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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion A Virtual Obstacle Course Within Diverse Sensory Environments
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Exhibitor Session |
Exhibitor Session Achieving Better GI Rendering Productivity with Intel® oneAPI and Stellar Physically Correct - Presented by Intel
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Arts & Design
New Technologies
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Actuated Club: Modification of Golf-club Posture With Force Feedback and Motion Prediction in VR Environment
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Exhibitor Session |
Exhibitor Session Adobe 3D & Immersive: 2020 R&D Highlights - Presented by Substance by Adobe
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Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
AI/Machine Learning
Augmented Reality
Deep Learning
Modeling
Pipeline
Rendering
Scientific Visualization
Visual Effects
VR
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Exhibitor Session |
Exhibitor Session AI-assisted artistry with Unity ArtEngine - Presented by Unity Technologies
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Arts & Design
Gaming & Interactive
New Technologies
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Art Gallery |
Art Gallery On Demand |
Art Gallery Algotecton
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Exhibitor Session |
Exhibitor Session An introduction to ftrack Studio - Presented by ftrack
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Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Adaptability
Augmented Reality
Modeling
Pipeline
Visual Effects
VR
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Exhibitor Session |
Exhibitor Session AREA Show & Tell Webinar | Destruction Techniques - Presented by Autodesk
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Arts & Design
Gaming & Interactive
Production & Animation
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Exhibitor Session |
Exhibitor Session AREA Show & Tell | Flawless Close Ups - Presented by Autodesk
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New Technologies
Production & Animation
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Exhibitor Session |
Exhibitor Session AREA Workshop: UVWs - that friend you wish you could better understand - Presented by Autodesk
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Birds of a Feather |
Birds of a Feather Artifice Social Virtual reality
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Birds of a Feather |
Birds of a Feather Artifice Social Virtual reality
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Exhibitor Session |
Exhibitor Session Azure Rendering Innovations - Burst Rendering Today - Presented by Microsoft
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Deep Learning
Rendering
Visual Effects
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Exhibitor Session |
Exhibitor Session Bentley Motors Limited path to Hyper-Realism embracing the Intel® oneAPI Rendering Toolkit - Presented by Intel
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AI/Machine Learning
Modeling
Rendering
Scientific Visualization
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Exhibitor Session |
Exhibitor Session Building Characters as a Team - Presented by Maxon
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Arts & Design
Gaming & Interactive
Production & Animation
Modeling
Rendering
Visual Effects
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Art Gallery |
Art Gallery On Demand |
Art Gallery Cacophonic Choir
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Art Gallery |
Art Gallery On Demand |
Art Gallery Captured by an Algorithm
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Exhibitor Session |
Exhibitor Session Chaos Corona 3D Workflow in Action Using Intel® oneAPI Rendering Toolkit - Presented by Intel
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Arts & Design
Production & Animation
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Exhibitor Session |
Exhibitor Session Cinema 4D as a Tool to Create Happiness Through Mathematics and Dancing Flamingos - Presented by Maxon
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Arts & Design
Production & Animation
Modeling
Rendering
Scientific Visualization
Visual Effects
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Exhibitor Session |
Exhibitor Session ComicCon@home: Creating a first virtual event experience - Presented by Unity
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Course |
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DescriptionIntelligent tools can assist both professionals and novices in the process of creation. Such tools handle complex and tedious tasks that were difficult for humans and allow them to concentrate on the creative process while ensuring high-quality and valid design. We present such algorithms from the latest research. Contributors Ariel Shamir, Interdisciplinary Center, Herzliya; Niloy Mitra, University College London (UCL); Nobuyuki Umetani, University of Tokyo; Yuki Koyama, National Institute of Advanced Industrial Science and Technology (AIST) |
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Course |
Course Courses On Demand: Advances in Monte-Carlo Rendering: the Legacy of Jaroslav Krivanek
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Zoom 3 |
AI/Machine Learning
Rendering
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Course |
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DescriptionThis Course reviews modern approaches to computational photography. Through the joint design of optics and algorithms, using machine learning techniques, we discuss how to design and fabricate lensless cameras, ultra-thin diffractive lenses, application domain-specific cameras, and hybrid optical-electronic AI inference systems. Contributors Yifan Peng, Stanford University Wolfgang Heidrich, King Abdullah University of Science and Technology Ashok Veeraraghavan, Rice University Gordon Wetzstein, Stanford University |
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Course |
