SIGGRAPH 2020 Program Content

Explore the full list of SIGGRAPH 2020 Conference content. You may filter by program, keyword, date, or interest area. For complete session details, visit the ACM SIGGRAPH Digital Library (DL) or get filtered DL links to individual program content on each program page.

ACM SIGGRAPH Digital Library

Please note: all scheduled sessions take place in the Pacific Time Zone (UTC/GMT -7)

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Wednesday
Thursday
Friday
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Monday, 24 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 9am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Manic Monday) Day 1
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
8:30am - 9am PST Talk
Talk Fluids 
Zoom 2
Research & Education
8:30am - 9am PST Talk
Talk Q&A: Fluids
9am - 10am PST
Exhibitor Session
Exhibitor Session
3D Creation Workflow – The Bigger Picture, Intel® Technologies in Action - Presented by Intel
Marc Potocnik
Arts & Design
Production & Animation
Rendering
Visual Effects
9am - 12:30pm PST Course
Course Introduction to the Vulkan Computer Graphics API 
Simulive 4
Research & Education
Augmented Reality
Scientific Visualization
VR
9am - 12pm PST Course
Course Introduction to the Vulkan Computer Graphics API
Research & Education
Augmented Reality
Rendering
Scientific Visualization
9am - 12:30pm PST Course
Course Moving Mobile Graphics 
Simulive 3
Arts & Design
Gaming & Interactive
Rendering
9am - 12pm PST Course
Course Moving Mobile Graphics
Arts & Design
Gaming & Interactive
Rendering
9am - 9:30am PST Talk
Talk Q&A: Real-Time Rendering
9am - 9:30am PST Talk
Talk Real-Time Rendering 
Zoom 3
Research & Education
Rendering
9:30am - 10am PST Talk
Talk Artist Efficiency: Improvements to Workflow 
Zoom 2
Arts & Design
Production & Animation
Rendering
9:30am - 10am PST Talk
Talk Q&A: Artist Efficiency: Improvements to Workflow
10am - 12pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Virtual Beings World Showcase 2020: New Play Together
Liudmila Bredikhina
Akihiko Shirai
Production & Animation
10am - 11am PST
Exhibitor Session
Exhibitor Session
High Fidelity Rendering Unleashed with Intel – Tech Session - Presented by Intel
Jim Jeffers
Al Chien
Production & Animation
AI/Machine Learning
Deep Learning
Modeling
Rendering
Scientific Visualization
Visual Effects
10am - 10:30am PST Course
Course Q&A: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek 
AI/Machine Learning
Rendering
10am - 12pm PST
Technical Papers Fast Forward
Technical Papers Fast Forward
Technical Papers Fast Forward
10:30am - 11:30am PST
Birds of a Feather
Birds of a Feather
A Journey through the SIGGRAPH Art Show Archives with Audience Participation
Jan Searleman
Bonnie Mitchell
Victoria Szabo
Arts & Design
10:30am - 11am PST
ACM SIGGRAPH Award
ACM SIGGRAPH Award
ACM SIGGRAPH Award Presentations
10:30am - 11am PST ACM SIGGRAPH Award
ACM SIGGRAPH Award ACM SIGGRAPH Award Presentations
10:30am - 11:30am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Cartographic Visualization (Carto) Birds of a Feather
Theresa-Marie Rhyne
Research & Education
10:30am - 11:30am PST
Panel
Panel
Technologies in Immersive Experiential Marketing
Jordyn Curley
Lara Cawsey
John Canning
Stephanie Perea
Samuel Conlogue
Sophia Moshasha
Live Session
Research & Education
VR
11am - 1pm PST
ACM SIGGRAPH Award
ACM SIGGRAPH Award
ACM SIGGRAPH Award Talks
11am - 12:30pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - London ACM SIGGRAPH Chapter hosts Life Drawing
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
11am - 12pm PST
Birds of a Feather
Birds of a Feather
Synthetic 3D Indoor Scene Datasets: Needs and Opportunities
Daniel Ritchie
Angel X. Chang
Manolis Savva
AI/Machine Learning
11:30am - 12:30pm PST
Birds of a Feather
Birds of a Feather
Finding Work and Networking in the Age of COVID: Dos and Don'ts of Interviewing, Presentation and Networking Skills
Sharon Eisenberg
Pamela Thompson
Production & Animation
11:30am - 12pm PST Talk
Talk Q&A: Rendering
11:30am - 12pm PST Talk
Talk Rendering 
Zoom 5
Production & Animation
Research & Education
Rendering
12pm - 1pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: S3 Resume & Reel Review Session 1
Corinne Price
Social (Reunions/Alumni Events)
12pm - 1:30pm PST Course
Course Color Basics for Digital Media and Visualization 
Simulive 2
Arts & Design
12pm - 1pm PST Course
Course Color Basics for Digital Media and Visualization
12pm - 12:30pm PST
Immersive Pavilion
Immersive Pavilion
Immersive History
12pm - 1pm PST Immersive Pavilion
Immersive Pavilion Immersive History 
12pm - 12:30pm PST Course
Course Q&A: Introduction to the Vulkan Computer Graphics API
Research & Education
Augmented Reality
Scientific Visualization
VR
12pm - 12:30pm PST Course
Course Q&A: Moving Mobile Graphics
Arts & Design
Gaming & Interactive
Rendering
12pm - 12:30pm PST Talk
Talk Q&A: Visualizing Worlds
12pm - 1pm PST
Exhibitor Session
Exhibitor Session
The Future of Immersive Filmmaking: Behind the Scenes at Intel Studios - Presented by Intel
Ilke Demir
Philip Krejov
New Technologies
Production & Animation
AI/Machine Learning
Augmented Reality
Visual Effects
VR
12pm - 12:30pm PST Talk
Talk Visualizing Worlds 
Zoom 2
Research & Education
Scientific Visualization
12:30pm - 1pm PST Immersive Pavilion
Immersive Pavilion Q&A: Immersive History
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
Academy Software Foundation: Open Source Software for Visual Effects & Animation
David Morin
Rob Bredow
Daniel Heckenberg
Rachel Rose
Carol Payne
Emily Olin
Production & Animation
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Digital Arts Community Meeting and Information Session
VIctoria Szabo
Hye Yeon Nam
Arts & Design
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Professional and Student Chapters
ACM SIGGRAPH Professional & Student Chapters Committee
Kerry Kirkpatrick
1pm - 1:30pm PST Course
Course Q&A: Color Basics for Digital Media and Visualization
1pm - 1:30pm PST Educators Forum
Educators Forum Q&A: Groovy Graphics Assignments 
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Academy Software Foundation: Open Source Project Updates
Ken Museth
Larry Gritz
Brian Cipriano
Nick Porcino
Kimball Thurston
Doug Walker
Production & Animation
2pm - 3:30pm PST Course
Course Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging 
Simulive 3
Research & Education
2pm - 3pm PST Course
Course Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging
2pm - 3pm PST Educators Forum
Educators Forum Panel: Best Practices in Computer Classroom Layout
Zoom 3
2pm - 2:30pm PST Immersive Pavilion
Immersive Pavilion Q&A: Immersive Entertainment and Storytelling
2pm - 2:30pm PST Immersive Pavilion
Immersive Pavilion Q&A: Immersive Entertainment and Storytelling 
2pm - 2:30pm PST Technical Paper
Technical Paper Q&A: RGB++: Depth, 3D, and Light Fields
2pm - 2:30pm PST Technical Paper
Technical Paper RGB++: Depth, 3D, and Light Fields 
Zoom 1
Research & Education
2:30pm - 3pm PST Technical Paper
Technical Paper Contact and Collisions 
Zoom 5
Research & Education
2:30pm - 3pm PST Technical Paper
Technical Paper Q&A: Contact and Collisions
3pm - 4pm PST Production Session
Production Session ILM Presents: The Making of Star Wars: The Rise of Skywalker
Simulive 2
Production & Animation
3pm - 4pm PST
Production Session
ILM Presents: The Making of Star Wars: The Rise of Skywalker (web)
Production Session
ILM Presents: The Making of Star Wars: The Rise of Skywalker
Roger Guyett
Stacy Bissell
Paul Kavanagh
Production & Animation
3pm - 3:30pm PST Course
Course Q&A: Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging
4pm - 5pm PST
Emerging Technology
Emerging Technology
Beyond the Hands: Advances in Haptics
Adaptive Technology
Adaptability
4pm - 5:30pm PST Emerging Technology
Emerging Technology Beyond the Hands: Advances in Haptics 
4pm - 4:30pm PST
Production Session
ILM Presents: The Making of Star Wars: The Rise of Skywalker (web)
Production Session
Q&A: ILM Presents: The Making of Star Wars: The Rise of Skywalker
Production & Animation
4pm - 4:30pm PST Production Session
Production Session Q&A: ILM Presents: The Making of Star Wars: The Rise of Skywalker
Production & Animation
4pm - 5pm PST
Birds of a Feather
Birds of a Feather
Through Digital Innovation Angle in Australasia
Tomasz Bednarz
Research & Education
4:30pm - 7:10pm PST Computer Animation Festival - Electronic Theater
Computer Animation Festival - Electronic Theater Electronic Theater Pre-show and Premiere 
Live Session
Production & Animation
4:30pm - 7:10pm PST Computer Animation Festival - Electronic Theater
Computer Animation Festival - Electronic Theater Electronic Theater Pre-show and Premiere
5pm - 5:30pm PST Emerging Technology
Emerging Technology Q&A: Beyond the Hands: Advances in Haptics
Adaptive Technology
Adaptability
6pm - 7pm PST
Birds of a Feather
Birds of a Feather
The CG industry, research and education in Asia
Miho Aoki
Rick Xu
Ayumi Kimura
Juyeon Hong
Hye Yeon Nam
June Kim
Research & Education
7pm - 7:30pm PST
Birds of a Feather
Birds of a Feather
Networking Happy Hour - #MondayMotivation
Corinne Price
Social (Reunions/Alumni Events)
8pm - 9pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: The 33rd Yoichiro Kawaguchi’s CG Show and SAKE Party at SIGGRAPH 2020
Yoichiro Kawaguchi
Naomi Iwatani
Masaki Nakayama
Seiji Hori
Noriko Namikoshi
Miho Aoki
June Kim
Social (Reunions/Alumni Events)
Tuesday, 25 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 9am PST
Birds of a Feather
ACM SIGGRAPH Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Ever Changing Topics) Day 2
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Tech Tuesday) Day 2
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
8am - 8:30am PST Technical Paper
Technical Paper Modeling and Synthesis 
Zoom 1
