SIGGRAPH 2020 Program Content

Explore the full list of SIGGRAPH 2020 Conference content. You may filter by program, keyword, date, or interest area. For complete session details, visit the ACM SIGGRAPH Digital Library (DL) or get filtered DL links to individual program content on each program page.

ACM SIGGRAPH Digital Library

Please note: all scheduled sessions take place in the Pacific Time Zone (UTC/GMT -7)

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Monday, 24 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 9am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Manic Monday) Day 1
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
8:30am - 9am PST Talk
Talk Fluids 
Zoom 2
Research & Education
8:30am - 9am PST Talk
Talk Q&A: Fluids
9am - 10am PST
Exhibitor Session
Exhibitor Session
3D Creation Workflow ‚Äď The Bigger Picture, Intel¬ģ Technologies in Action - Presented by Intel
Marc Potocnik
Arts & Design
Production & Animation
Rendering
Visual Effects
9am - 12:30pm PST Course
Course Introduction to the Vulkan Computer Graphics API 
Simulive 4
Research & Education
Augmented Reality
Scientific Visualization
VR
9am - 12pm PST Course
Course Introduction to the Vulkan Computer Graphics API
Research & Education
Augmented Reality
Rendering
Scientific Visualization
9am - 12:30pm PST Course
Course Moving Mobile Graphics 
Simulive 3
Arts & Design
Gaming & Interactive
Rendering
9am - 12pm PST Course
Course Moving Mobile Graphics
Arts & Design
Gaming & Interactive
Rendering
9am - 9:30am PST Talk
Talk Q&A: Real-Time Rendering
9am - 9:30am PST Talk
Talk Real-Time Rendering 
Zoom 3
Research & Education
Rendering
9:30am - 10am PST Talk
Talk Artist Efficiency: Improvements to Workflow 
Zoom 2
Arts & Design
Production & Animation
Rendering
9:30am - 10am PST Talk
Talk Q&A: Artist Efficiency: Improvements to Workflow
10am - 12pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Virtual Beings World Showcase 2020: New Play Together
Liudmila Bredikhina
Akihiko Shirai
Production & Animation
10am - 11am PST
Exhibitor Session
Exhibitor Session
High Fidelity Rendering Unleashed with Intel ‚Äď Tech Session - Presented by Intel
Jim Jeffers
Al Chien
Production & Animation
AI/Machine Learning
Deep Learning
Modeling
Rendering
Scientific Visualization
Visual Effects
10am - 10:30am PST Course
Course Q&A: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek 
AI/Machine Learning
Rendering
10am - 12pm PST
Technical Papers Fast Forward
Technical Papers Fast Forward
Technical Papers Fast Forward
10:30am - 11:30am PST
Birds of a Feather
Birds of a Feather
A Journey through the SIGGRAPH Art Show Archives with Audience Participation
Jan Searleman
Bonnie Mitchell
Victoria Szabo
Arts & Design
10:30am - 11am PST
ACM SIGGRAPH Award
ACM SIGGRAPH Award
ACM SIGGRAPH Award Presentations
10:30am - 11am PST ACM SIGGRAPH Award
ACM SIGGRAPH Award ACM SIGGRAPH Award Presentations
10:30am - 11:30am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Cartographic Visualization (Carto) Birds of a Feather
Theresa-Marie Rhyne
Research & Education
10:30am - 11:30am PST
Panel
Panel
Technologies in Immersive Experiential Marketing
Jordyn Curley
Lara Cawsey
John Canning
Stephanie Perea
Samuel Conlogue
Sophia Moshasha
Live Session
Research & Education
VR
11am - 1pm PST
ACM SIGGRAPH Award
ACM SIGGRAPH Award
ACM SIGGRAPH Award Talks
11am - 12:30pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - London ACM SIGGRAPH Chapter hosts Life Drawing
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
11am - 12pm PST
Birds of a Feather
Birds of a Feather
Synthetic 3D Indoor Scene Datasets: Needs and Opportunities
Daniel Ritchie
Angel X. Chang
Manolis Savva
AI/Machine Learning
11:30am - 12:30pm PST
Birds of a Feather
Birds of a Feather
Finding Work and Networking in the Age of COVID: Dos and Don'ts of Interviewing, Presentation and Networking Skills
Sharon Eisenberg
Pamela Thompson
Production & Animation
11:30am - 12pm PST Talk
Talk Q&A: Rendering
11:30am - 12pm PST Talk
Talk Rendering 
Zoom 5
Production & Animation
Research & Education
Rendering
12pm - 1pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: S3 Resume & Reel Review Session 1
Corinne Price
Social (Reunions/Alumni Events)
12pm - 1:30pm PST Course
Course Color Basics for Digital Media and Visualization 
Simulive 2
Arts & Design
12pm - 1pm PST Course
Course Color Basics for Digital Media and Visualization
12pm - 12:30pm PST
Immersive Pavilion
Immersive Pavilion
Immersive History
12pm - 1pm PST Immersive Pavilion
Immersive Pavilion Immersive History 
12pm - 12:30pm PST Course
Course Q&A: Introduction to the Vulkan Computer Graphics API
Research & Education
Augmented Reality
Scientific Visualization
VR
12pm - 12:30pm PST Course
Course Q&A: Moving Mobile Graphics
Arts & Design
Gaming & Interactive
Rendering
12pm - 12:30pm PST Talk
Talk Q&A: Visualizing Worlds
12pm - 1pm PST
Exhibitor Session
Exhibitor Session
The Future of Immersive Filmmaking: Behind the Scenes at Intel Studios - Presented by Intel
Ilke Demir
Philip Krejov
New Technologies
Production & Animation
AI/Machine Learning
Augmented Reality
Visual Effects
VR
12pm - 12:30pm PST Talk
Talk Visualizing Worlds 
Zoom 2
Research & Education
Scientific Visualization
12:30pm - 1pm PST Immersive Pavilion
Immersive Pavilion Q&A: Immersive History
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
Academy Software Foundation: Open Source Software for Visual Effects & Animation
David Morin
Rob Bredow
Daniel Heckenberg
Rachel Rose
Carol Payne
Emily Olin
Production & Animation
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Digital Arts Community Meeting and Information Session
VIctoria Szabo
Hye Yeon Nam
Arts & Design
