States of America
Technical Paper Exertion-aware Path Generation
You Xie
Technical University of Munich
Germany
Technical Paper Learning Temporal Coherence via Self-supervision for GAN-based Video Generation
Yuliang Xiu
University of Southern California
United States of America
Real-Time Live! Volumetric Human Teleportation
Hao Xu
Chinese University of Hong Kong
Hong Kong
Technical Paper TilinGNN: Learning to Tile With Self-supervised Graph Neural Network
Hongjin Xu
Tokyo Institute of Technology
Japan
Emerging Technology High-Speed Focal Tracking Projection Based on Liquid Lens
Hualin Xu
Zhejiang University
State Key Laboratory of CAD&CG, Zhejiang Univerisity
China
Technical Paper Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
Qingguo Xu
Pinscreen
United States of America
Real-Time Live! AI-Synthesized Avatars: From Real-Time Deepfakes to Photoreal AI Virtual Assistant
Rick Xu
ACM SIGGRAPH Chapter - Shenzhen
China
Birds of a Feather The CG industry, research and education in Asia
Weipeng Xu
Max-Planck-Institut fĂŒr Informatik
Germany
Technical Paper XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
Weiwei Xu
Zhejiang University
State Key Laboratory of CAD&CG, Zhejiang Univerisity
China
Technical Paper Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
Zhan Xu
University of Massachusetts Amherst
United States of America
Technical Paper RigNet: Neural Rigging for Articulated Characters

Y
Yuchi Yahagi
University of Tokyo
Japan
Emerging Technology ViPlate: Suppressing Mid-air Image Degradation by Vibrating a Retro-transmissive Plate
Arman Yahin
Main Road Post
Russia
Birds of a Feather Innovations in Creative Industries in Russia
Yuji Yamakawa
University of Tokyo
Japan
Emerging Technology Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
Junichi Yamaoka
Keio University
Japan
Poster Rapid and Shape-changing Digital Fabrication Using Magnetic Thermoplastic Material
Yuki Yamashita
Kyushu University
Japan
Poster PoPGAN: Points to Plant Translation With Generative Adversarial Network
Kazuki Yamato
Gunma University
Japan
Emerging Technology Simulfocus imaging: quasi-simultaneous multi-focus imaging using Lock-in Pixel imager and TAG lens
Dong-Ming Yan
National Laboratory of Pattern Recognition (NLPR), Chinese Academy of Sciences
School of Artificial Intelligence, University of Chinese Academy of Sciences
China
Technical Paper Cut-enhanced Polycube-maps for Feature-aware All-Hex Meshing
Technical Paper MGCN: Descriptor Learning Using Multiscale GCNs
Poster Reflection Removal via Realistic Training Data Generation
Poster Using Convex Hull for Fast and Accurate Ellipse Detection
Kai Yan
University of California Irvine
United States of America
Technical Paper Path-space Differentiable Rendering
Ling-Qi Yan
University of California Santa Barbara
United States of America
Technical Paper Example-based Microstructure Rendering With Constant Storage
Yajie Yan
Facebook Reality Labs
United States of America
Technical Paper Lifting Simplices to Find Injectivity
Jie Yang
Shanghai Jiao Tong University
China
Technical Paper Real-time Image Smoothing via Iterative Least Squares
Sheng Yang
Tsinghua University
China
Technical Paper Noise-resilient Reconstruction of Panoramas and 3D Scenes Using Robot-mounted Unsynchronized Commodity RGB-D Cameras
Xiaolong Yang
AMSS
UCAS
China
Poster 6D Pose Estimation With Two-stream Net
Xing-Dong Yang
Dartmouth College
United States of America
Technical Paper Tactile Line Drawings for Improved Shape Understanding in Blind and Visually Impaired Users
Xubo Yang
Shanghai Jiao Tong University
China
Technical Paper Codimensional Surface Tension Flow Using Moving-least-squares Particles
Yang Yang
University of Science and Technology of China
China
Technical Paper Error-bounded Compatible Remeshing
Yin Yang
Clemson University
United States of America
Technical Paper Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
Zhenpei Yang
University of Texas at Austin
United States of America
Technical Paper Deep Generative Modeling for Scene Synthesis via Hybrid Representations
Junfeng Yao
Xiamen University
China
Technical Paper Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
Kentaro Yasu
NTT Communication Science Laboratories
Japan
SIGGRAPH Labs MagneLayer: Force Field Fabrication for Rapid Prototyping of Haptic Interactions
Taka Yasuda
Producer
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater World of Warcraft: Shadowlands
Keita Yasutomi
Shizuoka University
Japan
Emerging Technology Simulfocus imaging: quasi-simultaneous multi-focus imaging using Lock-in Pixel imager and TAG lens
Chunyang Ye
University of Science and Technology of China
China
Technical Paper Efficient Bijective Parameterizations
Hui Ye
School of Creative Media, City University of Hong Kong
China
Technical Paper ARAnimator: In-situ Character Animation in Mobile AR With User-defined Motion Gestures
Katherine Ye
Carnegie Mellon University
United States of America
Technical Paper Penrose: From Mathematical Notation to Beautiful Diagrams
Yuting Ye
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Course Virtual Hands in VR: Motion Capture, Synthesis, and Perception
Vibol Yem
Tokyo Metropolitan University
Japan
Poster Sense of Agency in Drum Trainer With Multiple Sensation Feedback
Pai-Chien Yen
National Taiwan University
Taiwan
Technical Paper HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-mounted Air-propulsion Jets
Gee Yeung
Griffith Observatory
Friends of the Observatory
United States of America
Talk The Art and Science of Imaging Other Worlds
Kwan-Hee Yoo
Chungbuk National University
South Korea
Poster Motion-attentive Network for Detecting Abnormal Situations in Surveillance Video
Sung-Eui Yoon
Korea Advanced Institute of Science and Technology (KAIST)
South Korea
Technical Paper Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
Hassan El Youbi Youbi
Sandman Pictures
Tunisia
Birds of a Feather Computer Graphics in the continent of Africa
Daphne Yu
Siemens Healthineers
United States of America
Poster Rendering of 4D Ultrasound Data With Denoised Monte Carlo Path Tracing
Lap-Fai Yu
George Mason University
United States of America
Technical Paper Exertion-aware Path Generation
Matthew Yu
Facebook Inc.