Research & Education
AI/Machine Learning
Modeling
8am - 8:30am PST Technical Paper
Technical Paper Q&A: Modeling and Synthesis
8:30am - 9am PST Talk
Talk Cool FX Stuff - Frozen 2 
Zoom 5
Arts & Design
Production & Animation
VR
8:30am - 9am PST Technical Paper
Technical Paper Geometric Deep Learning 
Zoom 2
Research & Education
AI/Machine Learning
Modeling
8:30am - 9am PST Talk
Talk Q&A: Cool FX Stuff - Frozen 2
8:30am - 9am PST Technical Paper
Technical Paper Q&A: Geometric Deep Learning
9am - 10am PST
Exhibitor Session
Exhibitor Session
Advanced CAD Data Preparation - Presented by InstaLOD GmbH
Calvin E. Bacon
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Deep Learning
Modeling
Pipeline
Rendering
Visual Effects
9am - 12:30pm PST Course
Course Advances in Real-Time Rendering in Games: Part 1 
Simulive 1
Gaming & Interactive
9am - 12pm PST Course
Course Advances in Real-Time Rendering in Games: Part 1
9am - 9:30am PST Technical Paper
Technical Paper Deformation and Cloth 
Zoom 1
Research & Education
Modeling
9am - 10am PST
Birds of a Feather
Birds of a Feather
Going Cloud Native
Natasha Kelkar
Doug Sherman
Jeremy Smith
Gerald Tiu
Mark Turner
Production & Animation
9am - 10am PST
Exhibitor Session
Exhibitor Session
Mercenaries Engineering uplifts Guerilla Lighting & Render with Intel’s oneAPI - Presented by Intel
Philippe Llerena
Arts & Design
Production & Animation
Pipeline
Rendering
Visual Effects
9am - 10am PST Educators Forum
Educators Forum Panel: School to Industry: Preparing for the Change
Live Session
9am - 9:30am PST Technical Paper
Technical Paper Q&A: Deformation and Cloth
9am - 9:30am PST Course
Course Q&A: RTX Accelerated Ray Tracing with OptiX 7 
Zoom 3
Rendering
9am - 9:30am PST Course
Course Q&A: RTX Accelerated Ray Tracing with OptiX 7
9:30am - 10:30am PST
Birds of a Feather
Birds of a Feather
Computer Graphics in the continent of Africa
Jihed Jaouabi
Gbenga Ajide
June Kim
Jamal Sullivan
Anoir Bennour
Hassan El Youbi Youbi
Augmented Reality
VR
9:30am - 10:30am PST
Exhibitor Session
Exhibitor Session
LoUPE by Tangent Labs - A Fully Integrated CG Production Pipeline Management Tool - Presented by Tangent Labs
John Annis
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Deep Learning
Modeling
Pipeline
Rendering
Visual Effects
9:30am - 10am PST Course
Course Q&A: Deep Optics: Joint Design of Optics and Image Processing Algorithms for Domain Specific Cameras 
Zoom 4
9:30am - 10am PST Course
Course Q&A: Deep Optics: Joint Design of Optics and Image Processing Algorithms for Domain Specific Cameras
9:30am - 10am PST Technical Paper
Technical Paper Q&A: Vector Graphics
9:30am - 10am PST Technical Paper
Technical Paper Vector Graphics 
Zoom 2
Research & Education
Modeling
Rendering
10am - 11am PST
Birds of a Feather
Birds of a Feather
4th Annual Bridging the Gap: VFX & Animation's Shift to a Remote Workforce Due to COVID-19, Production/Technology Discussion
Johanna and Joe D'Amato
Production & Animation
10am - 11am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: ACM SIGGRAPH Thesis Fast Forward
M. Alex. O. Vasilescu
Eftychios Sifakis
Research & Education
10am - 10:30am PST Technical Paper
Technical Paper Capturing and Editing Faces 
Zoom 1
Research & Education
AI/Machine Learning
Modeling
Rendering
10am - 10:30am PST Talk
Talk Character Animation 
Zoom 5
Production & Animation
AI/Machine Learning
Modeling
10am - 11am PST Art Paper
Art Paper Culture and History Analytics 
Simulive 4
Arts & Design
AI/Machine Learning
10am - 11am PST
Art Paper
Art Paper
Culture and History Analytics
10am - 1:30pm PST Course
Course Fundamentals of Color Science 
Simulive 2
Arts & Design
Research & Education
10am - 1pm PST Course
Course Fundamentals of Color Science
10am - 11am PST
Birds of a Feather
Birds of a Feather
MaterialX: An Open Standard for Network-Based CG Object Looks
Douglas B. Smythe
Production & Animation
10am - 11am PST
Exhibitor Session
Exhibitor Session
Optimizing Graphics Applications using Nsight Systems and Nsight Graphics - Presented by NVIDIA
Louis Bavoil
Andrew Allan
New Technologies
Rendering
10am - 10:30am PST Technical Paper
Technical Paper Q&A: Capturing and Editing Faces
10am - 10:30am PST Talk
Talk Q&A: Character Animation
10am - 11am PST
Birds of a Feather
Birds of a Feather
Secrets From A Lighting Artist
Michael Tanzillo
P. Jasmine Katatikarn
Production & Animation
10am - 11am PST
Exhibitor Session
Exhibitor Session
Virtual and Remote Production Panel - Presented by Microsoft
Hanno Basse
Dan Gregoire
Arjun Ramamurthy
Barry Goch
Joachim Zell
New Technologies
Production & Animation
Deep Learning
Rendering
10:30am - 11:30am PST
Birds of a Feather
Birds of a Feather
AR/VR Workflows in Architecture Engineering and Construction and for safety training
Viveka Devadas
Production & Animation
10:30am - 11am PST Talk
Talk Crowds 
Zoom 4
Modeling
10:30am - 11am PST Technical Paper
Technical Paper Geometric Foundations 
Zoom 2
Research & Education
Modeling
Rendering
10:30am - 11am PST Talk
Talk Q&A: Crowds
10:30am - 11am PST Technical Paper
Technical Paper Q&A: Geometric Foundations
11am - 12pm PST
Exhibitor Session
Exhibitor Session
Pixels, Games, Humans, AI: Display Research at NVIDIA - Presented by NVIDIA
David Luebke
New Technologies
AI/Machine Learning
Rendering
11am - 11:30am PST Art Paper
Art Paper Q&A: Culture and History Analytics 
Zoom 2
Arts & Design
AI/Machine Learning
11am - 11:30am PST Educators Forum
Educators Forum Q&A: Educators Forum Talks 
Adaptive Technology
Adaptability
11am - 12pm PST
Birds of a Feather
Birds of a Feather
VFX Reference Platform - A Common Target for Building VFX Software
Nick Cannon
Francois Chardavoine
Production & Animation
11:30am - 12pm PST Talk
Talk Cool FX Stuff - CG Features 
Zoom 4
Production & Animation
Rendering
11:30am - 12pm PST Art Gallery
Art Gallery Fragmentation and Unity, the Dialogue of Analog and Virtual in Art 
Zoom 1
Arts & Design
11:30am - 12pm PST Talk
Talk Q&A: Cool FX Stuff - CG Features
11:30am - 12pm PST Art Gallery
Art Gallery Q&A: Fragmentation and Unity, the Dialogue of Analog and Virtual in Art
11:30am - 12:30pm PST Production Session
Production Session Quest for Magic: The Making of Pixar's Onward
Simulive 1
Production & Animation
11:30am - 12:30pm PST
Production Session
Quest for Magic: The Making of Pixar's Onward (web)
Production Session
Quest for Magic: The Making of Pixar's Onward
Tim Best
Renee Tam
Amy Allen
Paul Kanyuk
Jacob Brooks
Ana Lacaze
Sequoia Blankenship
Cody Harrington
Production & Animation
12pm - 1pm PST Art Paper
Art Paper Genealogical Visualization, Intimate AI, and VR 
Simulive 4
Arts & Design
Scientific Visualization
VR
12pm - 1pm PST
Art Paper
Art Paper
Genealogical Visualization, Intimate AI, and VR
12pm - 1pm PST Educators Forum
Educators Forum Panel: Educating the Next Generation of Animation Professionals
Zoom 3
12pm - 12:30pm PST Talk
Talk Pipeline 
Zoom 3
Production & Animation
AI/Machine Learning
12pm - 12:30pm PST Course
Course Q&A: Advances in Real-Time Rendering in Games: Part 1
12pm - 12:30pm PST Educators Forum
Educators Forum Q&A: An Interactive Introduction to WebGL 
12pm - 12:30pm PST Talk
Talk Q&A: Pipeline
12:30pm - 1pm PST Production Session
Production Session Q&A: Quest for Magic: The Making of Pixar's Onward
Production & Animation
12:30pm - 1pm PST
Production Session
Quest for Magic: The Making of Pixar's Onward (web)
Production Session
Q&A: Quest for Magic: The Making of Pixar's Onward Q&A
Production & Animation
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
Dynamic Simulation in Production
Mark A. McLaughlin
Production & Animation
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
Making a short film Automaton
Krzysztof Rost
Production & Animation
1pm - 1:30pm PST Course
Course Q&A: Fundamentals of Color Science
1pm - 1:30pm PST Art Paper
Art Paper Q&A: Genealogical Visualization, Intimate AI, and VR 
Zoom 2
Arts & Design
AI/Machine Learning
1pm - 2pm PST
Immersive Pavilion
Immersive Pavilion
XR and Reality
1pm - 2:30pm PST Immersive Pavilion
Immersive Pavilion XR and Reality 
1:30pm - 2pm PST Technical Paper
Technical Paper Geometry Processing 
Zoom 1
Research & Education
Modeling
Rendering
1:30pm - 2pm PST Technical Paper
Technical Paper Q&A: Geometry Processing
2pm - 3:30pm PST Course
Course A Whirlwind Introduction to Computer Graphics 
Simulive 2
Research & Education
2pm - 3pm PST Course
Course A Whirlwind Introduction to Computer Graphics
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
KathyRae Huffman
Hye Yeon Nam
Derick Ostrenko
Agatha Sunyoung Park
Charlotte Eifler
Leslie Labowitz Starus
Liliana Conlisk Gallegos
Victoria Szabo
Arts & Design
2pm - 2:30pm PST Technical Paper
Technical Paper Fluids 
Zoom 2
Research & Education
AI/Machine Learning
2pm - 3pm PST
Frontier Talk
Frontier Talk
From Special FX to Medical Simulation
Gregory J. Loan
Adaptive Technology
Adaptability
2pm - 3:30pm PST Production Session
Production Session More with Less: The State of the Art of CG In Advertising
Live Session
Production & Animation
2pm - 2:30pm PST Technical Paper
Technical Paper Q&A: Fluids
2pm - 2:30pm PST Immersive Pavilion
Immersive Pavilion Q&A: XR and Reality
2:30pm - 3pm PST Technical Paper
Technical Paper Physically-Based Character Animation 
Zoom 1
Research & Education
AI/Machine Learning
2:30pm - 3pm PST Technical Paper
Technical Paper Q&A: Physically-Based Character Animation
3pm - 4pm PST
Exhibitor Session
Exhibitor Session
Consistent Neural Image and Video Synthesis with Conditional GANs - Presented by NVIDIA
Ming-Yu Liu
New Technologies
AI/Machine Learning
3pm - 3:30pm PST Technical Paper
Technical Paper Optimization 
Zoom 2
Research & Education
AI/Machine Learning
VR
3pm - 3:30pm PST Course
Course Q&A: A Whirlwind Introduction to Computer Graphics
3pm - 3:30pm PST Technical Paper
Technical Paper Q&A: Optimization
4pm - 6pm PST Real-Time Live!
