FOR IMMEDIATE RELEASE
14 May 2020
Media Contact:
Emily Drake
Media Relations Manager
+ 1.312.673.4758
emily_drake@siggraph.org
SIGGRAPH 2020 Technical Papers Reveal the Latest Trends in Computer Graphics, Interactive Techniques
Program to Feature 163 Research Projects From 24 Countries
CHICAGO—SIGGRAPH 2020 announces 163 selected research projects from 24 countries as part of its world-renowned Technical Papers program. Throughout its now 47-year history, the conference has continuously delivered innovative, cutting-edge research across the many subfields of computer graphics. With its recent move to virtual, SIGGRAPH 2020 is working with contributing researchers to offer a new way for participants to discover this content, and will announce details in the coming weeks.
Each year, the SIGGRAPH Technical Papers program sets the pace for what’s next in visual computing. From 443 submissions, with additional selections out of peer-reviewed journal ACM Transactions on Graphics (TOG), experts on the 2020 program jury chose each project through a double-blind review process. Emerging as trends from this year’s selections were the pervasiveness of deep learning — on top of use for images, new applications are proposed for animation, geometry, and more — and a move “back to basics” through use of 2D graphics for things like icons, sketches, diagrams, and strokes.
“I am thrilled to be announcing a sneak peek at the amazing work of researchers who continue to think beyond what’s possible in visual computing, and cannot wait to see how these projects fuel memorable discussions during the first-ever digital SIGGRAPH,” said SIGGRAPH 2020 Technical Papers Chair Szymon Rusinkiewicz of Princeton University. “The papers submitted were as strong as they’ve ever been and the community’s research output remains incredible.” Along with new research from Stanford University, Facebook, Microsoft, Pixar Animation Studios, Google, MIT, and NVIDIA, highlights from the 2020 Technical Papers program include:
For even more highlights, check out the just-released Technical Papers Preview on YouTube:
https://youtu.be/jYdMKdRUq_8.
On the shift to virtual: “In collaboration with our hundreds of contributors, we look forward to letting their outstanding content shine in a new digital venue. We are confident that we’ll deliver a strong SIGGRAPH 2020 that celebrates advancements and achievements in computer graphics and interactive techniques, and are optimistic that this new format will allow more of our global community to come together and participate,” shared SIGGRAPH 2020 Conference Chair Kristy Pron of Walt Disney Imagineering.
Registration for the virtual SIGGRAPH 2020 conference is not yet available. For updates from the conference and the full list of 2020 Technical Papers, visit s2020.SIGGRAPH.org.
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About ACM, ACM SIGGRAPH and SIGGRAPH Conferences
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. SIGGRAPH conferences, held in North America and Asia, are the world’s leading annual interdisciplinary educational experiences showcasing the latest in computer graphics and interactive techniques.