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Poster
:
Hybrid DoF: Ray-traced and Post-processed Hybrid Depth of Field Effect for Real-time Rendering
Event Type
Poster
Interest Areas
Gaming & Interactive
Registration Levels
US
UA
EN
EU
Keywords
Rendering
Time
LocationCarousel
DescriptionThis Poster describes a novel, real-time depth of field approach that selectively and adaptively mixes rasterization and ray tracing-based techniques to produce more accurate partial occlusion semi-transparencies on edges of blurry foreground geometry, leveraging ray tracing hardware acceleration and reconstruction techniques to achieve interactive frame rates.