Real-Time Live! Real-Time Live! 
Gaming & Interactive
New Technologies
4pm - 6pm PST Real-Time Live!
Real-Time Live! Real-Time Live!
5pm - 7pm PST
Birds of a Feather
ACM SIGGRAPH BOF: ACM SIGGRAPH Chapters Party Room - Drexel ACM SIGGRAPH Chapter hosts Exquisite Corpse
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Drexel ACM SIGGRAPH Chapter hosts Exquisite Corpse
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
6pm - 6:30pm PST
Birds of a Feather
Birds of a Feather
Networking Happy Hour - #TechTuesday
Corinne Price
Social (Reunions/Alumni Events)
6pm - 7:30pm PST
Birds of a Feather
Birds of a Feather
What is happening in Japanese CG research and industry now?
Bektur Ryskeldiev
Miho Aoki
Ayumi Kimura
June Kim
Research & Education
Wednesday, 26 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 9am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Wellness Wednesday Soundscape) Day 3
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
8am - 9am PST
Exhibitor Session
Exhibitor Session
Digital Content Creation on AWS Keynote - Presented by AWS
Olivia Ross
Colin Cupp
Production & Animation
Rendering
Visual Effects
8am - 8:30am PST Talk
Talk Hair and Fur 
Zoom 3
Production & Animation
Modeling
8am - 8:30am PST Talk
Talk Q&A: Hair and Fur
8am - 8:30am PST Technical Paper
Technical Paper Q&A: Tracking
8am - 8:30am PST Technical Paper
Technical Paper Tracking 
Zoom 1
Research & Education
AI/Machine Learning
VR
8:30am - 12pm PST Course
Course Automatic 3D Reconstruction of Structured Indoor Environments 
Simulive 2
Research & Education
Modeling
8:30am - 11:30am PST Course
Course Automatic 3D Reconstruction of Structured Indoor Environments
8:30am - 9am PST Technical Paper
Technical Paper Bubbles and Surface Tension 
Zoom 2
Research & Education
Rendering
Scientific Visualization
8:30am - 9am PST
Immersive Pavilion
Immersive Pavilion
Engaging Experiences in VR
8:30am - 9am PST Immersive Pavilion
Immersive Pavilion Engaging Experiences in VR 
8:30am - 12pm PST Course
Course Physically Based Shading in Theory and Practice 
Simulive 3
Gaming & Interactive
Rendering
8:30am - 11:30am PST Course
Course Physically Based Shading in Theory and Practice
8:30am - 9am PST Technical Paper
Technical Paper Q&A: Bubbles and Surface Tension
8:30am - 9am PST
Exhibitor Session
Exhibitor Session
Shogun VFX Real-time Sign Language Finger Capture - Presented by Vicon
Tim Doubleday
Elicia Cobb
Adaptive Technology
Gaming & Interactive
New Technologies
Production & Animation
Adaptability
Pipeline
Rendering
Visual Effects
9am - 10am PST
Exhibitor Session
Exhibitor Session
Advanced Scan Data Processing - Presented by InstaLOD GmbH
Calvin E. Bacon
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Modeling
Pipeline
Rendering
Visual Effects
VR
9am - 9:30am PST Technical Paper
Technical Paper Characters and Rigid Bodies 
Zoom 1
Gaming & Interactive
Research & Education
AI/Machine Learning
VR
9am - 10am PST Art Paper
Art Paper Crafts, Waves, Robots, and Pixels 
Simulive 4
Arts & Design
VR
9am - 10am PST
Art Paper
Art Paper
Crafts, Waves, Robots, and Pixels
9am - 9:30am PST Talk
Talk Image Algorithms 
Zoom 4
Research & Education
AI/Machine Learning
Rendering
9am - 10am PST
Exhibitor Session
Exhibitor Session
Industry firsts: How to launch a new creative studio, entirely on the cloud - Presented by AWS
OLivia Ross
Colin Cupp
Production & Animation
Rendering
Visual Effects
9am - 9:30am PST Technical Paper
Technical Paper Q&A: Characters and Rigid Bodies
9am - 9:30am PST Talk
Talk Q&A: Image Algorithms
9am - 9:30am PST Course
Course Q&A: Seeing Around Corners Using Time of Flight 
Zoom 3
AI/Machine Learning
9am - 9:30am PST Course
Course Q&A: Seeing Around Corners Using Time of Flight
9am - 10am PST
Exhibitor Session
Exhibitor Session
Streaming Data from Qualisys Track Manager into Unreal and Unity - Presented by Qualisys
Stephanie Knustrom
Martin Holmberg
Gaming & Interactive
New Technologies
Production & Animation
VR
9am - 10am PST
Birds of a Feather
Birds of a Feather
Women in CG
Diana Arellano
Aruquia Peixoto
Hye Yeon Nam
Laura Morales
June Kim
9:30am - 10am PST Technical Paper
Technical Paper Mapping and Parameterization 
Zoom 2
Research & Education
Modeling
9:30am - 10am PST Technical Paper
Technical Paper Q&A: Mapping and Parameterization
10am - 10:30am PST Art Paper
Art Paper Q&A: Crafts, Waves, Robots, and Pixels 
Zoom 4
Arts & Design
VR
10am - 10:30am PST Technical Paper
Technical Paper Q&A: Real-Time Rendering
10am - 11am PST
Exhibitor Session
Exhibitor Session
Ray Tracing in Unreal Engine 4 - Presented by NVIDIA
Richard Cowgill
New Technologies
Rendering
10am - 10:30am PST Technical Paper
Technical Paper Real-Time Rendering 
Zoom 1
Gaming & Interactive
Research & Education
AI/Machine Learning
Modeling
Rendering
VR
10am - 11am PST
Emerging Technology
Emerging Technology
Seeing is Believing: XR Displays, Holograms, and Dyes
10am - 11:30am PST Emerging Technology
Emerging Technology Seeing is Believing: XR Displays, Holograms, and Dyes 
10:30am - 11am PST Technical Paper
Technical Paper Face and Full Body Motion 
Zoom 2
Gaming & Interactive
Research & Education
AI/Machine Learning
VR
10:30am - 11am PST Talk
Talk Game Technology 
Zoom 3
Gaming & Interactive
Production & Animation
Research & Education
Rendering
Scientific Visualization
10:30am - 11am PST Art Gallery
Art Gallery Listen, Hear, Discern, Reflect - Experiential Approaches to Art, Data and Virtuality 
Zoom 5
Arts & Design
10:30am - 11am PST Technical Paper
Technical Paper Q&A: Face and Full Body Motion
10:30am - 11am PST Talk
Talk Q&A: Game Technology
10:30am - 11am PST Art Gallery
Art Gallery Q&A: Listen, Hear, Discern, Reflect - Experiential Approaches to Art, Data and Virtuality
10:30am - 11:30am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Demo 
11am - 12pm PST
Exhibitor Session
Exhibitor Session
Omniverse Platform Overview - Presented by NVIDIA
Jeff Kember
New Technologies
Production & Animation
AI/Machine Learning
Augmented Reality
Visual Effects
11am - 11:30am PST Emerging Technology
Emerging Technology Q&A: Seeing is Believing: XR Displays, Holograms, and Dyes
11am - 12pm PST
Art Paper
Social Connections. Heritage, and Technological Realities
Art Paper
Social Connections, Heritage, and Technological Realities
11am - 12pm PST Art Paper
Art Paper Social Connections. Heritage, and Technological Realities 
Simulive 4
Arts & Design
AI/Machine Learning
Scientific Visualization
VR
11am - 12pm PST
Birds of a Feather
Birds of a Feather
Volumetric Videos - transforming arts, entertainment and music industries
Hannah Bianchini
New Technologies
11:30am - 12pm PST Course
Course Q&A: Automatic 3D Reconstruction of Structured Indoor Environments
11:30am - 12pm PST Course
Course Q&A: Physically Based Shading in Theory and Practice
11:30am - 12pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Demo 
12pm - 1pm PST
Birds of a Feather
Birds of a Feather
Computer Graphics in Latin America
Aruquia Peixoto
Laura Morales
Gabriel Casique
Santiago Echeverry
June Kim
Research & Education
12pm - 1pm PST Production Session
Production Session ILM Presents: Making “The Irishman”
Simulive 1
Production & Animation
12pm - 1pm PST
Production Session
ILM Presents: Making “The Irishman” (web)
Production Session
ILM Presents: Making “The Irishman”
Pablo Helman
Leandro Estebecorena
Stephane Grabli
Nelson Sepulveda-Fauser
Production & Animation
12pm - 12:30pm PST Art Paper
Art Paper Q&A: Social Connections. Heritage, and Technological Realities 
Zoom 4
Arts & Design
AI/Machine Learning
Scientific Visualization
VR
12:30pm - 1:30pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: 2023: Celebrating SIGGRAPH50
Mary Whitton
David Kasik
12:30pm - 1pm PST Talk
Talk Cool FX Stuff - VR Features 
Zoom 3
Arts & Design
Gaming & Interactive
Rendering
VR
12:30pm - 1pm PST Talk
Talk Q&A: Cool FX Stuff - VR Features
12:30pm - 2pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Interactive Web-based Programming Through Game-based Methodologies - CANCELLED 
12:30pm - 1:30pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Interactive Web-Based Programming Through Game-Based Methodologies- CANCELLED