United States of America
Technical Paper One Shot 3D Photography
Nenghai Yu
University of Science and Technology of China
China
Technical Paper MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
Tsz-Ho Yu
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Lu Yuan
Microsoft Research
United States of America
Technical Paper MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
Mengke Yuan
National Laboratory of Pattern Recognition (NLPR), Chinese Academy of Sciences
School of Artificial Intelligence, University of Chinese Academy of Sciences
China
Poster Reflection Removal via Realistic Training Data Generation
Yonghao Yue
AGU
Japan
Technical Paper Human-in-the-loop Differential Subspace Search in High-dimensional Latent Space
Cem Yuksel
University of Utah
United States of America
Technical Paper A Class of C2 Interpolating Splines
Talk Point Light Attenuation Without Singularity
Mike Yurick
Ubisoft Divertissements Inc.
Canada
Course Making Machine Learning Work: From Ideas to Production Tools
Technical Paper Robust Motion In-betweening

Z
Atif Zafar
Pixilica
United States of America
Birds of a Feather Evolving Graphics Hardware Beyond the Triangle: What does the next generation GPU Architecture look like?
Kazi Zaman
Electronic Arts
United States of America
Technical Paper Local Motion Phases for Learning Multi-Contact Character Movements
Elie Zananiri
Independent
United States of America
Immersive Pavilion Metamorphic
Fran BENJAMIN
Zoic Studios
Digital Pipeline Developers, Inc
United States of America
Birds of a Feather Global VFX Pipelines
Omar K. Zarifi
Side Effects Software Inc
Canada
Talk Sparse Smoke Simulations in Houdini
Joachim Zell
Former VP of Technology at EFILM and a leading color scientist in Hollywood
United States of America
Exhibitor Session Virtual and Remote Production Panel - Presented by Microsoft
Tizian Zeltner
EPFL
Switzerland
Technical Paper Image-based Acquisition and Modeling of Polarimetric Reflectance
Technical Paper Specular Manifold Sampling for Rendering High-frequency Caustics and Glints
Cheng Zhang
University of California Irvine
United States of America
Technical Paper Path-space Differentiable Rendering
Hao Zhang
Simon Fraser University
Canada
Technical Paper Graph2Plan: Learning Floorplan Generation From Layout Graphs
Technical Paper TilinGNN: Learning to Tile With Self-supervised Graph Neural Network
Jian Zhang
Peking University
China
Technical Paper End-to-end Learned, Optically Coded Super-resolution SPAD Camera
Joy Xiaoji Zhang
Cornell University
United States of America
Technical Paper Automatic Structure Synthesis for 3D Woven Relief
Lvmin Zhang
Soochow University
Style2Paints
China
Technical Paper Generating Digital Painting Lighting Effects via RGB-space Geometry
Paul Zhang
Massachusetts Institute of Technology (MIT)
United States of America
Technical Paper Octahedral Frames for Feature-Aligned Cross-Fields
Peizhao Zhang
Facebook Reality Labs
United States of America
Technical Paper MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
Technical Paper One Shot 3D Photography
Pingping Zhang
Dalian University of Technology
China
Technical Paper Real-time Image Smoothing via Iterative Least Squares
Wen-Xiang Zhang
University of Science and Technology of China
China
Technical Paper Error-bounded Compatible Remeshing
Xiaopeng Zhang
Institute of Automation, Chinese Academy of Sciences
China
Technical Paper Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
Technical Paper MGCN: Descriptor Learning Using Multiscale GCNs
Xiaoting Zhang
Boston University
United States of America
Technical Paper Tactile Line Drawings for Improved Shape Understanding in Blind and Visually Impaired Users
Xinxin Zhang
Tencent
China
Technical Paper Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
Technical Paper IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids
Xinya Zhang
University of Texas at Austin
United States of America
Technical Paper C-Space Tunnel Discovery for Puzzle Path Planning
Xiuming Zhang
MIT
Google Inc.