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Professional and Student Chapters
ACM SIGGRAPH Professional & Student Chapters Committee
Kerry Kirkpatrick
1pm - 1:30pm PST Course
Course Q&A: Color Basics for Digital Media and Visualization
1pm - 1:30pm PST Educators Forum
Educators Forum Q&A: Groovy Graphics Assignments 
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Academy Software Foundation: Open Source Project Updates
Ken Museth
Larry Gritz
Brian Cipriano
Nick Porcino
Kimball Thurston
Doug Walker
Production & Animation
2pm - 3:30pm PST Course
Course Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging 
Simulive 3
Research & Education
2pm - 3pm PST Course
Course Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging
2pm - 3pm PST Educators Forum
Educators Forum Panel: Best Practices in Computer Classroom Layout
Zoom 3
2pm - 2:30pm PST Immersive Pavilion
Immersive Pavilion Q&A: Immersive Entertainment and Storytelling
2pm - 2:30pm PST Immersive Pavilion
Immersive Pavilion Q&A: Immersive Entertainment and Storytelling 
2pm - 2:30pm PST Technical Paper
Technical Paper Q&A: RGB++: Depth, 3D, and Light Fields
2pm - 2:30pm PST Technical Paper
Technical Paper RGB++: Depth, 3D, and Light Fields 
Zoom 1
Research & Education
2:30pm - 3pm PST Technical Paper
Technical Paper Contact and Collisions 
Zoom 5
Research & Education
2:30pm - 3pm PST Technical Paper
Technical Paper Q&A: Contact and Collisions
3pm - 4pm PST Production Session
Production Session ILM Presents: The Making of Star Wars: The Rise of Skywalker
Simulive 2
Production & Animation
3pm - 4pm PST
Production Session
ILM Presents: The Making of Star Wars: The Rise of Skywalker (web)
Production Session
ILM Presents: The Making of Star Wars: The Rise of Skywalker
Roger Guyett
Stacy Bissell
Paul Kavanagh
Production & Animation
3pm - 3:30pm PST Course
Course Q&A: Computational Time-Resolved Imaging, Single-Photon Sensing, and Non-Line-of-Sight Imaging
4pm - 5pm PST
Emerging Technology
Emerging Technology
Beyond the Hands: Advances in Haptics
Adaptive Technology
Adaptability
4pm - 5:30pm PST Emerging Technology
Emerging Technology Beyond the Hands: Advances in Haptics 
4pm - 4:30pm PST
Production Session
ILM Presents: The Making of Star Wars: The Rise of Skywalker (web)
Production Session
Q&A: ILM Presents: The Making of Star Wars: The Rise of Skywalker
Production & Animation
4pm - 4:30pm PST Production Session
Production Session Q&A: ILM Presents: The Making of Star Wars: The Rise of Skywalker
Production & Animation
4pm - 5pm PST
Birds of a Feather
Birds of a Feather
Through Digital Innovation Angle in Australasia
Tomasz Bednarz
Research & Education
4:30pm - 7:10pm PST Computer Animation Festival - Electronic Theater
Computer Animation Festival - Electronic Theater Electronic Theater Pre-show and Premiere 
Live Session
Production & Animation
4:30pm - 7:10pm PST Computer Animation Festival - Electronic Theater
Computer Animation Festival - Electronic Theater Electronic Theater Pre-show and Premiere
5pm - 5:30pm PST Emerging Technology
Emerging Technology Q&A: Beyond the Hands: Advances in Haptics
Adaptive Technology
Adaptability
6pm - 7pm PST
Birds of a Feather
Birds of a Feather
The CG industry, research and education in Asia
Miho Aoki
Rick Xu
Ayumi Kimura
Juyeon Hong
Hye Yeon Nam
June Kim
Research & Education
7pm - 7:30pm PST
Birds of a Feather
Birds of a Feather
Networking Happy Hour - #MondayMotivation
Corinne Price
Social (Reunions/Alumni Events)
8pm - 9pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: The 33rd Yoichiro Kawaguchi’s CG Show and SAKE Party at SIGGRAPH 2020
Yoichiro Kawaguchi
Naomi Iwatani
Masaki Nakayama
Seiji Hori
Noriko Namikoshi
Miho Aoki
June Kim
Social (Reunions/Alumni Events)
Tuesday, 25 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 9am PST
Birds of a Feather
ACM SIGGRAPH Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Ever Changing Topics) Day 2
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Tech Tuesday) Day 2
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
8am - 8:30am PST Technical Paper
Technical Paper Modeling and Synthesis 
Zoom 1
Research & Education
AI/Machine Learning
Modeling
8am - 8:30am PST Technical Paper
Technical Paper Q&A: Modeling and Synthesis
8:30am - 9am PST Talk
Talk Cool FX Stuff - Frozen 2 
Zoom 5
Arts & Design
Production & Animation
VR
8:30am - 9am PST Technical Paper
Technical Paper Geometric Deep Learning 
Zoom 2
Research & Education
AI/Machine Learning
Modeling
8:30am - 9am PST Talk
Talk Q&A: Cool FX Stuff - Frozen 2
8:30am - 9am PST Technical Paper
Technical Paper Q&A: Geometric Deep Learning
9am - 10am PST
Exhibitor Session
Exhibitor Session
Advanced CAD Data Preparation - Presented by InstaLOD GmbH
Calvin E. Bacon
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Deep Learning
Modeling
Pipeline
Rendering
Visual Effects
9am - 12:30pm PST Course
Course Advances in Real-Time Rendering in Games: Part 1 
Simulive 1
Gaming & Interactive
9am - 12pm PST Course
Course Advances in Real-Time Rendering in Games: Part 1
9am - 9:30am PST Technical Paper
Technical Paper Deformation and Cloth 
Zoom 1
Research & Education
Modeling
9am - 10am PST
Birds of a Feather
Birds of a Feather
Going Cloud Native
Natasha Kelkar
Doug Sherman
Jeremy Smith
Gerald Tiu
Mark Turner
Production & Animation
9am - 10am PST
Exhibitor Session
Exhibitor Session
Mercenaries Engineering uplifts Guerilla Lighting & Render with Intel’s oneAPI - Presented by Intel
Philippe Llerena
Arts & Design
Production & Animation
Pipeline
Rendering
Visual Effects
9am - 10am PST Educators Forum
Educators Forum Panel: School to Industry: Preparing for the Change
Live Session
9am - 9:30am PST Technical Paper
Technical Paper Q&A: Deformation and Cloth
9am - 9:30am PST Course
