Augmented & Virtual Realities

Below is a listing of the work presented at the SIGGRAPH 2020 Posters. To explore the content in detail, please review the program’s listing on the ACM Digital Library.

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Poster: Posters: Augmented & Virtual Realities
Event TypePoster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
An Augmented Reality C2 Sand Table Visualization Atop an Advanced User Interface Display
SessionPosters: Augmented & Virtual Realities
Contributor
Bryan Croft
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionAn augmented reality (AR) prototype was developed to appear above an advanced user interface on a large touch table display where objects within the scene were synchronized in placement, orientation, and movement provided by the touch table display with the goal of collaboration for situational awareness and decision-making.
Contributor
Bryan Croft
NIWC Pacific
An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
SessionPosters: Augmented & Virtual Realities
Contributors
Kazuki Oikawa
Kei Kanari
Mie Sato
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionIn this study, we focus on an interaction with a virtual object outside a user's field of view. The position of the virtual object is estimated without looking at it by using sound pressure change and/or pitch change as auditory stimuli.
Contributors
Kazuki Oikawa
Utsunomiya University
Kei Kanari
Utsunomiya University
Mie Sato
Utsunomiya University
CrowbarLimbs: A Fatigue-reducing VR Typing System
SessionPosters: Augmented & Virtual Realities
Contributors
Muhammad Abu Bakar
Hao-Han Hsueh
Yu-Ting Tsai
Elena Carolina Li
Event Type
Poster
Interest Areas
Adaptive Technology
Arts & Design
Gaming & Interactive
Research & Education
Keywords
Adaptability
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionCrowbarLimbs is two deformable virtual limbs, like crowbars in a VR environment, that allows a user to place their arms and hands in a comfortable posture, thus reducing the physical fatigue of different body parts after typing for a period of time.
Contributors
Muhammad Abu Bakar
Yuan Ze University
Hao-Han Hsueh
Yuan Ze University
Yu-Ting Tsai
Yuan Ze University
Elena Carolina Li
University of Taipei
Dynamic Foveated Rendering for Redirected Walking in Virtual Reality
SessionPosters: Augmented & Virtual Realities
Contributors
Yashas Joshi
Charalambos Poullis
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionWe present a novel redirected walking technique for virtual reality leveraging dynamic foveated rendering and a psychological phenomenon of inattentional blindness. Extensive testing with three user studies showed that the technique can handle long straight walks in the virtual environment and works in real time.
Contributors
Yashas Joshi
Concordia University
Charalambos Poullis
Concordia University
Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice
SessionPosters: Augmented & Virtual Realities
Contributors
Chris Fortney
Susan Persky
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionWe present an overview of the challenges, design considerations, and study outcomes of a custom virtual reality application, which simulates a buffet food choice experience in a cafeteria setting for health research and practice.
Contributors
Chris Fortney
National Institutes of Health
Kelly Services Inc.
Susan Persky
National Institutes of Health
Social & Behavioral Research Branch
Exploring the Effects of Interactivity on User Experiences in an Interactive VR Fashion Show
SessionPosters: Augmented & Virtual Realities
Contributors
Duck-Ki Ahn
Byung-Chull Bae
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionIn this Poster, we explore how different interaction types (POV, cloth, visual effects, and background music) can influence the user experience in terms of interest, immersion, fun, and ease of use.
Contributors
Duck-Ki Ahn
Hongik University
Byung-Chull Bae
Hongik University
Inside-out Tracking Controller for VR/AR HMD Using Image Recognition With Smartphones
SessionPosters: Augmented & Virtual Realities
Contributors
Keisuke Hattori
Tatsunori Hirai
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionMany HMD controllers have the disadvantage that they cannot be operated once they are moved to the occluded spot of the sensor. In this Poster, we propose a smartphone HMD controller that can estimate the 6DoF by the inside-out tracking using image recognition and cover this disadvantage.

INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Contributors
Keisuke Hattori
Komazawa University
Tatsunori Hirai
Komazawa University
Multiview Mannequins for Deep Depth Estimation in 360º Videos
SessionPosters: Augmented & Virtual Realities
Contributors
Barnabas Takacs
Zsuzsanna Vincze
Gergely Richter
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionWe estimate depth maps from real-life, monocular, 360º VR videos using a deep neural net architecture trained on 3D point-based renderings of people (called depth “mannequins”) captured with a Multi36 camera setup and processed with a combined pipeline of AI instance segmentation and structure from motion and multi-view stereo methods.
Contributors
Barnabas Takacs
Drukka/PanoCAST
Zsuzsanna Vincze
Drukka/PanoCAST
Moholy-Nagy University
Gergely Richter
Drukka/PanoCAST
BOOKR Kids
reFrame: An Alternate Paradigm for Augmented Reality
SessionPosters: Augmented & Virtual Realities
Contributor
MohammdHossein Rahmani
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionreFrame is an affordable and scalable optically see-through spatial AR platform, using accessible technologies that enable artists and researchers to explore new forms of interaction and mixed reality storytelling.
Contributor
MohammdHossein Rahmani
New York University
Tehran ACM SIGGRAPH Professional Chapter
Seamlessly Depth-enhanced VR Display for 360 Wild Images
SessionPosters: Augmented & Virtual Realities
Contributor
Yan-Jen Su
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionDue to the limited range of depth sensors, the depth estimators for wild images were trained by ordinal data. Without the need of retrain, we propose an approach to create seamlessly ordinal depth for 360 wild images.
The 360 depth was applied to VR displays for improving the virtual perception.
Contributor
Yan-Jen Su
ITRI
Towards Occlusion-aware Multifocal Displays
SessionPosters: Augmented & Virtual Realities
Contributors
Jen-Hao Rick Chang
Anat Levin
B. V. K. Vijaya Kumar
Aswin C. Sankaranarayanan
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionWe present a system for improving occlusion cues in multifocal virtual reality displays.
Contributors
Jen-Hao Rick Chang
Carnegie Mellon University
Apple Inc.
Anat Levin
Technion
B. V. K. Vijaya Kumar
Carnegie Mellon University
Aswin C. Sankaranarayanan
Carnegie Mellon University
TubeMap: A Projection for Omnidirectional View Interpolation
SessionPosters: Augmented & Virtual Realities
Contributors
Naoki Kawai
Takao Kondo
Mina Tanaka
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionWe propose a projection for omnidirectional images called TubeMap, which is efficient for omnidirectional view interpolation.
Contributors
Naoki Kawai
Dai Nippon Printing Co., Ltd.
Takao Kondo
Dai Nippon Printing Co., Ltd.
Mina Tanaka
Dai Nippon Printing Co., Ltd.
Utilizing Handheld Wind Feedback to Expand the Perception of Environmental Wind From Stationary Device
SessionPosters: Augmented & Virtual Realities
Contributors
Chiao-En Hsieh
Yu-Ta Chen
Hao-Chen Wang
Yang-Sheng Chen
Ping-Hsuan Han
Yi-Ping Hung
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionWe present a hybrid-haptic feedback system with a stationary fan and wireless controller with a fan. To explore the possibility of using our system to expand the user's perception of environmental wind, we investigate the user's perception of the wind-blowing area combined with different distances and handheld
wind speeds.

INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION
Contributors
Chiao-En Hsieh
National Taiwan University
Yu-Ta Chen
National Taiwan University
Hao-Chen Wang
National Taiwan University
Yang-Sheng Chen
National Taiwan University
Ping-Hsuan Han
National Taiwan University
Yi-Ping Hung
National Taiwan University, Tainan National University of the Arts
Vuja De: Interactive Playback of Recorded Virtual Environments
SessionPosters: Augmented & Virtual Realities
Contributors
Meet Arora
- Kritika
Ayush Kushwaha
Aman Parnami
Event Type
Poster
Interest Areas
Arts & Design
Gaming & Interactive
Research & Education
Keywords
AI/Machine Learning
VR
Time
LocationCarousel
DescriptionUnlike playback of a video where a user can only alter the playback experience, a recorded virtual reality (VR) experience when played back in VR allows unprecedented interaction possibilities, including alteration of the content. We term this concept Vuja De, the propensity of finding novelty in familiar experiences.
Contributors
Meet Arora
Weave Lab, IIIT-Delhi
- Kritika
Weave Lab, IIIT-Delhi
Ayush Kushwaha
Weave Lab, IIIT-Delhi
Aman Parnami
Weave Lab, IIIT-Delhi