I'm Arthur Brussee, and I have tinkered with graphics for about 7 years now! I have won a BAFTA for the graphics tech in Ori and the Blind Forest. I worked with William Chyr on the development of Manifold Garden to push the look of the game. I love graphics programming as a unique space to find effective collaboration with artists, and also work on hard engineering problems. Recently I joined DeepMind to pursue the intersection of games and RL agents.