Course Q&A: RTX Accelerated Ray Tracing with OptiX 7 
Zoom 3
Rendering
9am - 9:30am PST Course
Course Q&A: RTX Accelerated Ray Tracing with OptiX 7
9:30am - 10:30am PST
Birds of a Feather
Birds of a Feather
Computer Graphics in the continent of Africa
Jihed Jaouabi
Gbenga Ajide
June Kim
Jamal Sullivan
Anoir Bennour
Hassan El Youbi Youbi
Augmented Reality
VR
9:30am - 10:30am PST
Exhibitor Session
Exhibitor Session
LoUPE by Tangent Labs - A Fully Integrated CG Production Pipeline Management Tool - Presented by Tangent Labs
John Annis
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Deep Learning
Modeling
Pipeline
Rendering
Visual Effects
9:30am - 10am PST Course
Course Q&A: Deep Optics: Joint Design of Optics and Image Processing Algorithms for Domain Specific Cameras 
Zoom 4
9:30am - 10am PST Course
Course Q&A: Deep Optics: Joint Design of Optics and Image Processing Algorithms for Domain Specific Cameras
9:30am - 10am PST Technical Paper
Technical Paper Q&A: Vector Graphics
9:30am - 10am PST Technical Paper
Technical Paper Vector Graphics 
Zoom 2
Research & Education
Modeling
Rendering
10am - 11am PST
Birds of a Feather
Birds of a Feather
4th Annual Bridging the Gap: VFX & Animation's Shift to a Remote Workforce Due to COVID-19, Production/Technology Discussion
Johanna and Joe D'Amato
Production & Animation
10am - 11am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: ACM SIGGRAPH Thesis Fast Forward
M. Alex. O. Vasilescu
Eftychios Sifakis
Research & Education
10am - 10:30am PST Technical Paper
Technical Paper Capturing and Editing Faces 
Zoom 1
Research & Education
AI/Machine Learning
Modeling
Rendering
10am - 10:30am PST Talk
Talk Character Animation 
Zoom 5
Production & Animation
AI/Machine Learning
Modeling
10am - 11am PST Art Paper
Art Paper Culture and History Analytics 
Simulive 4
Arts & Design
AI/Machine Learning
10am - 11am PST
Art Paper
Art Paper
Culture and History Analytics
10am - 1:30pm PST Course
Course Fundamentals of Color Science 
Simulive 2
Arts & Design
Research & Education
10am - 1pm PST Course
Course Fundamentals of Color Science
10am - 11am PST
Birds of a Feather
Birds of a Feather
MaterialX: An Open Standard for Network-Based CG Object Looks
Douglas B. Smythe
Production & Animation
10am - 11am PST
Exhibitor Session
Exhibitor Session
Optimizing Graphics Applications using Nsight Systems and Nsight Graphics - Presented by NVIDIA
Louis Bavoil
Andrew Allan
New Technologies
Rendering
10am - 10:30am PST Technical Paper
Technical Paper Q&A: Capturing and Editing Faces
10am - 10:30am PST Talk
Talk Q&A: Character Animation
10am - 11am PST
Birds of a Feather
Birds of a Feather
Secrets From A Lighting Artist
Michael Tanzillo
P. Jasmine Katatikarn
Production & Animation
10am - 11am PST
Exhibitor Session
Exhibitor Session
Virtual and Remote Production Panel - Presented by Microsoft
Hanno Basse
Dan Gregoire
Arjun Ramamurthy
Barry Goch
Joachim Zell
New Technologies
Production & Animation
Deep Learning
Rendering
10:30am - 11:30am PST
Birds of a Feather
Birds of a Feather
AR/VR Workflows in Architecture Engineering and Construction and for safety training
Viveka Devadas
Production & Animation
10:30am - 11am PST Talk
Talk Crowds 
Zoom 4
Modeling
10:30am - 11am PST Technical Paper
Technical Paper Geometric Foundations 
Zoom 2
Research & Education
Modeling
Rendering
10:30am - 11am PST Talk
Talk Q&A: Crowds
10:30am - 11am PST Technical Paper
Technical Paper Q&A: Geometric Foundations
11am - 12pm PST
Exhibitor Session
Exhibitor Session
Pixels, Games, Humans, AI: Display Research at NVIDIA - Presented by NVIDIA
David Luebke
New Technologies
AI/Machine Learning
Rendering
11am - 11:30am PST Art Paper
Art Paper Q&A: Culture and History Analytics 
Zoom 2
Arts & Design
AI/Machine Learning
11am - 11:30am PST Educators Forum
Educators Forum Q&A: Educators Forum Talks 
Adaptive Technology
Adaptability
11am - 12pm PST
Birds of a Feather
Birds of a Feather
VFX Reference Platform - A Common Target for Building VFX Software
Nick Cannon
Francois Chardavoine
Production & Animation
11:30am - 12pm PST Talk
Talk Cool FX Stuff - CG Features 
Zoom 4
Production & Animation
Rendering
11:30am - 12pm PST Art Gallery
Art Gallery Fragmentation and Unity, the Dialogue of Analog and Virtual in Art 
Zoom 1
Arts & Design
11:30am - 12pm PST Talk
Talk Q&A: Cool FX Stuff - CG Features
11:30am - 12pm PST Art Gallery
Art Gallery Q&A: Fragmentation and Unity, the Dialogue of Analog and Virtual in Art
11:30am - 12:30pm PST Production Session
Production Session Quest for Magic: The Making of Pixar's Onward
Simulive 1
Production & Animation
11:30am - 12:30pm PST
Production Session
Quest for Magic: The Making of Pixar's Onward (web)
Production Session
Quest for Magic: The Making of Pixar's Onward
Tim Best
Renee Tam
Amy Allen
Paul Kanyuk
Jacob Brooks
Ana Lacaze
Sequoia Blankenship
Cody Harrington
Production & Animation
12pm - 1pm PST Art Paper
Art Paper Genealogical Visualization, Intimate AI, and VR 
Simulive 4
Arts & Design
Scientific Visualization
VR
12pm - 1pm PST
Art Paper
Art Paper
Genealogical Visualization, Intimate AI, and VR
12pm - 1pm PST Educators Forum
Educators Forum Panel: Educating the Next Generation of Animation Professionals
Zoom 3
12pm - 12:30pm PST Talk
Talk Pipeline 
Zoom 3
Production & Animation
AI/Machine Learning
12pm - 12:30pm PST Course
Course Q&A: Advances in Real-Time Rendering in Games: Part 1
12pm - 12:30pm PST Educators Forum
Educators Forum Q&A: An Interactive Introduction to WebGL 
12pm - 12:30pm PST Talk
Talk Q&A: Pipeline
12:30pm - 1pm PST Production Session
Production Session Q&A: Quest for Magic: The Making of Pixar's Onward
Production & Animation
12:30pm - 1pm PST
Production Session
Quest for Magic: The Making of Pixar's Onward (web)
