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8am - 9am PST |
Birds of a Feather |
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - Washington DC ACM SIGGRAPH Chapter hosts a “Potpourri (Wellness Wednesday Soundscape) Day 3
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Social (Reunions/Alumni Events) |
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8am - 9am PST |
Exhibitor Session |
Exhibitor Session Digital Content Creation on AWS Keynote - Presented by AWS
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8am - 8:30am PST |
Talk |
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Zoom 3 |
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Presentations
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Taming the Beast: Fur on an Abominable Snowman
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Fibre - Scaling Groom Dynamics at Framestore
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Hair and Fur in an Evolving Pipeline
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Procedural Geometry With Open Shading Language on Pixar’s 'Onward' and 'Soul'
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8am - 8:30am PST |
Talk |
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8am - 8:30am PST |
Technical Paper |
Technical Paper Q&A: Tracking
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8am - 8:30am PST |
Technical Paper |
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Zoom 1 |
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Presentations
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MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
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XNect: Real-time Multi-person 3D Motion Capture With a Single RGB Camera
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ARAnimator: In-situ Character Animation in Mobile AR With User-defined Motion Gestures
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Data-driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture
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8:30am - 12pm PST |
Course |
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Simulive 2 |
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Presentations
8:30am - 11:30am PST |
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Automatic 3D Reconstruction of Structured Indoor Environments
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11:30am - 12:00pm PST |
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Automatic 3D Reconstruction of Structured Indoor Environments Q&A |
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8:30am - 11:30am PST |
Course |
Course Automatic 3D Reconstruction of Structured Indoor Environments
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8:30am - 9am PST |
Technical Paper |
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Zoom 2 |
Rendering
Scientific Visualization
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Presentations
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Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
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A Model for Soap Film Dynamics With Evolving Thickness
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Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening
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Codimensional Surface Tension Flow Using Moving-least-squares Particles
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8:30am - 9am PST |
Immersive Pavilion |
Immersive Pavilion Engaging Experiences in VR
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8:30am - 9am PST |
Immersive Pavilion |
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Presentations
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The Outpost
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ESPN VR Batting Cage
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8:30am - 12pm PST |
Course |
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Simulive 3 |
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Presentations
8:30am - 11:30am PST |
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Physically Based Shading in Theory and Practice
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11:30am - 12:00pm PST |
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Q&A: Physically Based Shading in Theory and Practice |
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8:30am - 11:30am PST |
Course |
Course Physically Based Shading in Theory and Practice
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8:30am - 9am PST |
Technical Paper |
Technical Paper Q&A: Bubbles and Surface Tension
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8:30am - 9am PST |
Exhibitor Session |
Exhibitor Session Shogun VFX Real-time Sign Language Finger Capture - Presented by Vicon
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Adaptive Technology
Gaming & Interactive
New Technologies
Production & Animation
Adaptability
Pipeline
Rendering
Visual Effects
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9am - 10am PST |
Exhibitor Session |
Exhibitor Session Advanced Scan Data Processing - Presented by InstaLOD GmbH
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Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Modeling
Pipeline
Rendering
Visual Effects
VR
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9am - 9:30am PST |
Technical Paper |
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Zoom 1 |
Gaming & Interactive
Research & Education
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Presentations
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Local Motion Phases for Learning Multi-Contact Character Movements
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Character Controllers Using Motion VAEs
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Adaptive Merging for Rigid Body Simulation
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N-Dimensional Rigid Body Dynamics
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9am - 10am PST |
Art Paper |
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Simulive 4 |
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Presentations
9:00am - 9:15am PST |
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Resonant Waves: Immersed in Geometry
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9:15am - 9:23am PST |
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Hybrid Embroidery: Exploring Interactive Fabrication in Hand Crafts
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9:23am - 9:31am PST |
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Animated Robotic Sculptures: Using SMA Motion Display to Create Lifelike Movements
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9:31am - 9:39am PST |
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Pixel of Matter: New Ways of Seeing With an Active Volumetric Filmmaking System
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9am - 10am PST |
Art Paper |
Art Paper Crafts, Waves, Robots, and Pixels
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9am - 9:30am PST |
Talk |
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Zoom 4 |
AI/Machine Learning
Rendering
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Presentations
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AI Powered Rotoscoping at LAIKA
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Confidence-aware Practical Anime-style Colorization
