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Poster
:
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-time Rendering of Motion Blur Effect
Event Type
Poster
Interest Areas
Gaming & Interactive
Registration Levels
US
UA
EN
EU
Keywords
Rendering
Time
LocationCarousel
DescriptionThis Poster presents a novel, hybrid, motion blur rendering technique combining both post-process image filtering and hardware-accelerated ray tracing, achieving more accurate partial occlusion semi-transparencies for moving objects by advancing rays recursively into the scene to retrieve background information for regions of inner blur, while maintaining interactive frame rates.