Production Session
Q&A: Quest for Magic: The Making of Pixar's Onward Q&A
Production & Animation
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
Dynamic Simulation in Production
Mark A. McLaughlin
Production & Animation
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
Making a short film Automaton
Krzysztof Rost
Production & Animation
1pm - 1:30pm PST Course
Course Q&A: Fundamentals of Color Science
1pm - 1:30pm PST Art Paper
Art Paper Q&A: Genealogical Visualization, Intimate AI, and VR 
Zoom 2
Arts & Design
AI/Machine Learning
1pm - 2pm PST
Immersive Pavilion
Immersive Pavilion
XR and Reality
1pm - 2:30pm PST Immersive Pavilion
Immersive Pavilion XR and Reality 
1:30pm - 2pm PST Technical Paper
Technical Paper Geometry Processing 
Zoom 1
Research & Education
Modeling
Rendering
1:30pm - 2pm PST Technical Paper
Technical Paper Q&A: Geometry Processing
2pm - 3:30pm PST Course
Course A Whirlwind Introduction to Computer Graphics 
Simulive 2
Research & Education
2pm - 3pm PST Course
Course A Whirlwind Introduction to Computer Graphics
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
DIGITAL POWER: Activism, Advocacy, and the Influence of Women Online
KathyRae Huffman
Hye Yeon Nam
Derick Ostrenko
Agatha Sunyoung Park
Charlotte Eifler
Leslie Labowitz Starus
Liliana Conlisk Gallegos
Victoria Szabo
Arts & Design
2pm - 2:30pm PST Technical Paper
Technical Paper Fluids 
Zoom 2
Research & Education
AI/Machine Learning
2pm - 3pm PST
Frontier Talk
Frontier Talk
From Special FX to Medical Simulation
Gregory J. Loan
Adaptive Technology
Adaptability
2pm - 3:30pm PST Production Session
Production Session More with Less: The State of the Art of CG In Advertising
Live Session
Production & Animation
2pm - 2:30pm PST Technical Paper
Technical Paper Q&A: Fluids
2pm - 2:30pm PST Immersive Pavilion
Immersive Pavilion Q&A: XR and Reality
2:30pm - 3pm PST Technical Paper
Technical Paper Physically-Based Character Animation 
Zoom 1
Research & Education
AI/Machine Learning
2:30pm - 3pm PST Technical Paper
Technical Paper Q&A: Physically-Based Character Animation
3pm - 4pm PST
Exhibitor Session
Exhibitor Session
Consistent Neural Image and Video Synthesis with Conditional GANs - Presented by NVIDIA
Ming-Yu Liu
New Technologies
AI/Machine Learning
3pm - 3:30pm PST Technical Paper
Technical Paper Optimization 
Zoom 2
Research & Education
AI/Machine Learning
VR
3pm - 3:30pm PST Course
Course Q&A: A Whirlwind Introduction to Computer Graphics
3pm - 3:30pm PST Technical Paper
Technical Paper Q&A: Optimization
4pm - 6pm PST Real-Time Live!
Real-Time Live! Real-Time Live! 
Gaming & Interactive
New Technologies
4pm - 6pm PST Real-Time Live!
Real-Time Live! Real-Time Live!
5pm - 7pm PST
Birds of a Feather
ACM SIGGRAPH BOF: ACM SIGGRAPH Chapters Party Room - Drexel ACM SIGGRAPH Chapter hosts Exquisite Corpse
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Drexel ACM SIGGRAPH Chapter hosts Exquisite Corpse
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
6pm - 6:30pm PST
Birds of a Feather
Birds of a Feather
Networking Happy Hour - #TechTuesday
Corinne Price
Social (Reunions/Alumni Events)
6pm - 7:30pm PST
Birds of a Feather
Birds of a Feather
What is happening in Japanese CG research and industry now?
Bektur Ryskeldiev
Miho Aoki
Ayumi Kimura
June Kim
Research & Education
Wednesday, 26 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 9am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Wellness Wednesday Soundscape) Day 3
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
8am - 9am PST
Exhibitor Session
Exhibitor Session
Digital Content Creation on AWS Keynote - Presented by AWS
Olivia Ross
Colin Cupp
Production & Animation
Rendering
Visual Effects
8am - 8:30am PST Talk
Talk Hair and Fur 
Zoom 3
Production & Animation
Modeling
8am - 8:30am PST Talk
Talk Q&A: Hair and Fur
8am - 8:30am PST Technical Paper
Technical Paper Q&A: Tracking
8am - 8:30am PST Technical Paper
Technical Paper Tracking 
Zoom 1
Research & Education
AI/Machine Learning
VR
8:30am - 12pm PST Course
Course Automatic 3D Reconstruction of Structured Indoor Environments 
Simulive 2
Research & Education
Modeling
8:30am - 11:30am PST Course
Course Automatic 3D Reconstruction of Structured Indoor Environments
8:30am - 9am PST Technical Paper
Technical Paper Bubbles and Surface Tension 
Zoom 2
Research & Education
Rendering
Scientific Visualization
8:30am - 9am PST
Immersive Pavilion
Immersive Pavilion
Engaging Experiences in VR
8:30am - 9am PST Immersive Pavilion
Immersive Pavilion Engaging Experiences in VR 
8:30am - 12pm PST Course
Course Physically Based Shading in Theory and Practice 
Simulive 3
Gaming & Interactive
Rendering
8:30am - 11:30am PST Course
Course Physically Based Shading in Theory and Practice
8:30am - 9am PST Technical Paper
Technical Paper Q&A: Bubbles and Surface Tension
8:30am - 9am PST
Exhibitor Session
Exhibitor Session
Shogun VFX Real-time Sign Language Finger Capture - Presented by Vicon
Tim Doubleday
Elicia Cobb
Adaptive Technology
Gaming & Interactive
New Technologies
Production & Animation
Adaptability
Pipeline
Rendering
Visual Effects
9am - 10am PST
Exhibitor Session
Exhibitor Session
Advanced Scan Data Processing - Presented by InstaLOD GmbH
Calvin E. Bacon
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Modeling
Pipeline
Rendering
Visual Effects
VR
9am - 9:30am PST Technical Paper
Technical Paper Characters and Rigid Bodies 
Zoom 1
Gaming & Interactive
Research & Education
AI/Machine Learning
VR
9am - 10am PST Art Paper
Art Paper Crafts, Waves, Robots, and Pixels 
Simulive 4
Arts & Design
VR
9am - 10am PST
Art Paper
Art Paper
Crafts, Waves, Robots, and Pixels
9am - 9:30am PST Talk
Talk Image Algorithms 
Zoom 4
Research & Education