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DescriptionMachine learning offers tremendous promise for the production of computer graphics. But building a production-ready studio tool using machine learning today is a challenging process, full of surprises and mystery. We go behind the scenes and follow five different production tools on their serpentine journey from idea to reality. Contributors: Andrew Glassner, Weta Digital; Nuttapong Chentanez, NVIDIA; Erika Varis Doggett, Walt Disney Pictures; Mike Yurick, Ubisoft Divertissements Inc.; Pav Grochola, Imageworks; Kimball D. Thurston, Weta Digital |
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Course |
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DescriptionThis course is aimed at programmers interested in using OptiX to write RTX accelerated applications. It will start with the general concepts behind OptiX, and then builds up to more advanced topics such as how to properly use, and optimize for, the hardware ray tracing cores of modern GPUs. Contributors Ingo Wald, NVIDIA Steven G. Parker, NVIDIA |
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Course |
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DescriptionThe technology to see around corners has made significant progress in the last couple of years. This progress brings us closer to real-world deployment of novel cameras that can see around corners. This Course aims to familiarize interested people with the basic principles and the current state of the art. Contributors Sebastian Bauer, University of Wisconsin Madison Ramesh Raskar, MIT Media Lab Andreas Velten, University of Wisconsin Madison Tristan Swedish, MIT Media Lab
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Course |
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DescriptionThis Course serves as a hands-on tutorial on the Taichi programming language. Taichi is designed for high-performance computer graphics development with productivity and portability in mind. The lecture covers basic Taichi concepts such as its syntax, data structures, differentiable programming, and improving Taichi code reusability. Contributors Yuanming Hu, MIT |
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Course |
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DescriptionCurrent consumer mobile devices allow users to experience limited AR by grounding virtual content to their local space. This Course shows how these dislocated experiences can be connected to the common outdoor space or shared by multiple users. It concludes with a discussion on the future direction of augmented reality. Contributors Remi Driancourt, Square Enix Co., Ltd. Simon Stannus, Square Enix Co., Ltd. Stefanie Zollmann, University of Otago Jonathan Ventura, California Polytechnic State University Mark Billinghurst, University of South Australia |
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Exhibitor Session |
Exhibitor Session Creative Professionals Use ColorPro Monitors - Presented by ViewSonic
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Arts & Design
Gaming & Interactive
Production & Animation
Modeling
Rendering
Visual Effects
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Davigo: Epic VR vs. PC Duels
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion DeepView Immersive Light Field Video
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Exhibitor Session |
Exhibitor Session Design Your Space with a Little Help from AR and Computer Vision - Presented by Wayfair
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AI/Machine Learning
Augmented Reality
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Art Gallery |
Art Gallery On Demand |
Art Gallery Disruptive Devices
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Art Gallery |
Art Gallery On Demand |
Art Gallery Dog of Zone
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Art Gallery |
Art Gallery On Demand |
Art Gallery Down Stream [Appalachia]
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Dr. Crumb's School for Disobedient Pets
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Educators Forum |
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Zoom 3 |
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Presentations
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Story-Go-Round: A Carousel-based Platform for AR Storytelling
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Deploying VR in a Science Museum: Lessons Learned
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XR for Everyone, Everywhere
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Adaptive Technology
Gaming & Interactive
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Arts, Journalism, and Computer Science: Collaborations That Advance Our Community
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Adaptive Technology
Research & Education
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Educators Forum |
Educators Forum Educators Forum On Demand: An Interactive Introduction to WebGL
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Zoom 3 |
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Educators Forum |
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Zoom 3 |
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Presentations
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Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom
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Immersive Dome Projection Media
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Elemphasize: Emphasizing Mechanical Tactile Sensation via Electrical Stimulation
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Emerging Technology |
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Presentations
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Elemphasize: Emphasizing Mechanical Tactile Sensation via Electrical Stimulation
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Knitted RESi: A Highly Flexible, Force-sensitive Knitted Textile Based on Resistive Yarns
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SlideFusion: Surrogacy Wheelchair With Implicit Eyegaze Modality Sharing
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Encounters 2.0: A Multiparticipant Audiovisual Art Experience with XR
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion ESPN VR Batting Cage
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Feel It: Using Proprioceptive and Haptic Feedback for Interaction With Virtual Embodiment