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Deep Learned Super Resolution for Feature Film Production
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9am - 10am PST |
Exhibitor Session |
Exhibitor Session Industry firsts: How to launch a new creative studio, entirely on the cloud - Presented by AWS
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9am - 9:30am PST |
Technical Paper |
Technical Paper Q&A: Characters and Rigid Bodies
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9am - 9:30am PST |
Talk |
Talk Q&A: Image Algorithms
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9am - 9:30am PST |
Course |
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Zoom 3 |
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Presentations
9:00am - 9:30am PST |
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Seeing Around Corners Using Time of Flight
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9am - 9:30am PST |
Course |
Course Q&A: Seeing Around Corners Using Time of Flight
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9am - 10am PST |
Exhibitor Session |
Exhibitor Session Streaming Data from Qualisys Track Manager into Unreal and Unity - Presented by Qualisys
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Gaming & Interactive
New Technologies
Production & Animation
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9am - 10am PST |
Birds of a Feather |
Birds of a Feather Women in CG
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9:30am - 10am PST |
Technical Paper |
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Zoom 2 |
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Presentations
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Inter-surface Maps via Constant-curvature Metrics
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Efficient Bijective Parameterizations
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Seamless Parametrization With Arbitrary Cones for Arbitrary Genus
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Lifting Simplices to Find Injectivity
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9:30am - 10am PST |
Technical Paper |
Technical Paper Q&A: Mapping and Parameterization
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10am - 10:30am PST |
Art Paper |
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Zoom 4 |
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DescriptionModerated virtual Q&A session, featuring questions captured during the Wednesday, 26 August, 9 am, Crafts, Waves, Robots, and Pixels, Art Paper session. |
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10am - 10:30am PST |
Technical Paper |
Technical Paper Q&A: Real-Time Rendering
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10am - 11am PST |
Exhibitor Session |
Exhibitor Session Ray Tracing in Unreal Engine 4 - Presented by NVIDIA
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10am - 10:30am PST |
Technical Paper |
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Zoom 1 |
Gaming & Interactive
Research & Education
AI/Machine Learning
Modeling
Rendering
VR
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Presentations
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Neural Supersampling for Real-time Rendering
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Spatiotemporal Reservoir Resampling for Real-time Ray Tracing With Dynamic Direct Lighting
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Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
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Massively Parallel Rendering of Complex Closed-form Implicit Surfaces
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10am - 11am PST |
Emerging Technology |
Emerging Technology Seeing is Believing: XR Displays, Holograms, and Dyes
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10am - 11:30am PST |
Emerging Technology |
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Presentations
10:00am - 10:15am PST |
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ThinVR: VR Displays With Wide FOV in a Compact Form Factor
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10:15am - 10:30am PST |
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TeslaMirror: Multistimulus Encounter-type Haptic Display for Shape and Texture Rendering in VR
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10:30am - 10:45am PST |
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Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
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10:45am - 11:00am PST |
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Neural Holography
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11:00am - 11:30am PST |
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Q&A: Seeing is Believing: XR Displays, Holograms, and Dyes |
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10:30am - 11am PST |
Technical Paper |
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Zoom 2 |
Gaming & Interactive
Research & Education
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Presentations
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The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
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Fast and Deep Facial Deformations
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Accurate Face Rig Approximation With Deep Differential Subspace Reconstruction
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RigNet: Neural Rigging for Articulated Characters
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10:30am - 11am PST |
Talk |
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Zoom 3 |
Gaming & Interactive
Production & Animation
Research & Education
Rendering
Scientific Visualization
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10:30am - 11am PST |
Art Gallery |
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Zoom 5 |
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Presentations
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Captured by an Algorithm
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Disruptive Devices
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Dog of Zone
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Inside Out
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Ornamental
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The Skin
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V[R]ignettes: A Microstory Series
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10:30am - 11am PST |
Technical Paper |
Technical Paper Q&A: Face and Full Body Motion
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10:30am - 11am PST |
Talk |
Talk Q&A: Game Technology
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10:30am - 11am PST |
Art Gallery |
Art Gallery Q&A: Listen, Hear, Discern, Reflect - Experiential Approaches to Art, Data and Virtuality
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10:30am - 11:30am PST |
SIGGRAPH Labs |
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DescriptionThis session features a live, hands-on demo of the best features of the following Technical Papers:
IMMERSIVE LIGHT FIELD VIDEO WITH A LAYERED MESH REPRESENTATION Michael Broxton, John Flynn, Ryan Overbeck, Daniel Erickson, Peter Hedman, Matthew Duvall, Jason Dourgarian, Jay Busch, Matt Whalen, Paul Debevec, Google Inc.
