SIGGRAPH Computer Animation Festival Electronic Theater: Official Selections Announced

Augmented & Virtual Realities

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Poster: Posters: Posters: Art & Design
Event TypePoster
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Arts & Design
Production & Animation
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Rendering
VR
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Poster
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A CAD Interface for Drawing With Signed Distance Functions
Contributor
Event Type
Poster
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Arts & Design
Production & Animation
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US
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DescriptionI present a WebGL implementation of a performant CAD interface for authoring scenes of 2D signed distance functions.
Poster
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A Feast for the Eyes: Representing Synesthesia Through 3D Printed Artefacts
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
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Rendering
VR
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DescriptionThis project centers around the neurological phenomenon known as "flavor-to-vision synesthesia" and develops an original method in 3D design through a collaborative practice-based research with real synesthetes. The final result is a set of 3D-printed and treated artefacts that creatively represent the otherwise abstract synesthetic perception of flavors.
Poster
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An Art-directed Workflow for Transferring Facial Action Coding Between Models With Different Mesh Topologies
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
TimeNone
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DescriptionWe present a simple and intuitive approach to transfer existing Facial Action Coding System (FACS) based facial rig and its data. Our method allows transferring to a model that has a different mesh topology than the original mesh topology.
Poster
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Automated Physics Based Animation of Fonts
Contributor
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
TimeNone
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DescriptionThis novel method generates automated text effects such as wave, water, wind, fire, melt, rain, hanging cloths, and more within a few seconds. The method also uses device motion sensors (i.e., accelerometer, gyroscope) to record animation, which help in expressing the user's feelings more precisely with such text effects.
Poster
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Automatic Vector Graphic Organization and Asset Extraction
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
TimeNone
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DescriptionWe present a novel method for organizing and ranking Bezier bounded vector geometry based on affine similarity and visual saliency. Our method leverages a programmable GPU pipeline for real-time results, processing thousands of paths in milliseconds.
Poster
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Concurrent Editing of Vector Graphics Based on Similarity
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
TimeNone
LocationCarousel
DescriptionWe propose a novel paradigm for concurrent editing of vector geometry. Our method automatically establishes an editing context, which encompasses similar Bezier geometry within a graphic object (local repetition), as well as multiple instances of entire objects (global repetition).
Poster
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Differential Diagnosis: An Interactive Course for Health Care Providers to Practice the Diagnostic Process of Young Children
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
TimeNone
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DescriptionDifferential Diagnosis is an interactive course with 3D animated virtual simulations which allow health care providers to practice the diagnostic process of young children without risk to the patient.
Poster
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Interactive and Smooth Parametrization-based Quadrangulation
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
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DescriptionWe present a direct approach to the problem of quadrangulating a triangle mesh by parametrization. We formulate the problem as a smooth optimization problem by minimizing a collection of penalty functions that penalize violation of the conditions for the parameterization to form a valid quad mesh on the 3D surface.
Poster
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Podiy: A Design and Production Support System for Pouch
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
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DescriptionWe propose Podiy, a system that supports novices to create their original designed pouch by supporting the process from design to production.
Poster
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Procedural Generation of Roads With Conditional Generative Adversarial Networks
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
TimeNone
LocationCarousel
DescriptionTo allow for greater control over procedural road generation, we explore the usage of conditional generative adversarial networks in the creation of road maps, as well as the application of such road maps in the creation of game levels in game development engines such as Unreal Engine 4.
Poster
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Rapid and Shape-changing Digital Fabrication Using Magnetic Thermoplastic Material
Contributor
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
TimeNone
LocationCarousel
DescriptionWe propose a digital fabrication method that can print reusable objects rapidly using the clay material.
We developed a magnetic force control device and a magnetic thermoplastic material. When the user creates a shape model on the screen, the clay material instantly changes to the shape of the designed model.
Poster
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Remote Empathetic Viewpoint: A Novel Approach to Extending Cubism
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
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DescriptionWe present the concept of Remote Empathetic Viewpoints for viewing a scene from multiple perspectives. This approach introduces a cubist perception of reality to create dynamic cubist paintings.
Poster
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Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
TimeNone
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DescriptionWe propose a powerful rigging pipeline to automatically rig the raw scan human model by fitting with a novel and effective energy formulation and local basis, cutting the scan to automatically break self-occlusions, and inpainting the geometry and texture in UV parametric space to create a complete avatar.