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Exhibitor Session |
Exhibitor Session Future proof: Join the real-time generation - Presented by Unity
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Exhibitor Session |
Exhibitor Session Getting to Know the Qualisys Skeleton Solver - Presented by Qualisys
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Gaming & Interactive
New Technologies
Production & Animation
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Art Gallery |
Art Gallery On Demand |
Art Gallery Glass Entanglement I and II
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology HARVEST: High-density Tactile Vest That Represents Fingers to Back
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology High-Speed Focal Tracking Projection Based on Liquid Lens
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Art Gallery |
Art Gallery On Demand |
Art Gallery Homeostasis
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Hopping-Pong: Computational Curveball in Table Tennis Using Noncontact Ultrasound Force
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Exhibitor Session |
Exhibitor Session How to achieve eye-catching visuals in your AR/VR project - Presented by Unity
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Augmented Reality
Rendering
VR
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion If this place could talk ... First World War tunnel warfare through haptic VR
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Art Gallery |
Art Gallery On Demand |
Art Gallery Inside Out
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Exhibitor Session |
Exhibitor Session InstaLOD Introduction Session - Presented by InstaLOD GmbH
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Arts & Design
New Technologies
Production & Animation
Research & Education
Modeling
Pipeline
Rendering
Visual Effects
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Interactive Stickies: Low-latency Projection Mapping for Dynamic Interaction With Projected Images on a Movable Surface
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Exhibitor Session |
Exhibitor Session Intro to Virtual Production with Game Engines - Presented by The Studio-B&H
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Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
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Keynote Session |
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Live Session |
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DescriptionSIGGRAPH 2020 is excited to welcome Marco Tempest as our keynote speaker for the virtual conference. Tempest is a Director’s Fellow at the MIT Media Lab, a creative consultant at the NASA Jet Propulsion Laboratory, an extended reality lead consultant for Accenture, and the founder and executive director of magicLab in New York City.
ABOUT MARCO TEMPEST Marco Tempest is a frequent keynote speaker at tech conferences around the world, a Director’s Fellow at the MIT Media Lab, and a creative consultant at the NASA Jet Propulsion Laboratory. Marco is executive director of the magicLab in New York City, a science consortium exploring illusion and digital technology. His applications include media, marketing, entertainment, and the prototyping of future technologies via immersive experiences. Marco is deeply embedded in the tech industry and has regular interactions with product teams in an advisory capacity or as a consultant or developer for prototype consumer technologies. |
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Knitted RESi: A Highly Flexible, Force-sensitive Knitted Textile Based on Resistive Yarns
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Light-field Displays: A View-dependent Approach
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion MAGES 3.0: Tying the Knot of Medical VR
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Exhibitor Session |
Exhibitor Session Maxon Product News and Announcements - Presented by Maxon
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Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Augmented Reality
Modeling
Pipeline
Rendering
Scientific Visualization
Visual Effects
VR
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Medical Imaging XR
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Exhibitor Session |
Exhibitor Session Meet HYPERTEC and discover our hot portfolio - David Bitton (M&E Director)
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Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
AI/Machine Learning
Augmented Reality
Modeling
Pipeline
Rendering
Scientific Visualization
Visual Effects
VR
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Mogao Caves
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Exhibitor Session |
Exhibitor Session Move your feet to the beat! AI Dance Creator powered by Intel® oneAPI - Presented by Intel
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Arts & Design
Production & Animation
AI/Machine Learning
Deep Learning
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Multiplexing Display using Vector Error Propagation and Smooth Active Shutter
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Art Gallery |
Art Gallery On Demand |
Art Gallery Myrioi
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Narupa iMD: A VR-enabled Multiplayer Framework for Streaming Interactive Molecular Simulations
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Alexander D. Jamieson-Binnie
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Neural Holography
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Art Gallery |
Art Gallery On Demand |
Art Gallery Ornamental
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Pixeldust Studios Reptopia Magic Leap AR Experience
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Poster |
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Carousel |
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Presentations
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Robotic Surgical Training Simulation for Dexterity Training of Hands and Fingers
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Sense of Agency in Drum Trainer With Multiple Sensation Feedback
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Poster |