HUMAN-IN-THE-LOOP DIFFERENTIAL SUBSPACE SEARCH IN HIGH-DIMENSIONAL LATENT SPACE Chia-Hsing Chiu, National Taiwan University of Science and Technology; Yuki Koyama, National Institute of Advanced Industrial Science and Technology (AIST); Yu-Chi Lai, National Taiwan University of Science and Technology; Takeo Igarashi, University of Tokyo; Yonghao Yue, AGU
XNECT: REAL-TIME MULTI-PERSON 3D MOTION CAPTURE WITH A SINGLE RGB CAMERA Dushyant Mehta, Oleksandr Sotnychenko, Franziska Mueller, Weipeng Xu, Mohamed Elgharib, Max-Planck-Institut für Informatik; Pascal Fua, EPFL; Hans-Peter Seidel, Max-Planck-Institut für Informatik; Helge Rhodin, UBC; Gerard Pons-Moll, Christian Theobalt, Max-Planck-Institut für Informatik
ONE SHOT 3D PHOTOGRAPHY Johannes Kopf, Kevin Matzen, Suhib Alsisan, Ocean Quigley, Francis Ge, Yangming Chong, Josh Patterson, Jan-Michael Frahm, Shu Wu, Matthew Yu, Peizhao Zhang, Zijian He, Peter Vajda, Ayush Saraf, Michael Cohen, Facebook
Immediately following this session at 11:30 am is a moderated virtual Q&A session, featuring questions captured during this session. |
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11am - 12pm PST |
Exhibitor Session |
Exhibitor Session Omniverse Platform Overview - Presented by NVIDIA
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New Technologies
Production & Animation
AI/Machine Learning
Augmented Reality
Visual Effects
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11am - 11:30am PST |
Emerging Technology |
Emerging Technology Q&A: Seeing is Believing: XR Displays, Holograms, and Dyes
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11am - 12pm PST |
Art Paper |
Social Connections. Heritage, and Technological Realities |
Art Paper Social Connections, Heritage, and Technological Realities
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11am - 12pm PST |
Art Paper |
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Simulive 4 |
AI/Machine Learning
Scientific Visualization
VR
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Presentations
11:00am - 11:15am PST |
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REALational Perspectives: Strategies for Expanding Beyond the Here-and-Now in Mobile Augmented Reality (AR) Art
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11:15am - 11:30am PST |
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Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation
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11:30am - 11:38am PST |
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Artistic License in Heritage Visualisation: VR Sydney Cove Circa 1800
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11:38am - 11:46am PST |
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Cacophonic Choir
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11am - 12pm PST |
Birds of a Feather |
Birds of a Feather Volumetric Videos - transforming arts, entertainment and music industries
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11:30am - 12pm PST |
Course |
Course Q&A: Automatic 3D Reconstruction of Structured Indoor Environments
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11:30am - 12pm PST |
Course |
Course Q&A: Physically Based Shading in Theory and Practice
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11:30am - 12pm PST |
SIGGRAPH Labs |
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DescriptionModerated virtual Q&A session, featuring questions captured during the live SIGGRAPH Lab Demo session, Wednesday, 26 August, 10:30 am. |
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12pm - 1pm PST |
Birds of a Feather |
Birds of a Feather Computer Graphics in Latin America
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12pm - 1pm PST |
Production Session |
Production Session ILM Presents: Making “The Irishman”
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Simulive 1 |
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12pm - 1pm PST |
Production Session |
ILM Presents: Making “The Irishman” (web) |
Production Session ILM Presents: Making “The Irishman”
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12pm - 12:30pm PST |
Art Paper |
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Zoom 4 |
AI/Machine Learning
Scientific Visualization
VR
|
|
DescriptionModerated virtual Q&A session, featuring questions captured during the Wednesday, 26 August, 11 am, Social Connections. Heritage, and Technological Realities Q&A, Art Paper session. |
|
12:30pm - 1:30pm PST |
Birds of a Feather |
Birds of a Feather ACM SIGGRAPH BOF: 2023: Celebrating SIGGRAPH50
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12:30pm - 1pm PST |
Talk |
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Zoom 3 |
Arts & Design
Gaming & Interactive
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Presentations
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The Collaboration Between Art and Technology: Making Disney Animation’s 'Myth: A Frozen Tale'
