Join Women in Animation for a discussion on what it means to foster, experience and advocate for Belonging in our virtual community, featuring panelists from WIA global chapters.
Moderator: Lauren McCallum, WIA Montreal Head of Production for Europe & Eastern Canada, Scanline VFX
Panelists: Mariana Galindo, WIA SF Bay Area Technical Director; Jenny Freeman, WIA Vancouver, Art Director, EA; Megan Moreau, WIA Vancouver, Biomechanist & Human Movement Scientist, EA; Andrea Goh, WIA SF Bay Area, Layout artist & Character TD, Pixar; Aditi Kapoor, WIA NYC, Materials/Texture Arts & TD Pipeline, Blue Sky Studios (
Committee Moderator: Diana Arellano
Lauren Knowlton-Parry is a Diversity and Inclusion specialist in Visual Effects was formerly WIA Montreal’s Chapter head and Global Managing Director for Mill Film. She has recently joined the team at Scanline VFX as Head of Production for Europe and Eastern Canada. As an out and proud member of the LGBTQIA+ professional community Lauren was recognized for her contributions by Deloitte where she was awarded their 2019 Technology Leader to be Proud of in collaboration with Start Proud Canada and she was listed in Involve’s Outstanding 2019 LGBTQ Executives list. Lauren specializes in creating inclusive and diverse teams where crew bring their whole selves to work. Lauren know lives and works in Brighton in the UK.
Mariana Galindo is a SF/Bay Area native and has been working in animation for 15 years. Between PDI/DreamWorks and Pixar Animation, she has worked as a Character Effects Animator, Cloth Developer and Simulation TD. Mariana is currently the Tailoring Lead for Pixar’s unannounced feature film set to release in 2022. She has previously worked as a Tailoring Lead for Toy Story 4, Simulation Lead for the Pixar’s Spark Short, Float and Lead Character Effect Animator on How to Train Your Dragon 2.
Working at Electronic Arts, Jenny Freeman has more than 20 years’ experience in the games industry. Originally from a fine art and theatre background, Jenny spent most of the 1990s painting murals, building props for movies and create real-world 3D theatre and movie sets. After 10 years of physical work she realised that CGI was the future, sat down and taught herself how to create art on a PC. She got an entry level job in a small games company in London UK as a 3D modeller, a job at EA creating football stadiums for FIFA, and then on to Art Directing EA Sports games. She has now been Art Directing games for 15 years and has worked on many console titles including FIFA, FIFA Street, Fight Night and UFC. She is currently working in the mobile division on New IP and Incubation titles.The most fun she has in her job is working with diverse teams of engineers, designers, and artists to achieve something special for gamers.
Aditi Kapoor is a Senior Materials Artist and Technical Director at Blue Sky Studios in Greenwich,CT. She has a dual role as a shading/look-dev artist, while also developing tools and efficient workflows for the materials pipeline at Blue Sky. Aditi started her career as an electrical engineer, working for the National Center for Atmospheric Research and helping debug/run and design weather instrumentation while going home to create 3D environments in 3DStudio Max at night. She then took on some freelance work as a Lighting Artist in NYC before landing at Blue SKy. She enjoys solving challenging aesthetic and technical problems and especially appreciates procedural shading. Her film credits include many of Blue Sky’s movies over the past ten years including Ice Age, Rio, Epic, Ferdinand, Spies in Disguise along with others.
Andrea Goh is a jack of all trades in the CG world, specializing in the technical and camera aspects of animated productions. Andrea is a Swiss Army knife for various roles like modeling, sculpting, rigging, cloth, tools, and assembly. Her love for cinematography helped pursue her passion in camera and staging. Her interest in solving technical problems and wide skill sets have made her useful in many departments as a strong team leader on multiple projects. Andrea hopes to inspire more young female artists to join the CG world. Andrea currently works at Pixar Animation Studios with her most recent credit in camera and staging for Disney and Pixar’s “Onward,” with an upcoming credit in character model and rigging on Pixar’s upcoming feature “Soul.” Her past credits include “Toy Story 4,” “Incredibles 2,” “Coco,” “Cars 3,” and Netflix’s “Love Death and Robots” and “Sonder.”
Megan Moreau is the Biomechanist & Human Movement Scientist in Create Capture at Electronic Arts. With a clinical and research Biomechanics career spanning 15 years, she has specialized in pathological gait, working and managing, clinical and research labs in New Zealand, Australia and Canada. As the only Biomechanist at EA she works to integrate technologies typically seen in clinical research into one of the largest motion capture facilities in the video game industry. She takes pride in creating unique research protocols for a variety of data collection testing requirements and has relished in the challenges of improving motion capture animation quality in a high-paced, production-focused environment. Megan is active with the Pride ERG at EA, where she partners with people from all levels of the organization to advocate for a more inclusive workplace that everyone can bring their whole self to, each day. She has presented her work at the 6th Annual Lesbians Who Tech Summit in San Francisco, Women In Animation Vancouver and been a part of numerous mentoring events around Vancouver. When she isn’t focused on mocap technologies Megan can be found walking her dog, watching terrible (great) zombie movies, and trying to keep up with everyone in her outdoor cross fit class.