Poster
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Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine
Contributor
Event Type
Poster
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
VR
TimeNone
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DescriptionI present a web-based experience named Wanderlust into (y)our past, which aims to mediate the broken intimacy of couples and families in the COVID-19 quarantined life where they need to coexist together all the time in a confined space. This paper describes backgrounds, approaches, ongoing functional prototype, and future direction.
Poster: Posters: Assistive & Adaptive Technology
Event TypePoster
Interest Areas
Adaptive Technology
Registration Levels
US
UA
EN
EU
Keywords
VR
TimeNone
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Poster
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Robotic Surgical Training Simulation for Dexterity Training of Hands and Fingers
Event Type
Poster
Interest Areas
Adaptive Technology
Registration Levels
US
UA
EN
EU
Keywords
VR
TimeNone
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DescriptionThis paper is about a robotic surgical simulation trainer that we developed to train surgeons in finger and hand dexterity. It is a low-cost tool that can be easily adopted, because not all hospitals and medical universities have access to robotic surgical systems like the the DaVinci.
Poster
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Sense of Agency in Drum Trainer With Multiple Sensation Feedback
Event Type
Poster
Interest Areas
Adaptive Technology
Registration Levels
US
UA
EN
EU
Keywords
VR
TimeNone
LocationCarousel
DescriptionPassive motion is commonly used in physical skill transfer. This study investigates sense of agency during virtual drumming with visual, vibrotactile, and auditory sensation feedback in three forearm motions: voluntary, passive, and imagined. The results confirmed the contributions of this sensation feedback, the motor command, and proprioception in passive motion.
Poster: Posters: Audio & Music
Event TypePoster
Interest Areas
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
VR
TimeNone
LocationCarousel
Poster
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Mixed Reality Visualization of Instantaneous Sound Intensity With Moving 4-ch Microphone Array
Event Type
Poster
Interest Areas
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
VR
TimeNone
LocationCarousel
DescriptionTo understand the sound propagation in a real space, we propose the visualization system of instantaneous sound intensity with an MR animation, which can be measured at each measurement point with moving a handy microphone array in synchronization with sound reproduction.
Poster
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Visualization of Spatial Impulse Responses Using Mixed Reality and Moving Microphone
Event Type
Poster
Interest Areas
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
VR
TimeNone
LocationCarousel
DescriptionIn this Poster, we propose a measurement and visualization system for spatial impulse responses that utilizes a moving handy microphone and mixed reality. The proposed system aids in the visualization of spatial impulse responses using the estimation based on the signal measured by a moving microphone.
Poster
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Visum: Visual Evoked Potential as Sonic Sculpture
Contributor
Event Type
Poster
Interest Areas
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
VR
TimeNone
LocationCarousel
DescriptionVisum is a 3D audio/visual immersive environment based on visual evoked potential (VEP), based on optical illusions.
Poster: Posters: Augmented & Virtual Realities
Event TypePoster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
Poster
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An Augmented Reality C2 Sand Table Visualization Atop an Advanced User Interface Display
Contributor
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionAn augmented reality (AR) prototype was developed to appear above an advanced user interface on a large touch table display where objects within the scene were synchronized in placement, orientation, and movement provided by the touch table display with the goal of collaboration for situational awareness and decision-making.
Poster
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An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionIn this study, we focus on an interaction with a virtual object outside a user's field of view. The position of the virtual object is estimated without looking at it by using sound pressure change and/or pitch change as auditory stimuli.
Poster
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CrowbarLimbs: A Fatigue-reducing VR Typing System
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionCrowbarLimbs is two deformable virtual limbs, like crowbars in a VR environment, that allows a user to place their arms and hands in a comfortable posture, thus reducing the physical fatigue of different body parts after typing for a period of time.
Poster
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Dynamic Foveated Rendering for Redirected Walking in Virtual Reality
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionWe present a novel redirected walking technique for virtual reality leveraging dynamic foveated rendering and a psychological phenomenon of inattentional blindness. Extensive testing with three user studies showed that the technique can handle long straight walks in the virtual environment and works in real time.
Poster
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Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionWe present an overview of the challenges, design considerations, and study outcomes of a custom virtual reality application, which simulates a buffet food choice experience in a cafeteria setting for health research and practice.