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'Myth: A Frozen Tale' - Stylized Effects for Real-time VR
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Character Rendering for VR in 'Blood & Truth'
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Rendering
Visual Effects
VR
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12:30pm - 1pm PST |
Talk |
Talk Q&A: Cool FX Stuff - VR Features
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12:30pm - 2pm PST |
SIGGRAPH Labs |
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Presentations
12:30pm - 1:30pm PST |
|
SIGGRAPH Labs Hands-On Class: Interactive Web-based Programming Through Game-based Methodologies - CANCELLED
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1:30pm - 2:00pm PST |
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Q&A: SIGGRAPH Labs Hands-On Class: Interactive Web-Based Programming Through Game-Based Methodologies - CANCELLED |
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12:30pm - 1:30pm PST |
SIGGRAPH Labs |
SIGGRAPH Labs SIGGRAPH Labs Hands-On Class: Interactive Web-Based Programming Through Game-Based Methodologies- CANCELLED
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1pm - 2pm PST |
Birds of a Feather |
Birds of a Feather ACM SIGGRAPH: AI, Art and Social Justice: Understanding and Addressing Bias, Representation and Inclusive Practices in the Development of AI Systems
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1pm - 3:30pm PST |
Course |
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Simulive 1 |
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Presentations
1:00pm - 3:00pm PST |
Advances in Real-Time Rendering in Games, Part II
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3:00pm - 3:30pm PST |
Q&A: Advances in Real-Time Rendering in Games: Part 2 |
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1pm - 3pm PST |
Course |
Course Advances in Real-Time Rendering in Games: Part 2
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1pm - 1:30pm PST |
Technical Paper |
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Zoom 1 |
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Presentations
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Colored Fused Filament Fabrication
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Variable-width Contouring for Additive Manufacturing
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A Low-parametric Rhombic Microstructure Family for Irregular Lattices
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Automatic Structure Synthesis for 3D Woven Relief
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1pm - 1:30pm PST |
Technical Paper |
Technical Paper Q&A: Fabrication
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1pm - 1:30pm PST |
Production Session |
ILM Presents: Making “The Irishman” (web) |
Production Session Q&A: ILM Presents: Making "The Irishman"
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1pm - 1:30pm PST |
Production Session |
Production Session Q&A: ILM Presents: Making “The Irishman”
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1pm - 1:30pm PST |
Course |
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Zoom 4 |
Scientific Visualization
VR
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Presentations
1:00pm - 1:30pm PST |
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Understanding Augmented Reality Inside and Out: Expanding Out Into the World
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1pm - 1:30pm PST |
Course |
Course Q&A: Understanding Augmented Reality Inside and Out: Expanding Out into the World
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1:30pm - 2pm PST |
Technical Paper |
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Zoom 2 |
AI/Machine Learning
Rendering
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Presentations
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Image-based Acquisition and Modeling of Polarimetric Reflectance
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Compositional Neural Scene Representations for Shading Inference
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Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
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Non-line-of-sight Reconstruction Using Efficient Transient Rendering
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1:30pm - 2pm PST |
Technical Paper |
Technical Paper Q&A: Appearance Acquisition and Inverse Rendering
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1:30pm - 2pm PST |
SIGGRAPH Labs |
SIGGRAPH Labs Q&A: SIGGRAPH Labs Hands-On Class: Interactive Web-Based Programming Through Game-Based Methodologies - CANCELLED
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1:30pm - 2:30pm PST |
Production Session |
Production Session Venturing Into the Unknown - The Making of "Frozen 2"
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Simulive 2 |