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
Andres Burbano
Ruth West
Valencia James
Vernelle A. A. Noel
Nettrice Gaskins
Amelia Winger-Bearskin
VIctoria Szabo
Arts & Design
1pm - 3:30pm PST Course
Course Advances in Real-Time Rendering in Games: Part 2 
Simulive 1
Gaming & Interactive
1pm - 3pm PST Course
Course Advances in Real-Time Rendering in Games: Part 2
1pm - 1:30pm PST Technical Paper
Technical Paper Fabrication 
Zoom 1
Research & Education
Modeling
1pm - 1:30pm PST Technical Paper
Technical Paper Q&A: Fabrication
1pm - 1:30pm PST
Production Session
ILM Presents: Making “The Irishman” (web)
Production Session
Q&A: ILM Presents: Making "The Irishman"
Production & Animation
1pm - 1:30pm PST Production Session
Production Session Q&A: ILM Presents: Making “The Irishman”
Production & Animation
1pm - 1:30pm PST Course
Course Q&A: Understanding Augmented Reality Inside and Out: Expanding Out into the World 
Zoom 4
Research & Education
Scientific Visualization
VR
1pm - 1:30pm PST Course
Course Q&A: Understanding Augmented Reality Inside and Out: Expanding Out into the World
1:30pm - 2pm PST Technical Paper
Technical Paper Appearance Acquisition and Inverse Rendering 
Zoom 2
Research & Education
AI/Machine Learning
Rendering
1:30pm - 2pm PST Technical Paper
Technical Paper Q&A: Appearance Acquisition and Inverse Rendering
1:30pm - 2pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: Interactive Web-Based Programming Through Game-Based Methodologies - CANCELLED
1:30pm - 2:30pm PST Production Session
Production Session Venturing Into the Unknown - The Making of "Frozen 2"
Simulive 2
Production & Animation
1:30pm - 2:30pm PST
Production Session
Production Session
Venturing Into the Unknown - The Making of "Frozen 2"
Sean D. Jenkins
Gregory Smith
Dale Mayeda
Steve Goldberg
Mohit Kallianpur
Production & Animation
2pm - 2:30pm PST Technical Paper
Technical Paper Cinematography 
Zoom 1
Research & Education
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Design Fiction Jam: Wondrous Wearables
Helen Oliver
Arts & Design
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Postcards from the Immersive Edge and Bloopers from the Virtual Classroom
Hye Yeon Nam
Miho Aoki
Research & Education
2pm - 2:30pm PST Technical Paper
Technical Paper Q&A: Cinematography
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Sharing Ideas Teaching 3D Animation
Richard Lapidus
Research & Education
2pm - 2:30pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs - Installations 
2pm - 2:30pm PST
SIGGRAPH Labs
SIGGRAPH Labs - Installations (Scheduled Session)
SIGGRAPH Labs
SIGGRAPH Labs - Installations
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Women in Technology: Knocking Down Barriers
Sarah Counnas
Mike Day
Megha Davalath
John McStravick
Sarah Scialli
Social (Reunions/Alumni Events)
2:30pm - 3pm PST Technical Paper
Technical Paper Pattern and Color 
Zoom 2
Research & Education
AI/Machine Learning
Modeling
2:30pm - 3pm PST Technical Paper
Technical Paper Q&A: Pattern and Color
2:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs - Installations
2:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs - Installations 
2:30pm - 3pm PST Production Session
Production Session Q&A: Venturing Into the Unknown - The Making of "Frozen 2"
Production & Animation
2:30pm - 3pm PST
Production Session
Venturing Into the Unknown - The Making of "Frozen 2"
Production Session
Q&A: Venturing Into the Unknown - The Making of "Frozen 2"
Production & Animation
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Town Hall: Technical Papers
Sylvain Paris
Research & Education
3pm - 5pm PST Appy Hour
Appy Hour Appy Hour 
Simulive 3
Research & Education
3pm - 4pm PST Appy Hour
Appy Hour Appy Hour
3pm - 4pm PST
Exhibitor Session
Exhibitor Session
Computing Light Transport Gradients using the Adjoint Method - Presented by NVIDIA
Jos Stam
New Technologies
Rendering
3pm - 3:30pm PST Course
Course Q&A: Advances in Real-Time Rendering in Games: Part 2
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
The XR Educators Survival Kit: Hidden Gems for Learning in a time of Remote Teaching
Marla Schweppe
Barbara Mones
Melissa Oldrin
Megan O'Connor
Nathan Thomas
Research & Education
3pm - 4pm PST Panel
Panel VR Theater Director's Panel - Part 1
4pm - 5pm PST
Emerging Technology
Emerging Technology
Enhancing Gameplay Through Haptic Feedback
4pm - 5:30pm PST Emerging Technology
Emerging Technology Enhancing Gameplay Through Haptic Feedback 
4pm - 5pm PST
Birds of a Feather
Birds of a Feather
Exploring SocialXR as Education Laboratories for Experiential Learning (In AltspaceVR)
Christopher Stapleton
Thomas Furness III
Steve Lewis
Adaptive Technology
Research & Education
Adaptability
4pm - 5pm PST
Birds of a Feather
Birds of a Feather
LA SIGGRAPH Chapters Gathering - ticket info
Joan Collins
New Technologies
4pm - 5pm PST Appy Hour
Appy Hour Q&A: Appy Hour
4:30pm - 5:30pm PST
Panel
Panel
Bringing VFX to the Table
Heath Hanlin
Shaina Holmes
Raqi Syed
Sunny Teich
Live Session
Production & Animation
Research & Education
5pm - 11pm PST
Birds of a Feather
ACM SIGGRAPH BOF: ACM SIGGRAPH Chapters Party Room - LA ACM SIGGRAPH Chapter hosts a six-hour DJ-VJ set
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - LA ACM SIGGRAPH Chapter hosts a six-hour DJ-VJ set
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
5pm - 7pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - MTSU ACM SIGGRAPH Chapter hosts SIGGRAPH Student Hangout
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
5pm - 6pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Immersive and Interactive Experiences
Mark Billinghurst
Tomasz Bednarz
Bektur Ryskeldiev
June Kim
Augmented Reality
VR
5pm - 5:30pm PST
Birds of a Feather
Birds of a Feather
Networking Happy Hour - #WisdomWednesday
Corinne Price
Social (Reunions/Alumni Events)
5pm - 5:30pm PST Emerging Technology
Emerging Technology Q&A: Enhancing Gameplay Through Haptic Feedback
6pm - 8pm PST
Birds of a Feather
Birds of a Feather
Virtual Escape Room -- NETWORKING
Corinne Price
Social (Reunions/Alumni Events)
Thursday, 27 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 9am PST
Exhibitor Session
Exhibitor Session
A Look at Some Top Entries in the Houdini Houly Daily Art Challenge - Presented by SideFX
Paola Catano
Christopher Hebert
Production & Animation
Modeling
Pipeline
Rendering
Visual Effects
8am - 9am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Throwback Thursday) Day 4
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
8am - 8:30am PST
Exhibitor Session
Exhibitor Session
Hive VFX: Automating virtual studio deployment on AWS - Presented by AWS
Olivia Ross
Colin Cupp
Visual Effects
8am - 8:30am PST Technical Paper
Technical Paper Q&A: Simulating Natural Phenomena
8am - 8:30am PST Technical Paper
Technical Paper Simulating Natural Phenomena 
Zoom 1
Research & Education
VR
8:30am - 9am PST Technical Paper
Technical Paper Appearance Modeling 
Zoom 2
Research & Education
Rendering
8:30am - 10am PST
Panel
Panel
NYIT Computer Graphics Lab Then and Now
Hank Grebe
Ed Catmull
Alvy Ray Smith
Theresa Ellis Rygiel
Dan Hopen
Pat Hanrahan
Rebecca Allen
Live Session
Research & Education
Rendering
8:30am - 9am PST Technical Paper
Technical Paper Q&A: Appearance Modeling
8:30am - 9:15am PST
Exhibitor Session
Exhibitor Session
Virtual workstations: The new must-have studio essential - Presented by AWS
Olivia Ross
Colin Cupp
Production & Animation
Rendering
Visual Effects
9am - 10am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: ISEA International - Open Forum
sue Gollifer
Research & Education
9am - 10am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Massive Collaborative Animation Projects: Annual Meeting
Miho Aoki
William Joel
Johannes DeYoung
Claudia Davis
Anna Ursyn
Research & Education
9am - 9:30am PST Talk
Talk Cool FX Stuff - Live Action VFX 
Zoom 3
Production & Animation
Modeling
9am - 9:30am PST Technical Paper
Technical Paper Haptics and Touch 
Zoom 1
Adaptive Technology
Research & Education
Adaptability
Modeling
Rendering
VR
9am - 12:30pm PST Course
Course Physics-Based Differentiable Rendering: A Comprehensive Introduction 