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Carousel |
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Presentations
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Mixed Reality Visualization of Instantaneous Sound Intensity With Moving 4-ch Microphone Array
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Visualization of Spatial Impulse Responses Using Mixed Reality and Moving Microphone
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Visum: Visual Evoked Potential as Sonic Sculpture
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Poster |
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Carousel |
Arts & Design
Gaming & Interactive
Research & Education
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Presentations
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An Augmented Reality C2 Sand Table Visualization Atop an Advanced User Interface Display
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An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
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CrowbarLimbs: A Fatigue-reducing VR Typing System
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Dynamic Foveated Rendering for Redirected Walking in Virtual Reality
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Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice
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Exploring the Effects of Interactivity on User Experiences in an Interactive VR Fashion Show
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Inside-out Tracking Controller for VR/AR HMD Using Image Recognition With Smartphones
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Multiview Mannequins for Deep Depth Estimation in 360º Videos
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reFrame: An Alternate Paradigm for Augmented Reality
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Seamlessly Depth-enhanced VR Display for 360 Wild Images
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Towards Occlusion-aware Multifocal Displays
Contributors
Aswin C. Sankaranarayanan
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TubeMap: A Projection for Omnidirectional View Interpolation
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Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device
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Vuja De: Interactive Playback of Recorded Virtual Environments
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Poster |
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Carousel |
Arts & Design
Gaming & Interactive
Research & Education
AI/Machine Learning
Rendering
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Presentations
|
A Method for Appropriate Occlusion Between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand
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A Painterly Rendering Approach to Create Still-life Paintings With Dynamic Lighting
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A Six-flux Transfer Approach for Efficient Layered Materials Rendering
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Deeply Emotional Talking Head: A Generative Adversarial Network Approach to Expressive Speech Synthesis With Emotion Control
ContributorsFilipe Antonio de Barros Reis
Paula Dornhofer Paro Costa
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Non-photorealistic Radiance Remapping
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Rendering of 4D Ultrasound Data With Denoised Monte Carlo Path Tracing
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Uncertainty Quantification for Multi-scan Registration
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Visualization of Angle-dependent Plasmonic Structural Coloration by FDTD-simulated BSDF and Ray-tracing Rendering
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Wide Viewing Angle 3D Aerial Display Using Micro-mirror Array Plates and Aerially-coupled 3D Light Sources
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Poster |
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Carousel |
Arts & Design
Research & Education
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Presentations
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Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
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Neural Subdivision
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Projective Dynamics With Dry Frictional Contact
Contributors
Florence Bertails-Descoubes
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Representing Crochet With Stitch Meshes
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Simulation of Flexible Patterns by Structural Simplification
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Poster |
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Carousel |
Arts & Design
Research & Education
AI/Machine Learning
Rendering
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Presentations
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6D Pose Estimation With Two-stream Net
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A Companding Based Two-layer Codec for HDR Images
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A Fast and Practical CNN Method for Artful Image Regeneration
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Bound-constrained Optimized Dynamic Range Compression
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Computational Image Marking on Metals via Laser Induced Heating
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Correspondence Neural Network for Line Art Colorization
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DeepFaceDrawing: Deep Generation of Face Images From Sketches
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Fast and Deep Facial Deformations
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GAN-based AI Drawing Board for Image Generation and Colorization
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ICF: A Shape-based 3D Segmentation Method
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Interferometric Transmission Probing with Coded Mutual Intensity
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Motion-attentive Network for Detecting Abnormal Situations in Surveillance Video