Poster
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Exploring the Effects of Interactivity on User Experiences in an Interactive VR Fashion Show
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionIn this Poster, we explore how different interaction types (POV, cloth, visual effects, and background music) can influence the user experience in terms of interest, immersion, fun, and ease of use.
Poster
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Inside-out Tracking Controller for VR/AR HMD Using Image Recognition With Smartphones
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionMany HMD controllers have the disadvantage that they cannot be operated once they are moved to the occluded spot of the sensor. In this Poster, we propose a smartphone HMD controller that can estimate the 6DoF by the inside-out tracking using image recognition and cover this disadvantage.
Poster
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Multiview Mannequins for Deep Depth Estimation in 360º Videos
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionWe estimate depth maps from real-life, monocular, 360º VR videos using a deep neural net architecture trained on 3D point-based renderings of people (called depth “mannequins”) captured with a Multi36 camera setup and processed with a combined pipeline of AI instance segmentation and structure from motion and multi-view stereo methods.
Poster
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reFrame: An Alternate Paradigm for Augmented Reality
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionreFrame is an affordable and scalable optically see-through spatial AR platform, using accessible technologies that enable artists and researchers to explore new forms of interaction and mixed reality storytelling.
Poster
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Seamlessly Depth-enhanced VR Display for 360 Wild Images
Contributor
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionDue to the limited range of depth sensors, the depth estimators for wild images were trained by ordinal data. Without the need of retrain, we propose an approach to create seamlessly ordinal depth for 360 wild images.
The 360 depth was applied to VR displays for improving the virtual perception.
Contributor
Poster
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Towards Occlusion-aware Multifocal Displays
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionWe present a system for improving occlusion cues in multifocal virtual reality displays.
Poster
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TubeMap: A Projection for Omnidirectional View Interpolation
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionWe propose a projection for omnidirectional images called TubeMap, which is efficient for omnidirectional view interpolation.
Poster
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Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionWe present a hybrid-haptic feedback system with a stationary fan and wireless controller with a fan. To explore the possibility of using our system to expand the user's perception of environmental wind, we investigate the user's perception of the wind-blowing area combined with different distances and handheld
wind speeds.
Poster
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Vuja De: Interactive Playback of Recorded Virtual Environments
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
VR
TimeNone
LocationCarousel
DescriptionUnlike playback of a video where a user can only alter the playback experience, a recorded virtual reality (VR) experience when played back in VR allows unprecedented interaction possibilities, including alteration of the content. We term this concept Vuja De, the propensity of finding novelty in familiar experiences.
Poster: Posters: Display & Rendering
Event TypePoster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
Poster
:
A Method for Appropriate Occlusion Between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a method to realize appropriate occlusion between a mid-air stereoscopic 3DCG object and a hand in direct interaction with the 3DCG object by hand. Our method analyzes the positional relationship between the hand, the 3DCG object, and the user's viewpoint. Then, it projects an image onto the hand.
Poster
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A Painterly Rendering Approach to Create Still-life Paintings With Dynamic Lighting
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionIn this work, we present a method to turn still-life paintings with global illumination into dynamic paintings with moving area lights. Our method specifically focuses on still-life images containing glass objects, which can have specular highlights with Fresnel effect and fruits, which can have reflection and subsurface scattering.
Poster
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A Six-flux Transfer Approach for Efficient Layered Materials Rendering
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe introduce an efficient approach for layered material rendering for handling participating media layers.
Poster
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Deeply Emotional Talking Head: A Generative Adversarial Network Approach to Expressive Speech Synthesis With Emotion Control
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a novel approach to talking-head synthesis using generative adversarial networks with specific attributes for emotion expression. Our system receives input facial key points and a target emotion and outputs expressive visual speech with facial expressions that convey the targeted emotion.
Poster
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Non-photorealistic Radiance Remapping
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionIn this paper, we propose a radiance remapping technique for non-photorealistic expression in a path-tracing framework.
Poster
:
Rendering of 4D Ultrasound Data With Denoised Monte Carlo Path Tracing
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe present a photorealistic rendering system for 4D ultrasound data based on Monte Carlo path tracing, where a recurrent denoising autoencoder is trained on a large collection of images to produce noise-free images with a reduced number of samples per pixel.
Poster
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Uncertainty Quantification for Multi-scan Registration
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe introduce robust and informative uncertainty measures for multi-scan registration that only requires a single input. Applications include automatic checking of registration quality and model-based view planning for 3D acquisition.