United States of America
Technical Paper Portrait Shadow Manipulation
Xuaner Zhang
UC Berkeley
Google Inc.
United States of America
Technical Paper Portrait Shadow Manipulation
Yongqi Zhang
George Mason University
United States of America
Technical Paper Exertion-aware Path Generation
Yue Zhang
University of Texas at Dallas
United States of America
Poster Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
Zaiwei Zhang
University of Texas at Austin
United States of America
Technical Paper Deep Generative Modeling for Scene Synthesis via Hybrid Representations
Zechen Zhang
Microsoft Research
Cornell University
United States of America
Technical Paper Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding
Jianing Zhao
Independent
China
Immersive Pavilion Sophroneo: Fear not. A VR Horror Game With Thermal Feedback and Physiological Signal Loop
Mingyang Zhao
KLMM, Academy of Mathematics and Systems Science, Chinese Academy of Sciences
University of Chinese Academy of Sciences
China
Poster Using Convex Hull for Fast and Accurate Ellipse Detection
Shuang Zhao
University of California Irvine
United States of America
Poster Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
Technical Paper Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
Art Paper Inverse-rendering Based Analysis of the Fine Illumination Effects in the Salvator Mundi
Technical Paper Langevin Monte Carlo Rendering With Gradient-based Adaptation
Technical Paper Path-space Differentiable Rendering
Course Physics-Based Differentiable Rendering: A Comprehensive Introduction
Xi Zhao
Xi'an Jiaotong University
China
Poster Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
Technical Paper Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
Yiwei Zhao
Electronic Arts
United States of America
Technical Paper Local Motion Phases for Learning Multi-Contact Character Movements
Changxi Zheng
Columbia University
United States of America
Technical Paper Fast and Scalable Turbulent Flow Simulation With Two-way Coupling
Dingding Zheng
Keio University Graduate School of Media Design
Japan
Immersive Pavilion Sophroneo: Fear not. A VR Horror Game With Thermal Feedback and Physiological Signal Loop
Ruzhang Zheng
Zhejiang University
State Key Laboratory of CAD&CG, Zhejiang Univerisity
China
Technical Paper Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
Maxim Zhestkov
Zhestkov.Studios
Russia
Birds of a Feather Innovations in Creative Industries in Russia
Jiaran Zhou
Shandong University
China
Technical Paper Seamless Parametrization With Arbitrary Cones for Arbitrary Genus
Qingnan Zhou
Adobe Research
United States of America
Technical Paper Lifting Simplices to Find Injectivity
Yang Zhou
University of Massachusetts Amherst
United States of America
Technical Paper RigNet: Neural Rigging for Articulated Characters
Bo Zhu
Dartmouth College
United States of America
Technical Paper A Level-set Method for Magnetic Substance Simulation
Technical Paper Codimensional Surface Tension Flow Using Moving-least-squares Particles
Shunshan Zhu
Tsinghua University
Art Paper Enhanced Family Tree: Evolving Research and Expression
Song-Chun Zhu
University of California Los Angeles
United States of America
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Yilin Zhu
Stanford University
United States of America
Art Paper Enhanced Family Tree: Evolving Research and Expression
Yixin Zhu
University of California Los Angeles
United States of America
Technical Paper A Massively Parallel and Scalable Multi-GPU Material Point Method
Technical Paper IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids
Katja Zibrek
Trinity College Dublin
Ireland
Technical Paper Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal
Paul Zikas
ORamaVR
Greece
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR
Fabio Zinno
Electronic Arts Vancouver
Canada
Technical Paper Character Controllers Using Motion VAEs
Stefanie Zollmann
University of Otago
New Zealand
Course Understanding Augmented Reality Inside and Out: Expanding Out Into the World
Victor Zordan
Clemson University
United States of America
Course Virtual Hands in VR: Motion Capture, Synthesis, and Perception
Denis Zorin
New York University
United States of America
Technical Paper A Low-parametric Rhombic Microstructure Family for Irregular Lattices
Technical Paper Fast Tetrahedral Meshing in the Wild
Technical Paper Incremental Potential Contact: Intersection- and Inversion-free, Large-deformation Dynamics
Technical Paper Reinforcement of General Shell Structures
Technical Paper Seamless Parametrization With Arbitrary Cones for Arbitrary Genus
Gaspard Zoss
Walt Disney Research Studios
ETH ZĂŒrich
Switzerland
Technical Paper Data-driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture
Fabio Zungrone
Art Director
Blizzard Entertainment
United States of America
Computer Animation Festival - Electronic Theater World of Warcraft: Shadowlands