AI/Machine Learning
Rendering
9am - 10am PST
Exhibitor Session
Exhibitor Session
Industry firsts: How to launch a new creative studio, entirely on the cloud - Presented by AWS
OLivia Ross
Colin Cupp
Production & Animation
Rendering
Visual Effects
9am - 9:30am PST Technical Paper
Technical Paper Q&A: Characters and Rigid Bodies
9am - 9:30am PST Talk
Talk Q&A: Image Algorithms
9am - 9:30am PST Course
Course Q&A: Seeing Around Corners Using Time of Flight 
Zoom 3
AI/Machine Learning
9am - 9:30am PST Course
Course Q&A: Seeing Around Corners Using Time of Flight
9am - 10am PST
Exhibitor Session
Exhibitor Session
Streaming Data from Qualisys Track Manager into Unreal and Unity - Presented by Qualisys
Stephanie Knustrom
Martin Holmberg
Gaming & Interactive
New Technologies
Production & Animation
VR
9am - 10am PST
Birds of a Feather
Birds of a Feather
Women in CG
Diana Arellano
Aruquia Peixoto
Hye Yeon Nam
Laura Morales
June Kim
9:30am - 10am PST Technical Paper
Technical Paper Mapping and Parameterization 
Zoom 2
Research & Education
Modeling
9:30am - 10am PST Technical Paper
Technical Paper Q&A: Mapping and Parameterization
10am - 10:30am PST Art Paper
Art Paper Q&A: Crafts, Waves, Robots, and Pixels 
Zoom 4
Arts & Design
VR
10am - 10:30am PST Technical Paper
Technical Paper Q&A: Real-Time Rendering
10am - 11am PST
Exhibitor Session
Exhibitor Session
Ray Tracing in Unreal Engine 4 - Presented by NVIDIA
Richard Cowgill
New Technologies
Rendering
10am - 10:30am PST Technical Paper
Technical Paper Real-Time Rendering 
Zoom 1
Gaming & Interactive
Research & Education
AI/Machine Learning
Modeling
Rendering
VR
10am - 11am PST
Emerging Technology
Emerging Technology
Seeing is Believing: XR Displays, Holograms, and Dyes
10am - 11:30am PST Emerging Technology
Emerging Technology Seeing is Believing: XR Displays, Holograms, and Dyes 
10:30am - 11am PST Technical Paper
Technical Paper Face and Full Body Motion 
Zoom 2
Gaming & Interactive
Research & Education
AI/Machine Learning
VR
10:30am - 11am PST Talk
Talk Game Technology 
Zoom 3
Gaming & Interactive
Production & Animation
Research & Education
Rendering
Scientific Visualization
10:30am - 11am PST Art Gallery
Art Gallery Listen, Hear, Discern, Reflect - Experiential Approaches to Art, Data and Virtuality 
Zoom 5
Arts & Design
10:30am - 11am PST Technical Paper
Technical Paper Q&A: Face and Full Body Motion
10:30am - 11am PST Talk
Talk Q&A: Game Technology
10:30am - 11am PST Art Gallery
Art Gallery Q&A: Listen, Hear, Discern, Reflect - Experiential Approaches to Art, Data and Virtuality
10:30am - 11:30am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Demo 
11am - 12pm PST
Exhibitor Session
Exhibitor Session
Omniverse Platform Overview - Presented by NVIDIA
Jeff Kember
New Technologies
Production & Animation
AI/Machine Learning
Augmented Reality
Visual Effects
11am - 11:30am PST Emerging Technology
Emerging Technology Q&A: Seeing is Believing: XR Displays, Holograms, and Dyes
11am - 12pm PST
Art Paper
Social Connections. Heritage, and Technological Realities
Art Paper
Social Connections, Heritage, and Technological Realities
11am - 12pm PST Art Paper
Art Paper Social Connections. Heritage, and Technological Realities 
Simulive 4
Arts & Design
AI/Machine Learning
Scientific Visualization
VR
11am - 12pm PST
Birds of a Feather
Birds of a Feather
Volumetric Videos - transforming arts, entertainment and music industries
Hannah Bianchini
New Technologies
11:30am - 12pm PST Course
Course Q&A: Automatic 3D Reconstruction of Structured Indoor Environments
11:30am - 12pm PST Course
Course Q&A: Physically Based Shading in Theory and Practice
11:30am - 12pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Demo 
12pm - 1pm PST
Birds of a Feather
Birds of a Feather
Computer Graphics in Latin America
Aruquia Peixoto
Laura Morales
Gabriel Casique
Santiago Echeverry
June Kim
Research & Education
12pm - 1pm PST Production Session
Production Session ILM Presents: Making ‚ÄúThe Irishman‚ÄĚ
Simulive 1
Production & Animation
12pm - 1pm PST
Production Session
ILM Presents: Making ‚ÄúThe Irishman‚ÄĚ (web)
Production Session
ILM Presents: Making ‚ÄúThe Irishman‚ÄĚ
Pablo Helman
Leandro Estebecorena
Stephane Grabli
Nelson Sepulveda-Fauser
Production & Animation
12pm - 12:30pm PST Art Paper
Art Paper Q&A: Social Connections. Heritage, and Technological Realities 
Zoom 4
Arts & Design
AI/Machine Learning
Scientific Visualization
VR
12:30pm - 1:30pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: 2023: Celebrating SIGGRAPH50
Mary Whitton
David Kasik
12:30pm - 1pm PST Talk
Talk Cool FX Stuff - VR Features 
Zoom 3
Arts & Design
Gaming & Interactive
Rendering
VR
12:30pm - 1pm PST Talk
Talk Q&A: Cool FX Stuff - VR Features
12:30pm - 2pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Interactive Web-based Programming Through Game-based Methodologies - CANCELLED 
12:30pm - 1:30pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Interactive Web-Based Programming Through Game-Based Methodologies- CANCELLED
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
Andres Burbano
Ruth West
Valencia James
Vernelle A. A. Noel
Nettrice Gaskins
Amelia Winger-Bearskin
VIctoria Szabo
Arts & Design
1pm - 3:30pm PST Course
Course Advances in Real-Time Rendering in Games: Part 2 
Simulive 1
Gaming & Interactive
1pm - 3pm PST Course
Course Advances in Real-Time Rendering in Games: Part 2
1pm - 1:30pm PST Technical Paper
Technical Paper Fabrication 
Zoom 1
Research & Education
Modeling
1pm - 1:30pm PST Technical Paper
Technical Paper Q&A: Fabrication
1pm - 1:30pm PST
Production Session
ILM Presents: Making ‚ÄúThe Irishman‚ÄĚ (web)
Production Session
Q&A: ILM Presents: Making "The Irishman"
Production & Animation
1pm - 1:30pm PST Production Session