Simulive 4
Research & Education
AI/Machine Learning
9am - 12pm PST Course
Course Physics-Based Differentiable Rendering: A Comprehensive Introduction
9am - 9:30am PST Talk
Talk Q&A: Cool FX Stuff - Live Action VFX
9am - 9:30am PST Technical Paper
Technical Paper Q&A: Haptics and Touch
Adaptability
9am - 9:30am PST Course
Course Q&A: Intelligent Tools for Creative Graphics 
Zoom 4
Research & Education
AI/Machine Learning
9am - 9:30am PST Course
Course Q&A: Intelligent Tools for Creative Graphics
9am - 11:30am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: //makeMeaning: Designing Objects With a Data Materialization Workflow 
9am - 10am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: //makeMeaning: Designing Objects With a Data Materialization Workflow (Part 1 of 3)
9am - 12:30pm PST Course
Course Virtual Hands in VR: Motion Capture, Synthesis, and Perception 
Simulive 3
Research & Education
VR
9am - 12pm PST Course
Course Virtual Hands in VR: Motion Capture, Synthesis, and Perception
9:15am - 9:45am PST
Exhibitor Session
Exhibitor Session
Cinesite tells all: How cloud rendering can revolutionize VFX & feature animation workflows - Presented by AWS
Olivia Ross
Colin Cupp
Production & Animation
Rendering
Visual Effects
9:30am - 10am PST Technical Paper
Technical Paper Developing Geometry 
Zoom 2
Research & Education
Modeling
9:30am - 10am PST Talk
Talk Game Technology in Engineering, Science and Society 
Zoom 5
Gaming & Interactive
Research & Education
VR
9:30am - 11am PST
Birds of a Feather
Birds of a Feather
Innovations in Creative Industries in Russia
Asiya Gizatulina
Bektur Ryskeldiev
Sergey Tsypsyn
Helena Nikonole
Arman Yahin
Maxim Zhestkov
Alexey Kalenchuk
New Technologies
9:30am - 10am PST Technical Paper
Technical Paper Q&A: Developing Geometry
9:30am - 10am PST Talk
Talk Q&A: Game Technology in Engineering, Science and Society
10am - 11am PST
Birds of a Feather
Birds of a Feather
Evolving Graphics Hardware Beyond the Triangle: What does the next generation GPU Architecture look like?
Atif Zafar
Steve Brightfield
Jon Peddie
Andrew Gruber
Dave Shreiner
New Technologies
10am - 10:30am PST Talk
Talk Facial Animation 
Zoom 3
10am - 10:30am PST Talk
Talk Q&A: Facial Animation
10am - 11am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: //makeMeaning: Designing Objects With a Data Materialization Workflow (Part 2 of 3)
10am - 11:30am PST Course
Course Troubleshooting and Cleanup Techniques for 3D Printing 
Simulive 2
Research & Education
Modeling
10am - 11am PST Course
Course Troubleshooting and Cleanup Techniques for 3D Printing
11am - 12pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Undergraduate Research Alliance
William Joel
Research & Education
11am - 12pm PST
Frontier Talk
Crowd Sleuths: Solving Mysteries with Crowdsourcing, Experts, and AI
Frontier Talk
Crowd Sleuths: Solving Mysteries with Crowdsourcing, Experts, and AI
Kurt Luther
11am - 11:30am PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: //makeMeaning: Designing Objects With a Data Materialization Workflow (Part 3 of 3)
11am - 11:30am PST Talk
Talk Q&A: The Last of Us 2
11am - 11:30am PST Course
Course Q&A: Troubleshooting and Cleanup Techniques for 3D Printing (CANCELLED)
11am - 11:30am PST Talk
Talk The Last of Us 2 
Zoom 2
Gaming & Interactive
Research & Education
Pipeline
11:30am - 12pm PST Technical Paper
Technical Paper Crowds, Paths, and Puzzles 
Zoom 1
Gaming & Interactive
Research & Education
AI/Machine Learning
Modeling
VR
11:30am - 12pm PST Technical Paper
Technical Paper Q&A: Crowds, Paths, and Puzzles
12pm - 1pm PST Computer Animation Festival - Electronic Theater
Computer Animation Festival - Electronic Theater Electronic Theater Director's Panel 
Live Session
Production & Animation
12pm - 1pm PST
Panel
Panel
Electronic Theater Director's Panel
12pm - 1pm PST
Birds of a Feather
Birds of a Feather
Global VFX Pipelines
Fran Zandonella Benjamin
Alex Schworer
Rob Blau
Production & Animation
12pm - 12:30pm PST Technical Paper
Technical Paper Image and Video Processing 
Zoom 2
Research & Education
AI/Machine Learning
12pm - 12:30pm PST Technical Paper
Technical Paper Q&A: Image and Video Processing
12pm - 12:30pm PST Course
Course Q&A: Physics-Based Differentiable Rendering: A Comprehensive Introduction
12pm - 12:30pm PST Course
Course Q&A: Virtual Hands in VR: Motion Capture, Synthesis, and Perception
12:30pm - 2pm PST Course
Course Eye-Based Interaction in Graphical Systems: 20 Years Later 
Simulive 1
Research & Education
12:30pm - 1:30pm PST Course
Course Eye-Based Interaction in Graphical Systems: 20 Years Later
12:30pm - 1pm PST Technical Paper
Technical Paper Monte Carlo and Perception 
Zoom 1
Gaming & Interactive
Research & Education
Rendering
12:30pm - 1:30pm PST
Birds of a Feather
Birds of a Feather
Overcoming production hurdles in CG industry in the age of social distancing
Asiya Gizatulina
June Kim
Christopher Bedrosian
JD Fievet
Alexis Wanneroy
Victoria Vong
Production & Animation
12:30pm - 1pm PST Technical Paper
Technical Paper Q&A: Monte Carlo and Perception
1pm - 1:30pm PST Technical Paper
Technical Paper Q&A: Smart Sampling
1pm - 1:30pm PST Technical Paper
Technical Paper Smart Sampling 
Zoom 2
Research & Education
Rendering
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
State of Hair in the Industry
Megha Davalath
Production & Animation
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
Virtual Production in Education
Nick Jushchyshyn
Research & Education
1:30pm - 2pm PST Technical Paper
Technical Paper Motion Matching and Retargeting 
Zoom 1
Gaming & Interactive
Research & Education
AI/Machine Learning
Rendering
1:30pm - 2pm PST Course
Course Q&A: Eye-Based Interaction in Graphical Systems: 20 Years Later
1:30pm - 2pm PST Technical Paper
Technical Paper Q&A: Motion Matching and Retargeting
1:30pm - 2:30pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom
1:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom 
2pm - 3pm PST Production Session
Production Session ILM Presents "This is the Way" – The Making of Mandalorian
Simulive 1
Production & Animation
2pm - 3pm PST
Production Session
Production Session
ILM Presents "This is the Way" – The Making of Mandalorian
Richard Bluff
Landis Fields
Rachel Rose
Production & Animation
2pm - 2:30pm PST Technical Paper
Technical Paper Q&A: VR Hardware
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
State of Rigging in the Industry
Valerie Bernard
Production & Animation
2pm - 5:30pm PST Course
Course Understanding Augmented Reality Inside and Out: A Solid Grounding 
Simulive 2
Augmented Reality
VR
2pm - 5pm PST Course
Course Understanding Augmented Reality Inside and Out: A Solid Grounding
2pm - 2:30pm PST Technical Paper
Technical Paper VR Hardware 
Zoom 2
Research & Education
VR
2:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom
2:30pm - 3pm PST Technical Paper
Technical Paper Q&A: Simulating With Points
2:30pm - 3pm PST Technical Paper
Technical Paper Simulating With Points 
Zoom 1
Research & Education
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
Making XR a Reality for Teaching Culturally Relevant STEAM Concepts
Loretta Cheeks
Amon Millner
Kwaku Aning
Oyewole Oyekoya
Research & Education
3pm - 3:30pm PST
Production Session
ILM Presents "This is the Way" – The Making of Mandalorian
Production Session
Q&A: ILM Presents "This is the Way" - The Making of Mandalorian
Production & Animation
3pm - 3:30pm PST Production Session
Production Session Q&A: ILM Presents "This is the Way" – The Making of Mandalorian
Production & Animation
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
State of Animation Tools in the Industry
Valerie Bernard
Production & Animation
3:30pm - 4:30pm PST Production Session
Production Session Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Simulive 1
Production & Animation
3:30pm - 4:30pm PST
Production Session
Production Session
Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Michael Knapp
Matt Simmons
Sabine Heller
James Williams
Elvira Pinkhas
Jeeyun Sung
Production & Animation
4pm - 5pm PST
Emerging Technology
Emerging Technology
Mapping the Future: New Techniques in Projection Technology