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PoPGAN: Points to Plant Translation With Generative Adversarial Network
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Reflection Removal via Realistic Training Data Generation
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The Phenomenon of Eclipsed Bokeh
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The Role of Objective and Subjective Measures in Material Similarity Learning
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Unsupervised Learning of Visual Representations by Solving Shuffled Long Video-frames Temporal Order Prediction
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Using Convex Hull for Fast and Accurate Ellipse Detection
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Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
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Poster |
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Carousel |
Arts & Design
Production & Animation
Research & Education
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Presentations
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A CAD Interface for Drawing With Signed Distance Functions
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A Feast for the Eyes: Representing Synesthesia Through 3D Printed Artefacts
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An Art-directed Workflow for Transferring Facial Action Coding Between Models With Different Mesh Topologies
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Automatic Vector Graphic Organization and Asset Extraction
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Concurrent Editing of Vector Graphics Based on Similarity
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Differential Diagnosis: An Interactive Course for Health Care Providers to Practice the Diagnostic Process of Young Children
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Adaptive Technology
Gaming & Interactive
Production & Animation
Research & Education
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Interactive and Smooth Parametrization-based Quadrangulation
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Podiy: A Design and Production Support System for Pouch
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Procedural Generation of Roads With Conditional Generative Adversarial Networks
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Rapid and Shape-changing Digital Fabrication Using Magnetic Thermoplastic Material
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Remote Empathetic Viewpoint: A Novel Approach to Extending Cubism
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Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
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Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine
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Poster |
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Carousel |
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Presentations
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Analytic Spherical Harmonic Gradients for Real-time Rendering With Many Polygonal Area Lights
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Hybrid DoF: Ray-traced and Post-processed Hybrid Depth of Field Effect for Real-time Rendering
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Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-time Rendering of Motion Blur Effect
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Victo Ngai Inspired Stylization in Real Time
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Exhibitor Session |
Exhibitor Session Projecting the Future - Presented by Wayfair
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Arts & Design
Gaming & Interactive
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Exhibitor Session |
Exhibitor Session Qt Design Studio & Software Development Integration - Presented by The Qt Company
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Arts & Design
New Technologies
Production & Animation
Deep Learning
Visual Effects
VR
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Exhibitor Session |
Exhibitor Session Real-time animation: Create an ad campaign lightning-fast in Unity - Presented by Unity
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Realistic Dynamic Projection Mapping Using Real-time Ray Tracing
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Exhibitor Session |
Exhibitor Session Reallusion Character Creator & SkinGen - Digital Human Platform - Presented by Reallusion
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Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Augmented Reality
Modeling
Pipeline
Rendering
Scientific Visualization
Visual Effects
VR
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Exhibitor Session |
Exhibitor Session Shōgun 1.4 VFX Software - Presented by Vicon
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New Technologies
Production & Animation
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Exhibitor Session |
Exhibitor Session SiliconArts Ray Tracing Product Demonstrations - Presented by SiliconArts
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Augmented Reality
Rendering
Scientific Visualization
Visual Effects
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Simulfocus imaging: quasi-simultaneous multi-focus imaging using Lock-in Pixel imager and TAG lens
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology SlideFusion: Surrogacy Wheelchair With Implicit Eyegaze Modality Sharing
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Sophroneo: Fear not. A VR Horror Game With Thermal Feedback and Physiological Signal Loop
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Exhibitor Session |
Exhibitor Session SpeedTree 9: New Artist-Centric Workflows for Photogrammetry and Freehand Creation - Presented by SpeedTree
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Arts & Design
Gaming & Interactive
Production & Animation
Modeling
Pipeline
Visual Effects
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology Super Haptoclone: Upper-body Mutual Telexistence System With Haptic Feedback
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Exhibitor Session |
Exhibitor Session Synthetic data: A scalable way to train your computer vision models - Presented by Unity