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1:30pm - 2:30pm PST |
Production Session |
Production Session Venturing Into the Unknown - The Making of "Frozen 2"
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2pm - 2:30pm PST |
Technical Paper |
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|
Zoom 1 |
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Presentations
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Example-driven Virtual Cinematography by Learning Camera Behaviors
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Enhanced Interactive 360° Viewing via Automatic Guidance
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Capturing Subjective First-Person View Shots With Drones for Automated Cinematography
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Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal
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2pm - 3pm PST |
Birds of a Feather |
Birds of a Feather Design Fiction Jam: Wondrous Wearables
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2pm - 3pm PST |
Birds of a Feather |
Birds of a Feather Postcards from the Immersive Edge and Bloopers from the Virtual Classroom
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2pm - 2:30pm PST |
Technical Paper |
Technical Paper Q&A: Cinematography
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2pm - 3pm PST |
Birds of a Feather |
Birds of a Feather Sharing Ideas Teaching 3D Animation
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2pm - 2:30pm PST |
SIGGRAPH Labs |
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Presentations
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MagneLayer: Force Field Fabrication for Rapid Prototyping of Haptic Interactions
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3D Sketching for Multi-Pose Products: An Interactive Showcase
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Robot Telekinesis: An Interactive Showcase
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REACH: Building the Volumetric Future
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2pm - 2:30pm PST |
SIGGRAPH Labs |
SIGGRAPH Labs - Installations (Scheduled Session) |
SIGGRAPH Labs SIGGRAPH Labs - Installations
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2pm - 3pm PST |
Birds of a Feather |
Birds of a Feather Women in Technology: Knocking Down Barriers
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Social (Reunions/Alumni Events) |
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2:30pm - 3pm PST |
Technical Paper |
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|
Zoom 2 |
AI/Machine Learning
Modeling
|
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Presentations
|
Corner-Operated Tran-Similar (COTS) Maps, Patterns, and Lattices
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TilinGNN: Learning to Tile With Self-supervised Graph Neural Network
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Attribute2Font: Creating Fonts You Want From Attributes
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Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions
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2:30pm - 3pm PST |
Technical Paper |
Technical Paper Q&A: Pattern and Color
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2:30pm - 3pm PST |
SIGGRAPH Labs |
SIGGRAPH Labs Q&A: SIGGRAPH Labs - Installations
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2:30pm - 3pm PST |
SIGGRAPH Labs |
|
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|
DescriptionModerated virtual Q&A session, featuring questions captured during the SIGGRAPH Labs - Installation session, Wednesday, 26 August, 2 pm. |
|
2:30pm - 3pm PST |
Production Session |
Production Session Q&A: Venturing Into the Unknown - The Making of "Frozen 2"
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2:30pm - 3pm PST |
Production Session |
Venturing Into the Unknown - The Making of "Frozen 2" |
Production Session Q&A: Venturing Into the Unknown - The Making of "Frozen 2"
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3pm - 4pm PST |
Birds of a Feather |
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers
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3pm - 5pm PST |
Appy Hour |
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Simulive 3 |
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Presentations
3:00pm - 3:08pm PST |
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Digital Twin Applications Within Extended Reality
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3:08pm - 3:16pm PST |
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DrawmaticAR
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3:16pm - 3:24pm PST |
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Explore NASA: An Augmented Reality Tour of the NASA Glenn Research Center
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3:24pm - 3:32pm PST |
