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8am - 8:30am PST |
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Technical Paper Q&A: Simulating Natural Phenomena
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8am - 8:30am PST |
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Presentations
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Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding
AuthorsChakravarty R. Alla Chaitanya
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The Leopard Never Changes Its Spots: Realistic Pigmentation Pattern Formation by Coupling Tissue Growth With Reaction-diffusion
AuthorsMarcelo de Gomensoro Malheiros
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A Level-set Method for Magnetic Substance Simulation
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An Implicit Compressible SPH Solver for Snow Simulation
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8:30am - 9am PST |
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Accurate Rendering of Liquid-crystals and Inhomogeneous Optically Anisotropic Media
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Microfacet BSDFs Generated From NDFs, Using Explicit Microgeometry
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Example-based Microstructure Rendering With Constant Storage
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Specular Manifold Sampling for Rendering High-frequency Caustics and Glints
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8:30am - 9am PST |
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Technical Paper Q&A: Appearance Modeling
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9am - 9:30am PST |
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Adaptive Technology
Research & Education
Adaptability
Modeling
Rendering
VR
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9am - 9:30am PST |
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Technical Paper Q&A: Haptics and Touch
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9:30am - 10am PST |
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Presentations
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Developability of Heightfields via Rank Minimization
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Quad-mesh Based Isometric Mappings and Developable Surfaces
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On Elastic Geodesic Grids and Their Planar to Spatial Deployment
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Principal Symmetric Meshes
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9:30am - 10am PST |
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Technical Paper Q&A: Developing Geometry
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11:30am - 12pm PST |
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Gaming & Interactive
Research & Education
AI/Machine Learning
Modeling
VR
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Presentations
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A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters
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Informative Scene Decomposition for Crowd Analysis, Comparison, and Simulation Guidance
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Exertion-aware Path Generation
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C-Space Tunnel Discovery for Puzzle Path Planning
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11:30am - 12pm PST |
Technical Paper |
Technical Paper Q&A: Crowds, Paths, and Puzzles
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12pm - 12:30pm PST |
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Presentations
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Real-time Image Smoothing via Iterative Least Squares
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Single Image HDR Reconstruction Using a CNN With Masked Features and Perceptual Loss
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Learning Temporal Coherence via Self-supervision for GAN-based Video Generation
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DeepMag: Source Specific Motion Magnification Using Gradient Ascent
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12pm - 12:30pm PST |
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Technical Paper Q&A: Image and Video Processing
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12:30pm - 1pm PST |
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Gaming & Interactive
Research & Education
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Presentations
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Continuous Multiple Importance Sampling
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Sliced Optimal Transport Sampling
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A Perceptual Model of Motion Quality for Rendering With Adaptive Refresh-rate and Resolution
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A Luminance-aware Model of Judder Perception
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12:30pm - 1pm PST |
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Technical Paper Q&A: Monte Carlo and Perception
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1pm - 1:30pm PST |
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Technical Paper Q&A: Smart Sampling
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1pm - 1:30pm PST |
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Presentations
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Robust Fitting of Parallax-aware Mixtures for Path Guiding
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Variance-aware Path Guiding
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Delayed Rejection Metropolis Light Transport
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Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-paths
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1:30pm - 2pm PST |
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Gaming & Interactive
Research & Education
AI/Machine Learning
Rendering
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Presentations
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Robust Motion In-betweening
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Unpaired Motion Style Transfer From Video to Animation
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Skeleton-Aware Networks for Deep Motion Retargeting
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Learned Motion Matching
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1:30pm - 2pm PST |
Technical Paper |
Technical Paper Q&A: Motion Matching and Retargeting
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2pm - 2:30pm PST |
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Technical Paper Q&A: VR Hardware
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2pm - 2:30pm PST |
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Presentations
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High Resolution Etendue Expansion for Holographic Displays
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Holographic Optics for Thin and Lightweight Virtual Reality
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Towards Occlusion-aware Multifocal Displays
Authors
Aswin C. Sankaranarayanan
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HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-mounted Air-propulsion Jets
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2:30pm - 3pm PST |
Technical Paper |
Technical Paper Q&A: Simulating With Points
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2:30pm - 3pm PST |
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Presentations
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AnisoMPM: Animating Anisotropic Damage Mechanics
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IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-way Coupled Nonlinear Solids and Fluids
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A Massively Parallel and Scalable Multi-GPU Material Point Method
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Hierarchical Optimization Time Integration for CFL-rate MPM Stepping
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