FOR IMMEDIATE RELEASE
20 August 2020
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Emily Drake
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SIGGRAPH 2020 Shines a Light on What’s Next in Ray Tracing
Discover New Approaches to Projection Mapping, Path Tracing, Rendering, and More
CHICAGO—SIGGRAPH 2020, which kicked off Monday, features a vast lineup of emerging technology demos, research, and sessions that shine a light on what’s new in ray tracing innovations. This year, the SIGGRAPH conference is hosting the first fully virtual event in its history. Participants can learn about ray tracing advancements on demand and during scheduled sessions 17–28 August, with content accessible through 27 October.
Spanning everything from new rendering pipelines, applications in projection mapping, path tracing, spatial hashing, real-time rendering, ambient and partial occlusion, depth of field, and motion blur rendering, the computer graphics community has left no stone unturned. In addition to juried selections across multiple conference programs, SIGGRAPH 2020 exhibitors will also share demos and insights on their latest work in ray tracing.
“The SIGGRAPH Posters program has selected some truly incredible research this year that just so happens to include several projects which offer new approaches to ray tracing technology,” noted SIGGRAPH 2020 Posters Chair Ana Cecilia Balliache Liendo, of Schell Games. “The inspiring, industry-leading contributions from across the computer graphics and interactive techniques research communities unite us and are sure to provoke even more dialogue and innovation around the possibilities of this tech in the future.”
Highlights include:
“Ray tracing has been around in the movies and in entertainment for years,” adds SIGGRAPH 2020 Conference Chair Kristy Pron, of Walt Disney Imagineering. “But, ever since the real-time ray tracing demo from NVIDIA at SIGGRAPH 2018, it’s been exciting to see how computer graphics has continued to push boundaries and find new uses for this remarkable technology.”
For more on ray tracing, listen to the experts during a recent episode of the SIGGRAPH Spotlight podcast. Access to conference programming varies based on registration level. Click here to view what’s available at which level. You can register for SIGGRAPH 2020, the 47th international conference and exhibition on computer graphics and interactive techniques, through 11 September at s2020.SIGGRAPH.org/register.
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About ACM, ACM SIGGRAPH and SIGGRAPH Conferences
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. SIGGRAPH conferences, held in North America and Asia, are the world’s leading annual interdisciplinary educational experiences showcasing the latest in computer graphics and interactive techniques.