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Graphite: Interactive Photo-to-drawing Stylization on Mobile Devices
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3:32pm - 3:40pm PST |
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Math Chaos Patterns
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3:40pm - 3:48pm PST |
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PaperMATA: Habitats for AI
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3:48pm - 3:56pm PST |
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Step Into the Bubble
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3:56pm - 4:56pm PST |
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Q&A: Appy Hour |
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3pm - 4pm PST |
Appy Hour |
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3pm - 4pm PST |
Exhibitor Session |
Exhibitor Session Computing Light Transport Gradients using the Adjoint Method - Presented by NVIDIA
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3pm - 3:30pm PST |
Course |
Course Q&A: Advances in Real-Time Rendering in Games: Part 2
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3pm - 4pm PST |
Birds of a Feather |
Birds of a Feather The XR Educators Survival Kit: Hidden Gems for Learning in a time of Remote Teaching
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3pm - 4pm PST |
Panel |
Panel VR Theater Director's Panel - Part 1
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4pm - 5pm PST |
Emerging Technology |
Emerging Technology Enhancing Gameplay Through Haptic Feedback
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4pm - 5:30pm PST |
Emerging Technology |
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Presentations
4:00pm - 4:15pm PST |
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ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience
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4:15pm - 4:30pm PST |
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The Tight Game: Implicit Force Intervention in Interpersonal Physical Interactions on Playing Tug of War
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4:30pm - 4:45pm PST |
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Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
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4:45pm - 5:00pm PST |
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Actuated Club: Modification of Golf-club Posture With Force Feedback and Motion Prediction in VR Environment
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5:00pm - 5:30pm PST |
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Q&A: Enhancing Gameplay Through Haptic Feedback |
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4pm - 5pm PST |
Birds of a Feather |
Birds of a Feather Exploring SocialXR as Education Laboratories for Experiential Learning (In AltspaceVR)
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Adaptive Technology
Research & Education
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4pm - 5pm PST |
Birds of a Feather |
Birds of a Feather LA SIGGRAPH Chapters Gathering - ticket info
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4pm - 5pm PST |
Appy Hour |
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4:30pm - 5:30pm PST |
Panel |
Panel Bringing VFX to the Table
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Live Session |
Production & Animation
Research & Education
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5pm - 11pm PST |
Birds of a Feather |
ACM SIGGRAPH BOF: ACM SIGGRAPH Chapters Party Room - LA ACM SIGGRAPH Chapter hosts a six-hour DJ-VJ set |
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - LA ACM SIGGRAPH Chapter hosts a six-hour DJ-VJ set
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Social (Reunions/Alumni Events) |
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5pm - 7pm PST |
Birds of a Feather |
Birds of a Feather ACM SIGGRAPH BOF: Chapters Party Room - MTSU ACM SIGGRAPH Chapter hosts SIGGRAPH Student Hangout
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Social (Reunions/Alumni Events) |
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5pm - 6pm PST |
Birds of a Feather |
Birds of a Feather ACM SIGGRAPH BOF: Immersive and Interactive Experiences
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5pm - 5:30pm PST |
Birds of a Feather |
Birds of a Feather Networking Happy Hour - #WisdomWednesday
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Social (Reunions/Alumni Events) |
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5pm - 5:30pm PST |
Emerging Technology |
Emerging Technology Q&A: Enhancing Gameplay Through Haptic Feedback
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6pm - 8pm PST |
Birds of a Feather |
Birds of a Feather Virtual Escape Room -- NETWORKING
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Social (Reunions/Alumni Events) |
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