Poster
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Visualization of Angle-dependent Plasmonic Structural Coloration by FDTD-simulated BSDF and Ray-tracing Rendering
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe develop a rendering pipeline to visualize angle-dependent structural coloration from plasmonic nanostructures using FDTD-simulated BSDF material database and ray-tracing rendering.
Poster
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Wide Viewing Angle 3D Aerial Display Using Micro-mirror Array Plates and Aerially-coupled 3D Light Sources
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionIn this study, we propose a method to produce a 3D aerial image display with a wide viewing angle by seamlessly coupling 3D images in midair by using a simple mirror structure.
Poster: Posters: Dynamics & Simulation
Event TypePoster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
Poster
:
Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
DescriptionTargeting the long-standing high labor intensity problem in crowd simulation, we present the first method to automatically generate animations resembling examples, reproducing space, time, and dynamics patterns of recurring activities.
Poster
:
Neural Subdivision
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
DescriptionWe present neural subdivision to subdivide 3D shapes in a data-driven manner. Our network requires only a single training shape to generalize and is robust to rigid motions and discretizations.
Poster
:
Projective Dynamics With Dry Frictional Contact
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
DescriptionWe present a fast and stable semi-implicit algorithm for computing contact and dry friction forces within projective dynamics, without breaking the constant matrix structure of the global linear solver.
Poster
:
Representing Crochet With Stitch Meshes
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
DescriptionWe present a modular tileset of crochet primitives, in the style of stitch meshes, capable of representing common crochet patterns for visual design, simulation, and rendering.
Poster
:
Simulation of Flexible Patterns by Structural Simplification
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a method to reduce the computational cost of simulating complex patterns of microstructures by simplifying the structure of the pattern and instead encoding the elastic deformation behavior into a new set of material parameters which can then be further used for the purpose of shape optimization.
Poster: Posters: Image Processing & Computer Vision
Event TypePoster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
Poster
:
6D Pose Estimation With Two-stream Net
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionIn this Poster, we present a heterogeneous architecture with two-stream network for estimating 6D object pose from RGB images, and our results outperform state-of-the-art approaches in two public datasets.
Poster
:
A Companding Based Two-layer Codec for HDR Images
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionThere is something new in the old. Utilizing a veteran technique of companding, we design a two-layer codec for HDR images which outperforms the existing codecs in terms of accuracy and compression of data.
Poster
:
A Fast and Practical CNN Method for Artful Image Regeneration
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe observe that photo retouching can be modeled by a parametric, monotonically non-decreasing tone mapping function in luminance and by an affine transform in chrominance. This property allows us to reduce the complexity of existing CNN methods for photo retouching by two orders of magnitude and also improve their robustness.
Poster
:
Bound-constrained Optimized Dynamic Range Compression
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a new bound-constrained framework for high dynamic range compression that computes a globally optimal manipulation of input pixel differences that is free of spatial artifacts while preserving local detail.
Poster
:
Computational Image Marking on Metals via Laser Induced Heating
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionThis work discovers the gamut of color laser marking using a multi-objective optimization and exploits it to mark full-color images on some metals.
Poster
:
Correspondence Neural Network for Line Art Colorization
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a deep architecture to colorize line arts based on a reference image by finding corresponding components. We extract, for each component, an embedding vector. These embeddings are used to determine component correspondences between the reference and a line art, so reference colors can be propagated onto corresponding regions.
Poster
:
DeepFaceDrawing: Deep Generation of Face Images From Sketches
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe present an interactive system to produce high-quality face images from rough or incomplete freehand sketches by implicitly modeling the shape space of plausible face images.
Poster
:
Fast and Deep Facial Deformations
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe present a deep learning-based approximation method for complex film-quality facial rigs. Our method significantly decreases deformation evaluation time, and it provides a differentiable model for use with inverse kinematics.
Poster
:
GAN-based AI Drawing Board for Image Generation and Colorization
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionBy incorporating colorization into generation via a novel and lightweight feature embedding method, we achieved a GAN-based drawing board which takes semantic and color tone inputs from users and automatically generates paintings, enabling creation of pictures or paintings with semantics and color control in real time.
Poster
:
ICF: A Shape-based 3D Segmentation Method
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a new 3D segmentation method, Incremental Contour Flow, which divides a 3D object into segments separated by boundary surfaces at narrow parts. It utilizes the property of distance transform that generates local maxima in the center of the swollen part and bottleneck-like structures in the narrow part.