Production Session Q&A: ILM Presents: Making ‚ÄúThe Irishman‚ÄĚ
Production & Animation
1pm - 1:30pm PST Course
Course Q&A: Understanding Augmented Reality Inside and Out: Expanding Out into the World 
Zoom 4
Research & Education
Scientific Visualization
VR
1pm - 1:30pm PST Course
Course Q&A: Understanding Augmented Reality Inside and Out: Expanding Out into the World
1:30pm - 2pm PST Technical Paper
Technical Paper Appearance Acquisition and Inverse Rendering 
Zoom 2
Research & Education
AI/Machine Learning
Rendering
1:30pm - 2pm PST Technical Paper
Technical Paper Q&A: Appearance Acquisition and Inverse Rendering
1:30pm - 2pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: Interactive Web-Based Programming Through Game-Based Methodologies - CANCELLED
1:30pm - 2:30pm PST Production Session
Production Session Venturing Into the Unknown - The Making of "Frozen 2"
Simulive 2
Production & Animation
1:30pm - 2:30pm PST
Production Session
Production Session
Venturing Into the Unknown - The Making of "Frozen 2"
Sean D. Jenkins
Gregory Smith
Dale Mayeda
Steve Goldberg
Mohit Kallianpur
Production & Animation
2pm - 2:30pm PST Technical Paper
Technical Paper Cinematography 
Zoom 1
Research & Education
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Design Fiction Jam: Wondrous Wearables
Helen Oliver
Arts & Design
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Postcards from the Immersive Edge and Bloopers from the Virtual Classroom
Hye Yeon Nam
Miho Aoki
Research & Education
2pm - 2:30pm PST Technical Paper
Technical Paper Q&A: Cinematography
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Sharing Ideas Teaching 3D Animation
Richard Lapidus
Research & Education
2pm - 2:30pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs - Installations 
2pm - 2:30pm PST
SIGGRAPH Labs
SIGGRAPH Labs - Installations (Scheduled Session)
SIGGRAPH Labs
SIGGRAPH Labs - Installations
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
Women in Technology: Knocking Down Barriers
Sarah Counnas
Mike Day
Megha Davalath
John McStravick
Sarah Scialli
Social (Reunions/Alumni Events)
2:30pm - 3pm PST Technical Paper
Technical Paper Pattern and Color 
Zoom 2
Research & Education
AI/Machine Learning
Modeling
2:30pm - 3pm PST Technical Paper
Technical Paper Q&A: Pattern and Color
2:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs - Installations
2:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs - Installations 
2:30pm - 3pm PST Production Session
Production Session Q&A: Venturing Into the Unknown - The Making of "Frozen 2"
Production & Animation
2:30pm - 3pm PST
Production Session
Venturing Into the Unknown - The Making of "Frozen 2"
Production Session
Q&A: Venturing Into the Unknown - The Making of "Frozen 2"
Production & Animation
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Town Hall: Technical Papers
Sylvain Paris
Research & Education
3pm - 5pm PST Appy Hour
Appy Hour Appy Hour 
Simulive 3
Research & Education
3pm - 4pm PST Appy Hour
Appy Hour Appy Hour
3pm - 4pm PST
Exhibitor Session
Exhibitor Session
Computing Light Transport Gradients using the Adjoint Method - Presented by NVIDIA
Jos Stam
New Technologies
Rendering
3pm - 3:30pm PST Course
Course Q&A: Advances in Real-Time Rendering in Games: Part 2
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
The XR Educators Survival Kit: Hidden Gems for Learning in a time of Remote Teaching
Marla Schweppe
Barbara Mones
Melissa Oldrin
Megan O'Connor
Nathan Thomas
Research & Education
3pm - 4pm PST Panel
Panel VR Theater Director's Panel - Part 1
4pm - 5pm PST
Emerging Technology
Emerging Technology
Enhancing Gameplay Through Haptic Feedback
4pm - 5:30pm PST Emerging Technology
Emerging Technology Enhancing Gameplay Through Haptic Feedback 
4pm - 5pm PST
Birds of a Feather
Birds of a Feather
Exploring SocialXR as Education Laboratories for Experiential Learning (In AltspaceVR)
Christopher Stapleton
Thomas Furness III
Steve Lewis
Adaptive Technology
Research & Education
Adaptability
4pm - 5pm PST
Birds of a Feather
Birds of a Feather
LA SIGGRAPH Chapters Gathering - ticket info
Joan Collins
New Technologies
4pm - 5pm PST Appy Hour
Appy Hour Q&A: Appy Hour
4:30pm - 5:30pm PST
Panel
Panel
Bringing VFX to the Table
Heath Hanlin
Shaina Holmes
Raqi Syed
Sunny Teich
Live Session
Production & Animation
Research & Education
5pm - 11pm PST
Birds of a Feather
ACM SIGGRAPH BOF: ACM SIGGRAPH Chapters Party Room - LA ACM SIGGRAPH Chapter hosts a six-hour DJ-VJ set
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - LA ACM SIGGRAPH Chapter hosts a six-hour DJ-VJ set
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
5pm - 7pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - MTSU ACM SIGGRAPH Chapter hosts SIGGRAPH Student Hangout
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
5pm - 6pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Immersive and Interactive Experiences
Mark Billinghurst
Tomasz Bednarz
Bektur Ryskeldiev
June Kim
Augmented Reality
VR
5pm - 5:30pm PST
Birds of a Feather
Birds of a Feather
Networking Happy Hour - #WisdomWednesday
Corinne Price
Social (Reunions/Alumni Events)
5pm - 5:30pm PST Emerging Technology
Emerging Technology Q&A: Enhancing Gameplay Through Haptic Feedback
6pm - 8pm PST
Birds of a Feather
Birds of a Feather
Virtual Escape Room -- NETWORKING
Corinne Price
Social (Reunions/Alumni Events)
Thursday, 27 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 9am PST
Exhibitor Session
Exhibitor Session
A Look at Some Top Entries in the Houdini Houly Daily Art Challenge - Presented by SideFX
Paola Catano
Christopher Hebert
Production & Animation
Modeling
Pipeline
Rendering
Visual Effects
8am - 9am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Throwback Thursday) Day 4