4pm - 5:30pm PST Emerging Technology
Emerging Technology Mapping the Future: New Techniques in Projection Technology 
4pm - 5pm PST
Birds of a Feather
Birds of a Feather
NYC ACM SIGGRAPH Chapter
David Vega
Social (Reunions/Alumni Events)
4:30pm - 5pm PST Production Session
Production Session Q&A: Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Production & Animation
4:30pm - 5pm PST
Production Session
Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Production Session
Q&A: Spies in Disguise: The Art of Stealth and Sterling, Lance Sterling
Production & Animation
5pm - 7pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Bogota ACM SIGGRAPH Chapter hosts Magic Realism
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
5pm - 5:30pm PST
Birds of a Feather
Birds of a Feather
Networking Happy Hour - #ThrowbackThursday
Corinne Price
Social (Reunions/Alumni Events)
5pm - 5:30pm PST Emerging Technology
Emerging Technology Q&A: Mapping the Future: New Techniques in Projection Technology
5pm - 5:30pm PST Course
Course Q&A: Understanding Augmented Reality Inside and Out: A Solid Grounding
5:30pm - 6:30pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Adam Bargteil
Mikki Rose
6pm - 8pm PST
Birds of a Feather
Birds of a Feather
Virtual Trivia -- NETWORKING
Corinne Price
Social (Reunions/Alumni Events)
Friday, 28 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
5am - 6am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Town Hall: Technical Papers II
Sylvain Paris
8am - 9am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Farewell Friday) Day 5
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
8am - 8:30am PST Technical Paper
Technical Paper Q&A: Shape Modeling
8am - 8:30am PST Technical Paper
Technical Paper Shape Modeling 
Zoom 1
Research & Education
Modeling
8:30am - 9am PST Technical Paper
Technical Paper Creative Fabrication 
Zoom 2
Research & Education
Modeling
VR
8:30am - 9:30am PST
Birds of a Feather
Birds of a Feather
E-learning Content Creators Group for Animators and Designers
Holly Bloom
Production & Animation
8:30am - 12pm PST Course
Course Introduction to Cinematic Scientific Visualization 
Simulive 4
Research & Education
Scientific Visualization
8:30am - 11:30am PST Course
Course Introduction to Cinematic Scientific Visualization
8:30am - 9am PST Technical Paper
Technical Paper Q&A: Creative Fabrication
8:30am - 9:30am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Immersive Dome Projection Media
8:30am - 10am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Immersive Dome Projection Media 
9am - 10:30am PST Immersive Pavilion
Immersive Pavilion Advances in XR 
9am - 10am PST
Immersive Pavilion
Immersive Pavilion
Advances in XR
9am - 9:30am PST Technical Paper
Technical Paper Making Delaunay and Voronoi Proud 
Zoom 1
Research & Education
Modeling
9am - 10am PST
Birds of a Feather
Birds of a Feather
Meet the Partners
Diana Arellano
June Kim
9am - 9:30am PST Technical Paper
Technical Paper Q&A: Making Delaunay and Voronoi Proud
9am - 9:30am PST Course
Course Q&A: The Taichi Programming Language: A Hands-On Tutorial
9am - 9:30am PST Course
Course Q&A: The Taichi Programming Language: A Hands-On Tutorial 
Zoom 3
Production & Animation
Research & Education
AI/Machine Learning
9:30am - 10am PST Technical Paper
Technical Paper Artistic Imaging 
Zoom 2
Research & Education
AI/Machine Learning
9:30am - 10am PST Technical Paper
Technical Paper Q&A: Artistic Imaging
9:30am - 10am PST Course
Course Q&A: Making Machine Learning Work: From Ideas to Production Tools 
Zoom 4
Gaming & Interactive
Production & Animation
AI/Machine Learning
9:30am - 10am PST Course
Course Q&A: Making Machine Learning Work: From Ideas to Production Tools
9:30am - 10am PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: Immersive Dome Projection Media
10am - 10:30am PST Technical Paper
Technical Paper Differentiable Rendering and Applications 
Zoom 1
Research & Education
Rendering
10am - 12pm PST Course
Course Dynamic Deformables: Implementation and Production Practicalities 
Simulive 2
Production & Animation
Modeling
10am - 11:30am PST Course
Course Dynamic Deformables: Implementation and Production Practicalities
10am - 11am PST
Panel
Panel
PDI The Beginning - Reflection on the Inception of PDI 40 Years Ago
Glenn Entis
Carl Rosendahl
Richard Chuang
Richard Chuang
Glenn Entis
Carl Rosendahl
Live Session
10am - 10:30am PST Immersive Pavilion
Immersive Pavilion Q&A: Advances in XR
10am - 10:30am PST Technical Paper
Technical Paper Q&A: Differentiable Rendering and Applications
10am - 11am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Dataflow VFX Programming and Processing for Artists and OpenISS
10am - 12pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Dataflow VFX Programming and Processing for Artists and OpenISS 
10am - 11am PST
Birds of a Feather
Birds of a Feather
Women of SIGGRAPH Conversations
Munkhtsetseg Nandigjav
Adele Newton
Mikki Rose
Kristy Pron
Gracie Arenas Strittmatter
Christine Holmes
Corrine Price
10:30am - 11am PST Technical Paper
Technical Paper Computational Imaging 
Zoom 2
Research & Education
10:30am - 11am PST Talk
Talk Immersive Storytelling 
Zoom 5
VR
10:30am - 11am PST Technical Paper
Technical Paper Q&A: Computational Imaging
10:30am - 11am PST Talk
Talk Q&A: Immersive Storytelling
11am - 12pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: Dataflow VFX Programming and Processing for Artists and OpenISS
11:30am - 12pm PST Course
Course Q&A: Dynamic Deformables: Implementation and Production Practicalities
11:30am - 12pm PST Course
Course Q&A: Introduction to Cinematic Scientific Visualization
12pm - 12:30pm PST Talk
Talk Look Dev 
Zoom 3
Production & Animation
Modeling
Rendering
12pm - 12:30pm PST Talk
Talk Q&A: Look Dev
12pm - 1pm PST Panel
Panel VR Theater Director's Panel - Part 2
12:30pm - 1pm PST Talk
Talk Cloth and Tailoring 
Zoom 2
Production & Animation
Research & Education
Modeling
12:30pm - 1pm PST Technical Paper
Technical Paper Motion and Matching 
Zoom 1
Research & Education
AI/Machine Learning
Modeling
12:30pm - 1pm PST Talk
Talk Q&A: Cloth and Tailoring
12:30pm - 1pm PST Technical Paper
Technical Paper Q&A: Motion and Matching
1pm - 1:30pm PST Technical Paper
Technical Paper Q&A: Systems and Software
1pm - 1:30pm PST Technical Paper
Technical Paper Systems and Software 
Zoom 3
Gaming & Interactive
Research & Education
AI/Machine Learning
Rendering
VR
1:30pm - 2pm PST Technical Paper
Technical Paper Q&A: Technical Papers Closing Session
1:30pm - 2:30pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Spatial Design for Beginners: A Playful Journey Through the Virtuality Continuum
1:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs Spatial Design for Beginners: A Playful Journey Through the Virtuality Continuum 
1:30pm - 2pm PST Technical Paper
Technical Paper Technical Papers Closing Session 
Zoom 3
Research & Education
2:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: Spatial Design for Beginners: A Playful Journey Through the Virtuality Continuum 
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
"The Depth Camera: An in Depth Look" Virtual Birds-of-a Feather meeting (CANCELLED)
Mike Amron
Production & Animation
3pm - 4pm PST
Birds of a Feather
ACM SIGGRAPH BOF: ACM SIGGRAPH Chapters Party Room - LA ACM SIGGRAPH Chapter hosts Discord Party Server
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - LA ACM SIGGRAPH Chapter hosts Discord Party Server
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
Augmented Reality
VR
3pm - 4pm PST
Emerging Technology
Emerging Technology
Advances in Image Rendering and Display
3pm - 4:30pm PST Emerging Technology
Emerging Technology Advances in Image Rendering and Display 
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
Cinematic Storytelling at NASA: A look at the Past, Present, and Future
Rebecca Perry
Peter Lish
Research & Education
4pm - 4:30pm PST Emerging Technology
Emerging Technology Q&A: Advances in Image Rendering and Display
8pm - 10pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Vancouver ACM SIGGRAPH Chapter hosts Star Wars + Toy Story Trivia!