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Talk |
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Technical Papers Fast Forward |
Technical Papers Fast Forward Technical Papers Fast Forward On Demand - Animation/Simulation
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Technical Papers Fast Forward |
Technical Papers Fast Forward Technical Papers Fast Forward On Demand - Art Papers
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Technical Papers Fast Forward |
Technical Papers Fast Forward Technical Papers Fast Forward On Demand - Imaging/Video
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Technical Papers Fast Forward |
Technical Papers Fast Forward Technical Papers Fast Forward On Demand - Interaction/Hardware/Methods
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Technical Papers Fast Forward |
Technical Papers Fast Forward Technical Papers Fast Forward On Demand - Modeling/Geometry
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Technical Papers Fast Forward |
Technical Papers Fast Forward Technical Papers Fast Forward On Demand - Rendering/Visualization
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Technical Paper |
Technical Paper Technical Papers On Demand
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology TeslaMirror: Multistimulus Encounter-type Haptic Display for Shape and Texture Rendering in VR
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion The Book of Distance
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Exhibitor Session |
Exhibitor Session The Do's and Don'ts of Motion Capture, ft. Rokoko and Super Alloy Interactive - Presented by Autodesk
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Exhibitor Session |
Exhibitor Session The future of merchandising is 3D - Presented by Wayfair
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Gaming & Interactive
New Technologies
Production & Animation
AI/Machine Learning
Augmented Reality
Pipeline
Rendering
Visual Effects
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Exhibitor Session |
Exhibitor Session The Heretic short film: The graphics technology, artist tools and devs that power it - Presented by Unity
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Exhibitor Session |
Exhibitor Session The Secret to Photo-Real Visual Effects - Presented by Maxon
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Arts & Design
Production & Animation
Modeling
Rendering
Visual Effects
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Art Gallery |
Art Gallery On Demand |
Art Gallery The Skin
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology The Tight Game: Implicit Force Intervention in Interpersonal Physical Interactions on Playing Tug of War
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology ThinVR: VR Displays With Wide FOV in a Compact Form Factor
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology TorsionCrowds: Multi-points Twist Stimulation Display for Large Part of the Body
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Art Gallery |
Art Gallery On Demand |
Art Gallery V[R]ignettes: A Microstory Series
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience
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Emerging Technology |
Emerging Technologies On Demand |
Emerging Technology ViPlate: Suppressing Mid-air Image Degradation by Vibrating a Retro-transmissive Plate
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Computer Animation Festival - VR Theater |
Computer Animation Festival - VR Theater VR Theater
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Gaming & Interactive
Production & Animation
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Presentations
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1st Step - From Earth to the Moon
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Gaming & Interactive
Production & Animation
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The Abandoned Deity
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Gaming & Interactive
Production & Animation
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Battlescar - Punk was invented by girls
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Gaming & Interactive
Production & Animation
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Feather
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Gaming & Interactive
Production & Animation
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Hi-Speed Eagle
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Gaming & Interactive
Production & Animation
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The Last Light
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Gaming & Interactive
Production & Animation
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Long Road Home VR
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Gaming & Interactive
Production & Animation
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The Remedy
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Gaming & Interactive
Production & Animation
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Tahul: SIGGRAPH 2020 VR Theater Lobby Experience
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Gaming & Interactive
Production & Animation
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VR Free
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Gaming & Interactive
Production & Animation
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Immersive Pavilion |
Immersive Pavilion On Demand |
Immersive Pavilion Walk a Robot Dog in VR!
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Exhibitor Session |
Exhibitor Session Web3D: Business Critical Interactive 3D Applications - Presented by Web3D Consortium
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Augmented Reality
Rendering
Scientific Visualization
VR
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Exhibitor Session |
Exhibitor Session Welcome to SCAD - Presented by SCAD
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Exhibitor Session |
Exhibitor Session XR Render Hardware from the User to the Studio - Presented by One Stop Systems
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AI/Machine Learning
Deep Learning
Rendering
Scientific Visualization
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