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
8am - 8:30am PST
Exhibitor Session
Exhibitor Session
Hive VFX: Automating virtual studio deployment on AWS - Presented by AWS
Olivia Ross
Colin Cupp
Visual Effects
8am - 8:30am PST Technical Paper
Technical Paper Q&A: Simulating Natural Phenomena
8am - 8:30am PST Technical Paper
Technical Paper Simulating Natural Phenomena 
Zoom 1
Research & Education
VR
8:30am - 9am PST Technical Paper
Technical Paper Appearance Modeling 
Zoom 2
Research & Education
Rendering
8:30am - 10am PST
Panel
Panel
NYIT Computer Graphics Lab Then and Now
Hank Grebe
Ed Catmull
Alvy Ray Smith
Theresa Ellis Rygiel
Dan Hopen
Pat Hanrahan
Rebecca Allen
Live Session
Research & Education
Rendering
8:30am - 9am PST Technical Paper
Technical Paper Q&A: Appearance Modeling
8:30am - 9:15am PST
Exhibitor Session
Exhibitor Session
Virtual workstations: The new must-have studio essential - Presented by AWS
Olivia Ross
Colin Cupp
Production & Animation
Rendering
Visual Effects
9am - 10am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: ISEA International - Open Forum
sue Gollifer
Research & Education
9am - 10am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Massive Collaborative Animation Projects: Annual Meeting
Miho Aoki
William Joel
Johannes DeYoung
Claudia Davis
Anna Ursyn
Research & Education
9am - 9:30am PST Talk
Talk Cool FX Stuff - Live Action VFX 
Zoom 3
Production & Animation
Modeling
9am - 9:30am PST Technical Paper
Technical Paper Haptics and Touch 
Zoom 1
Adaptive Technology
Research & Education
Adaptability
Modeling
Rendering
VR
9am - 12:30pm PST Course
Course Physics-Based Differentiable Rendering: A Comprehensive Introduction 
Simulive 4
Research & Education
AI/Machine Learning
9am - 12pm PST Course
Course Physics-Based Differentiable Rendering: A Comprehensive Introduction
9am - 9:30am PST Talk
Talk Q&A: Cool FX Stuff - Live Action VFX
9am - 9:30am PST Technical Paper
Technical Paper Q&A: Haptics and Touch
Adaptability
9am - 9:30am PST Course
Course Q&A: Intelligent Tools for Creative Graphics 
Zoom 4
Research & Education
AI/Machine Learning
9am - 9:30am PST Course
Course Q&A: Intelligent Tools for Creative Graphics
9am - 11:30am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: //makeMeaning: Designing Objects With a Data Materialization Workflow 
9am - 10am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: //makeMeaning: Designing Objects With a Data Materialization Workflow (Part 1 of 3)
9am - 12:30pm PST Course
Course Virtual Hands in VR: Motion Capture, Synthesis, and Perception 
Simulive 3
Research & Education
VR
9am - 12pm PST Course
Course Virtual Hands in VR: Motion Capture, Synthesis, and Perception
9:15am - 9:45am PST
Exhibitor Session
Exhibitor Session
Cinesite tells all: How cloud rendering can revolutionize VFX & feature animation workflows - Presented by AWS
Olivia Ross
Colin Cupp
Production & Animation
Rendering
Visual Effects
9:30am - 10am PST Technical Paper
Technical Paper Developing Geometry 
Zoom 2
Research & Education
Modeling
9:30am - 10am PST Talk
Talk Game Technology in Engineering, Science and Society 
Zoom 5
Gaming & Interactive
Research & Education
VR
9:30am - 11am PST
Birds of a Feather
Birds of a Feather
Innovations in Creative Industries in Russia
Asiya Gizatulina
Bektur Ryskeldiev
Sergey Tsypsyn
Helena Nikonole
Arman Yahin
Maxim Zhestkov
Alexey Kalenchuk
New Technologies
9:30am - 10am PST Technical Paper
Technical Paper Q&A: Developing Geometry
9:30am - 10am PST Talk
Talk Q&A: Game Technology in Engineering, Science and Society
10am - 11am PST
Birds of a Feather
Birds of a Feather
Evolving Graphics Hardware Beyond the Triangle: What does the next generation GPU Architecture look like?
Atif Zafar
Steve Brightfield
Jon Peddie
Andrew Gruber
Dave Shreiner
New Technologies
10am - 10:30am PST Talk
Talk Facial Animation 
Zoom 3
10am - 10:30am PST Talk
Talk Q&A: Facial Animation
10am - 11am PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: //makeMeaning: Designing Objects With a Data Materialization Workflow (Part 2 of 3)
10am - 11:30am PST Course
Course Troubleshooting and Cleanup Techniques for 3D Printing 
Simulive 2
Research & Education
Modeling
10am - 11am PST Course
Course Troubleshooting and Cleanup Techniques for 3D Printing
11am - 12pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Undergraduate Research Alliance
William Joel
Research & Education
11am - 12pm PST
Frontier Talk
Crowd Sleuths: Solving Mysteries with Crowdsourcing, Experts, and AI
Frontier Talk
Crowd Sleuths: Solving Mysteries with Crowdsourcing, Experts, and AI
Kurt Luther
11am - 11:30am PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: //makeMeaning: Designing Objects With a Data Materialization Workflow (Part 3 of 3)
11am - 11:30am PST Talk
Talk Q&A: The Last of Us 2
11am - 11:30am PST Course
Course Q&A: Troubleshooting and Cleanup Techniques for 3D Printing (CANCELLED)
11am - 11:30am PST Talk
Talk The Last of Us 2 
Zoom 2
Gaming & Interactive
Research & Education
Pipeline
11:30am - 12pm PST Technical Paper
Technical Paper Crowds, Paths, and Puzzles 
Zoom 1
Gaming & Interactive
Research & Education
AI/Machine Learning
Modeling
VR
11:30am - 12pm PST Technical Paper
Technical Paper Q&A: Crowds, Paths, and Puzzles
12pm - 1pm PST Computer Animation Festival - Electronic Theater
Computer Animation Festival - Electronic Theater Electronic Theater Director's Panel 
Live Session
Production & Animation
12pm - 1pm PST
Panel
Panel
Electronic Theater Director's Panel
12pm - 1pm PST
Birds of a Feather
Birds of a Feather
Global VFX Pipelines
Fran Zandonella Benjamin
Alex Schworer
Rob Blau
Production & Animation
12pm - 12:30pm PST Technical Paper