ACM SIGGRAPH PSCC
Production & Animation
On Demand expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand
Mayumi Takazaki
Shinji Mizuno
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
A Virtual Obstacle Course Within Diverse Sensory Environments
Zhu Wang
Anat Lubetzky
Charles Hendee
Marta Gospodarek
Ken Perlin
Exhibitor Session
Exhibitor Session
Achieving Better GI Rendering Productivity with Intel® oneAPI and Stellar Physically Correct - Presented by Intel
Maxim Ivanushkin
Jan Meseth
Arts & Design
New Technologies
Rendering
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Actuated Club: Modification of Golf-club Posture With Force Feedback and Motion Prediction in VR Environment
Takuto Nakamura
Daichi Saito
Erwin Wu
Hideki Koike
Exhibitor Session
Exhibitor Session
Adobe 3D & Immersive: 2020 R&D Highlights - Presented by Substance by Adobe
Davide Pesare
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
AI/Machine Learning
Augmented Reality
Deep Learning
Modeling
Pipeline
Rendering
Scientific Visualization
Visual Effects
VR
Exhibitor Session
Exhibitor Session
AI-assisted artistry with Unity ArtEngine - Presented by Unity Technologies
ALLY BRUMER
Arts & Design
Gaming & Interactive
New Technologies
Visual Effects
VR
Art Gallery
Art Gallery On Demand
Art Gallery
Algotecton
Daniel Cardoso Llach
Jingyang (Leo) Liu
Yi-Chin Lee
Exhibitor Session
Exhibitor Session
An introduction to ftrack Studio - Presented by ftrack
Sevag Chamelian
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Adaptability
Augmented Reality
Modeling
Pipeline
Visual Effects
VR
Exhibitor Session
Exhibitor Session
AREA Show & Tell Webinar | Destruction Techniques - Presented by Autodesk
Jocelyn Moffatt
Arts & Design
Gaming & Interactive
Production & Animation
Rendering
Visual Effects
Exhibitor Session
Exhibitor Session
AREA Show & Tell | Flawless Close Ups - Presented by Autodesk
Jocelyn Moffatt
New Technologies
Production & Animation
Rendering
Visual Effects
Exhibitor Session
Exhibitor Session
AREA Workshop: UVWs - that friend you wish you could better understand - Presented by Autodesk
Jocelyn Moffatt
Production & Animation
Modeling
Visual Effects
Birds of a Feather
Birds of a Feather Artifice Social Virtual reality
Birds of a Feather
Birds of a Feather
Artifice Social Virtual reality
Tanic nakpresha
Arts & Design
Exhibitor Session
Exhibitor Session
Azure Rendering Innovations - Burst Rendering Today - Presented by Microsoft
Scott Bounds
Greg Denton
Anthony Howe
Eoin Bailey
Production & Animation
Deep Learning
Rendering
Visual Effects
Exhibitor Session
Exhibitor Session
Bentley Motors Limited path to Hyper-Realism embracing the Intel® oneAPI Rendering Toolkit - Presented by Intel
Paul Chapman
Al Chien
Arts & Design
AI/Machine Learning
Modeling
Rendering
Scientific Visualization
Exhibitor Session
Exhibitor Session
Building Characters as a Team - Presented by Maxon
Paul Babb
Arts & Design
Gaming & Interactive
Production & Animation
Modeling
Rendering
Visual Effects
Art Gallery
Art Gallery On Demand
Art Gallery
Cacophonic Choir
Hannah E. Wolfe
Sölen Kiratli
Alex John Bundy
Art Gallery
Art Gallery On Demand
Art Gallery
Captured by an Algorithm
Sophia Brueckner
Exhibitor Session
Exhibitor Session
Chaos Corona 3D Workflow in Action Using Intel® oneAPI Rendering Toolkit - Presented by Intel
Juraj Talcik
Arts & Design
Production & Animation
Pipeline
Rendering
Exhibitor Session
Exhibitor Session
Cinema 4D as a Tool to Create Happiness Through Mathematics and Dancing Flamingos - Presented by Maxon
Paul Babb
Arts & Design
Production & Animation
Modeling
Rendering
Scientific Visualization
Visual Effects
Exhibitor Session
Exhibitor Session
ComicCon@home: Creating a first virtual event experience - Presented by Unity
ALLY BRUMER
VR
Course
Course Courses On Demand: Intelligent Tools for Creative Graphics 
Course
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
Zoom 3
AI/Machine Learning
Rendering
Course
Course Courses On Demand: Deep Optics: Joint Design of Optics and Image Processing Algorithms for Domain Specific Cameras 
Course
Course Courses On Demand: Making Machine Learning Work: From Ideas to Production Tools 
Course
Course Courses On Demand: RTX Accelerated Ray Tracing with OptiX 7 
Course
Course Courses On Demand: Seeing Around Corners Using Time of Flight 
Course
Course Courses On Demand: The Taichi Programming Language: A Hands-On Tutorial 
Course
Course Courses On Demand: Understanding Augmented Reality Inside and Out: Expanding Out into the World 
Exhibitor Session
Exhibitor Session
Creative Professionals Use ColorPro Monitors - Presented by ViewSonic
Ramon Callanta
Patty Sandoval
Arts & Design
Gaming & Interactive
Production & Animation
Modeling
Rendering
Visual Effects
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Davigo: Epic VR vs. PC Duels
Robert Koch
Erik Ross
Andy Bacon
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
DeepView Immersive Light Field Video
Michael Broxton
Daniel Erickson
Jason Dourgarian
Jay Busch
Matthew DuVall
Matt Whalen
John Flynn
Ryan Overbeck
Peter Hedman
Paul Debevec
Exhibitor Session
Exhibitor Session
Design Your Space with a Little Help from AR and Computer Vision - Presented by Wayfair
Rachana Sreedhar
New Technologies
AI/Machine Learning
Augmented Reality
Art Gallery
Art Gallery On Demand
Art Gallery
Disruptive Devices
Neil Mendoza
Art Gallery
Art Gallery On Demand
Art Gallery
Dog of Zone
Łukasz Pazera
Art Gallery
Art Gallery On Demand
Art Gallery
Down Stream [Appalachia]
David Franusich
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Dr. Crumb's School for Disobedient Pets
Maxwell Planck
Educators Forum
Educators Forum Educators Forum On Demand Talks 
Zoom 3
Educators Forum
Educators Forum Educators Forum On Demand: An Interactive Introduction to WebGL
Zoom 3
Educators Forum
Educators Forum Educators Forum on Demand: Groovy Graphics Assignments 
Zoom 3
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Elemphasize: Emphasizing Mechanical Tactile Sensation via Electrical Stimulation
Ryo Mizuhara
Akifumi Takahashi
Hiroyuki Kajimoto
Emerging Technology
Emerging Technology Emerging Technologies On Demand (did not participate in Scheduled Sessions) 
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Encounters 2.0: A Multiparticipant Audiovisual Art Experience with XR
Ryu Nakagawa
Ken Sonobe
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
ESPN VR Batting Cage
Eliza D. McNair
Jeffrey K. Bradshaw
Brian T. Rooney
Christiaan A. Cokas
Jason M. Black
Jeremiah M. Swartz
Katherine H. Ham
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Feel It: Using Proprioceptive and Haptic Feedback for Interaction With Virtual Embodiment
Theophilus Teo
Fumihiko Nakamura
Maki Sugimoto
Adrien Verhulst
Gun A. Lee
Mark Billinghurst
Matt Adcock
Adaptive Technology
Adaptability
Exhibitor Session
Exhibitor Session
Future proof: Join the real-time generation - Presented by Unity
ALLY BRUMER
Production & Animation
Visual Effects
Exhibitor Session
Exhibitor Session
Getting to Know the Qualisys Skeleton Solver - Presented by Qualisys
Stephanie Knustrom
Jeff Thingvold
Gaming & Interactive
New Technologies
Production & Animation
VR
Art Gallery
Art Gallery On Demand
Art Gallery
Glass Entanglement I and II
Tobias Klein
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
Hsin-Yu Huang
Po-Yao (Cosmos) Wang
Jen-Hao Cheng
Chih-Wei Ning
Ping-Yi Wang
Lung-Pan Cheng
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
HARVEST: High-density Tactile Vest That Represents Fingers to Back
Taha Moriyama
Hiroyuki Kajimoto
Adaptive Technology
Adaptability
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
High-Speed Focal Tracking Projection Based on Liquid Lens
Lihui Wang
Hongjin Xu
Satoshi Tabata
Yunpu Hu
Yoshihiro Watanabe
Masatoshi Ishikawa
Art Gallery
Art Gallery On Demand
Art Gallery
Homeostasis
Emil Polyak
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
Tao Morisaki
Ryoma Mori
Ryosuke Mori
Kohki Serizawa
Yasutoshi Makino
Yuta Itoh
Yuji Yamakawa
Hiroyuki Shinoda
Exhibitor Session
Exhibitor Session
How to achieve eye-catching visuals in your AR/VR project - Presented by Unity
ALLY BRUMER
New Technologies
Augmented Reality
Rendering
VR
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
If this place could talk ... First World War tunnel warfare through haptic VR
Todd Ogle
Zach Duer
David Hicks
Scott Fralin
Art Gallery
Art Gallery On Demand
Art Gallery
Inside Out
Yuichiro Katsumoto
Exhibitor Session
Exhibitor Session
InstaLOD Introduction Session - Presented by InstaLOD GmbH
Philipp Staab
Arts & Design
New Technologies
Production & Animation
Research & Education
Modeling
Pipeline
Rendering
Visual Effects
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Interactive Stickies: Low-latency Projection Mapping for Dynamic Interaction With Projected Images on a Movable Surface
Shingo Kagami
Koichi Hashimoto
Exhibitor Session
Exhibitor Session
Intro to Virtual Production with Game Engines - Presented by The Studio-B&H
Clarissa Fulgieri
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Visual Effects
VR
Keynote Session
Keynote Session Keynote Session: Invent the Impossible With Marco Tempest 
Live Session
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Knitted RESi: A Highly Flexible, Force-sensitive Knitted Textile Based on Resistive Yarns
Andreas Pointner
Thomas Preindl
Sara Mlakar
Roland Aigner
Michael Haller
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Light-field Displays: A View-dependent Approach
Tuotuo Li
Qiong Huang
Santiago Alfaro
Alexey Supikov
Joshua Ratcliff
Ginni Grover
Ronald Azuma
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
MAGES 3.0: Tying the Knot of Medical VR
George Papagiannakis
Paul Zikas
Nick Lydatakis
Steve Kateros
Mike Kentros