Poster
:
Interferometric Transmission Probing with Coded Mutual Intensity
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe introduce a programmable, interferometric technique to selectively probe light paths in a scene, with applications to tissue imaging and optical coherence tomography.
Poster
:
Motion-attentive Network for Detecting Abnormal Situations in Surveillance Video
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a motion-attentive network called MA-Net that learns enhanced deep-learned features and preserves significant portion of motion information related to abnormal situations in video frames. These enhanced deep-learned features solve the problem of failing to detect anomalies due to the loss of sparse information.
Poster
:
PoPGAN: Points to Plant Translation With Generative Adversarial Network
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a two-stage deep learning model which generates high-resolution plant images and animations using relatively little training data, and point-input method, to facilitate simple input.
Poster
:
Reflection Removal via Realistic Training Data Generation
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a valid polarization-based reflection contaminated image synthesis method, which provides an adequate, diverse, and authentic training dataset, enhances the neural network by introducing the reflection information as guidance, and utilizes adaptive convolution kernel size to fuse multiscale information, which significantly improves the single image reflection removal results.
Poster
:
The Phenomenon of Eclipsed Bokeh
Contributor
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionOut-of-focus points of light, when obscured by out-of-focus occluders, become “eclipsed” by a sharply-focused traveling occlusion edge which can move at a speed different from that of the occluder, and even in the opposite direction. The phenomenon can produce interesting visual effects in photos and motion pictures.
Poster
:
The Role of Objective and Subjective Measures in Material Similarity Learning
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe compare several networks trained for material similarity and find that the internal structure of deep neural networks can model perceptual material similarity, even without training with human data.
Poster
:
Unsupervised Learning of Visual Representations by Solving Shuffled Long Video-frames Temporal Order Prediction
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe propose a model for learning visual representation by solving order prediction tasks. We concatenate the frame pairs instead of the feature pairs. This concatenation makes it possible to apply 3D-CNN to extract features from the frame pairs. We propose a new grouping, which has achieved 80% accuracy on average.
Poster
:
Using Convex Hull for Fast and Accurate Ellipse Detection
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe present a novel method for fast and accurate ellipse detection based on an efficient arc grouping strategy. Our approach achieves promising results on both synthetic and three real-world datasets.
Poster
:
Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
Event Type
Poster
Interest Areas
Arts & Design
Research & Education
Registration Levels
US
UA
EN
EU
Keywords
AI/Machine Learning
Rendering
TimeNone
LocationCarousel
DescriptionWe present a new framework to reconstruct complex thin objects with high quality.
Poster: Posters: Real-Time Rendering
Event TypePoster
Interest Areas
Gaming & Interactive
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
Poster
:
Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
Event Type
Poster
Interest Areas
Gaming & Interactive
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
DescriptionWe develop an analytic formula for spatial gradients of the spherical harmonic coefficients for uniform polygonal area lights, enabling scaling PRT to hundreds of area lights with real-time frame rates.
Poster
:
Hybrid DoF: Ray-traced and Post-processed Hybrid Depth of Field Effect for Real-time Rendering
Event Type
Poster
Interest Areas
Gaming & Interactive
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
DescriptionThis Poster describes a novel, real-time depth of field approach that selectively and adaptively mixes rasterization and ray tracing-based techniques to produce more accurate partial occlusion semi-transparencies on edges of blurry foreground geometry, leveraging ray tracing hardware acceleration and reconstruction techniques to achieve interactive frame rates.
Poster
:
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-time Rendering of Motion Blur Effect
Event Type
Poster
Interest Areas
Gaming & Interactive
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
DescriptionThis Poster presents a novel, hybrid, motion blur rendering technique combining both post-process image filtering and hardware-accelerated ray tracing, achieving more accurate partial occlusion semi-transparencies for moving objects by advancing rays recursively into the scene to retrieve background information for regions of inner blur, while maintaining interactive frame rates.
Poster
:
Victo Ngai Inspired Stylization in Real Time
Event Type
Poster
Interest Areas
Gaming & Interactive
Registration Levels
US
UA
EN
EU
Keywords
Rendering
TimeNone
LocationCarousel
DescriptionThrough a combination of color adjustment, texturing, and gradient fitting, our system can create a fast approximation of the art of Victo Ngai for use in real-time 3D animation and games.