Technical Paper Image and Video Processing 
Zoom 2
Research & Education
AI/Machine Learning
12pm - 12:30pm PST Technical Paper
Technical Paper Q&A: Image and Video Processing
12pm - 12:30pm PST Course
Course Q&A: Physics-Based Differentiable Rendering: A Comprehensive Introduction
12pm - 12:30pm PST Course
Course Q&A: Virtual Hands in VR: Motion Capture, Synthesis, and Perception
12:30pm - 2pm PST Course
Course Eye-Based Interaction in Graphical Systems: 20 Years Later 
Simulive 1
Research & Education
12:30pm - 1:30pm PST Course
Course Eye-Based Interaction in Graphical Systems: 20 Years Later
12:30pm - 1pm PST Technical Paper
Technical Paper Monte Carlo and Perception 
Zoom 1
Gaming & Interactive
Research & Education
Rendering
12:30pm - 1:30pm PST
Birds of a Feather
Birds of a Feather
Overcoming production hurdles in CG industry in the age of social distancing
Asiya Gizatulina
June Kim
Christopher Bedrosian
JD Fievet
Alexis Wanneroy
Victoria Vong
Production & Animation
12:30pm - 1pm PST Technical Paper
Technical Paper Q&A: Monte Carlo and Perception
1pm - 1:30pm PST Technical Paper
Technical Paper Q&A: Smart Sampling
1pm - 1:30pm PST Technical Paper
Technical Paper Smart Sampling 
Zoom 2
Research & Education
Rendering
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
State of Hair in the Industry
Megha Davalath
Production & Animation
1pm - 2pm PST
Birds of a Feather
Birds of a Feather
Virtual Production in Education
Nick Jushchyshyn
Research & Education
1:30pm - 2pm PST Technical Paper
Technical Paper Motion Matching and Retargeting 
Zoom 1
Gaming & Interactive
Research & Education
AI/Machine Learning
Rendering
1:30pm - 2pm PST Course
Course Q&A: Eye-Based Interaction in Graphical Systems: 20 Years Later
1:30pm - 2pm PST Technical Paper
Technical Paper Q&A: Motion Matching and Retargeting
1:30pm - 2:30pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom
1:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom 
2pm - 3pm PST Production Session
Production Session ILM Presents "This is the Way" ‚Äď The Making of Mandalorian
Simulive 1
Production & Animation
2pm - 3pm PST
Production Session
Production Session
ILM Presents "This is the Way" ‚Äď The Making of Mandalorian
Richard Bluff
Landis Fields
Rachel Rose
Production & Animation
2pm - 2:30pm PST Technical Paper
Technical Paper Q&A: VR Hardware
2pm - 3pm PST
Birds of a Feather
Birds of a Feather
State of Rigging in the Industry
Valerie Bernard
Production & Animation
2pm - 5:30pm PST Course
Course Understanding Augmented Reality Inside and Out: A Solid Grounding 
Simulive 2
Augmented Reality
VR
2pm - 5pm PST Course
Course Understanding Augmented Reality Inside and Out: A Solid Grounding
2pm - 2:30pm PST Technical Paper
Technical Paper VR Hardware 
Zoom 2
Research & Education
VR
2:30pm - 3pm PST SIGGRAPH Labs
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom
2:30pm - 3pm PST Technical Paper
Technical Paper Q&A: Simulating With Points
2:30pm - 3pm PST Technical Paper
Technical Paper Simulating With Points 
Zoom 1
Research & Education
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
Making XR a Reality for Teaching Culturally Relevant STEAM Concepts
Loretta Cheeks
Amon Millner
Kwaku Aning
Oyewole Oyekoya
Research & Education
3pm - 3:30pm PST
Production Session
ILM Presents "This is the Way" ‚Äď The Making of Mandalorian
Production Session
Q&A: ILM Presents "This is the Way" - The Making of Mandalorian
Production & Animation
3pm - 3:30pm PST Production Session
Production Session Q&A: ILM Presents "This is the Way" ‚Äď The Making of Mandalorian
Production & Animation
3pm - 4pm PST
Birds of a Feather
Birds of a Feather
State of Animation Tools in the Industry
Valerie Bernard
Production & Animation
3:30pm - 4:30pm PST Production Session
Production Session Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Simulive 1
Production & Animation
3:30pm - 4:30pm PST
Production Session
Production Session
Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Michael Knapp
Matt Simmons
Sabine Heller
James Williams
Elvira Pinkhas
Jeeyun Sung
Production & Animation
4pm - 5pm PST
Emerging Technology
Emerging Technology
Mapping the Future: New Techniques in Projection Technology
4pm - 5:30pm PST Emerging Technology
Emerging Technology Mapping the Future: New Techniques in Projection Technology 
4pm - 5pm PST
Birds of a Feather
Birds of a Feather
NYC ACM SIGGRAPH Chapter
David Vega
Social (Reunions/Alumni Events)
4:30pm - 5pm PST Production Session
Production Session Q&A: Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Production & Animation
4:30pm - 5pm PST
Production Session
Spies in Disguise: the Art of Stealth and Sterling, Lance Sterling
Production Session
Q&A: Spies in Disguise: The Art of Stealth and Sterling, Lance Sterling
Production & Animation
5pm - 7pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH BOF: Chapters Party Room - Bogota ACM SIGGRAPH Chapter hosts Magic Realism
ACM SIGGRAPH PSCC
Social (Reunions/Alumni Events)
5pm - 5:30pm PST
Birds of a Feather
Birds of a Feather
Networking Happy Hour - #ThrowbackThursday
Corinne Price
Social (Reunions/Alumni Events)
5pm - 5:30pm PST Emerging Technology
Emerging Technology Q&A: Mapping the Future: New Techniques in Projection Technology
5pm - 5:30pm PST Course
Course Q&A: Understanding Augmented Reality Inside and Out: A Solid Grounding
5:30pm - 6:30pm PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Adam Bargteil
Mikki Rose
6pm - 8pm PST
Birds of a Feather
Birds of a Feather
Virtual Trivia -- NETWORKING
Corinne Price
Social (Reunions/Alumni Events)
Friday, 28 August 2020 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
5am - 6am PST
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Town Hall: Technical Papers II