Efstratios Geronikolakis
Manos Kamarianakis
Ioanna Kartsonaki
Giannis Evangelou
Adaptive Technology
Adaptability
Exhibitor Session
Exhibitor Session
Maxon Product News and Announcements - Presented by Maxon
Paul Babb
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Augmented Reality
Modeling
Pipeline
Rendering
Scientific Visualization
Visual Effects
VR
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Medical Imaging XR
Christof von Waldkirch
Dominique Sandoz
Exhibitor Session
Exhibitor Session
Meet HYPERTEC and discover our hot portfolio - David Bitton (M&E Director)
LYUSIL SHUBARALYAN
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
AI/Machine Learning
Augmented Reality
Modeling
Pipeline
Rendering
Scientific Visualization
Visual Effects
VR
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Mogao Caves
Greg Downing
Eric Hanson
Exhibitor Session
Exhibitor Session
Move your feet to the beat! AI Dance Creator powered by Intel® oneAPI - Presented by Intel
Yaru Du
Jia Qin
Arts & Design
Production & Animation
AI/Machine Learning
Deep Learning
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Multiplexing Display using Vector Error Propagation and Smooth Active Shutter
Gou Koutaki
Keiichiro Shirai
Art Gallery
Art Gallery On Demand
Art Gallery
Myrioi
JoAnn Kuchera-Morin
Andres Cabrera
Kon Hyong Kim
Tim Wood
Rincon Gustavo
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Narupa iMD: A VR-enabled Multiplayer Framework for Streaming Interactive Molecular Simulations
Alexander D. Jamieson-Binnie
Michael B. O’Connor
Jonathan Barnoud
Mark D. Wonnacott
Simon J. Bennie
David R. Glowacki
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Neural Holography
Yifan Peng
Suyeon Choi
Nitish Padmanaban
Jonghyun Kim
Gordon Wetzstein
Art Gallery
Art Gallery On Demand
Art Gallery
Ornamental
Luke Demarest
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
Yuhua Jin
Isabel Qamar
Michael Wessely
Stefanie Mueller
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Pixeldust Studios Reptopia Magic Leap AR Experience
Samar Shool
Ricardo Andrade
Elizabeth Andrade
Poster
Poster Posters: Assistive & Adaptive Technology 
Carousel
Adaptive Technology
VR
Poster
Poster Posters: Audio & Music 
Carousel
Research & Education
VR
Poster
Poster Posters: Augmented & Virtual Realities 
Carousel
Arts & Design
Gaming & Interactive
Research & Education
AI/Machine Learning
VR
Poster
Poster Posters: Display & Rendering 
Carousel
Arts & Design
Gaming & Interactive
Research & Education
AI/Machine Learning
Rendering
Poster
Poster Posters: Dynamics & Simulation 
Carousel
Arts & Design
Research & Education
Rendering
Poster
Poster Posters: Image Processing & Computer Vision 
Carousel
Arts & Design
Research & Education
AI/Machine Learning
Rendering
Poster
Poster Posters: Posters: Art & Design 
Carousel
Arts & Design
Production & Animation
Research & Education
Rendering
VR
Poster
Poster Posters: Real-Time Rendering 
Carousel
Gaming & Interactive
Rendering
Exhibitor Session
Exhibitor Session
Projecting the Future - Presented by Wayfair
Nicole Tan
Arts & Design
Gaming & Interactive
Augmented Reality
Exhibitor Session
Exhibitor Session
Qt Design Studio & Software Development Integration - Presented by The Qt Company
SHAWN DORSEY
Arts & Design
New Technologies
Production & Animation
Deep Learning
Visual Effects
VR
Exhibitor Session
Exhibitor Session
Real-time animation: Create an ad campaign lightning-fast in Unity - Presented by Unity
ALLY BRUMER
Production & Animation
VR
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Realistic Dynamic Projection Mapping Using Real-time Ray Tracing
Takashi Nomoto
Ryo Koishihara
Yoshihiro Watanabe
Exhibitor Session
Exhibitor Session
Reallusion Character Creator & SkinGen - Digital Human Platform - Presented by Reallusion
Finnie Lu
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Augmented Reality
Modeling
Pipeline
Rendering
Scientific Visualization
Visual Effects
VR
Exhibitor Session
Exhibitor Session
Shōgun 1.4 VFX Software - Presented by Vicon
Tim Doubleday
Elicia Cobb
New Technologies
Production & Animation
Pipeline
Visual Effects
Exhibitor Session
Exhibitor Session
SiliconArts Ray Tracing Product Demonstrations - Presented by SiliconArts
Steve Brightfield
Bumkyoo Kim
Jin Kook Kim
Gaming & Interactive
Augmented Reality
Rendering
Scientific Visualization
Visual Effects
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Simulfocus imaging: quasi-simultaneous multi-focus imaging using Lock-in Pixel imager and TAG lens
Hiromasa Oku
Kazuki Yamato
Yusuke Tanaka
Keita Yasutomi
Shoji Kawahito
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
SlideFusion: Surrogacy Wheelchair With Implicit Eyegaze Modality Sharing
Ryoichi Ando
Kouta Minamizawa
MHD Yamen Saraiji
Adaptive Technology
Adaptability
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Sophroneo: Fear not. A VR Horror Game With Thermal Feedback and Physiological Signal Loop
Kirill Ragozin
George Chernyshov
Dingding Zheng
Danny Hynds
Jianing Zhao
Kouta Minamizawa
Kai Kunze
Exhibitor Session
Exhibitor Session
SpeedTree 9: New Artist-Centric Workflows for Photogrammetry and Freehand Creation - Presented by SpeedTree
AMANDA WINDSOR
Danny Oakes
Arts & Design
Gaming & Interactive
Production & Animation
Modeling
Pipeline
Visual Effects
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
Super Haptoclone: Upper-body Mutual Telexistence System With Haptic Feedback
Kohki Serizawa
Tao Morisaki
Charlotte Delfosse
Masahiro Fujiwara
Yasutoshi Makino
Hiroyuki Shinoda
Adaptive Technology
Adaptability
Exhibitor Session
Exhibitor Session
Synthetic data: A scalable way to train your computer vision models - Presented by Unity
ALLY BRUMER
New Technologies
AI/Machine Learning
Talk
Talk Talks On Demand
Technical Papers Fast Forward
Technical Papers Fast Forward
Technical Papers Fast Forward On Demand - Animation/Simulation
Technical Papers Fast Forward
Technical Papers Fast Forward
Technical Papers Fast Forward On Demand - Art Papers
Technical Papers Fast Forward
Technical Papers Fast Forward
Technical Papers Fast Forward On Demand - Imaging/Video
Technical Papers Fast Forward
Technical Papers Fast Forward
Technical Papers Fast Forward On Demand - Interaction/Hardware/Methods
Technical Papers Fast Forward
Technical Papers Fast Forward
Technical Papers Fast Forward On Demand - Modeling/Geometry
Technical Papers Fast Forward
Technical Papers Fast Forward
Technical Papers Fast Forward On Demand - Rendering/Visualization
Technical Paper
Technical Paper Technical Papers On Demand
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
TeslaMirror: Multistimulus Encounter-type Haptic Display for Shape and Texture Rendering in VR
Aleksey Fedoseev
Akerke Tleugazy
Luiza Labazanova
Dzmitry Tsetserukou
Adaptive Technology
Adaptability
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
The Book of Distance
Randall Okita
David Oppenheim
Exhibitor Session
Exhibitor Session
The Do's and Don'ts of Motion Capture, ft. Rokoko and Super Alloy Interactive - Presented by Autodesk
Jocelyn Moffatt
Production & Animation
Visual Effects
Exhibitor Session
Exhibitor Session
The future of merchandising is 3D - Presented by Wayfair
Shrenik Sadalgi
Gaming & Interactive
New Technologies
Production & Animation
AI/Machine Learning
Augmented Reality
Pipeline
Rendering
Visual Effects
Exhibitor Session
Exhibitor Session
The Heretic short film: The graphics technology, artist tools and devs that power it - Presented by Unity
ALLY BRUMER
Rendering
Visual Effects
Exhibitor Session
Exhibitor Session
The Secret to Photo-Real Visual Effects - Presented by Maxon
Paul Babb
Arts & Design
Production & Animation
Modeling
Rendering
Visual Effects
Art Gallery
Art Gallery On Demand
Art Gallery
The Skin
Sanghwa Hong
Hyunchul Kim
Seonghyeon Kim
Byungjoo Lee
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
The Tight Game: Implicit Force Intervention in Interpersonal Physical Interactions on Playing Tug of War
Azumi Maekawa
Shunichi Kasahara
Hiroto Saito
Daisuke Uriu
Gowrishankar Ganesh
Masahiko Inami
Adaptive Technology
Adaptability
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
ThinVR: VR Displays With Wide FOV in a Compact Form Factor
Joshua J. Ratcliff
Santiago E. Alfaro
Alexey Supikov
Ronald T. Azuma
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
TorsionCrowds: Multi-points Twist Stimulation Display for Large Part of the Body
Arata Horie
Hideki Shimobayashi
Masahiko Inami
Adaptive Technology
Adaptability
Art Gallery
Art Gallery On Demand
Art Gallery
V[R]ignettes: A Microstory Series
Mez Breeze
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience
Keigo Ushiyama
Satoshi Tanaka
Masahiro Miyakami
Hiroyuki Kajimoto
Emerging Technology
Emerging Technologies On Demand
Emerging Technology
ViPlate: Suppressing Mid-air Image Degradation by Vibrating a Retro-transmissive Plate
Yuchi Yahagi
Shogo Fukushima
Saki Sakaguchi
Hajime Itsukaichi
Takeshi Naemura
Computer Animation Festival - VR Theater
Computer Animation Festival - VR Theater VR Theater 
Gaming & Interactive
Production & Animation
VR
Immersive Pavilion
Immersive Pavilion On Demand
Immersive Pavilion
Walk a Robot Dog in VR!
Nicholas S. Rewkowski
Ming Lin
Exhibitor Session
Exhibitor Session
Web3D: Business Critical Interactive 3D Applications - Presented by Web3D Consortium
ANITA HAVELE
Nicholas Polys
Don Brutzman
Mike Russalesi
Vince Marchetti
New Technologies
Augmented Reality
Rendering
Scientific Visualization
VR
Exhibitor Session
Exhibitor Session
Welcome to SCAD - Presented by SCAD
Max Almy
Arts & Design
Visual Effects
Exhibitor Session
Exhibitor Session
XR Render Hardware from the User to the Studio - Presented by One Stop Systems
Katie Rivera
Production & Animation
AI/Machine Learning
Deep Learning
Rendering
Scientific Visualization